Joystiq's Scores

  • Games
For 767 reviews, this publication has graded:
  • 46% higher than the average critic
  • 3% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 0.6 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Dragon Age: Inquisition
Lowest review score: 20 Harry Potter and the Deathly Hallows, Part 1
Score distribution:
  1. Negative: 68 out of 767
767 game reviews
    • 53 Metascore
    • 50 Critic Score
    A Game of Thrones: Genesis feels cheap. The unique focus on treachery politics might have been enough to compensate for the lackluster graphics and gameplay a decade or so ago, but it's on the fast track for the bargain bin by today's standards.
    • 78 Metascore
    • 50 Critic Score
    In the crowded puzzle genre, especially on a handheld like the 3DS, Minis on the Move doesn't stand out in any significant way. There is no impressive gameplay twist, no mechanic that feels fresh or noteworthy. It may attempt to mesh hectic action with mind-bending challenges, but it doesn't particularly succeed at either.
    • 60 Metascore
    • 50 Critic Score
    Ryse: Son of Rome falls into the trap of your typical launch game: it does well to show off the power of the system, but it's slim on substance. Production value aside, Ryse is short, easy and lacks the punch of other action games. For all of it's pomp and flash, Ryse: Son of Rome is a shallow bore.
    • 71 Metascore
    • 50 Critic Score
    Red Faction: Armageddon manages to strip most of what was good about Guerrilla and fill the vacuum left behind with only mediocrity and a cool magnet gun.
    • 68 Metascore
    • 50 Critic Score
    If there's something we can all learn from HAWX 2, it's that, no matter how cool it sounds, flying a cutting-edge, multi-million-dollar jet fighter bristling with the world's most advanced weaponry is pretty dull without the opportunity to do anything really cool in it.
    • 62 Metascore
    • 50 Critic Score
    A severe disappointment. The chain wrestling mechanic is tiresome, and online play is a chore. A dearth of customization options across the board tear away at what made the series special.
    • 66 Metascore
    • 50 Critic Score
    Had the actual gameplay been less clunky, more well balanced, more challenging and less aggressively abusive, Black Knight Sword's sense of style and unique presentation would have been healthy bonuses on top of an already stable foundation. As is stands though, the game's artistic atmosphere and sense of self are all it has going for it, and sadly that's not quite enough.
    • 48 Metascore
    • 50 Critic Score
    Sadly, though its reanimated heart is in the right place, Rock of the Dead ends up a little too much like its undead antagonists: starving for brains.
    • 69 Metascore
    • 50 Critic Score
    Core ideas that exist in I Am Alive show an exceptional amount of promise, but the title shows its hand far too quickly, running out of captivating tricks within the first few hours.
    • 55 Metascore
    • 50 Critic Score
    There are some enjoyable bits here and there -- notably the flying sections and Rancor Rampage -- but for the most part, the Force pull of Kinect Star Wars far exceeds its Force grasp.
    • 60 Metascore
    • 50 Critic Score
    Maybe the issue here is whether or not a remake was a good idea, because the new Karateka has too many issues and too little substance to compete against current peers.
    • 72 Metascore
    • 50 Critic Score
    Pid
    That butler is what I most clearly remember about Pid. In time (maybe just in a matter of weeks) it's probably all I'll remember about Pid. I'll see him flying around, crushing my spirit time and again, and cleaning up those broken pieces of glass. Too bad he can't pick up the pieces of this once promising game.
    • 51 Metascore
    • 50 Critic Score
    It's a shame, because there are moments when Daylight's ominous ambience is pitch perfect, but ultimately it's undone by ho-hum gameplay and a dull story. The witches are truly unnerving, but they're never a real threat, and the reward for your survival is disappointing.
    • 49 Metascore
    • 50 Critic Score
    Unless Pokémon are an essential part of your toy-based video game equation, you'll find better, more engrossing options in the Skylanders series or Disney Infinity.
    • 67 Metascore
    • 50 Critic Score
    What could have been a return to form for the series ends up suffering an almost total loss of form. If this game didn't carry the SOCOM name it would be just another functional third-person military shooter that you might recognize when you saw it in the markdown bin after a few months.
    • 70 Metascore
    • 50 Critic Score
    The question then (and isn't the question always some variation on this?) is how did Kaos Studios and THQ go from that great germ of an idea to the brain-dead, dull and frankly pretty lousy final product they're releasing today?
    • 66 Metascore
    • 50 Critic Score
    The ability to do a celebratory dance (as reflected by the mimicked movements of your Xbox Live Avatar) upon even the most minor successes never, ever stops being entertaining -- if only there were more in Kinect Sports: Season Two to celebrate.
    • 58 Metascore
    • 50 Critic Score
    Ninja Gaiden 3 is all murder and no execution. It places utmost importance on the periphery, neglecting the mechanisms of combat while splashing blood across the screen and desperately sniffing the air for just a hint of remorse from its protagonist. The franchise has never been more accessible as a result, and never more disposable.
    • 74 Metascore
    • 50 Critic Score
    Ultimately, Patapon 3 is the product of big dreams half-achieved. Around every corner, it buckles beneath the weight of its own ambition, hoping that its catchy, four-measure jingles and visual charm can redeem its rage-inducing missteps.
    • 62 Metascore
    • 50 Critic Score
    Splatterhouse is like an undercooked blood sausage. It's sloppy, gooey, and all falls apart under any real amount of pressure.
    • 72 Metascore
    • 50 Critic Score
    It's a brief, underwhelming and unchallenging experience that never really gets up to speed as a sequel -- never mind a particularly good platformer.
    • 72 Metascore
    • 50 Critic Score
    If your goal is simply to be more active, of if you're just starting to dabble in dedicated personal fitness, Wii Fit U will probably fit the bill. If you're willing to put in the legwork to create a regular regimen and stick with it, you can definitely get a good workout. Anyone seeking detailed fitness guidance and structure should look elsewhere.
    • 52 Metascore
    • 50 Critic Score
    If there wasn't a decent racer attached to the gimmick, I wouldn't recommend it at all.
    • 52 Metascore
    • 50 Critic Score
    Cyanide's vision for Game of Thrones is ambitious, but the studio's end product has buckled under the weight of its intricate design document. Despite some ideas I've fallen in love with, it's a buggy and ugly mess of a video game. Even for its story and brushes with the franchise's fiction, it's difficult to recommend to either series vets or role-playing fans.
    • 64 Metascore
    • 50 Critic Score
    With a better matchmaking system and more multiplayer options, it would be easier to recommend. As it stands, with so many quality shooters in the budget download market (or even the free-to-play market, for that matte), the few intriguing pieces of Nexuiz aren't enough to lift it above the crowd.
    • 67 Metascore
    • 50 Critic Score
    There are some interesting, even good ideas in here. It would probably make a good multiplayer component for a better side-scrolling action game. But I honestly can't see the experience HoD offers remaining engaging for more than a few hours -- even for the most passionate Castlevania devotee.
    • 59 Metascore
    • 50 Critic Score
    Unfortunately, Lost World tries to pack in so many mechanics that it suffocates the rapid-fire platforming segments, which are breathless when all the mechanics are suited to Sonic.
    • 49 Metascore
    • 50 Critic Score
    It's a noble and sweet idea, held back by monotonous grinding and technical issues. And by "technical issues" I mean "the camera."
    • 63 Metascore
    • 50 Critic Score
    Its gameplay variety is appreciated up to a point, but Sonic: Lost World misses the mark more often than it succeeds, as frustrating level design and unimaginative boss encounters are enough to overshadow its fleeting moments of brilliance.
    • 68 Metascore
    • 50 Critic Score
    The game-breakingly slow pace of a game that isn't that exciting to start with took its toll. Fortune Street has no respect for players' time, turning what should be a breezy pastime into a languid, dull experience.