Joystiq's Scores

  • Games
For 717 reviews, this publication has graded:
  • 46% higher than the average critic
  • 3% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 0.6 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Alan Wake
Lowest review score: 20 Harry Potter and the Deathly Hallows, Part 1
Score distribution:
  1. Negative: 66 out of 717
717 game reviews
    • 54 Metascore
    • 70 Critic Score
    It's important to remember, however, that underneath the trite atmosphere and awful writing, there lies an experience that allows you to physically sift through a pile of skulls and, later on, toss explosive spheres of arcane energy at your enemies.
    • 73 Metascore
    • 70 Critic Score
    It has a look all its own, and the dreamy, ambient score would make for great mood music in an opium den. It is, however, hindered by its controls and a lack of gameplay variety, which doesn't much evolve over its 10 hour campaign.
    • 61 Metascore
    • 70 Critic Score
    It's one of the most frustrating kinds of games that a company can possibly release: The disappointing thing about PowerUp Heroes is how much I like playing it, and how very little there is to play.
    • 77 Metascore
    • 70 Critic Score
    But the complete lack of difficulty makes what should be an enthralling game sometimes boring.
    • 61 Metascore
    • 70 Critic Score
    The tale may not be as finely crafted as Tolkien's, but it's reverent of his work and worth experiencing – just keep in mind that you'll have to kill a lot of orcs to do so.
    • 71 Metascore
    • 70 Critic Score
    WWE '12 is fun. It's a great combat game, and excellent for those that aren't marks for the innards of wrestling. You know, the "real" stuff. There's no doubt that THQ and Yuke's could make a game for those purposes, where stories are better told and interacted with, and the actual business of pro wrestling is out there for players to toy with. That's not on the cards here, as wrestling stories are told through action, and players have to connect a few dots themselves.
    • 84 Metascore
    • 70 Critic Score
    If you can look past some of the more awkward elements – especially if you can do so with a couple of friends – there is definitely some meat to be found in Trine 2. You'll just have to crack a lot of shells to find it.
    • 77 Metascore
    • 70 Critic Score
    I'll never have the kind of relationship with SoulCalibur 5 that I did with SC2, but I still plan on the two of us spending as much time as possible together. I love this game, I'm just not in love with it.
    • 80 Metascore
    • 70 Critic Score
    Though Uncharted: Golden Abyss brings a little too much reality to Drake's day-to-day by making him polish artifacts in gimmicky touchscreen nonsense, there's still a good, if formulaic, adventure to be had. In other words, this might just sell you on the Vita ... whenever it's not selling you on the Vita.
    • 76 Metascore
    • 70 Critic Score
    The constant struggle of trying to take out enemies and keep your own rig in check is as entertaining today as it was when it was first introduced back in the mid '90s. I just wish there wasn't so much muck to wade through before I got to Twisted Metal's gooey, rocket-blasted center.
    • 71 Metascore
    • 70 Critic Score
    My absolute favorite feature of Escape Plan is the ability to skip levels. As the game helpfully, and humiliatingly, tells you after a few failures, you can skip any level and move onto the next one.
    • 82 Metascore
    • 70 Critic Score
    SSX
    When SSX wasn't trying its best to push me away, I loved every minute of it. From a mechanical perspective, it's the best treatment the "extreme sports" genre has received on the current generation of systems thus far. Unfortunately, it's wrapped in a dirty old program from X-Games '98 and punctuated with frustrating moments.
    • 64 Metascore
    • 70 Critic Score
    While the journey in Downpour is one of the most interesting in the series, some of its most significant beats fall flat.
    • 77 Metascore
    • 70 Critic Score
    It's the series' tried-and-true mix of campy charm, fast action, and a borderline-artistic knack for wringing entertainment from time-worn cliches that keeps fans coming back for more. In those areas, Tales of Graces F truly excels. It's far from a bastion of genre progressiveness, but as far as achingly traditional JRPGs go, you could do a whole, whole lot worse.
    • 79 Metascore
    • 70 Critic Score
    A good tower defense game is an addictive and beautiful thing, and Anomaly: Warzone Earth is no exception. It offers a couple of twists on the familiar formula, but more variety and perhaps a few more missions could have pushed it over the top.
    • 72 Metascore
    • 70 Critic Score
    Doing tricks and nailing tough shots can be rewarding, and the movement and sliding of the Splatters helps it feel more unique than the multitude of Angry Birds clones out there. The simplicity of the mechanics, however, doesn't always translate to addictive gameplay, and you may soon grow tired of performing the same actions over and over again, especially when it feels that success is owed more to luck than skill.
    • 77 Metascore
    • 70 Critic Score
    If you can look past these issues, the uninspiring gunplay and ho-hum campaign in particular, Starhawk offers up plenty of multiplayer freedom. If you can pull together a cohesive team, building defenses and barreling through enemy territory can be deeply rewarding.
    • 77 Metascore
    • 70 Critic Score
    If you can ignore the jarring, clipped dialogue and attempted story, play Quantum Conundrum to enjoy the tranquility of practiced physics – tranquility that may frustrate you to the point of destroying a beautiful keyboard, but tranquility nonetheless.
    • 78 Metascore
    • 70 Critic Score
    There are plenty of things that were great the first time you saw them, and work together to provide a pleasant experience, but there is no element of surprise, no attempt to dazzle you with new elements.
    • 83 Metascore
    • 70 Critic Score
    It's a good game, but Sleeping Dogs mostly leaves you remembering the media that inspired it and probably won't remain in your thoughts over time.
    • 72 Metascore
    • 70 Critic Score
    There is, however, a powerful experience here. Papo & Yo makes its player face the terrible relationship of abuse in a very personal way.
    • 78 Metascore
    • 70 Critic Score
    Oddly enough, using a standard controller instead of a plastic guitar is hardly the most jarring aspect of Rock Band Blitz. The freebie DLC still makes it a no-brainer purchase, but Rock Band fans might find themselves alienated by the strange score focus, social game elements and absent multiplayer.
    • 79 Metascore
    • 70 Critic Score
    Fall of Cybertron's multiplayer component also benefits from High Moon's sincere approach to the source material, always enabling those giddy moments in which you and your teammates leap into the air, transform and blast off to the next objective.
    • 70 Metascore
    • 70 Critic Score
    It's a story that could have used a few more editorial passes, sure, but it's a tale that I'd recommend experiencing nonetheless.
    • 61 Metascore
    • 70 Critic Score
    Though it struggles with this repetitiveness at times, The Journey's wonderful vistas, heartwarming character and inventive use of the Kinect offer an experience that is blissfully pleasant, even soothing.
    • 88 Metascore
    • 70 Critic Score
    The bar has definitely slipped a notch or two, and while it may be the best basketball game you'll play this year, being the best by default isn't enough.
    • 77 Metascore
    • 70 Critic Score
    It is entirely possible to play through the game using just the three figures that come packed with it, thereby sidestepping the financial minefield upon which Skylanders: Giants is so precariously stationed. Possible, but not particularly realistic. Much of the fun and variety in Giants comes from the abilities lurking inside its many different characters, and with an estimated $500 in new figures to collect, Giants becomes even more difficult to recommend.
    • 73 Metascore
    • 70 Critic Score
    It's largely the same entertaining experience that Team17 has been iterating for years now, and there's nothing wrong with that.
    • 73 Metascore
    • 70 Critic Score
    If you're in the mood for a rhythm game unlike anything else and don't have to worry about ruining the relationship with your downstairs neighbors, give NBA Baller Beats a try. Just move the lamp first.
    • 84 Metascore
    • 70 Critic Score
    It's sad to see the game lose sight of its assassin role-playing ideals in favor of bombast, bomb blasts and pig herding, so I hope this is but a momentary stumble while the franchise regains its balance. Trim the excess, remember the central thrust (hint: it's with a knife) and then you'll have a great game again. Assassin's Creed 3 is the kind of game that's just good enough to make you wish it was better.