Next Generation Magazine's Scores

  • Games
For 94 reviews, this publication has graded:
  • 29% higher than the average critic
  • 5% same as the average critic
  • 66% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Sid Meier's Civilization III
Lowest review score: 20 Kabuki Warriors
Score distribution:
  1. Positive: 47 out of 94
  2. Negative: 16 out of 94
94 game reviews
    • 87 Metascore
    • 60 Critic Score
    Not unlike "Crazy Taxi," you’ll have fun every time you play, but the concept gets tiring pretty quickly and you’ll want to step away for a while. [Dec 2001, p.83]
    • Next Generation Magazine
    • 87 Metascore
    • 60 Critic Score
    On rare occasions it does clug slightly for a brief second, but only very rarely. [Dec 2001, p.105]
    • Next Generation Magazine
    • 87 Metascore
    • 60 Critic Score
    Insanely difficult. Non-masochists need not apply. [Jan 2002, p.90]
    • Next Generation Magazine
    • 83 Metascore
    • 60 Critic Score
    Gamers not hooked on star jaunts and sci-fi melodrama may find the slow physics and steep learning curve too daunting. [Nov 2002, p.113]
    • Next Generation Magazine
    • 81 Metascore
    • 60 Critic Score
    An excellent title that manages to bring the middle-age “hobby” of castle building to the modern-day gamer. [Jan 2002, p.93]
    • Next Generation Magazine
    • 81 Metascore
    • 60 Critic Score
    On the whole, this definitely delivers the rush speed freaks crave. [Dec 2001, p.105]
    • Next Generation Magazine
    • 78 Metascore
    • 60 Critic Score
    The only serious knock you can make against it is that (ironically) having been designed primarily with the notoriously problematic joypad control in mind, the gameplay is a lot less challenging when attacked with a mouse and keyboard. [Dec 2001, p.115]
    • Next Generation Magazine
    • 77 Metascore
    • 60 Critic Score
    There are fleeting moments when you’ll have absolutely no idea where you are or what just happened before eventually realizing that it’s impossible to really wipe out or "come off" the track. [Dec 2001, p.105]
    • Next Generation Magazine
    • 77 Metascore
    • 60 Critic Score
    Hews so closely to the now four-year-old formula, it’s disappointing. [Dec 2001, p.108]
    • Next Generation Magazine
    • 76 Metascore
    • 60 Critic Score
    Your mileage will vary with your patience. [Dec 2001, p.105]
    • Next Generation Magazine
    • 76 Metascore
    • 60 Critic Score
    Inside the ring the experience is dulled by a horribly unpredictable camera and terribly flat, disjointed commentary. [Jan 2002, p.82]
    • Next Generation Magazine
    • 75 Metascore
    • 60 Critic Score
    The Dreamcast version gives you the best of all possible worlds: sharp, solid 3D graphics, along with reasonably familiar Resident Evil-style gamepad control. [Jan 2002, p.86]
    • Next Generation Magazine
    • 75 Metascore
    • 60 Critic Score
    Yet another checkpoint-to-checkpoint semi-sim, and racers yearning for something new will run out of gas quickly. [Nov 2001, p.105]
    • Next Generation Magazine
    • 75 Metascore
    • 60 Critic Score
    While manga-style characters may not substitute for the real-world boxers in "Knockout Kings," this game does a better job capturing the speed and drama of the sport. [Dec 2001, p.108]
    • Next Generation Magazine
    • 74 Metascore
    • 60 Critic Score
    Not as exceptional as the original. [Nov 2001, p.112]
    • Next Generation Magazine
    • 74 Metascore
    • 60 Critic Score
    The ease of control and built-in tutorials keep everything surprisingly accessible – a very nice balance. [Jan 2002, p.31]
    • Next Generation Magazine
    • 72 Metascore
    • 60 Critic Score
    It’s not as polished as we’d like it to be, but it still has that “one more level” draw that keeps you going past midnight. [Jan 2002, p.90]
    • Next Generation Magazine
    • 71 Metascore
    • 60 Critic Score
    The game looks quite nice, and it’s by no means bad, but it falls far short of its intriguing potential. [Jan 2002, p.42]
    • Next Generation Magazine
    • 71 Metascore
    • 60 Critic Score
    It earns our admiration for simply being different and is likely to have everybody crowding around the television at your next party. [Nov 2001, p.105]
    • 70 Metascore
    • 60 Critic Score
    Once the truly tricked-out sport trucks are unlocked, the speed, fun, and Metallica-heavy soundtrack are hard to actively dislike. [Nov 2001, p.108]
    • Next Generation Magazine
    • 70 Metascore
    • 60 Critic Score
    What keeps FF from being a truly superb game are the vague onscreen instructions and the confusion that often results from cramming too many special effects onto the screen. [Jan 2002, p.26]
    • Next Generation Magazine
    • 69 Metascore
    • 60 Critic Score
    To be blunt, ‘80s flashbacks come with the territory here. Both whip-wieldin’ play and archaic visuals evoke images of an NES cartridge on steroids. [Nov 2001, p.112]
    • Next Generation Magazine
    • 68 Metascore
    • 60 Critic Score
    The clunky construction interface offers no way to replace a section of track other than erasing and rebuilding every single piece that comes after it, making spontaneous adjustments a chore. [Dec 2001, p.115]
    • Next Generation Magazine
    • 68 Metascore
    • 60 Critic Score
    Fun but frustrating. Ultimately, the steep learning curve (formations? Don’t even ask ...)and increased micromanagement keep the game from being a "Diablo II" killer. [Dec 2001, p.115]
    • Next Generation Magazine
    • 68 Metascore
    • 60 Critic Score
    These intriguing elements can only offset, and not make up for, the often frustrating gameplay. [Dec 2001, p.100]
    • Next Generation Magazine
    • 68 Metascore
    • 60 Critic Score
    A pleasant diversion, but it’s about as deep as a puddle, and frustratingly finicky. [Jan 2002, p.93]
    • Next Generation Magazine
    • 67 Metascore
    • 60 Critic Score
    Differentiates itself as a faster-paced action title, and holds its own with a few minor problems. [Nov 2001, p.100]
    • Next Generation Magazine
    • 66 Metascore
    • 60 Critic Score
    Worst of all, the load times are horrendous. [Dec 2001, p.100]
    • Next Generation Magazine
    • 65 Metascore
    • 60 Critic Score
    Mad Dash has an incredibly steep learning curve for a game featuring a cartoon boar named Chops. [Jan 2002, p.42]
    • Next Generation Magazine
    • 58 Metascore
    • 60 Critic Score
    It isn’t bad, just eccentric – perhaps too much for its own good. [Jan 2002, p.82]
    • Next Generation Magazine