IGN UK's Scores
- Games
For 232 reviews, this publication has graded:
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72% higher than the average critic
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6% same as the average critic
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22% lower than the average critic
On average, this publication grades 9.7 points higher than other critics.
(0-100 point scale)
Average Game review score: 83
| Highest review score: |
Critic Score
100
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| Lowest review score: |
Critic Score
47
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Score distribution:
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Positive: 193 out of 232
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Mixed: 38 out of 232
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Negative: 1 out of 232
232
game reviews
- By critic score
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Critic Score 79
Frustrations emerging on higher difficulty levels mean that while as a basic multiplayer experience Samba excels, for the solo player it sadly isn’t a lasting prospect. -
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Critic Score 78
Still one of the most wholesome and entertaining party games available. -
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Critic Score 77
It’s short on features and lacking looks, but it nails the fundamentals well enough, with the F1 license served with an engaging handling model and an impressive sense of speed. -
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Critic Score 76
A near-perfect popcorn game. Its gunplay is solid and backed up by a plethora of neat ideas, its co-op is strong and there's an undercurrent of savvy humour that helps to negate the heavy posturing and more dubious elements of the paper thin plot. -
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Critic Score 76
A near-perfect popcorn game. Its gunplay is solid and backed up by a plethora of neat ideas, its co-op is strong and there's an undercurrent of savvy humour that helps to negate the heavy posturing and more dubious elements of the paper thin plot. -
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Critic Score 76
Multiwinia largely succeeds as an enjoyable -- if slight -- multiplayer expansion of Introversion’s Darwinia. Its idiosyncratic design is as delightful as ever and the developer’s knack for capturing the essence of 8-bit gaming purity is once again evident. -
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Critic Score 76
Despite those buttoned-down starting modes, without any single-player content to practice on there's a serious barrier to entry for casual shooter players. Like Warhawk and Quake Wars: Enemy Territory before it, it may well flounder as a result, regardless of its beefy merits. But it works. It really does. -
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Critic Score 75
Unbound from the lumbering storytelling, when you and a friend are tackling levels at your leisure, hurling crowds of mechmen skywards, it’s exactly the sort of brainless destruction the game should be. -
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Critic Score 75
Ultimately it’s difficult to see, really, what it adds to the original Saints Row, or indeed, the GTA-formula and the macho posturing and po-faced moral bankruptcy is likely to infuriate as many people as it enthrals. -
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Critic Score 75
Ultimately it’s difficult to see, really, what it adds to the original Saints Row, or indeed, the GTA-formula and the macho posturing and po-faced moral bankruptcy is likely to infuriate as many people as it enthrals. -
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Critic Score 75
Ultimately, there’s a sense that Broken Sword: The Director’s Cut can’t quite reconcile its attempts to incorporate updated gaming sensibilities with its need to maintain the sort of respectful reverence demanded by fans. The result is a game that flounders unevenly between both extremes and never quite gels as an overall experience. However, for all its inconsistencies, Broken Sword is still an undoubted masterclass in videogame storytelling. -
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Critic Score 75
Despite delivering malevolent intensity in spades, its eccentric blend of stealth, survival horror and flawed gunplay is simply lacking the all-important polish required to challenge the genre's A-list. -
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Critic Score 75
A lively, imaginative and fun RPG, with a football element charmingly blended in. And while some may wince at the unbearably chipper voice acting, there is considerable depth and human drama hidden behind its boyish enthusiasm.- Posted Aug 25, 2011
- Read full review
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Critic Score 74
Delicious handling and a palpable sense of speed combine to make a game that's unique on the Wii, and while there's a feeling of an opportunity missed with the licence, for fans of the sport deprived of an F1 game for so many years this does just enough to satiate the thirst. -
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Critic Score 72
It’s a one-off that mostly succeeds, but by concentrating only on function and never on form, it denies itself greatness. If the Club 2, should there be one, can stop to laugh at itself occasionally, it’ll be a far finer game. -
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Critic Score 72
You play The Club not because it's a great action game, but because you want to become better at playing The Club. Running and shooting: that is all it is. -
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Critic Score 70
Sure, its plot is hugely contrived, it’s occasionally frustrating and really lacking in the kind of polish we expect from big-name games in this day and age. However, it’s also undoubtedly one of the most imaginative, ambitious and exciting titles to hit a console in the last few years. -
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Critic Score 70
For everything it gets right – the gritty storyline, adrenalin-fuelled firefights and epic set-pieces – it falls flat on its face in other areas, like the stupid AI, disappointing co-op and occasionally by-the-numbers level design. Visually, it’s equally as unbalanced. -
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Critic Score 70
Scary it mightn’t be, but it’s compelling, unsettling and engaging in its own familiar, anachronistic way. -
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Critic Score 70
Scary it mightn’t be, but it’s compelling, unsettling and engaging in its own familiar, anachronistic way. -
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Critic Score 70
Succumb to its infectiously deliberate pace and there's plenty to uncover in Doodle Hex. However, if it's immediate gratification you're after, with the minimum of endeavour, then there's perhaps just a bit too much here to suit your fancy. -
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Critic Score 70
It's The Conduit’s beautifully tactile control set-up that proves to be the star of the show here. Take it away and you’re left with a single-player game that’s consistently bland but, more damningly, consistently boring. -
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Critic Score 70
If you take it on its own terms it is a solid enough title, hampered only by the PSP’s lack of a second analog stick and the terrible script. Whether that’s enough depends on whether you’re a PSP-owner looking for an uncomplicated bit of fun, or whether you’re a massive corporation trying to revive the fortunes of an increasingly overlooked bit of hardware. -
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Critic Score 70
Stalker was made so much more of by patches and mods because it was such an impressive skeleton of a game. Clear Sky, though, has so much decaying flesh attached to it that cutting through to the admittedly very healthy bone below may prove too tall an order. -
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Critic Score 70
Taken on its own merits it is a solid if unspectacular third-person action game, and about the unkindest thing you could say about it is that it is bland and inoffensive. -
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Critic Score 70
Taken on its own merits it is a solid if unspectacular third-person action game, and about the unkindest thing you could say about it is that it is bland and inoffensive. -
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Critic Score 70
More than any other ‘Wii’-branded Nintendo offering, Wii Music truly demands an open mind to appreciate. Join the party with too many expectations – in either direction – and you’re likely to walk away either bewildered, disappointed or disgusted. -
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Critic Score 70
In creating a sequel bursting with new features, Studio Japan has lost some of the essence that made Patapon such a simple, fun game. Sure, the core gameplay remains fundamentally unchanged and therefore there’s a lot of enjoyment to be had, whether you’re fresh to the series or an experienced pro. -
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Critic Score 70
Ultimately, our issue is simple - if you’re going to shamelessly riff on a formula popularised and pretty much perfected by another massive game title - yes, God of War in this instance - you better be damn sure you do it better. And, sadly, aside from its excellent combat system, Dante’s Inferno misses the mark in almost every way. -
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Critic Score 70
Ultimately, our issue is simple - if you’re going to shamelessly riff on a formula popularised and pretty much perfected by another massive game title - yes, God of War in this instance - you better be damn sure you do it better. And, sadly, aside from its excellent combat system, Dante’s Inferno misses the mark in almost every way. -