IGN's Scores

For 13,597 reviews, this publication has graded:
  • 60% higher than the average critic
  • 7% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 3.8 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 SoulCalibur
Lowest review score: 8 Action Girlz Racing
Score distribution:
13598 game reviews
    • 52 Metascore
    • 50 Critic Score
    Punishing players for staying the course through lengthy grind sessions seems counterintuitive when the idea is to generally keep people playing.
    • 62 Metascore
    • 50 Critic Score
    It was never great to begin with, but the GBA is starving for action, so this would have fit the bill perfectly if they had just polished that one aspect and let kids enjoy the whole thing.
    • 39 Metascore
    • 50 Critic Score
    Shooting Nazis in the streets of three major U.S. cities should be a non-stop thrill ride that has me on the edge of my seat. This game provides the opposite experience.
    • 60 Metascore
    • 50 Critic Score
    Where's the Namco background? Developer interviews? Designer retrospectives? It's a missed opportunity, and a massive disappointment.
    • 57 Metascore
    • 50 Critic Score
    For those of you with friends that also like this type of game, it supports multiplayer play for up to eight people. Just don't ask me to be one of them.
    • 57 Metascore
    • 50 Critic Score
    Bare-bones, unpolished and uninspired. When you don't even have any sort of ending wrap-up screen for the Season mode, you know you're in trouble.
    • 62 Metascore
    • 50 Critic Score
    Blood Stone is not a bad game: it's just a painfully average one.
    • tbd Metascore
    • 50 Critic Score
    The two types of gameplay are fun, but they're not enough to carry a game, so it becomes boring when that is all players can do.
    • tbd Metascore
    • 50 Critic Score
    Silver Star Reversi ranks in just a bit below Silver Star Chess, as it offers a similarly bare-bones rendition of a classic board game design on WiiWare, but does so in a manner that's a bit less accessible too.
    • 47 Metascore
    • 50 Critic Score
    The controls are sometimes clunky and unresponsive when walking around, and the screen even froze once right in the middle of a transaction. Add in a poorly designed village that’s too spread out and a temperamental camera that keeps changing angles, and Hometown Story’s mechanics go from forgivably faulty to downright aggravating.
    • 50 Metascore
    • 50 Critic Score
    A respectable attempt to echo good game design, but it ends up reminding people of the better games they'd rather be playing.
    • 48 Metascore
    • 50 Critic Score
    From every angle, Vietcong: Purple Haze barely cuts the mustard. It's not a great shooter, it's not terribly pretty, it's slow and has average to poor AI, the squad mechanic is meh, and so it's just very, very difficult to like. To love it, you'd have to be desperate or suicidal.
    • tbd Metascore
    • 50 Critic Score
    Creating more challenging levels with more to do would have easily made this game a game worth checking out. As it stands, The Suite Life is a boring and frustrating title that even kids are going to be disappointed with.
    • 49 Metascore
    • 50 Critic Score
    The swordplay never truly excites, while the puzzles and enemies never rise above mediocrity. The game doesn't look very good for a PC title, but fans of the action genre will need to look elsewhere for carnage on the high seas.
    • 62 Metascore
    • 50 Critic Score
    This game may have more pinball "challenges" than "Pokemon Pinball," but when players have to struggle through some of the frustratingly bad design implementations, it's almost not worth the playtime.
    • 55 Metascore
    • 50 Critic Score
    I expected oomph, I got something rather tame and repetitive.
    • 55 Metascore
    • 50 Critic Score
    This GBA port just feels thrown together; the gameplay's there, sure, but Space Channel 5 was also about style and presentation...something that just didn't come through in the portable rendition.
    • 62 Metascore
    • 50 Critic Score
    Betrayer’s unique setting, style, and grim stories that pepper the journey all make this a game that’s eye-catching at first glance and briefly emotional. But the things you actually do in this world rarely come across as anything other than uninspired.
    • 63 Metascore
    • 50 Critic Score
    The original game offered a lot more of a challenge...and anyone who actually enjoyed that game will come into Magical Quest 2 wondering when the difficulty level will start to increase. It doesn't. It's over too quickly.
    • 40 Metascore
    • 50 Critic Score
    Emergency Mayhem is a me-too Crazy Taxi clone with some added Wii waggle minis. If you can live with that -- and the game's lackluster graphical presentation -- you will find a fast-paced, arcde-style driving game here.
    • 69 Metascore
    • 50 Critic Score
    When making a video game of any kind, it's important for the developer to keep in mind gameplay. Rebirth lacks this rather core element, which makes it hard to recommend despite solid graphics, great sound, and a much improved battle mode.
    • 49 Metascore
    • 50 Critic Score
    While 1C Company should be congratulated for being ambitious enough to put forth the effort to recreate in minute detail, one of the most pivotal events of the Cold War, they should perhaps be admonished for not being ambitious enough.
    • tbd Metascore
    • 50 Critic Score
    If all you want is to satisfy a blackjack, roulette, slots, video poker, or craps itch, this will certainly work. But if you want to learn each of these games, or have a reason for building up a stockpile of money, this isn't going to fit the bill.
    • 43 Metascore
    • 50 Critic Score
    A buggy, incomplete, disappointment.
    • tbd Metascore
    • 50 Critic Score
    The feel of Delta Ops is several years out of date, with blocky graphics, simplistic animation and basic AI, even though it has a surprising amount of realism and graphical customization.
    • 54 Metascore
    • 50 Critic Score
    As far removed from the original experience as we could imagine. The visuals are astoundingly basic, there’s almost no music in the entire game, fishing is nearly automatic now compared to the challenge of previous versions, and the end result is a game that lacks the very core of what made River King so special in the first place.
    • tbd Metascore
    • 50 Critic Score
    It's not the worst DSiWare game, and may even be the best of the Oscar series. But that's not saying much, and your five bucks is better spent far away from this World Tour.
    • 60 Metascore
    • 50 Critic Score
    It’s the kind of game that I would have liked to sit down and play at length, but its freemium design make it only playable in short bursts. Otherwise, it’s a repetitive, tedious example of why people hate on microtransactions.
    • tbd Metascore
    • 50 Critic Score
    So you'd have to be a dedicated virtual pet fan to like this.
    • 49 Metascore
    • 50 Critic Score
    With things like multiplayer mini-games removed, no online, no create-a-payer, no create-a-team, a shaved down (last year’s) Dynasty Mode, Shrine, or Campus Legend modes. This is less a full NCAA game, and more a demo of possible years to come.

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