IncGamers' Scores

  • Games
For 591 reviews, this publication has graded:
  • 48% higher than the average critic
  • 3% same as the average critic
  • 49% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score:
Lowest review score:
Critic Score 10
Score distribution:
  1. Negative: 55 out of 591
591 game reviews
    • Metascore: 64
    • Critic Score 60
    Only players seeking the gaming equivalent of "easy listening" will derive significant enjoyment from this title.
    • Metascore: 67
    • Critic Score 60
    Simply a solid, family game that brings yet another TV show to the shiny black box. If you’re a fan then this game is definitely worth adding to your video collection.
    • Metascore: 62
    • Critic Score 60
    I can’t see any compelling reason to buy this over any competing product. And if you are male and in a stable relationship, just forget it.
    • Metascore: 53
    • Critic Score 60
    War Times is not a bad RTS. However, when you consider that other games are available that better do what War Times tries to do, it is hard to justify purchasing.
    • Metascore: 63
    • Critic Score 60
    There's nothing actually wrong with Core Combat, but as it fails to offer a significant improvement over and above the original game itself, then there is no reason to recommend buying it.
    • Metascore: 65
    • Critic Score 60
    Battle Engine Aquila could be cruelly summarised as a poor man’s Yager. It’s fair-to-middling, fun but shallow, and suffers for its missed opportunities.
    • Metascore: 53
    • Critic Score 60
    Some "Diablo" fans might find it to be an okay diversion but most gamers will find the respawning issues and limited game save feature a bit too frustrating to deal with.
    • Metascore: 58
    • Critic Score 60
    In the end, it works fairly well. Unfortunately, once you get the hang of "making" relationships, there is no reason to keep playing. If you are a diehard sims fan looking for something to tide you over until the sequel is released, you may want to give this a try.
    • Metascore: 75
    • Critic Score 60
    The building and base development aspects are fun but the more you play the more the global overview feature feels like an unwanted distraction.
    • Metascore: 64
    • Critic Score 60
    The development team should perhaps be reminded that players tend to take it personally when their progress is halted by poor design.
    • Metascore: 76
    • Critic Score 60
    While it had the potential to be the best console war FPS game out, it is nothing more than a competent, but mediocre shooter.
    • Metascore: 65
    • Critic Score 60
    If you are sceptical of games that feature co-operative multi-character play, you needn't worry too much; it's handled reasonably well.
    • Metascore: 77
    • Critic Score 60
    The story is good, certainly, but if I wanted to watch a sci-fi tale I'd flick on Star Trek. Nexus is purely for the lover of slow paced space adventuring and combat, and those caught up in the Imperium Galactica series.
    • Metascore: 68
    • Critic Score 60
    And Then There Were None is a pretty solid attempt to revive the long neglected point and click genre with some fiendish puzzles that even hardened wannabe detectives will have a hard time figuring out.
    • Metascore: 76
    • Critic Score 60
    Even though Nightlife fits seamlessly into the Sims universe it just doesn’t seem like sufficient extra content has been included in the expansion. It feels as though Nightlife is more about expanding on what you already have instead of giving you more to work with.
    • Metascore: 72
    • Critic Score 60
    If they had fixed the controls and camera I would of given it a [70], if they had extended the game and not forced me to visit the same old levels I would of given it an [80]
    • Metascore: 75
    • Critic Score 60
    A fairly bland and generic first person shooter experience that proves repetitive even in a single episode. It gives little reason to look forward to further installments of the series.
    • Metascore: 61
    • Critic Score 60
    If you’re looking for single player, "Call of Duty 2" is a better choice. If you prefer multiplayer, "Day of Defeat: Source" or "Battlefield 2" are better choices. If Pterodon Software does some patching this game has potential to excel.
    • Metascore: 77
    • Critic Score 60
    Despite the spruced up graphics, hot swap and Xbox live features, there is quite honestly very little here to entice gamers who already have the Xbox or PS2 version.
    • Metascore: 66
    • Critic Score 60
    Starts out fun but soon becomes a tedious exercise as one 'extreme' jump, boost or corner leads blandly into the next; the lack of variety quickly muting the initial pleasure.
    • Metascore: 69
    • Critic Score 60
    Clever in oh-so-many ways and almost endlessly replayable but, the level of frustration on offer might pose a health risk to those with blood pressure problems.
    • Metascore: 65
    • Critic Score 60
    An intuitive and hectic burn-fest. But it may well cost you some friendships.
    • Metascore: 57
    • Critic Score 60
    The First Templar is uneven, inconsistent in tone and, to be blunt, wonky in execution.
    • Metascore: 61
    • Critic Score 60
    If you're after a stop-gap before Gears of War 3 comes out, this might well fit the bill. Take your time, root around for secrets, play sporadically, and chances are good that you'll warm to the game. It's just a shame that the wonderful ideas aren't pushed nearly hard enough and that the game, as a result, feels overwhelmingly generic.
    • Metascore: 72
    • Critic Score 60
    It's difficult to wrap my head around just who Dungeon Siege 3 is aimed at. It doesn't offer the depth that fans of dungeon crawlers have come to expect and, on the other hand, it refuses to incorporate enough modern elements to appeal to the new generation of RPG fans. The result is a game that generally functions as intended but largely falls flat and struggles to impose a sense of personality.
    • Metascore: 65
    • Critic Score 60
    It's nice to see Dragon Age II content that avoids the pitfalls of its base game, but it's a shame that there isn't more to it.
    • Metascore: 70
    • Critic Score 60
    An aggressively contemporary take on a classic series that'll divide as many as it conquers.
    • Metascore: 80
    • Critic Score 60
    Driver: San Francisco would be an easy game to recommend if the mission design of the single player campaign were on a par with the quality of its technical elements. As things stands though, it seems that some good gameplay ideas have been wasted on level designers that simply didn't know how to make best use of them.
    • Metascore: 79
    • Critic Score 60
    Driver: San Francisco would be an easy game to recommend if the mission design of the single player campaign were on a par with the quality of its technical elements. As things stands though, it seems that some good gameplay ideas have been wasted on level designers that simply didn't know how to make best use of them.
    • Metascore: 64
    • Critic Score 60
    Still, it's a generally fun romp, so let's close on a high note: the ending sets the stage for a sequel with plenty of scope for fantastic areas. If Hothead continues to work on the gameplay side of things and gets the environment back up to par, we'll be in for something truly spectacular next time.
    • Metascore: 73
    • Critic Score 60
    For once, I think the experience can be summed up by the main menu. It's very pretty. It also has a transitional animation, in between sub-menus, that lasts four seconds. Want to change your graphical settings, then load an old game? You're going to spend about thirty seconds just watching a transitional animation repeat. Pretty, functional, and then hopelessly irritating for no good reason: that's Hard Reset.
    • Metascore: 79
    • Critic Score 60
    Perhaps more than any other long-running series that has featured on the current generation of hardware, Madden NFL 12 has that classic end-of-console-era feel to it. The team have seemingly stopped trying to improve the game in any major way and are waiting for the next generation to take things to the next level.
    • Metascore: 78
    • Critic Score 60
    Perhaps more than any other long-running series that has featured on the current generation of hardware, Madden NFL 12 has that classic end-of-console-era feel to it. The team have seemingly stopped trying to improve the game in any major way and are waiting for the next generation to take things to the next level.
    • Metascore: 67
    • Critic Score 60
    To be blunt, TS2012 is a hard game to score. It's a fearsomely niche title (and I play Paradox strategy games for heaven's sake) with a fanbase who'll be judging it by a completely different set of criteria. To them, the interest may be in how accurately the Horseshoe Curve is represented or the potential for inclusion of their favourite engine. My job is to critique it as a game.
    • Metascore: 61
    • Critic Score 60
    For a contemporary take on the Sim City formula, CitiesXL 2012 is probably the best option around. Just be aware that it holds this title by virtue of being pretty much the only option around.
    • Metascore: 72
    • Critic Score 60
    So, in conclusion, GoldenEye 007: Reloaded packs one of the worst single player modes of any FPS to appear on 360, PS3 or PC in recent years, but it goes some way to making up for it with its split screen multiplayer. Its biggest accomplishment is that it demonstrates there's still a life for such games and that multiplayer in an FPS doesn't have to exist exclusively in the online arena.
    • Metascore: 65
    • Critic Score 60
    Decent flying/shooting action with inertia, humour, and a number of design decisions that combine to provide endless amounts of frustration.
    • Metascore: 63
    • Critic Score 60
    If you're hankering for some PS1 platforming of old but can't find the console in the clutter of the attic, this title should fulfill that need for the day or two it takes to complete.
    • Metascore: 71
    • Critic Score 60
    Right now, Grand Slam Tennis 2 echoes the debut of the Fight Night series, a franchise that has consistently galvanised its quality. Would you bet against EA to do this again?
    • Metascore: 74
    • Critic Score 60
    Syndicate is by no means a bad game, many of its elements work perfectly fine - the problem is that they don't work that well when combined, resulting in a grinding of the individual cogs rather than a smooth clockwork motion.
    • Metascore: 64
    • Critic Score 60
    A sizeable free slice of casual flying.
    • Metascore: 65
    • Critic Score 60
    An ambitious narrative, with some uneven characterisation and halfway successful puzzle design.
    • Metascore: 71
    • Critic Score 60
    While it's inarguable that Ridge Racer was very much in need of a makeover, Unbounded's formula is far from the required antidote. The focus on destruction has overshadowed everything else to the point where other elements are merely along for the ride. It's all well and good designing a game with a specific focus in mind, but not when that focus renders everything else pointless.
    • Metascore: 69
    • Critic Score 60
    An enjoyable pirate adventure for those who can tolerate its innumerable flaws.
    • Metascore: 38
    • Critic Score 60
    It's full of problems, but it's also full of charm and ambition. Undoubtedly some of you will fall in love with it, viewing even the input issues as the latest in a long line of challenges thrown at you by From Software. Others will regret their purchase nine deaths into the first mission, unable to even think about how difficult the rest of the game could be.
    • Metascore: 58
    • Critic Score 60
    Once the game picks up speed, it does broadly provide the kind of high-speed explosive thrills promised; but it sure takes its sweet time getting there.
    • Metascore: 76
    • Critic Score 60
    It's more Zuma, and little else.
    • Metascore: 55
    • Critic Score 60
    Flawed, but does just enough right to be worth a purchase if it sounds like it's up your alley.
    • Metascore: 73
    • Critic Score 60
    On a conceptual level Hybrid stands out as an above-average shooter in a packed genre, but its reality is dogged by inconsistent matchmaking, server problems and an inessential devotion to some contemporary multiplayer fads. Seeing its true potential one match in every three just adds to the frustration.
    • Metascore: 69
    • Critic Score 60
    A perfectly decent game that lacks variety. It's worth a look now, but if we see some new maps and game modes in the coming months, those should buoy Ghost Recon Online up significantly.
    • Metascore: 62
    • Critic Score 60
    Caught between game styles, it'll only make the podium for a very specific audience.
    • Metascore: 73
    • Critic Score 60
    Amusing and usually quite entertaining, but let down by location repetition and some poor puzzle design.
    • Metascore: 75
    • Critic Score 60
    Big Game Hunt is certainly worth a play if you've got the Season Pass, but if you're buying it by itself then its numerous weaknesses make it harder to recommend. It's not bad, but it's not Campaign of Carnage.
    • Metascore: 54
    • Critic Score 60
    Omerta is not a title I have plans to revisit, but the single player campaign had a definite spark to it that kept my attention. My advice: keep an ear to your digital download platform of choice and wait for it to make you an offer you … well, you know.
    • Metascore: 77
    • Critic Score 60
    It’s not going to blow your mind, but if you’re happy with a total disregard for realism then Ace Combat: Assault Horizon will keep you happy and entertained for a good few hours.
    • Metascore: 77
    • Critic Score 60
    Perfectly decent and enjoyable enough, but the lack of scares hurts it more than you might think.
    • Metascore: 76
    • Critic Score 60
    Crysis 3 is a decent set of free-form mechanics trapped, like the New York of its embarrassing sci-fi plot, within the bubble of an all-too-often constricting design.
    • Metascore: 64
    • Critic Score 60
    Despite its shortcomings, SimCity is proving a compelling and absorbing city builder. Given a few months to implement community suggestions this could be everything we had hoped for from this beloved franchise.
    • Metascore: 51
    • Critic Score 60
    If Molyneux's Bullfrog had pulled an all night coding session while watching re-runs of Eurotrash, this is probably the football management sim they would’ve made.
    • Metascore: 57
    • Critic Score 60
    StarDrive is a collection of solid ideas and features waiting to be unified by the necessary finishing touches.
    • Metascore: 59
    • Critic Score 59
    Impressive tech, uninspired game.
    • Metascore: 74
    • Critic Score 59
    I like you, Gatling Gears, you seem like a well intentioned fellow, and it's admirable that you're trying to build on the work established by your brother Greed Corp. But I'm afraid I can't just overlook some of these offences. The jury and I are sentencing you to six hours community service, which is about the time most players will spend completing you on medium difficulty.
    • Metascore: 52
    • Critic Score 58
    Sluggish controls and a failure to capitalise on the free-climbing potential leave this feeling generic and joyless. Here's hoping the second episode fares better.
    • Metascore: 58
    • Critic Score 57
    Fun in the early stages but quickly becomes a grind as clumsy, derivative level design and a lack of creativity completely overshadow any enjoyment to be had from controlling a giant, badass robot.
    • Metascore: 75
    • Critic Score 57
    Archenemy is a neat concept, but one which doesn't quite come off due to balance issues. So while DotP 2012 will provide an engaging distraction, it's unlikely to hold you spellbound.
    • Metascore: 67
    • Critic Score 55
    It falls short, sadly. What was a wow in the early 90s is merely pedestrian today.
    • Metascore: 59
    • Critic Score 55
    Coded Arms nails the controls and graphics but comes up short where it really counts and that’s in its gameplay.
    • Metascore: 77
    • Critic Score 55
    Maybe the game should be renamed NBA Live Roster Update as it's basically the same game as NBA Live 05 with the up to date player transfers.
    • Metascore: 54
    • Critic Score 55
    As more was revealed, however, numerous bugs caused the game to become unbearably frustrating.
    • Metascore: 73
    • Critic Score 55
    Many more teams and some minor improvements under the hood, but not enough to justify a full price re-release.
    • Metascore: 55
    • Critic Score 55
    If you're not bothered by the prospect of paying £12 GBP for something that needs a few more months in the oven, you'll be rewarded with a fun and unique arena battler.
    • Metascore: 70
    • Critic Score 55
    It is, however, a game with truly stunning production values. There's some great animation, fantastic voice acting, and the levels have jaw-dropping visual design. It's also painfully repetitive.
    • Metascore: 64
    • Critic Score 50
    Beneath the crashes, the clumsy mission design and the comically inconsistent environment lurks a perfectly average stealth adventure.
    • Metascore: 70
    • Critic Score 50
    Any half-decent Windows machine will give you a far better range of Ghost Recon goodness for less money. Over here on the PS2, this stand-alone expansion pack just isn't very filling.
    • Metascore: 70
    • Critic Score 50
    It's a shame to see one of your favourite franchises shrivel up and dry out. Rainbow Six Three on the PS2 is in so many ways the dumbest version of the series yet.
    • Metascore: 76
    • Critic Score 50
    It suffers and revels in both gaming and horror-story clichés, but still succeeds in creating a sense of wonder and unease.
    • Metascore: 55
    • Critic Score 50
    This is definitely a game for hard-core Scooby fans. Or children under the age of ten. Or children under the age of ten with a short attention span. Or, ideally, all of the above.
    • Metascore: 59
    • Critic Score 50
    Let's not beat around the bush (no pun intended), it's the so-called titillation factor that gamers will go for. Remember, when you start looking deeper than the brand and packaging, there's little substance. Oh, the irony.
    • Metascore: 64
    • Critic Score 50
    Unfortunately the game misses the mark on so many issues that gameplay is behind even the current market leaders which are at least 2 years old.
    • Metascore: 57
    • Critic Score 50
    Little more than a routine, seen-it-all-before FPS. For all the imagination, originality and excitement on offer it could have been written by a robot.
    • Metascore: 57
    • Critic Score 50
    City management was never meant to be adrenaline-invoking, vein-busting excitement. On the other hand, we’ve seen the genre served so much better, and look better, too. Make no mistake, madam: this here Medieval Lords is cut from very ordinary cloth.
    • Metascore: 51
    • Critic Score 50
    While not quite horrid, the Alpha Black Zero experience feels too empty to get us excited. For the most part, the gameplay mechanics are in place, but ABZ’s very slow pacing and merely mediocre storyline just can't separate it from the millions of other ordinary shooters.
    • Metascore: 68
    • Critic Score 50
    The action is predictable, clichéd and, ultimately, unsatisfying. There’s probably a good hour or so of entertaining game play here.
    • Metascore: 57
    • Critic Score 50
    If, however, you enjoy tongue in cheek sports spoofs, scantily clad girls and, ahem, volleyball, then you’re in luck.
    • Metascore: 52
    • Critic Score 50
    In the end, Hammer and Sickle was just not fun for me. And for a game, that is not a good thing.
    • Metascore: 74
    • Critic Score 50
    Although not terrible, Ultimate Spiderman is not the ultimate action game. Bogged down by tedious missions, a confusing plot and predictable boss characters you might want to rent this before you buy.
    • Metascore: 59
    • Critic Score 50
    The fact is that nutmegging an opponent a couple of times can solicit a quiet smile of satisfaction. But after the zillionth time, you will find yourself getting pretty bored with the whole thing.
    • Metascore: 59
    • Critic Score 50
    Cuban Missile Crisis will only appeal to hardcore RTS fans or anyone who has a strong interest in playing a hybrid RTS/Turn-based title.
    • Metascore: 70
    • Critic Score 50
    Until someone can come up with better controls, more interaction at key gameplay points and still keep a rugby game playable, rugby fans will have to struggle through with what's available. The only other option is to make rugby like football, so simple that anyone can pick it up in 2 seconds, but I hope that day never comes, you have to separate the men from the boys right ;).
    • Metascore: 56
    • Critic Score 50
    Oh, and whatever you do, don’t do the tutorial. It’s a punishment from God or some other cosmic being.
    • Metascore: 46
    • Critic Score 50
    A bitter disappointment in almost all accounts. The game’s physics are laughable, characters forgettable and audio too generic. The main reason to play games in the first place – the fun aspect – is sorely lacking here and a few hours of gameplay will be more than enough for most people before becoming seriously bored.
    • Metascore: 54
    • Critic Score 50
    A big disappointment for me. The control was unreliable and I could not configure it to my liking. In addition, a game of this type should be easy to pick up and fun to play. Instead, Battle of Europe is uninspiring, boring and ultimately very frustrating at times.
    • Metascore: 67
    • Critic Score 50
    SOCOM: Special Forces was obviously designed to be a more accessible experience than its predcessors, but I suspect this will prove to be a mistake. Long-standing SOCOM fans are likely to protest against the changes to the mechanics, while those new to the series are going to wonder what all the fuss was about.
    • Metascore: 68
    • Critic Score 50
    WFaS still has the core of a Mount & Blade title, but it fails to distinguish itself as a standalone game. Everything feels too much like a retread of old territory, and it's questionable whether the addition of guns really benefits the single player combat system. The multiplayer side of things is as excellent as ever, but (Captain mode aside) unless you're eager to roleplay as a 17th Century Swedish musketeer, it makes more sense to just pick up Warband on the cheap and apply a suitable firearms mod.
    • Metascore: 70
    • Critic Score 50
    Granted, this is a budget arcade title, but that doesn't justify the attempt to get away with a bare minimum of content. Vehicle numbers and the variety of game modes are adequate, but the paltry five tracks are a grievous error that put paid to any longevity.
    • Metascore: 70
    • Critic Score 50
    But while Sengoku has the stable basis of a game, its biggest problem is a feeling of emptiness.
    • Metascore: 53
    • Critic Score 50
    So while single player is pretty much a write-off, and none of the game modes really do the Game of Thrones license justice, multiplayer House vs House offers a relatively original take on medieval power struggles. Pray that enough of a multiplayer community sticks around, because this is a title where you'll want to wait for a sale.
    • Metascore: 59
    • Critic Score 50
    I can't really recommend Okabu to anyone who plays a lot of games or who fancies a real brain-teaser, but those wanting to introduce a younger non-gamer to your favourite pastime may have a way of doing so.
    • Metascore: 77
    • Critic Score 50
    Might & Magic: Heroes VI can still be fixed with adequate patching, because the bugs really are its biggest problem.
    • Metascore: 64
    • Critic Score 50
    Well, I certainly had a better time with it than with Serious Sam: Double D (an indie title, like this one, commissioned by Croteam to help promote Serious Sam 3), but the game doesn't quite live up to the potential of its premise.
    • Metascore: 64
    • Critic Score 50
    Like a smoke filled wheel spin, it looks good but it gets you nowhere.
    • Metascore: 60
    • Critic Score 50
    Taking into account that All Zombies Must Die! will set you back only about £8, it's not a terrible purchase. But it isn't one that is easy to recommend, even at that price. If you're desperate for something to play while you wait for new post-Christmas content to hit for real then give it a shot.
    • Metascore: 68
    • Critic Score 50
    A brave attempt to fuse battlefield strategy and tank sim, let down by baffling UI and feature-starved maps.
    • Metascore: 52
    • Critic Score 50
    This is a genre that is hardly lacking for content. Unless you're a true hack 'n' slash nut, I recommend you look elsewhere.
    • Metascore: 52
    • Critic Score 50
    Raccoon City isn't really Resident Evil as we know it, then. It's trying to be something else, which is fine in theory, but it doesn't quite manage to pull it off. The campaign is sloppy, repetitive and devoid of narrative intrigue. When playing as a group of four it's fun to the same extent that most co-op games are, but there are much better alternatives waiting to take your hard-earned cash.
    • Metascore: 55
    • Critic Score 50
    Podracing is decent, but nowhere near enough to save the entire package.
    • Metascore: 51
    • Critic Score 50
    A well constructed core, in need of more finesse and better editing.
    • Metascore: 64
    • Critic Score 50
    Mad Riders is Nail'd with better stunts, disappointing tracks and a fresh set of inconsistencies.
    • Metascore: 27
    • Critic Score 50
    Fray is a promising plan that never quite comes together.
    • Metascore: 67
    • Critic Score 50
    Wreckateer offers some chaotic catharsis, but it's got too many problems to be easily recommendable.
    • Metascore: 67
    • Critic Score 50
    Resident Evil 6′s main achievement is that it makes me worried about the future of the franchise. I was looking forward to Resident Evil 6, I'm not looking forward to Resident Evil 7.
    • Metascore: 67
    • Critic Score 50
    Cheap and fairly entertaining, but Primal Carnage needs to solve some rather large problems before it lives up to its sizeable potential.
    • Metascore: 67
    • Critic Score 50
    A combination of a not particularly good puzzle game and a not particularly good platformer, helped out by strong writing and animation.
    • Metascore: 48
    • Critic Score 50
    This third-person, multiplayer cover-shooter has firm foundations, but an uncertain life-span.
    • Metascore: 52
    • Critic Score 45
    The game is rift with technical glitches, interface issues, obscene content, and frustration instead of fun. It is not the worst game I have ever played, but that is not saying much.
    • Metascore: 44
    • Critic Score 45
    The gameplay changes, ludicrous storyline, clunky controls and horrible presentation, however, may have polarized the game’s potential audience.
    • Metascore: 56
    • Critic Score 45
    Broken gameplay, shoddy graphical and sound work, and terrible combat all combine to make this title a little more than bearable.
    • Metascore: 51
    • Critic Score 45
    You would be better served, I think, purchasing an old copy of "Fallout." As for me, I will be uninstalling this game as soon as I save this article.
    • Metascore: 54
    • Critic Score 42
    But it is a game, and as a game Duke Nukem Forever doesn't succeed at being a good modern shooter, a good retro shooter, or even a worthwhile successor. The shooting is bland, the level design is uninspired, the jokes and ideas are old and tired, and the synthesis between old-school PC shooter and modern console shooter has resulted in a hideous chimera that rarely works as either. It's not utterly without merit, but it rarely manages to raise itself above mediocrity and often falls well below. Unless you're desperate to once more kill the aliens and save the babes with Duke, there's little here for you.
    • Metascore: 67
    • Critic Score 40
    Not even an army of laser totting, one eyed martians can save X-Files Resist Or Serve from being confined to gaming mediocrity.
    • Metascore: 65
    • Critic Score 40
    Repetitive, basic, and banal.
    • Metascore: 61
    • Critic Score 40
    If the game's not fun, nothing else matters either: no amount of flying drone cameras, techno-gadgets and female curves designed by teenage boys can make up for it.
    • Metascore: 63
    • Critic Score 40
    Intolerable loading times certainly detract from enjoyment of the game, but putting this aside for a moment, the developers have failed to imbue their creation with a soul. Devoid of any discernable character, during the most dramatic moments of the story Suikoden feels like it is simply going through the motions.
    • Metascore: 61
    • Critic Score 40
    Given its derivative premise and simplistic styling, Future Tactics was never going to do great things. Even so, the execution is awkward and lumbering, and falls short even of the limited vision.
    • Metascore: 51
    • Critic Score 40
    This is not to say that Dead to Rights is a damned awful game. Its just not a good one and has very little original thought behind it.
    • Metascore: 42
    • Critic Score 40
    I should probably have undergone some therapy before writing this review, as the game left me frustrated beyond belief.
    • Metascore: 73
    • Critic Score 40
    While the action can be borderline frantic, there’s just not enough content to satisfy anyone except maybe the very young or those who desire a full price game that struggle to be entertained for more than twenty minutes.
    • Metascore: 40
    • Critic Score 40
    The collision detection is ridiculous. Occasionally, you will get hung up on things as ordinary as steps!
    • Metascore: 61
    • Critic Score 40
    You quickly realize that Death Jr. is the right character in the wrong game. The erratic camera control and the resulting difficulty factor stop the game dead in its tracks when it comes to the fun factor.
    • Metascore: 72
    • Critic Score 40
    Total Overdose tries to blend a bunch of different gameplay styles into an over-the-top action game but the final package just comes across as being cheesy and a weak imitator.
    • Metascore: 53
    • Critic Score 40
    Overall, it is difficult to find a reason to recommend this game over, say, "Age of Empires III." A higher learning curve, more micromanagement, dated graphics, and an interface that could use a bit of fine-tuning make this a mediocre game.
    • Metascore: 43
    • Critic Score 40
    Unfortunately Zathura plays like it was won in a car boot sale. Avoid.
    • Metascore: 56
    • Critic Score 40
    When you look at the poor quality graphics, short gameplay and relatively empty environments, it becomes rather obvious that King Kong for the PSP was rushed to coincide with the theatrical release of the movie.
    • Metascore: 50
    • Critic Score 40
    I'm not sure the Understone Quest Pack counts as content in any but the most literal interpretations of the word. Or does DLC stand for Downloadable Cynicism?
    • Metascore: 65
    • Critic Score 40
    The spark of a fine idea, extinguished by fussy mechanics, jumbled ambitions and tonal inconsistencies.
    • Metascore: 68
    • Critic Score 40
    There are much better Men of War games out there. This one is a gruelling quagmire.
    • Metascore: 57
    • Critic Score 40
    It's difficult to work out exactly who Little Deviants is aimed at. The system is too flash and fragile for kids, but the games are too simple and irritatingly cutesy for adults. Further work on each of the games would improve this no end, as would a cast that packs a bigger punch.
    • Metascore: 52
    • Critic Score 40
    If you're desperate for a competitive tower defence game and have between one and three friends who feel similarly, Defenders of Ardania might give you a few evenings of entertainment, but that's about the only way I'd ever recommend this. The single-player campaign is just plain bad, and when you compare this to the solo offerings of Defense Grid, Plants vs Zombies, or any of the other good tower defence games out there, it's hard to think of a reason why you'd want to shell out for this.
    • Metascore: 53
    • Critic Score 40
    Impressive tech undermined by generic level design and a complete disregard for providing something unique.
    • Metascore: 45
    • Critic Score 40
    It won’t scratch the Dungeon Keeper itch because it has no ecosystem – it’s an RTS rather than a dungeon-building game. But it also won’t scratch the RTS itch because it’s repetitive, offers little strategic challenge, and is deeply, deeply tedious.
    • Metascore: 52
    • Critic Score 40
    Objective: Follow Diaz. Objective: Do everything he says. Objective: Buy a different game.
    • Metascore: 45
    • Critic Score 34
    A bland experience that does nothing to increase the appeal of a struggling genre. Avoid.
    • Metascore: 53
    • Critic Score 33
    A lazy, irritating, muddled mess of a package. Despite a degree of enjoyment to be found in the serene arena of Sega Bass Fishing, none of the four games on offer have any right being here.
    • Metascore: 53
    • Critic Score 30
    Cy-Girls may pretend to offer a path through interesting virtual worlds, but delivers nothing like that. The choice to play as Aska or Ice, or both, is just like having to choose being punched in the face or in the gut. Or both.
    • Metascore: 46
    • Critic Score 30
    Most gamers will feel cheated by the boring combat and atrocious camera work. Thus leaving the non-hardcore crowd focusing on a writhing, grinding, and silly second-rate strip act by a virtual Oscar winner.
    • Metascore: 31
    • Critic Score 30
    Unfortunately, it’s an uninspiring, flawed and ultimately a failure. Avoid the like the proverbial plague.
    • Metascore: 34
    • Critic Score 30
    I am sure there are some Gameboy Advance fighters out there that would earn a higher rating when compared side-by-side with this one. As it stands, this game is exactly what its title states, and nothing more: Imperfect.
    • Metascore: 45
    • Critic Score 30
    Sanctum of Slime is a bad top-down shooter with problematic co-op elements that makes terrible use of a beloved license. The game design is banal, the online co-op has issues and the single-player is an exercise is pained frustration.
    • Metascore: 66
    • Critic Score 30
    But enthusiasm alone can't cure fatal problems with the flat, tedious gameplay; and while almost everything about Serious Sam Double D sounds and looks fun, it is barely any fun to play at all.
    • Metascore: 54
    • Critic Score 30
    One step forward, two steps back...
    • Metascore: 59
    • Critic Score 30
    It's a cruel irony that the one major change made to the Worms formula over the years only serves to erode the fun of the original incarnation. Implemented differently, perhaps 3D could have worked. Yet when its presence adds camera issues, reduces the power of weaponry to destroy scenery and elevates water-deaths to an art form, it's only reasonable to conclude that it is a failed experiment.
    • Metascore: 57
    • Critic Score 30
    A re-tread of Mashed's multiplayer, with reduced tracks and a superfluous single player mode.
    • Metascore: 60
    • Critic Score 30
    Offroad racing never felt so mundane.
    • Metascore: 41
    • Critic Score 30
    Fairly inoffensive and pretty, but not much fun to play and filled with characters more loathsome than sexy.
    • Metascore: 64
    • Critic Score 27
    Wedged between survival horror and arcade shooter - but succeeding at neither - Descent is a poorly designed, camera-hampered end to an already weak trilogy.
    • Metascore: 36
    • Critic Score 20
    With such a lack of moves comes an obvious lack of depth, and it soon becomes apparent that most of the story mode and the arcade mode can be completed with pure button-mashing.
    • Metascore: 58
    • Critic Score 20
    The stupidly executed barriers would not be such a problem if the AI made up for it. Unfortunately, it appears both your allies and enemies are capable of doing only three things: run, shoot, stop.
    • Metascore: 49
    • Critic Score 20
    When all is said and done, Get on da Mic fails at just about everything it sets out to do.
    • Metascore: 38
    • Critic Score 20
    A shambling 3D monstrosity.
    • Metascore: 35
    • Critic Score 20
    Give this to your kids only if you hate them, or want them to stop gaming, or feel like being asked how to solve "the next bit" time and again. Life’s too short. Play something else.
    • Metascore: 48
    • Critic Score 20
    A poor showing. Costing £10 to purchase just the add-on pack it is overpriced for the extra content it provides. You can download a hell of a lot more extras from The Sims 2 community sites online and these are free in most cases.
    • Metascore: 39
    • Critic Score 20
    There's no discernable ironic enjoyment to be gleaned from this game, and it's certainly not fun-bad like Deadly Premonition. It's just plain old depressing bad-bad. Like drowning.
    • Metascore: 22
    • Critic Score 20
    Gettysburg: Armored Warfare is a broken, bleeding mess. Do not buy this. Not even to laugh at it.
    • Metascore: 44
    • Critic Score 20
    As clear a warning as there has ever been about the risks inherent to pre-ordering games.
    • Metascore: 39
    • Critic Score 20
    More irritating than Neelix: Star Trek is a buggy and broken cover-shooter with cover that doesn't quite work and shooting that's no fun.
    • Metascore: 37
    • Critic Score 19
    Lucha Fury is a prime example of video game design gone wrong… very wrong. From the opening 'tutorial' to the repetitive, lacklustre levels that make up the rest of the game, there's almost nothing endearing, charming or enjoyable about this experience.
    • Metascore: 43
    • Critic Score 10
    How generic can a game be? How devoid of charm, ideas, or entertainment? How relentless in its march towards cliché and boredom?
    • Metascore: 23
    • Critic Score 10
    It’s hard to think of anything since the turn of the millennia that looks this bad. Not only are the textures bland and hazy but several levels suffer from what can only be described as "big room syndrome." Large hallways and walls will be monochromatic and feature single furnishings like a lamp, door or sign.
    • Metascore: 20
    • Critic Score 10
    If you see this game approach you, do not panic. Simply aim for the head, attempt a decapitation or set it on fire.