Jolt Online Gaming UK's Scores

  • Games
For 1,125 reviews, this publication has graded:
  • 58% higher than the average critic
  • 6% same as the average critic
  • 36% lower than the average critic
On average, this publication grades 0.2 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Grand Theft Auto IV
Lowest review score: 10 Ape Escape Academy
Score distribution:
1125 game reviews
    • 50 Metascore
    • 70 Critic Score
    Perhaps most importantly, it's fun. Repetitive and glitchy in places maybe, but that hook will keep you reeling out those sweary one liners at hostages and putting security guards' faces through vending machines until the conclusion.
    • 50 Metascore
    • 70 Critic Score
    Perhaps most importantly, it’s fun. Repetitive and glitchy in places maybe, but that hook will keep you reeling out those sweary one liners at hostages and putting security guards’ faces through vending machines until the conclusion.
    • 77 Metascore
    • 70 Critic Score
    While not a bad game, our overriding feeling while playing Lego Indiana Jones was that we really wanted to play through Lego Star Wars again. The game works, for all its glitches, and will undoubtedly provide a good few hours of co-op fun with a like-minded second player. Nevertheless, the painful fact is that Lego fatigue has set in far sooner than we had expected it to.
    • 71 Metascore
    • 70 Critic Score
    With the exception of the first hour or so, in which you are constantly scavenging for ammo, the gameplay is pretty solid throughout, but never highly engaging, having neither interesting puzzles nor a large variety of enemies.
    • 60 Metascore
    • 70 Critic Score
    A competent if unspectacular stealth game.
    • 69 Metascore
    • 70 Critic Score
    With up to 50 hours of gameplay and the option of having rather straightfoward online battles, you’ll at least get your money’s worth; we’re just not sure that most Xbox 360 gamers have refined enough tastes to fully appreciate it.
    • 62 Metascore
    • 70 Critic Score
    Of course, we wouldn’t change the core gameplay for the world, and we’re glad it hasn’t been messed with here, but more options for tweaking and a few more game-modes wouldn’t have gone amiss.
    • 64 Metascore
    • 70 Critic Score
    A competent if unspectacular stealth game.
    • 56 Metascore
    • 70 Critic Score
    A game that (probably) does as much justice to the cartoon series as you can expect, and while fans of ‘proper’ fighting games will overlook it – with some justification – it’s not without its merits. The visual style, special effects, damageable arenas and, we understand, proper voice actors all lend themselves to a fairly well rounded experience.
    • 74 Metascore
    • 70 Critic Score
    There isn’t anything to say about the multiplayer mode apart from “avoid”. Single player though is still good fun, and perhaps more importantly it is simple, which should help it appeal to the masses who can look past the sickeningly cute graphics and sounds.
    • 75 Metascore
    • 70 Critic Score
    What the series needs is not useless gimmicks and badly rehashed game mechanics, but good, old-fashioned racing fun. We don't need customisable bells and whistles; what gamers really want is a Need for Speed that uses its strengths, and doesn't try to shoe-horn in its weaknesses for the sake of bullet points on a press release.
    • 78 Metascore
    • 70 Critic Score
    While not a bad game, our overriding feeling while playing Lego Indiana Jones was that we really wanted to play through Lego Star Wars again. The game works, for all its glitches, and will undoubtedly provide a good few hours of co-op fun with a like-minded second player. Nevertheless, the painful fact is that Lego fatigue has set in far sooner than we had expected it to.
    • 66 Metascore
    • 70 Critic Score
    It's an absolute must for any fan of the genre, and whether you think it is value for money or not is purely down to how much you enjoy shooting zombies in the face, again.
    • 69 Metascore
    • 70 Critic Score
    There's nothing specifically wrong with First to Fight, it's just that the single-player simply doesn't do anything more than provide you with terrorists to shoot.
    • 83 Metascore
    • 70 Critic Score
    Nintendogs is comparable to "The Sims" in the respect that it’s all quite engaging and entertaining at first, but then everything just becomes an aimless chore.
    • 75 Metascore
    • 70 Critic Score
    To Avalanche Software's credit, The Great Juju Challenge represents a valid step towards a final acclimatisation.
    • 83 Metascore
    • 70 Critic Score
    Dead or Alive 3 is the better game overall, but for fans of nostalgia and those desperate to beat each other up over Xbox Live, Dead or Alive Ultimate is as good as it's going to get right now.
    • 62 Metascore
    • 70 Critic Score
    The strategy gets more complex and the fights more intense, but the one thing you can’t escape in this game is the sense of sameyness that creeps in soon after you’ve completed the introductory missions, from the gameplay, from the environments and from the NPCs that populate the game.
    • 65 Metascore
    • 70 Critic Score
    Mistaken assumptions aside, the Xbox 360 doesn’t exactly have a lot of new, colourful, non-shooty blood and gore type games, so if that’s what you’re shopping for then while you couldn’t do much better, you equally couldn’t do much worse right now.
    • 67 Metascore
    • 69 Critic Score
    The whole game just sticks far too rigidly to the over-worn gameplay of the originals. Without much of an effort to harness the PSP’s power or even stretch for a physics-based dynamic, it’s really surprising that this isn’t a straight-to-budget title.
    • 72 Metascore
    • 69 Critic Score
    Overall Juarez is not a bad FPS, with its unusual setting and unique approach; it’s just not as good as it could have been, suffering as it does from some real wasted potential.
    • 72 Metascore
    • 69 Critic Score
    With a bit more clout in the technology and art departments, the lack of compelling gameplay could have been forgiven, but as it is Wild Earth remains more of a curiosity.
    • 70 Metascore
    • 69 Critic Score
    When playing Pariah you may find yourself pausing to scratch your head either because the story doesn't make much sense, or because you're simply wondering why the game was so blatantly pushed out the door without even half of the polish it needed to live up to the hype.
    • 74 Metascore
    • 69 Critic Score
    Offers neither the palm-moistening, heart-racing action of a really great arcade racer, nor the challenge and satisfying controls of a decent simulation. It seems that Namco has seriously misjudged the level of challenge in the game.
    • 74 Metascore
    • 69 Critic Score
    Thanks to its clunking interface and reluctance to be inventive in pretty much any respect, it’s tricky to describe it as little more than SimCity 4 in a Roman toga.
    • 67 Metascore
    • 69 Critic Score
    Highly stylised, dark and immersive, Manhunt 2 is a study in brutality, depravity and the spiralling descent into madness. In terms of content, it’s no worse than the original, but it’s not really any better, either.
    • 68 Metascore
    • 69 Critic Score
    While control frustrations take the edge off the competitive element of the game, it’s still possible to have plenty of fun. Samba de Amigo is part rhythm game, part dancing game and part social game – you tend to feel more silly playing on your own than with others.
    • 72 Metascore
    • 69 Critic Score
    Like an angry Orc, Dark Messiah of Might & Magic feels unbalanced, with all of the focus going into the melee action and everything else feeling a little forlorn and unloved.
    • 62 Metascore
    • 69 Critic Score
    Highly stylised, dark and immersive, Manhunt 2 is a study in brutality, depravity and the spiralling descent into madness. In terms of content, it’s no worse than the original, but it’s not really any better, either.
    • 77 Metascore
    • 69 Critic Score
    Black lasts only eight hours, has no extra modes and no multiplayer. Not even split-screen; not even co-op. Granted, multiplayer FPS games are a two-a-penny these days, but it leaves wide open the question of what exactly you're paying for here.

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