Hyper Magazine's Scores

  • Games
For 538 reviews, this publication has graded:
  • 37% higher than the average critic
  • 7% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 2.1 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Spelunky
Lowest review score: 10 Rambo: The Video Game
Score distribution:
  1. Negative: 39 out of 538
538 game reviews
    • 92 Metascore
    • 100 Critic Score
    Device 6 positions itself outside the box, looks back inside, and laughs heartily. [Jan 2014, p.81]
    • Hyper Magazine
    • 62 Metascore
    • 100 Critic Score
    It's more than stupid, it's so moronic it becomes something almost sublime. [Issue#249, p.66]
    • Hyper Magazine
    • 85 Metascore
    • 100 Critic Score
    This is a true must-play. [Aug 2012, p.31]
    • Hyper Magazine
    • 93 Metascore
    • 100 Critic Score
    You wanted a reason to buy a Wii U? Here you go. [March 2014, p.67]
    • Hyper Magazine
    • 92 Metascore
    • 100 Critic Score
    It's everything I wanted it to be, and Melee's true successor. [Issue#257, p.60]
    • Hyper Magazine
    • 76 Metascore
    • 100 Critic Score
    From around the halfway mark onwards, The Line is a gripping, at time harrowing, and unforgettable experience. [Sept 2012, p.66]
    • Hyper Magazine
    • 89 Metascore
    • 100 Critic Score
    Builds on the foundations of the first game to produce an experience that is both hugely enjoyable and technically impressive. [Nov 2012, p.59]
    • Hyper Magazine
    • 86 Metascore
    • 100 Critic Score
    Monument Valley continues to be wonderful. [Issue#257, p.79]
    • Hyper Magazine
    • 87 Metascore
    • 100 Critic Score
    Robust mechanics give rise to endless experimentation. [Sept 2012, p.70]
    • Hyper Magazine
    • 91 Metascore
    • 100 Critic Score
    It's a wonderful, essential party game. [May 2013, p.82]
    • Hyper Magazine
    • 90 Metascore
    • 100 Critic Score
    An expertly-crafted love letter to stealth gaming, and so far one of the year's best titles. [Nov 2012, p.73]
    • Hyper Magazine
    • 91 Metascore
    • 100 Critic Score
    Yes, even with sh.tty story and questionable gender politics. [Issue#255, p.64]
    • Hyper Magazine
    • 94 Metascore
    • 100 Critic Score
    It is a triumph of artistry, technology and design. It isn’t perfect, but nothing this ambitious ever is. [Issue#235]
    • Hyper Magazine
    • 85 Metascore
    • 90 Critic Score
    A drug-induced coma of violence, strategy, death and rebirth. [Jan 2013, p.67]
    • Hyper Magazine
    • 90 Metascore
    • 90 Critic Score
    Crazy value for money and impossible to put down. Kiss the rest of your life goodbye. [June 2012, p.55]
    • Hyper Magazine
    • 92 Metascore
    • 90 Critic Score
    Clever, emotive, and easily the best downloadable game so far this year. [June 2012, p.58]
    • Hyper Magazine
    • tbd Metascore
    • 90 Critic Score
    This is the best version of Diablo III to date. It feels right, it's hugely addictive and it has the ability to dilate local spacetime like a good ARPG should. [Issue#253, p.65]
    • Hyper Magazine
    • 79 Metascore
    • 90 Critic Score
    Succinct, smart, tight, fresh, mature and beautiful. One of the year's standout titles. [Dec 2012]
    • Hyper Magazine
    • 57 Metascore
    • 90 Critic Score
    Trash talk, petty grudges, suicidal vendettas. That's what wrecked is all about. [June 2012, p.62]
    • Hyper Magazine
    • 88 Metascore
    • 90 Critic Score
    Precise and elegant systemic design engenders an absurd degree of player agency, but is marred somewhat by a sloppy, unconvincing narrative and soulless characters. [Dec 2012]
    • Hyper Magazine
    • 88 Metascore
    • 90 Critic Score
    What impresses most is the subtle way in which each additional part has been woven into the original game. [June 2012, p.64]
    • Hyper Magazine
    • 93 Metascore
    • 90 Critic Score
    Thematically, the end of Mass Effect 3 and the conclusion of Shepard's story is pitch-perfect. But upon closer inspection after the fact, the manner in which you arrive at your fate - through bare number crunching and a tenuous causal link between war assets - fails to convince. [May 2012, p.55]
    • Hyper Magazine
    • 89 Metascore
    • 90 Critic Score
    Amazing tactical complexity, satisfying strategic depth; slightly dodgy ending, but your own stories are more important anyway. A modern classic.
    • Hyper Magazine
    • 83 Metascore
    • 90 Critic Score
    Nintendo magic strikes again, if you can adapt to the controls. [June 2012, p.68]
    • Hyper Magazine
    • 80 Metascore
    • 90 Critic Score
    Everything is tied together by yet another gorgeous soundtrack by long term Sakaguchi collaborator and true mater of the art, Nobuo Uematsu. [May 2012, p.62]
    • Hyper Magazine
    • 83 Metascore
    • 90 Critic Score
    A sublimely clever, well-designed, borderline impossible shooter. It will utterly consume you if you let it. [June 2012, p.71]
    • Hyper Magazine
    • 85 Metascore
    • 90 Critic Score
    The game is fun and exciting to play, and it's great fun leading your fighter to championship glory. [May 2012, p.65]
    • Hyper Magazine
    • 84 Metascore
    • 90 Critic Score
    Straightforward and deeply satisfying... for now. [May 2012, p.66]
    • Hyper Magazine
    • 84 Metascore
    • 90 Critic Score
    Even if it a lot of it comes down to dice rolling or coin flips, FTL leaves the player more than enough control to create a compelling, addictive experience.
    • Hyper Magazine
    • 79 Metascore
    • 90 Critic Score
    A meticulous, engaging game and accomplished sequel that improves upon its predecessors in an organic way series fans will appreciate. [Jan 2013, p.55]
    • Hyper Magazine

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