Guardian's Scores

  • Games
For 356 reviews, this publication has graded:
  • 48% higher than the average critic
  • 5% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.5 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Pikmin 3
Lowest review score: 20 Hatred
Score distribution:
  1. Negative: 22 out of 356
356 game reviews
    • 91 Metascore
    • 80 Critic Score
    Thanks to a bevy of pre-loaded Setlists and Road Challenges, you now have an attractive and instant alternative to World Tour – which is still there and as rigorous as ever.
    • 77 Metascore
    • 80 Critic Score
    EA MMA is clearly a painstakingly researched, precisely realised game. Surprisingly impressive.
    • 80 Metascore
    • 80 Critic Score
    The combination of gaming styles – action, role-playing and strategy – works wonderfully together and there are some real consequences to your decisions. It may be too accessible for hardcore RPG fans but Fable 3 is hugely enjoyable and the perfect game to play on a cold winter's evening.
    • 86 Metascore
    • 80 Critic Score
    For our money, this is the best rhythm-action game money can buy – it would be a travesty if it failed to find an audience this time around.
    • 81 Metascore
    • 80 Critic Score
    Accomplished as GT6 is, the team will need to revisit some fundamentals if future iterations are able to stand wheel arch to wheel arch with the Forzas of the world. Indeed, the prospect of how the developer may be willing to evolve the franchise for PS4 is a riveting one. But knowing Polyphony Digital, that's a few years down the road yet.
    • 79 Metascore
    • 80 Critic Score
    GR:FS is so nearly a landmark game. It's busting with great gadgets, challenging and unusual to play and committed to a true co-op spirit that most rivals have long since abandoned. If only it looked a little better, had a few more maps and U-Play made it easier to find a quick online match-up with your mates. Even so, it's a worthy alternative to any FPS and puts the Ghost Recon franchise right back at the cutting edge.
    • 85 Metascore
    • 80 Critic Score
    The graphics are occasionally stunning – with long draw distances rendering outdoor and space locations particularly effective and, so far, relatively lag and glitch free – an achievement in itself for most MMOs.
    • 58 Metascore
    • 80 Critic Score
    It manages a pretty impressive balancing act: non-gamers obsessed with Tron will love its ambience and authenticity, and may even discover they like games more than they thought. Yet it contains enough clever ideas, and is well-enough structured, to keep hardcore gamers interested, particularly given that it takes place in that seductive Tron universe.
    • 66 Metascore
    • 80 Critic Score
    This comeback is exactly what was needed: pared down, cheap and distilled to its irresistible essence.
    • 82 Metascore
    • 80 Critic Score
    If you've played a GTA game before, you'll know precisely what to expect gameplay-wise from Saints Row The Third, and that in itself is a major recommendation in a GTA-free year.
    • 80 Metascore
    • 80 Critic Score
    It seems likely that the depth and scale of the experience is only going in one direction: to the stars.
    • 80 Metascore
    • 80 Critic Score
    If you're uninitiated in the ways of Agent 47, this may be a little bit of a wobbly entry into the series, but it's certainly worth it of you're a huge fan of the franchise.
    • 79 Metascore
    • 80 Critic Score
    It's not perfect – the storyline is a bit perfunctory, its free-form style can be illusory when it forces you to perform certain missions and it gets a bit repetitious in the latter stages. But it's a joyous sandbox in which you can drive like a lunatic, in exotic machinery that you might never even clap your eyes on in real life, without hurting anyone.
    • 70 Metascore
    • 80 Critic Score
    Sadly, the game has one glaring flaw: the camera has an annoying tendency to zoom in too close, particularly when you're fighting.
    • 73 Metascore
    • 80 Critic Score
    Its look and feel when you actually play a match is more akin to what you would expect to find on the Xbox 360 or PS3. Which is mightily impressive – the only compromises that PES makes in order to fit onto the 3DS affect the least important aspects of the game.
    • 66 Metascore
    • 80 Critic Score
    The richly detailed, other-worldly environments are interesting, engaging and strange, but lack the deep unheimlich queasiness of the house you inhabit at the beginning.
    • 77 Metascore
    • 80 Critic Score
    All told, there's weeks of fun in this package. As you'd expect. It's fun and funny. As you'd expect. I'm utterly hooked. As you'd expect. Can we have Lego Matrix next? Please?
    • 73 Metascore
    • 80 Critic Score
    Its only drawback is a somewhat unhelpful camera – a typical failing for platform games – although it seems to be at its worst in the earlier stages. Overall, though, Epic Mickey proves satisfyingly original, fun and absorbing – it's a pleasant, and at times interestingly twisted world in which to immerse yourself.
    • 71 Metascore
    • 80 Critic Score
    Nintendogs + Cats isn't massively different from its predecessor, but its subtle enhancements mean it will prove even more irresistible to dog and now cat lovers, and that it towers in an even more colossal manner over other pet sims, no matter what their platform.
    • 87 Metascore
    • 80 Critic Score
    The improvements do now leave the actual battles in conspicuous need of a visual overhaul (something for the imminent 3DS to tackle, perhaps) but at least fans will have plenty to occupy their time until that happens.
    • 71 Metascore
    • 80 Critic Score
    Nintendogs + Cats isn't massively different from its predecessor, but its subtle enhancements mean it will prove even more irresistible to dog and now cat lovers, and that it towers in an even more colossal manner over other pet sims, no matter what their platform.
    • 71 Metascore
    • 80 Critic Score
    Nintendogs + Cats isn't massively different from its predecessor, but its subtle enhancements mean it will prove even more irresistible to dog and now cat lovers, and that it towers in an even more colossal manner over other pet sims, no matter what their platform.
    • 85 Metascore
    • 80 Critic Score
    Super Street Fighter IV 3D, despite being a beat-em-up, is one of the most grown-up-feeling games we have ever encountered on a handheld console. It is commendably lacking in compromise and makes good use of the 3DS's unique abilities.
    • 71 Metascore
    • 80 Critic Score
    The frustrating moments in Ridge Racer Unbounded are far outweighed by the deeply satisfying ones. It's anarchic, well designed, thrilling to behold and will put a massive grin on any true petrol-head's face.
    • 80 Metascore
    • 80 Critic Score
    While Sleeping Dogs works from an established palette, it's an absolute blast to play. Like the Uncharted series, the focus here isn't to break new ground for the medium through innovation. Instead, the aim here is to make the player feel like an action hero in a piece of blockbuster entertainment, while remaining fun to play throughout. Sleeping Dogs is not the most original game you'll play all year, but it's easily one of the most enjoyable and it's arguably one of the best.
    • 81 Metascore
    • 80 Critic Score
    A decidedly mixed affair. It isn't perfect, some of it feels quite antiquated, and it is by no means the high-water moment in the FPS genre that Doom and Quake were in their day. But it is still a very eye-catching and incredibly fun shooter, and in its best moments, it can't be matched for pure entertainment value.
    • 74 Metascore
    • 80 Critic Score
    MoH is certainly better for its shift from WW2 to modern warfare, but veterans who recall the salad days of the series may be expecting more.
    • 85 Metascore
    • 80 Critic Score
    Neither of the two controller layouts felt particularly comfortable – particularly mapping Fire to the L/R1 buttons rather than the more comfortable/conventional L/R2. Also, compared to the open-plan nature of the original, Crysis 2 is decidedly more linear. It may focus attention on the action, but it's a pity the total freedom of Far Cry, compromised for the original Crysis, continues to be constrained here.
    • 86 Metascore
    • 80 Critic Score
    This is the first game that Ninja Theory has produced where it can be said the mechanics are as compelling as the visuals they come packaged with. Like Dante, DmC isn't perfect and it's occasionally frustrating, but it's always appealing and it demands your attention. And damned, if it doesn't always look cool.
    • 79 Metascore
    • 80 Critic Score
    If you're a newcomer, answer this question as honestly as possible; are you likely to be put off a game by the idea that one of the protagonist's most powerful weapons transforms into an adorably cute imp that says "Kupo!" at the end of every second sentence? If the answer is no, then FF XIII-2 is well worth exploring. If the answer is yes, then move on – there's nothing for you here.