IncGamers' Scores

  • Games
For 723 reviews, this publication has graded:
  • 43% higher than the average critic
  • 3% same as the average critic
  • 54% lower than the average critic
On average, this publication grades 3.3 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Dark Souls: Prepare to Die Edition
Lowest review score: 10 Gorky Zero: Beyond Honor
Score distribution:
  1. Negative: 67 out of 723
723 game reviews
    • 53 Metascore
    • 60 Critic Score
    Some "Diablo" fans might find it to be an okay diversion but most gamers will find the respawning issues and limited game save feature a bit too frustrating to deal with.
    • 58 Metascore
    • 60 Critic Score
    In the end, it works fairly well. Unfortunately, once you get the hang of "making" relationships, there is no reason to keep playing. If you are a diehard sims fan looking for something to tide you over until the sequel is released, you may want to give this a try.
    • 75 Metascore
    • 60 Critic Score
    The building and base development aspects are fun but the more you play the more the global overview feature feels like an unwanted distraction.
    • 64 Metascore
    • 60 Critic Score
    The development team should perhaps be reminded that players tend to take it personally when their progress is halted by poor design.
    • 76 Metascore
    • 60 Critic Score
    While it had the potential to be the best console war FPS game out, it is nothing more than a competent, but mediocre shooter.
    • 65 Metascore
    • 60 Critic Score
    If you are sceptical of games that feature co-operative multi-character play, you needn't worry too much; it's handled reasonably well.
    • 77 Metascore
    • 60 Critic Score
    The story is good, certainly, but if I wanted to watch a sci-fi tale I'd flick on Star Trek. Nexus is purely for the lover of slow paced space adventuring and combat, and those caught up in the Imperium Galactica series.
    • 68 Metascore
    • 60 Critic Score
    And Then There Were None is a pretty solid attempt to revive the long neglected point and click genre with some fiendish puzzles that even hardened wannabe detectives will have a hard time figuring out.
    • 76 Metascore
    • 60 Critic Score
    Even though Nightlife fits seamlessly into the Sims universe it just doesn’t seem like sufficient extra content has been included in the expansion. It feels as though Nightlife is more about expanding on what you already have instead of giving you more to work with.
    • 72 Metascore
    • 60 Critic Score
    If they had fixed the controls and camera I would of given it a [70], if they had extended the game and not forced me to visit the same old levels I would of given it an [80]
    • 75 Metascore
    • 60 Critic Score
    A fairly bland and generic first person shooter experience that proves repetitive even in a single episode. It gives little reason to look forward to further installments of the series.
    • 61 Metascore
    • 60 Critic Score
    If you’re looking for single player, "Call of Duty 2" is a better choice. If you prefer multiplayer, "Day of Defeat: Source" or "Battlefield 2" are better choices. If Pterodon Software does some patching this game has potential to excel.
    • 77 Metascore
    • 60 Critic Score
    Despite the spruced up graphics, hot swap and Xbox live features, there is quite honestly very little here to entice gamers who already have the Xbox or PS2 version.
    • 66 Metascore
    • 60 Critic Score
    Starts out fun but soon becomes a tedious exercise as one 'extreme' jump, boost or corner leads blandly into the next; the lack of variety quickly muting the initial pleasure.
    • 69 Metascore
    • 60 Critic Score
    Clever in oh-so-many ways and almost endlessly replayable but, the level of frustration on offer might pose a health risk to those with blood pressure problems.
    • 65 Metascore
    • 60 Critic Score
    An intuitive and hectic burn-fest. But it may well cost you some friendships.
    • 57 Metascore
    • 60 Critic Score
    The First Templar is uneven, inconsistent in tone and, to be blunt, wonky in execution.
    • 61 Metascore
    • 60 Critic Score
    If you're after a stop-gap before Gears of War 3 comes out, this might well fit the bill. Take your time, root around for secrets, play sporadically, and chances are good that you'll warm to the game. It's just a shame that the wonderful ideas aren't pushed nearly hard enough and that the game, as a result, feels overwhelmingly generic.
    • 72 Metascore
    • 60 Critic Score
    It's difficult to wrap my head around just who Dungeon Siege 3 is aimed at. It doesn't offer the depth that fans of dungeon crawlers have come to expect and, on the other hand, it refuses to incorporate enough modern elements to appeal to the new generation of RPG fans. The result is a game that generally functions as intended but largely falls flat and struggles to impose a sense of personality.
    • 65 Metascore
    • 60 Critic Score
    It's nice to see Dragon Age II content that avoids the pitfalls of its base game, but it's a shame that there isn't more to it.
    • 70 Metascore
    • 60 Critic Score
    An aggressively contemporary take on a classic series that'll divide as many as it conquers.
    • 80 Metascore
    • 60 Critic Score
    Driver: San Francisco would be an easy game to recommend if the mission design of the single player campaign were on a par with the quality of its technical elements. As things stands though, it seems that some good gameplay ideas have been wasted on level designers that simply didn't know how to make best use of them.
    • 79 Metascore
    • 60 Critic Score
    Driver: San Francisco would be an easy game to recommend if the mission design of the single player campaign were on a par with the quality of its technical elements. As things stands though, it seems that some good gameplay ideas have been wasted on level designers that simply didn't know how to make best use of them.
    • 64 Metascore
    • 60 Critic Score
    Still, it's a generally fun romp, so let's close on a high note: the ending sets the stage for a sequel with plenty of scope for fantastic areas. If Hothead continues to work on the gameplay side of things and gets the environment back up to par, we'll be in for something truly spectacular next time.
    • 73 Metascore
    • 60 Critic Score
    For once, I think the experience can be summed up by the main menu. It's very pretty. It also has a transitional animation, in between sub-menus, that lasts four seconds. Want to change your graphical settings, then load an old game? You're going to spend about thirty seconds just watching a transitional animation repeat. Pretty, functional, and then hopelessly irritating for no good reason: that's Hard Reset.
    • 79 Metascore
    • 60 Critic Score
    Perhaps more than any other long-running series that has featured on the current generation of hardware, Madden NFL 12 has that classic end-of-console-era feel to it. The team have seemingly stopped trying to improve the game in any major way and are waiting for the next generation to take things to the next level.
    • 78 Metascore
    • 60 Critic Score
    Perhaps more than any other long-running series that has featured on the current generation of hardware, Madden NFL 12 has that classic end-of-console-era feel to it. The team have seemingly stopped trying to improve the game in any major way and are waiting for the next generation to take things to the next level.
    • 67 Metascore
    • 60 Critic Score
    To be blunt, TS2012 is a hard game to score. It's a fearsomely niche title (and I play Paradox strategy games for heaven's sake) with a fanbase who'll be judging it by a completely different set of criteria. To them, the interest may be in how accurately the Horseshoe Curve is represented or the potential for inclusion of their favourite engine. My job is to critique it as a game.
    • 61 Metascore
    • 60 Critic Score
    For a contemporary take on the Sim City formula, CitiesXL 2012 is probably the best option around. Just be aware that it holds this title by virtue of being pretty much the only option around.
    • 72 Metascore
    • 60 Critic Score
    So, in conclusion, GoldenEye 007: Reloaded packs one of the worst single player modes of any FPS to appear on 360, PS3 or PC in recent years, but it goes some way to making up for it with its split screen multiplayer. Its biggest accomplishment is that it demonstrates there's still a life for such games and that multiplayer in an FPS doesn't have to exist exclusively in the online arena.
    • 65 Metascore
    • 60 Critic Score
    Decent flying/shooting action with inertia, humour, and a number of design decisions that combine to provide endless amounts of frustration.
    • 63 Metascore
    • 60 Critic Score
    If you're hankering for some PS1 platforming of old but can't find the console in the clutter of the attic, this title should fulfill that need for the day or two it takes to complete.
    • 71 Metascore
    • 60 Critic Score
    Right now, Grand Slam Tennis 2 echoes the debut of the Fight Night series, a franchise that has consistently galvanised its quality. Would you bet against EA to do this again?
    • 74 Metascore
    • 60 Critic Score
    Syndicate is by no means a bad game, many of its elements work perfectly fine - the problem is that they don't work that well when combined, resulting in a grinding of the individual cogs rather than a smooth clockwork motion.
    • 64 Metascore
    • 60 Critic Score
    A sizeable free slice of casual flying.
    • 65 Metascore
    • 60 Critic Score
    An ambitious narrative, with some uneven characterisation and halfway successful puzzle design.
    • 71 Metascore
    • 60 Critic Score
    While it's inarguable that Ridge Racer was very much in need of a makeover, Unbounded's formula is far from the required antidote. The focus on destruction has overshadowed everything else to the point where other elements are merely along for the ride. It's all well and good designing a game with a specific focus in mind, but not when that focus renders everything else pointless.
    • 69 Metascore
    • 60 Critic Score
    An enjoyable pirate adventure for those who can tolerate its innumerable flaws.
    • 38 Metascore
    • 60 Critic Score
    It's full of problems, but it's also full of charm and ambition. Undoubtedly some of you will fall in love with it, viewing even the input issues as the latest in a long line of challenges thrown at you by From Software. Others will regret their purchase nine deaths into the first mission, unable to even think about how difficult the rest of the game could be.
    • 58 Metascore
    • 60 Critic Score
    Once the game picks up speed, it does broadly provide the kind of high-speed explosive thrills promised; but it sure takes its sweet time getting there.
    • 76 Metascore
    • 60 Critic Score
    It's more Zuma, and little else.
    • 55 Metascore
    • 60 Critic Score
    Flawed, but does just enough right to be worth a purchase if it sounds like it's up your alley.
    • 73 Metascore
    • 60 Critic Score
    On a conceptual level Hybrid stands out as an above-average shooter in a packed genre, but its reality is dogged by inconsistent matchmaking, server problems and an inessential devotion to some contemporary multiplayer fads. Seeing its true potential one match in every three just adds to the frustration.
    • 70 Metascore
    • 60 Critic Score
    A perfectly decent game that lacks variety. It's worth a look now, but if we see some new maps and game modes in the coming months, those should buoy Ghost Recon Online up significantly.
    • 62 Metascore
    • 60 Critic Score
    Caught between game styles, it'll only make the podium for a very specific audience.
    • 73 Metascore
    • 60 Critic Score
    Amusing and usually quite entertaining, but let down by location repetition and some poor puzzle design.
    • 75 Metascore
    • 60 Critic Score
    Big Game Hunt is certainly worth a play if you've got the Season Pass, but if you're buying it by itself then its numerous weaknesses make it harder to recommend. It's not bad, but it's not Campaign of Carnage.
    • 54 Metascore
    • 60 Critic Score
    Omerta is not a title I have plans to revisit, but the single player campaign had a definite spark to it that kept my attention. My advice: keep an ear to your digital download platform of choice and wait for it to make you an offer you … well, you know.
    • 77 Metascore
    • 60 Critic Score
    It’s not going to blow your mind, but if you’re happy with a total disregard for realism then Ace Combat: Assault Horizon will keep you happy and entertained for a good few hours.
    • 78 Metascore
    • 60 Critic Score
    Perfectly decent and enjoyable enough, but the lack of scares hurts it more than you might think.
    • 76 Metascore
    • 60 Critic Score
    Crysis 3 is a decent set of free-form mechanics trapped, like the New York of its embarrassing sci-fi plot, within the bubble of an all-too-often constricting design.
    • 64 Metascore
    • 60 Critic Score
    Despite its shortcomings, SimCity is proving a compelling and absorbing city builder. Given a few months to implement community suggestions this could be everything we had hoped for from this beloved franchise.
    • 52 Metascore
    • 60 Critic Score
    If Molyneux's Bullfrog had pulled an all night coding session while watching re-runs of Eurotrash, this is probably the football management sim they would’ve made.
    • 61 Metascore
    • 60 Critic Score
    StarDrive is a collection of solid ideas and features waiting to be unified by the necessary finishing touches.
    • 70 Metascore
    • 60 Critic Score
    There’s no shame in derivation, and Magrunner applies its Portal-like mag-glove idea with confidence. A worthwhile, if unoriginal, addition to the first-person puzzle genre.
    • 60 Metascore
    • 60 Critic Score
    A very mixed bag, but one that's certainly worth a look if the Polis Ranger scenario intrigues you.
    • 76 Metascore
    • 60 Critic Score
    A perfectly capable tactical RPG that's unfortunately light on both the tactics and the RPG. Not really bad in any way, but I suspect this won't really shine until the community get to grips with the editor.
    • 66 Metascore
    • 60 Critic Score
    Like the redacted CIA documents featured so heavily in the game’s marketing, The Bureau comes across as disjointed, baffling and inconsistent. But moments of clarity may well keep you interested in what lies beneath that faltering surface.
    • 85 Metascore
    • 60 Critic Score
    The Football Manager formula is as complex and addictive as ever, but a compulsion to keep playing shouldn’t be mistaken for revelatory advances. 2014 is a marginal improvement for the series, but retains several of its shortcomings.
    • 80 Metascore
    • 60 Critic Score
    An acceptable game for the fans, though not a particularly good port in any way, shape, or form. If you have a 360 controller and love the series then you'll have a fairly good time, but you might want to consider waiting for a price drop.
    • 70 Metascore
    • 60 Critic Score
    A criminally short opening chapter that nonetheless offers a glimpse of Rapture at its opulent heights. The noir intentions are dispensed too soon, so the Booker/Elizabeth relationship and familiar combat have to see Burial at Sea through to its disturbing, perplexing climax.
    • 62 Metascore
    • 60 Critic Score
    Like its name implies, Contrast is a game with a sharp difference between its highs and lows. There's a lot to like here, but it doesn't make it all that easy to do so.
    • 69 Metascore
    • 60 Critic Score
    I hope that, when episode two launches, I'll be bemoaning my own idiocy and falling over myself to award the complete game a much higher score. For now, though, I'm playing it safe: until I know how the whole thing plays out, my recommendation is guarded.
    • 63 Metascore
    • 60 Critic Score
    By stretching the years to 24 turns, adding seasonal weather and (all but) removing sea battles and internal politics, Caesar in Gaul proves to be an effective, though not exactly revolutionary, expansion to Rome 2.
    • 66 Metascore
    • 60 Critic Score
    KickBeat isn't going to revolutionise the rhythm-action genre, but it nonetheless provides another perfectly solid, perfectly enjoyable opportunity to get into the flow of your music and have some rhythmic fun.
    • 78 Metascore
    • 60 Critic Score
    Enjoyable, authentic, and oh-so-cool... when it doesn't break.
    • 72 Metascore
    • 60 Critic Score
    A precise, highly challenging parkour platformer with a heavy emphasis on replaying stages and somewhat unfortunate fascination with projectiles.
    • 62 Metascore
    • 60 Critic Score
    Latency and optimisation issues hamper what is otherwise a weighty multiplayer melee title. War of the Vikings could do with more modes of play, but the ones already here reward the skillful combatant.
    • 77 Metascore
    • 60 Critic Score
    Child of Light perhaps doesn't shine as bright as it might, but it's nonetheless quite a dazzling sight.
    • 56 Metascore
    • 60 Critic Score
    A solid RPG experience offering everything you'd expect - but not enough surprises. Many enjoyable features but feels like playing part one of a two parter.
    • 68 Metascore
    • 60 Critic Score
    Tex Murphy is back, and that's exactly as good – and as bad – as it sounds.
    • 77 Metascore
    • 60 Critic Score
    Van Helsing 2 is a near-complete title that NeoCore are clearly racing to finish in time for release day. It’ll end up a better game than the first, but will almost certainly retain some deadline-crunch bugs until a couple of patches are out of the way.
    • 77 Metascore
    • 60 Critic Score
    Watch Dogs is decent, but as the first entry into the series it’s still trying to find its niche and its style, and as a result it’s a little bland and all too repetitive. It successfully apes a lot of other games without ever really finding a way to stand out on its own, and the hacking isn’t really enough to push it past “me too” status.
    • 75 Metascore
    • 60 Critic Score
    This particular episode is more a shaggy dog story rather than something that goes for the throat, but it's building up promisingly towards the season climax.
    • 78 Metascore
    • 60 Critic Score
    Friendlier F1 handling in a Grid 2 wrapper, Grid Autosport is a tour through the Codemasters back catalogue. Single player is hampered by predictable AI, but tuning options and improved cornering elevates the multiplayer above Grid 2's.
    • 64 Metascore
    • 60 Critic Score
    Gods Will Be Watching is an interesting and novel little game, but one that's quite horribly flawed in a number of ways.
    • 78 Metascore
    • 60 Critic Score
    Season Two's early promise has consolidated into sporadic flashes of greatness, but the consistent excellence of Clementine's character alone isn't enough to carry the series. It needs the lift of an outstanding final episode.
    • 68 Metascore
    • 60 Critic Score
    A sound concept that will attract some space strategy fans but currently lacks long term appeal.
    • 59 Metascore
    • 59 Critic Score
    Impressive tech, uninspired game.
    • 74 Metascore
    • 59 Critic Score
    I like you, Gatling Gears, you seem like a well intentioned fellow, and it's admirable that you're trying to build on the work established by your brother Greed Corp. But I'm afraid I can't just overlook some of these offences. The jury and I are sentencing you to six hours community service, which is about the time most players will spend completing you on medium difficulty.
    • 52 Metascore
    • 58 Critic Score
    Sluggish controls and a failure to capitalise on the free-climbing potential leave this feeling generic and joyless. Here's hoping the second episode fares better.
    • 58 Metascore
    • 57 Critic Score
    Fun in the early stages but quickly becomes a grind as clumsy, derivative level design and a lack of creativity completely overshadow any enjoyment to be had from controlling a giant, badass robot.
    • 75 Metascore
    • 57 Critic Score
    Archenemy is a neat concept, but one which doesn't quite come off due to balance issues. So while DotP 2012 will provide an engaging distraction, it's unlikely to hold you spellbound.
    • 67 Metascore
    • 55 Critic Score
    It falls short, sadly. What was a wow in the early 90s is merely pedestrian today.
    • 59 Metascore
    • 55 Critic Score
    Coded Arms nails the controls and graphics but comes up short where it really counts and that’s in its gameplay.
    • 77 Metascore
    • 55 Critic Score
    Maybe the game should be renamed NBA Live Roster Update as it's basically the same game as NBA Live 05 with the up to date player transfers.
    • 54 Metascore
    • 55 Critic Score
    As more was revealed, however, numerous bugs caused the game to become unbearably frustrating.
    • 73 Metascore
    • 55 Critic Score
    Many more teams and some minor improvements under the hood, but not enough to justify a full price re-release.
    • 55 Metascore
    • 55 Critic Score
    If you're not bothered by the prospect of paying £12 GBP for something that needs a few more months in the oven, you'll be rewarded with a fun and unique arena battler.
    • 70 Metascore
    • 55 Critic Score
    It is, however, a game with truly stunning production values. There's some great animation, fantastic voice acting, and the levels have jaw-dropping visual design. It's also painfully repetitive.
    • 64 Metascore
    • 50 Critic Score
    Beneath the crashes, the clumsy mission design and the comically inconsistent environment lurks a perfectly average stealth adventure.
    • 70 Metascore
    • 50 Critic Score
    Any half-decent Windows machine will give you a far better range of Ghost Recon goodness for less money. Over here on the PS2, this stand-alone expansion pack just isn't very filling.
    • 70 Metascore
    • 50 Critic Score
    It's a shame to see one of your favourite franchises shrivel up and dry out. Rainbow Six Three on the PS2 is in so many ways the dumbest version of the series yet.
    • 76 Metascore
    • 50 Critic Score
    It suffers and revels in both gaming and horror-story clichés, but still succeeds in creating a sense of wonder and unease.
    • 55 Metascore
    • 50 Critic Score
    This is definitely a game for hard-core Scooby fans. Or children under the age of ten. Or children under the age of ten with a short attention span. Or, ideally, all of the above.
    • 59 Metascore
    • 50 Critic Score
    Let's not beat around the bush (no pun intended), it's the so-called titillation factor that gamers will go for. Remember, when you start looking deeper than the brand and packaging, there's little substance. Oh, the irony.
    • 64 Metascore
    • 50 Critic Score
    Unfortunately the game misses the mark on so many issues that gameplay is behind even the current market leaders which are at least 2 years old.
    • 57 Metascore
    • 50 Critic Score
    Little more than a routine, seen-it-all-before FPS. For all the imagination, originality and excitement on offer it could have been written by a robot.
    • 57 Metascore
    • 50 Critic Score
    City management was never meant to be adrenaline-invoking, vein-busting excitement. On the other hand, we’ve seen the genre served so much better, and look better, too. Make no mistake, madam: this here Medieval Lords is cut from very ordinary cloth.
    • 51 Metascore
    • 50 Critic Score
    While not quite horrid, the Alpha Black Zero experience feels too empty to get us excited. For the most part, the gameplay mechanics are in place, but ABZ’s very slow pacing and merely mediocre storyline just can't separate it from the millions of other ordinary shooters.