Next Generation Magazine's Scores

  • Games
For 94 reviews, this publication has graded:
  • 29% higher than the average critic
  • 5% same as the average critic
  • 66% lower than the average critic
On average, this publication grades 6.2 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Tony Hawk's Pro Skater 3
Lowest review score: 20 Kabuki Warriors
Score distribution:
  1. Positive: 47 out of 94
  2. Negative: 16 out of 94
94 game reviews
    • 69 Metascore
    • 80 Critic Score
    Everything carries with it an amazing sense of speed, and the detail on the planes is staggeringly good. [Nov 2002, p.113]
    • Next Generation Magazine
    • 76 Metascore
    • 80 Critic Score
    Add an incredibly robust level editor, great multiplayer options, and the ability to rip your own tunes to Xbox’s hard drive, and you have a pretty damned cool game. [Jan 2002, p.32]
    • Next Generation Magazine
    • 77 Metascore
    • 80 Critic Score
    A safe, but extremely fun sequel. [Jan 2002, p.82]
    • Next Generation Magazine
    • 80 Metascore
    • 80 Critic Score
    Munch has risen above its storied past to provide a unique, ultimately fulfilling gaming experience. [Jan 2002, p.41]
    • Next Generation Magazine
    • 97 Metascore
    • 80 Critic Score
    Adding to the frustration is the fact that your targeting system is practically useless, and the vehicle physics model is annoyingly floaty. [Jan 2002, p.78]
    • Next Generation Magazine
    • 82 Metascore
    • 80 Critic Score
    The most authentic feeling (not to mention the prettiest) soccer sim on the market. [Jan 2002, p.78]
    • Next Generation Magazine
    • 83 Metascore
    • 80 Critic Score
    This is not another button-mashing game; skill and artistry are equally involved. Give it a try and you’ll be hooked. [Jan 2002, p.78]
    • Next Generation Magazine
    • 78 Metascore
    • 80 Critic Score
    The game gets a little repetitious. Luigi’s Mansion is short and fairly easy; it took us about 8 hours to beat it. [Dec 2001, p.82]
    • Next Generation Magazine
    • 78 Metascore
    • 80 Critic Score
    The most old-school, hardcore RPG we’ve played in years…the new game’s scale is simply gargantuan. [Jan 2002, p.88]
    • Next Generation Magazine
    • 80 Metascore
    • 80 Critic Score
    The eye-catching graphics, solid sound effects, easy interface, and some nice multiplayer options more than make up for missing skirmishes. [Nov 2002, p.113]
    • Next Generation Magazine
    • 78 Metascore
    • 80 Critic Score
    The first next-generation game to “get” what snowboarding is all about. [Jan 2002, p.32]
    • Next Generation Magazine
    • 90 Metascore
    • 80 Critic Score
    ICO
    Approached as an interactive and emotionally satisfying bedtime story, Ico succeeds wonderfully. Just be aware that it’s a very short story. [Nov 2001, p.105]
    • Next Generation Magazine
    • 80 Metascore
    • 80 Critic Score
    Yes, at times it can be frustrating with its meandering, endless execution, but few titles can match its eerie atmosphere. [Jan 2002, p.81]
    • Next Generation Magazine
    • 82 Metascore
    • 80 Critic Score
    Graphically, a solid game, with great reflections, sun wash, damage modeling, persistent skid marks, and more. [Jan 2002, p.28]
    • Next Generation Magazine
    • 73 Metascore
    • 80 Critic Score
    Graphically solid, slickly presented, and sporting a solid selection of mission types in a complex storyline, SF3 is perhaps the last great PSX action title. [Jan 2002, p.88]
    • Next Generation Magazine
    • 78 Metascore
    • 80 Critic Score
    The new levels are good, but they aren’t that good. [Dec 2001, p.96]
    • Next Generation Magazine
    • 81 Metascore
    • 80 Critic Score
    There are over 1500 different tricks possible in this game, and it never gets boring trying to find every one. [Dec 2001, p.100]
    • Next Generation Magazine
    • 75 Metascore
    • 60 Critic Score
    Yet another checkpoint-to-checkpoint semi-sim, and racers yearning for something new will run out of gas quickly. [Nov 2001, p.105]
    • Next Generation Magazine
    • 57 Metascore
    • 60 Critic Score
    Standard automotive thrills with a mildly amusing twist – vehicle design options. [Jan 2002, p.82]
    • Next Generation Magazine
    • 76 Metascore
    • 60 Critic Score
    Inside the ring the experience is dulled by a horribly unpredictable camera and terribly flat, disjointed commentary. [Jan 2002, p.82]
    • Next Generation Magazine
    • 65 Metascore
    • 60 Critic Score
    Mad Dash has an incredibly steep learning curve for a game featuring a cartoon boar named Chops. [Jan 2002, p.42]
    • Next Generation Magazine
    • 70 Metascore
    • 60 Critic Score
    What keeps FF from being a truly superb game are the vague onscreen instructions and the confusion that often results from cramming too many special effects onto the screen. [Jan 2002, p.26]
    • Next Generation Magazine
    • 68 Metascore
    • 60 Critic Score
    A pleasant diversion, but it’s about as deep as a puddle, and frustratingly finicky. [Jan 2002, p.93]
    • Next Generation Magazine
    • 69 Metascore
    • 60 Critic Score
    To be blunt, ‘80s flashbacks come with the territory here. Both whip-wieldin’ play and archaic visuals evoke images of an NES cartridge on steroids. [Nov 2001, p.112]
    • Next Generation Magazine
    • 70 Metascore
    • 60 Critic Score
    Once the truly tricked-out sport trucks are unlocked, the speed, fun, and Metallica-heavy soundtrack are hard to actively dislike. [Nov 2001, p.108]
    • Next Generation Magazine
    • 78 Metascore
    • 60 Critic Score
    The only serious knock you can make against it is that (ironically) having been designed primarily with the notoriously problematic joypad control in mind, the gameplay is a lot less challenging when attacked with a mouse and keyboard. [Dec 2001, p.115]
    • Next Generation Magazine
    • 71 Metascore
    • 60 Critic Score
    The game looks quite nice, and it’s by no means bad, but it falls far short of its intriguing potential. [Jan 2002, p.42]
    • Next Generation Magazine
    • 75 Metascore
    • 60 Critic Score
    While manga-style characters may not substitute for the real-world boxers in "Knockout Kings," this game does a better job capturing the speed and drama of the sport. [Dec 2001, p.108]
    • Next Generation Magazine
    • 87 Metascore
    • 60 Critic Score
    Insanely difficult. Non-masochists need not apply. [Jan 2002, p.90]
    • Next Generation Magazine
    • 72 Metascore
    • 60 Critic Score
    It’s not as polished as we’d like it to be, but it still has that “one more level” draw that keeps you going past midnight. [Jan 2002, p.90]
    • Next Generation Magazine

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