IncGamers' Scores

  • Games
For 674 reviews, this publication has graded:
  • 44% higher than the average critic
  • 3% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 3 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Uncharted 3: Drake's Deception
Lowest review score: 10 Shannon Tweed's Attack of the Groupies
Score distribution:
  1. Negative: 64 out of 674
674 game reviews
    • 57 Metascore
    • 70 Critic Score
    As an affordable, accessible leap back into the shoes of a space fighter ace, Sol: Exodus is a success.
    • 80 Metascore
    • 70 Critic Score
    There's no doubting that The Darkness II is a fun game, but it could have been so much more than that. Improved pacing could have solved the second act woes and defining a more meaningful way of communicating the narrative would have made the plot and character development more engaging.
    • 66 Metascore
    • 70 Critic Score
    King Arthur II is less ambitious but more refined than the glorious, sprawling reach of the original. Where that game threw everything into development and didn't seem to care what stuck, King Arthur II has opted to remove (rather than improve) the parts which didn't quite function correctly.
    • 80 Metascore
    • 70 Critic Score
    That being said, this is still an Uncharted game. Every Uncharted game comes with a certain base level of precision and execution, and that hasn't been lowered here. Golden Abyss gets a pass, but it doesn't come with honours.
    • 76 Metascore
    • 70 Critic Score
    There's not enough depth to justify long play sessions, but long sessions are not really the point here. What Everybody's Golf does is provide a great escape in short bursts and it packs just enough in to keep you coming back to it time and again.
    • 76 Metascore
    • 70 Critic Score
    The story mode is slightly worse than expected, but Arcade Action alone makes this a worthy purchase.
    • 69 Metascore
    • 70 Critic Score
    I Am Alive is a brave experiment, and one that works more often than not. In terms of creating tension through a scarcity of resources, creating combat that relies on something other than twitch action, and creating an atmosphere so thick you can taste it, it's a total success. It's a shame that it doesn't do more with all of this, and that the mechanics in question are never really pushed, but if you're interested in spending a few hours with a very unique game possessing a very unique atmosphere then it's certainly worth your while. Even at its absolute worst, it remains... interesting.
    • 83 Metascore
    • 70 Critic Score
    It's a title that will appeal to the adventurer, the explorer and the builder; not to mention those who appreciate a substantial amount of player freedom. If you happen to be all of those things, Terraria is a lightly tarnished treasure.
    • 64 Metascore
    • 70 Critic Score
    NWAC is a little clunky around the edges and could do with some mission-creation options, but it's worth two tentative periscopes up.
    • 54 Metascore
    • 70 Critic Score
    The focused free-roaming through procedurally generated realms (now there's a sentence for people unfamiliar with videogame terminology) is a very successful formula for drawing the player into the title, and I've found myself being lured back to the game a fair bit in my spare moments.
    • 71 Metascore
    • 70 Critic Score
    So yes, Warlock is a streamlined strategy game, at a cut price, and that is absolutely no bad thing. It has a few unfortunate quirks, but if you fancy something a bit lighter and a bit more combat-focused than the usual fare, then you'll get at least a few dozen hours of entertainment from this rather enjoyable title.
    • 79 Metascore
    • 70 Critic Score
    Not quite the sum of its parts thanks to awkward level design and a reliance on repetition. Technically sound, but the overall experience fails to hit the high notes.
    • 75 Metascore
    • 70 Critic Score
    A decent effort at a difficult genre. More polish and more charm would have improved Dragon's Dogma enormously, but it's still worth a trip for genre fans.
    • 58 Metascore
    • 70 Critic Score
    There's no denying that Game of Thrones will test your tolerance. There are so many negative idiosyncrasies and cost-cutting measures in place that you'll probably start to wonder when the game will just fall part entirely. But it never actually does. In fact, it stays on course to deliver a compelling parallel narrative to the opening book and HBO series, with characters as morally ambiguous and events just as horrific as any from Martin's pages.
    • 77 Metascore
    • 70 Critic Score
    Solid, enjoyable, and cheap. Duels 2013 gets Magic going on your computer with aplomb, although it lacks the flair to stand out.
    • 76 Metascore
    • 70 Critic Score
    A well executed game lacking much in the way of original gameplay. Play it for the story, grind it for the interaction.
    • 75 Metascore
    • 70 Critic Score
    Tiny & Big is at its strongest when it focuses on this semi-freeform puzzling approach.
    • 74 Metascore
    • 70 Critic Score
    The Secret World is different enough that it won't be for everyone even when its plethora of bugs are fixed, but when that happens, a lot of people are going to get a lot of enjoyment out of it.
    • 64 Metascore
    • 70 Critic Score
    For just over a tenner, I'd say it's absolutely worth a punt.
    • 79 Metascore
    • 70 Critic Score
    A series entry that puts pure stealth above silent slaying; afflicted by segmented levels and weak cinematic aspirations, but buoyed by an impressive Contracts mode.
    • 75 Metascore
    • 70 Critic Score
    Perfectly capable, and perfectly enjoyable. But... well, it's not quite Dishonored.
    • 69 Metascore
    • 70 Critic Score
    It’s a bit of a guilty pleasure – it’s like buying a birthday cake for no real reason and just eating the entire thing by yourself in one sitting. You’ll enjoy yourself more than you have any real right to, but you’ll probably feel a little bit ashamed. That’s Resident Evil 6.
    • 76 Metascore
    • 70 Critic Score
    A faithful recreation of the rapid-fire FPS’ of yesteryear, with Nadeo’s usual sturdy foundations for community development.
    • 61 Metascore
    • 70 Critic Score
    An expansion of Zeno Clash’s fantastical world and inhabitants, at the cost of some of the original game’s brutal tactility in combat.
    • 66 Metascore
    • 70 Critic Score
    There may be no backstory but there's plenty of combat. A solid wave-based space shooter for a bargain price.
    • 82 Metascore
    • 70 Critic Score
    What Metro lacks in pitch-perfect game mechanics, it makes up for with an atmosphere that you can taste.
    • 77 Metascore
    • 70 Critic Score
    It looks like Sanctum and it sounds like Sanctum, but it plays totally differently. While the more devoted fans of the first game might take issue with a lot of the changes, and while it doesn't match up to that game's heights, there's still a lot to enjoy in Sanctum 2.
    • 72 Metascore
    • 70 Critic Score
    Not exactly Incredible, but a charming and capable action-RPG at an enticing price.
    • 74 Metascore
    • 70 Critic Score
    Convincing characters, a well-realised, unusual setting and sensible puzzles. All evidence points to a strong opening for this episodic adventure series.
    • 67 Metascore
    • 70 Critic Score
    Cloudberry Kingdom is a very varied, very clever, and very, very hard platformer. It never quite hits the heights its competition does, but then, it's really trying to be a very different game.