Nintendo Gamer's Scores

  • Games
For 1,483 reviews, this publication has graded:
  • 45% higher than the average critic
  • 7% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 12.9 points lower than other critics. (0-100 point scale)
Average Game review score: 60
Highest review score:
Critic Score 100
Lowest review score:
Critic Score 0
Score distribution:
1,483 game reviews
    • Metascore: 54
    • Critic Score 48
    Weak, tiresome and devoid of almost any excitement whatsoever. [Winter 2009, p.66]
    • Metascore: 53
    • Critic Score 48
    Only the basic building blocks of an average RPG are to be found here - and nothing else. Move along. [Apr 2010, p.65]
    • Metascore: 53
    • Critic Score 48
    Dark, dreary and awkward. You'd have more fun spending the afternoon trying to pronounce the noise Fisher's goggles make. Pyooooaeeeee?
    • Metascore: 58
    • Critic Score 48
    A collection of ordinary games with no soul and an awkward gimmick. [Aug 2011, p.66]
    • Metascore: 47
    • Critic Score 48
    Not awful, then, but crushingly generic. [Oct 2011, p.70]
    • Metascore: 51
    • Critic Score 48
    The 3D judders horribly. [Dec 2011, p.72]
    • Metascore: 61
    • Critic Score 48
    A competent golf game, but also a fussy, bland and entirely forgettable one. [May 2012, p.108]
    • Metascore: 37
    • Critic Score 47
    Not actually broken in any way, it's just an oddly vacuous and simplistic take on the poisoned ground previously laid down by Hudson. [Nov 2006, p.69]
    • Metascore: 40
    • Critic Score 47
    Tables are too squished on the DS screen, making the balls seem massive, but using the stylus to direct the cue and set power is pretty effective. [Apr 2007, p.70]
    • Metascore: 55
    • Critic Score 47
    Far too hard at the beginning, even on Easy mode, and all poorly explained. One for the only the hardiest strategy fans. [Sept 2007, p.63]
    • Metascore: 59
    • Critic Score 47
    Some of the monkey animations are cool, though. [Oct 2008, p.77]
    • Metascore: 51
    • Critic Score 47
    A dumb, frustrating and forgettable shooter, but a completely unpretentious one too. [Nov 2009, p.64]
    • Metascore: 58
    • Critic Score 47
    A contemptible chore. [Winter 2009, p.57]
    • Metascore: 36
    • Critic Score 47
    With a few more months' development this might have come good. But in this state not even Professor Xavier could convince us to play it again.
    • Metascore: 56
    • Critic Score 46
    A series of unpredictable laughs and little else, disguised within a vibrant luchadore mask. [Sept 2007, p.70]
    • Metascore: 70
    • Critic Score 46
    If the balance board controls worked, the game world wasn't so barren and there weren't severe balancing issues, this would be okay. [Feb 2009, p.64]
    • Metascore: 54
    • Critic Score 46
    Different protagonists, same game. [Christmas 2008, p.66]
    • Metascore: tbd
    • Critic Score 46
    No fun. [Apr 2009, p.46]
    • Metascore: 62
    • Critic Score 46
    Travel In Time doesn't so much scrape the barrel as suck dirt from the barrel with a bendy straw. There are almost no ideas and, as a result, almost no fun.
    • Metascore: 49
    • Critic Score 46
    More tech demo than anything else. [May 2011, p.65]
    • Metascore: 66
    • Critic Score 45
    A bit of stylus-powered frog-in-a-ball rolling occasionally interrupts the bounding, but even this is clumsily controlled, with mad stroking more likely to erode your DS screen than get the spherical spawn of the devil to respond. [Mar 2007, p.61]
    • Metascore: 37
    • Critic Score 45
    Cuteness doesn't make up for the lack of an enjoyable game - we hope this only serves a short term in office. [JPN Import; Mar 2007, p.60]
    • Metascore: 71
    • Critic Score 45
    The terrible presentation and the tiny icons won't endear themselves to the crusty purne-eyes belonging to their target audience. [Aug 2007, p.71]
    • Metascore: 64
    • Critic Score 45
    It's very little fun to play, and since you can play a limited version online for free as a Flash game, there's no good reason to put it in your DS. [June 2007, p.70]
    • Metascore: 44
    • Critic Score 45
    The source material deserves far better than this. [Apr 2008, p.73]
    • Metascore: 39
    • Critic Score 45
    Zendoku is much, much better. [Aug 2007, p.65]
    • Metascore: 35
    • Critic Score 45
    The whole game looks like it was hastily moulded out of plasticine. [Sept 2007, p.70]
    • Metascore: 52
    • Critic Score 45
    This repetitious trudge is nothing to do with Soul Calibur beyond some character skins, and should be avoided unless you want to lose the will to live. [Feb 2008, p.52]
    • Metascore: 52
    • Critic Score 45
    Whatever nuance there is to swing control is lost in the five-hour bowler animation. [Dec 2007, p.54]
    • Metascore: 43
    • Critic Score 45
    Less Deep Blue Sea, and more In The Bin. [May 2008, p.74]
    • Metascore: 54
    • Critic Score 45
    A so-so puzzler spoiled by airborne interludes. [Oct 2008, p.77]
    • Metascore: 60
    • Critic Score 45
    The only mystery is why anyone would buy into something so lazy. [Aug 2008, p.66]
    • Metascore: 59
    • Critic Score 45
    The only mystery is why anyone would buy into something so lazy. [Aug 2008, p.66]
    • Metascore: 61
    • Critic Score 45
    You'll think you've snagged a winner to begin with, but reeling in boot after metaphorical boot reminds you that this is the same old Rapala. [Dec 2008, p.63]
    • Metascore: 58
    • Critic Score 45
    This is a love letter to 16-bit RPGs, albeit written in really messy handwriting. [Sept 2009, p.73]
    • Metascore: 43
    • Critic Score 45
    Sorry to disappoint, but if Safecracker is the ultimate puzzle adventure then we're a small punnet of strawberries. [Mar 2010, p.68]
    • Metascore: 46
    • Critic Score 45
    An awkward and ugly collection of minigames. [Apr 2010, p.62]
    • Metascore: 59
    • Critic Score 45
    Good graphics, thoroughly boring gameplay. [Issue#56, p.60]
    • Metascore: 46
    • Critic Score 45
    Too easy. [Feb 2011, p.70]
    • Metascore: 56
    • Critic Score 45
    This game only confirms our anti-Thor prejudice. He IS crap. [June 2011, p.64]
    • Metascore: 50
    • Critic Score 45
    Hold out for the vastly superior Shinobi. [Aug 2011, p.72]
    • Metascore: 59
    • Critic Score 45
    The makings of a great sim let down by terrible AI and scrappy graphics. [Christmas 2011, p.75]
    • Metascore: 54
    • Critic Score 45
    We just sigh for what could have been. [Feb 2012, p.101]
    • Metascore: 61
    • Critic Score 44
    We don't care for the source material and this is too chaotic to actually play. Throws so much silliness around you can't appreciate it. [Feb 2007, p.73]
    • Metascore: 68
    • Critic Score 44
    At best it's a formulaic RPG, but mostly it's a one-way journey to dullsville. [Feb 2008, p.70]
    • Metascore: 54
    • Critic Score 44
    Tedious and incredibly unrewarding. [Aug 2008, p.65]
    • Metascore: 38
    • Critic Score 44
    At one point, we actually thought we were going to cry. [July 2008, p.73]
    • Metascore: 67
    • Critic Score 44
    Uninspired controls. [Jan 2009, p.70]
    • Metascore: 54
    • Critic Score 44
    This is messy and dull. [July 2010, p.66]
    • Metascore: 63
    • Critic Score 44
    The drudgery of seeking is broken up with occasional spot the difference and tile-sliding puzzles but these can be skipped without incurring penalty. [Issue#56, p.71]
    • Metascore: tbd
    • Critic Score 44
    Depressing from the very first row of formulaic collectable yellow orbs, Raving Rabbids is platforming by numbers. [Feb 2007, p.75]
    • Metascore: 55
    • Critic Score 44
    Flatter than the facial features of a skiier who's pranged into a pine at 90mph. [Feb 2012, p.97]
    • Metascore: 46
    • Critic Score 43
    It drives you bonkers in the first half hour, each of the ten trillion fights dull and easy. [Apr 2007, p.70]
    • Metascore: 46
    • Critic Score 43
    There's a certain amount of fun to be had smashing everything to pieces, but no longevity. [Oct 2008, p.76]
    • Metascore: tbd
    • Critic Score 43
    Strictly for the show fans. In America. [Mar 2009, p.74]
    • Metascore: 59
    • Critic Score 43
    The Wii doesn't have a great history with skating games, but that's no reason to settle for a boring, charmless title such as this. [July 2009, p.72]
    • Metascore: 50
    • Critic Score 43
    The Dracula-themed story means there are 'spooky' (ie, murky0 locations unsuited to item-finding, and some object placement is just impossible. [Issue#56, p.71]
    • Metascore: 46
    • Critic Score 43
    It's hard not to be insulted and even harder to wring enjoyment from this. [Aug 2011, p.68]
    • Metascore: 57
    • Critic Score 42
    Localisation hasn't improved this fatally flawed game. It's a shame, as some good ideas have been smothered by lame controls. [July 2009, p.72]
    • Metascore: 59
    • Critic Score 42
    Cuter than it is fun. The Squeeballs need more time in the toy factory before they're unleashed on gamers again. [Winter 2009, p.62]
    • Metascore: tbd
    • Critic Score 42
    Very pleasant and cute for the kiddies, but mum or dad will soon spot the technical shortcomings. [May 2010, p.68]
    • Metascore: 70
    • Critic Score 42
    This is a basic third-person shooter with really clunky controls. [Issue#56, p.70]
    • Metascore: tbd
    • Critic Score 42
    Depressingly devoid of any of the movie series' charm. [Apr 2007, p.51]
    • Metascore: 44
    • Critic Score 41
    This is every bit the under-developed movie tie-in. [Aug 2008, p.63]
    • Metascore: 46
    • Critic Score 41
    Ugly and uninspired, but with a cracking story. [Mar 2009, p.64]
    • Metascore: 48
    • Critic Score 41
    Easy, boring and often massively annoying. Yet another entry on the ever-growing list of sub-par Star Wars games. [Winter 2009, p.56]
    • Metascore: tbd
    • Critic Score 41
    A frustrating experience. [Mar 2010, p.65]
    • Metascore: 53
    • Critic Score 41
    A pretty poor detective yarn with (literally) two-dimensional characters. [Winter 2009, p.67]
    • Metascore: tbd
    • Critic Score 41
    This is barely one evolutionary step beyond the likes of Sonic & Sega All Stars Racing. [June 2010, p.71]
    • Metascore: 45
    • Critic Score 41
    Dull. [Feb 2010, p.69]
    • Metascore: 58
    • Critic Score 41
    We're going to leave this out on the street and hope it gets towed. [Aug 2011, p.74]
    • Metascore: 58
    • Critic Score 40
    Underwhelming in every single way. It's a weak fighter, made annoying by silly minigames and a story so messy it made our poor heads fall off. [Mar 2007, p.71]
    • Metascore: 52
    • Critic Score 40
    Instantly forgettable. [Sept 2007, p.66]
    • Metascore: 65
    • Critic Score 40
    Dull, dull, dull. [Jan 2008, p.64]
    • Metascore: 49
    • Critic Score 40
    Frustrating and painful. [Apr 2008, p.66]
    • Metascore: tbd
    • Critic Score 40
    File under hexagonal-puzzler duds next to "Honeycomb Beat." [Nov 2007, p.72]
    • Metascore: 46
    • Critic Score 40
    A game so bad, it brings shame upon Donkey Kong and his entire family. [JPN Import; Oct 2007, p.60]
    • Metascore: 66
    • Critic Score 40
    Musical employs changing colour wheels that collectively conspire to do your ever-shifting eyes an injury, and not layout that's more shotgun splatter than musical matter. [Nov 2007, p.73]
    • Metascore: 36
    • Critic Score 40
    Utterly mediocre. [Dec 2007, p.53]
    • Metascore: 49
    • Critic Score 40
    There's nothing hard about CSI's evidence. [Apr 2008, p.72]
    • Metascore: 38
    • Critic Score 40
    Awful game. [May 2008, p.75]
    • Metascore: 52
    • Critic Score 40
    One for the sin bin. [Dec 2009, p.71]
    • Metascore: 45
    • Critic Score 40
    Cribs some good ideas from the Wii title but implements them badly - much like every other element of the game. [Mar 2009, p.69]
    • Metascore: 71
    • Critic Score 40
    Bone idle. Soulless. Death warmed up. Putting the grim in Grim Reaper. Afterlife? No life. We could go on, but we can't will ourselves to. Avoid.
    • Metascore: 50
    • Critic Score 40
    A yo-ho-no. [Dec 2008, p.77]
    • Metascore: 65
    • Critic Score 40
    Like the stick men themselves, Defend Your Castle is a little skinny but not unable to break through your defences. [Aug 2008, p.75]
    • Metascore: 56
    • Critic Score 40
    A teeth-grindingly stupid premise belies a few okay gameplay ideas. [Aug 2008, p.75]
    • Metascore: 72
    • Critic Score 40
    Don't be fooled by the pointer controls or other fripperies. [Aug 2008, p.75]
    • Metascore: 52
    • Critic Score 40
    Cocoto can bore you into thinking you're having a good time, but it's a poorly executed game that's been done much better before elsewhere. [Sept 2008, p.68]
    • Metascore: 45
    • Critic Score 40
    The online multiplayer adds some value, but the core gameplay is repetitive to the max. [Oct 2008, p.74]
    • Metascore: 53
    • Critic Score 40
    Misfires with its repetitive gameplay and ships that handle like ice skaters. [Sept 2008, p.67]
    • Metascore: 42
    • Critic Score 40
    There's a decent 3D platformer buried somewhere in SPRay, but a mass of bugs, poor design decisions and slipshod localisation makes it very hard to access. [Mar 2009, p.65]
    • Metascore: 66
    • Critic Score 40
    A bit disappointing. [Dec 2008, p.79]
    • Metascore: 46
    • Critic Score 40
    If you're not allowed a real fish tank this is a reasonable compromise, but it's really no substitute from the real thing, or for an actual game. [Oct 2008, p.74]
    • Metascore: 50
    • Critic Score 40
    A game that somehow manages to be incredibly offensive by being so bland and inoffensive that you want to rip its beating heart right out. [Dec 2008, p.78]
    • Metascore: 52
    • Critic Score 40
    A polished, professional, utterly frustrating and totally nonsensical experience. So much effort has been wasted on this it's tragic. [Dec 2008, p.79]
    • Metascore: 64
    • Critic Score 40
    Exactly what you were expecting from a pinball title. That's either a good or bad thing, depending on your level of Tommy-esque wizardry. [Feb 2008, p.74]
    • Metascore: 63
    • Critic Score 40
    It's like reading through the wrong end of a pair of binoculars. [Apr 2009, p.76]
    • Metascore: 69
    • Critic Score 40
    Visually it's 15 years old. No thanks. [July 2009, p.77]
    • Metascore: 68
    • Critic Score 40
    Limited appeal and completely lacking in decent variations. [Apr 2009, p.40]
    • Metascore: 49
    • Critic Score 40
    A decent and briefly diverting 'boarder, but the full fat games are far superior, stuffed with content and hence better value for your money. [June 2009, p.72]
    • Metascore: 66
    • Critic Score 40
    It's good value if you just want to spend the afternoon mindlessly shooting cannon fodder. Don't expect anything different, though. [May 2009, p.77]
    • Metascore: tbd
    • Critic Score 40
    Up
    Unremarkable. [Sept 2009, p.72]
    • Metascore: 47
    • Critic Score 40
    Glitchy, hard to control, unimaginative, repetitive, frustrating, overpriced... Nobody except Tony Hawk himself seems to like it. [Jan 2010, p.73]
    • Metascore: 51
    • Critic Score 40
    Uninspired. [Apr 2010, p.74]
    • Metascore: 56
    • Critic Score 40
    Another joyless lump of registered trademarks designed with vulnerable kiddies in mind. [Winter 2009, p.63]
    • Metascore: 56
    • Critic Score 40
    Some enemies that weren't can-based would have been even nicer. [Mar 2010, p.73]
    • Metascore: 52
    • Critic Score 40
    A cheap and cheerful extended minigame. [Feb 2010, p.74]
    • Metascore: 58
    • Critic Score 40
    Not as good as it used to be. [Apr 2010, p.76]
    • Metascore: 59
    • Critic Score 40
    A simple but enjoyable blaster that costs way too much. [May 2010, p.73]
    • Metascore: 59
    • Critic Score 40
    Dull, repetitive and almost embarrassing in the way it fails to entertain, despite the basics of an enjoyable game being in place here somewhere. [May 2010, p.65]
    • Metascore: tbd
    • Critic Score 40
    With Zoo Keeper still available, there's no need for this. [Mar 2010, p.68]
    • Metascore: 55
    • Critic Score 40
    Stupidly expensive. [June 2010, p.76]
    • Metascore: tbd
    • Critic Score 40
    Even die-hard Twilight fans (Twi-hards?) are going to feel a bit short-changed by this. [Apr 2010, p.70]
    • Metascore: 68
    • Critic Score 40
    Tentacles should stay where they belong: bothering anime schoolgirls. [July 2010, p.70]
    • Metascore: 70
    • Critic Score 40
    It's boring. [Aug 2010, p.76]
    • Metascore: 54
    • Critic Score 40
    An imaginative game spoiled by rubbish controls. [Aug 2010, p.76]
    • Metascore: 52
    • Critic Score 40
    A sedate management game that's a little lacking when it comes to variety or excitement. [Aug 2010, p.77]
    • Metascore: 65
    • Critic Score 40
    As far as gameplay goes, it's in the same vein as Singstar and co, with the significant difference being that it doesn't really work very well. [Issue#56, p.68]
    • Metascore: 50
    • Critic Score 40
    "Quotation Forthcoming"
    • Metascore: 64
    • Critic Score 40
    Amounts to nothing more than walking along a featureless corridor while somebody tells you an abridged version of the GoldeneEye plot. [Christmas 2010, p.72]
    • Metascore: 58
    • Critic Score 40
    A big disappointment from a one-time great. [Christmas 2010, p.73]
    • Metascore: 45
    • Critic Score 40
    Quotation forthcoming. [Sept 2010]
    • Metascore: 57
    • Critic Score 40
    A disappointingly bland brain-teasing stew.[Feb 2011, p.74]
    • Metascore: 56
    • Critic Score 40
    What a shinobi bumble. [Mar 2011, p.73]
    • Metascore: 51
    • Critic Score 40
    Smart and cute. [Mar 2011, p.73]
    • Metascore: 66
    • Critic Score 40
    As a throwaway arcade game this is mildly entertaining, and nicely priced. [Apr 2011, p.78]
    • Metascore: 81
    • Critic Score 40
    It looks and sounds good, but it's as shallow and frustrating as a conversation with Louie Spence. [Apr 2011, p.79]
    • Metascore: 49
    • Critic Score 40
    An oldie but a goodie. Alas, also a shortie. [May 2011, p.50]
    • Metascore: 73
    • Critic Score 40
    Pretty, and pretty hollow. [July 2011, p.76]
    • Metascore: 62
    • Critic Score 40
    There's no charm, no innovation and no style, but it is a moderately entertaining game. [Sept 2011, p.76]
    • Metascore: 37
    • Critic Score 40
    It might be simple, repetitive and nowhere near worth the asking price, but Urban Champion is a pleasant enough retro diversion for half an hour or so. [Oct 2011, p.76]
    • Metascore: 62
    • Critic Score 40
    A slight iPhone game that feels even slighter on Wii. Get Airport Mania instead. [Oct 2011, p.77]
    • Metascore: 54
    • Critic Score 40
    Taking a simple formula and injecting it with cruelty is rarely a good way to win new fans. Frustration, thy spirit animal is a digital frog.
    • Metascore: 43
    • Critic Score 40
    The game becomes the chore it aims to send up. [Nov 2011, p.75]
    • Metascore: 45
    • Critic Score 40
    A contradiction on wheels. [Nov 2011, p.75]
    • Metascore: 57
    • Critic Score 40
    N-Space's reach exceeds DS's grasp. Give this nonsense a miss and wait for their excellent Heroes of Ruin on 3DS instead. [Christmas 2011, p.68]
    • Metascore: 59
    • Critic Score 40
    It's fast and competent, but rounds last too long, descending into tedium. [Christmas 2011, p.79]
    • Metascore: 60
    • Critic Score 39
    The bulk of the beast is a poorly programmed platform game, with a useless jump, lamely linking itself to the book/film's story with unlocked Story Pages. [Feb 2007, p.82]
    • Metascore: 66
    • Critic Score 39
    Compared to this month's "Thrillville," EA Playground is severely lacking. Don't let the EA brand influence you - the kid in you will much prefer the theme park over the playground. [Christmas 2007, p.53]
    • Metascore: 58
    • Critic Score 39
    So yawningly uneventful we were able to play it with one eye, while watching Flight of the Conchords with the other. A waste of disc. [Christmas 2007, p.67]
    • Metascore: 62
    • Critic Score 39
    A lazy addition to a series that belongs on DS anyway. [Apr 2009, p.70]
    • Metascore: tbd
    • Critic Score 39
    This feels more like a WiiWare release. [Jan 2010, p.72]
    • Metascore: 39
    • Critic Score 39
    This is more obscure torture device than game. [Oct 2010, p.60]
    • Metascore: 50
    • Critic Score 39
    Poor AI, limps physics, forgettable track layouts and a general absence of excitement. [Christmas 2010, p.59]
    • Metascore: tbd
    • Critic Score 39
    The bulk of the beast is a poorly programmed platform game, with a useless jump, lamely linking itself to the book/film's story with unlocked Story Pages. [Feb 2007, p.82]
    • Metascore: 45
    • Critic Score 38
    Heavy on the boyband adoration, light on the gameplay. [Apr 2010, p.70]
    • Metascore: 37
    • Critic Score 38
    It's well intentioned but underfunded. [Christmas 2009, p.64]
    • Metascore: tbd
    • Critic Score 38
    A massively disappointing puzzler. [Mar 2010, p.65]
    • Metascore: 64
    • Critic Score 38
    Captivating adventure gaming, sadly ruined by a horrible port. [May 2010, p.52]
    • Metascore: 62
    • Critic Score 38
    It's too mired in tedium. [Aug 2010, p.72]
    • Metascore: 62
    • Critic Score 38
    It's too mired in tedium. [Aug 2010, p.72]
    • Metascore: 55
    • Critic Score 38
    Curse you, feeble minigame collection. [Oct 2010, p.60]
    • Metascore: 50
    • Critic Score 38
    This is substandard licensed tosh. [Aug 2006, p.67]
    • Metascore: 55
    • Critic Score 38
    Too hard for kids and too dull for adults. [Apr 2011, p.75]
    • Metascore: 55
    • Critic Score 38
    Thunderously dumb combat in an endless succession of technically borked corridors. [Nov 2011, p.65]
    • Metascore: 50
    • Critic Score 38
    In short, you should avoid this like a bear hug from Doc Octopus. [Dec 2011, p.74]
    • Metascore: 46
    • Critic Score 37
    The Manual Mode is so madly uncontrollable that it isn't an option, making the only real option clicking on Auto and going off to make a cup of tea. [Nov 2006, p.77]
    • Metascore: 37
    • Critic Score 37
    The presentation's pretty ropey too. [Dec 2008, p.76]
    • Metascore: 48
    • Critic Score 37
    Laziness and ineptitude. Show's over, people. [Aug 2010, p.67]
    • Metascore: 44
    • Critic Score 37
    This repetitive title somehow manages to make dinos seem dull. [May 2011, p.56]
    • Metascore: 56
    • Critic Score 37
    The game chugs harder than Captain Haddock at a distillery. [Dec 2011, p.75]
    • Metascore: 39
    • Critic Score 36
    Instead of giving you the game disc, the sales assistant could open the box and curl out a steaming log in there, and you'd have almost as much fun playing with it. [Dec 2008, p.56]
    • Metascore: 64
    • Critic Score 36
    Worse than Pele's impotence advert. [Dec 2009, p.67]
    • Metascore: 49
    • Critic Score 36
    Buy a comic instead. [Christmas 2010, p.60]
    • Metascore: 46
    • Critic Score 35
    Without online play, this falls way behind other poker games. Thrill-seekers will be gravely disappointed. [Apr 2007, p.50]
    • Metascore: 19
    • Critic Score 35
    Ancient Egypt in glorious clunk-o-vision. If you like "Ninjabread Man" and "Rock'N Roll Adventures," you'll love this, but seriously, what are the chances? [Christmas 2007, p.65]
    • Metascore: 20
    • Critic Score 35
    Very basic platform game with a promising lead character. Not actually awful but it's overpriced at 20 pounds and a little frustrating for younger players. [Christmas 2007, p.65]
    • Metascore: tbd
    • Critic Score 35
    Imagine "Ninjabread Man" with all the cakes taken out and replaced by musical stuff. Congratulations - you've just invented Rock 'N Roll Adventures! [Christmas 2007, p.65]
    • Metascore: 39
    • Critic Score 35
    Experimental racing concepts should be tested in the developers' studios, not on shop shelves. [Sept 2008, p.54]
    • Metascore: 47
    • Critic Score 35
    Jake Hunter should come with a health warning: may caus lung cancer. [Sept 2008, p.71]
    • Metascore: 43
    • Critic Score 35
    We reckon most kids won't be scared stiff by the monsters here - they'll be bored rigid. [Feb 2009, p.77]
    • Metascore: 39
    • Critic Score 35
    There's less meat on this than a turkey carcass after Boxing Day. [Feb 2009, p.68]
    • Metascore: 50
    • Critic Score 35
    It looks like they've raided the N64 back catalogue for the lowest-res textures they could find and shoveled them into a Wii. [Christmas 2009, p.69]
    • Metascore: 55
    • Critic Score 35
    Absolute minger of a game. [Christmas 2009, p.66]
    • Metascore: tbd
    • Critic Score 35
    There's very little incentive to keep going. So, er, we didn't. [Dec 2009, p.71]
    • Metascore: 50
    • Critic Score 35
    The content-to-price ratio is horribly skewed. [Mar 2010, p.67]
    • Metascore: tbd
    • Critic Score 35
    They didn't get their heads around the stylus. [Winter 2009, p.70]
    • Metascore: 54
    • Critic Score 35
    A box office turkey. [Feb 2010, p.67]
    • Metascore: 57
    • Critic Score 35
    A flimsy mess. [Christmas 2009, p.70]
    • Metascore: 54
    • Critic Score 35
    "Quotation Forthcoming"
    • Metascore: 55
    • Critic Score 35
    It's like someone reduced Super Mario Bros to its essence, then skimmed the fun off the top. [May 2011, p.51]
    • Metascore: 43
    • Critic Score 35
    Even their signature vehicle forms are samey. [Aug 2011, p.74]
    • Metascore: 43
    • Critic Score 35
    Even their signature vehicle forms are samey. [Aug 2011, p.74]
    • Metascore: 45
    • Critic Score 35
    Considering how slick and glossy the presentation is, there's very little spark to the actual gameplay itself. [Sept 2012, p.109]
    • Metascore: 47
    • Critic Score 34
    Glimmers of good ideas are squished under the boot of boring. [Aug 2007, p.66]
    • Metascore: 58
    • Critic Score 34
    For those with no taste in music whatsoever. [Feb 2008, p.68]
    • Metascore: 37
    • Critic Score 34
    So inaccessible, they might as well padlock the game box. [July 2008, p.72]
    • Metascore: 50
    • Critic Score 34
    This shatters the glass ceiling for ludicrous minigame compilations. [Jan 2009, p.70]
    • Metascore: tbd
    • Critic Score 34
    Snooze-a-rama. [Mar 2009, p.75]
    • Metascore: 54
    • Critic Score 34
    Contains tiny needles of goodness, but they're buried in a giant haystack of vomit, poison and rabid dogs. Not fun. [July 2009, p.61]
    • Metascore: 57
    • Critic Score 34
    Dismally poor minigame collection. [July 2011, p.68]
    • Metascore: 42
    • Critic Score 34
    A poorly designed game that allows you to create more poorly designed games, then inflict them on other unfortunates. [June 2012, p.106]
    • Metascore: 37
    • Critic Score 33
    This strives for nothing and doesn't even make it that far. A poor game for a poor franchise. [JPN Import; Aug 2007, p.54]
    • Metascore: 55
    • Critic Score 33
    Terrible platforming and puzzling. [June 2008, p.58]
    • Metascore: 47
    • Critic Score 33
    It's bad. Not in a '80s Michael Jackson album sense, either. Just the traditional 'the genocide in East Timor was bad' kind. [Christmas 2008, p.68]
    • Metascore: 33
    • Critic Score 33
    Some environments are so indistinct it's easier to navigate solely with the top screen's map than by looking where you're going. [Issue#56, p.70]
    • Metascore: 66
    • Critic Score 33
    About the only thing we like is the directness of the chap at the start of "Strider": "KILL HIM! THAT'S YOUR MISSION!" [Nov 2006, p.76]
    • Metascore: 47
    • Critic Score 33
    Another lazy cash-in. [Sept 2011, p.64]
    • Metascore: tbd
    • Critic Score 32
    A series of awful minigames that ask you to jump or tap at the screen while Jerry wildly steers himself around the poorly constructed courses. [Dec 2006, p.55]
    • Metascore: 46
    • Critic Score 32
    Repetitive button mashing in a mechanical 20-year-old game that's completely lacking innovation. Will the army ever nail these outdated and dull monsters? [January 2007, p.44]
    • Metascore: 55
    • Critic Score 32
    Rubbish, stupid games in a cheap, tacky collection - who on earth keeps buying these games and egging them on? [June 2007, p.71]
    • Metascore: 48
    • Critic Score 32
    The graphics are awful, the hip soundtrack uninspiring and the pre-match taunting cringeworthy. [Nov 2008, p.75]
    • Metascore: 42
    • Critic Score 32
    Do you pine for a game where it takes the best part of an afternoon to kill an enemy? Then this is the uninspired film tie-in for you! [July 2011, p.64]
    • Metascore: tbd
    • Critic Score 31
    The whole thing just feels a bit cheap. [Oct 2009, p.69]
    • Metascore: 49
    • Critic Score 31
    It's not worth your time and money. [Nov 2009, p.72]
    • Metascore: 47
    • Critic Score 31
    Stick to the books instead. [July 2009, p.73]
    • Metascore: 53
    • Critic Score 31
    Cheapo presentation. [Christmas 2009, p.67]
    • Metascore: tbd
    • Critic Score 31
    Botched design, poor songs and bloody chipmunks. [Feb 2010, p.68]
    • Metascore: 46
    • Critic Score 31
    Localisation stinginess has given us the worst possible version of a half-arsed port of a not-very-good Wii game. [March 2012, p.97]