Nintendo Gamer's Scores
- Games
For 1,483 reviews, this publication has graded:
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45% higher than the average critic
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7% same as the average critic
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48% lower than the average critic
On average, this publication grades 12.9 points lower than other critics.
(0-100 point scale)
Average Game review score: 60
| Highest review score: |
Critic Score
100
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| Lowest review score: |
Critic Score
0
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Score distribution:
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Positive: 441 out of 1483
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Mixed: 639 out of 1483
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Negative: 403 out of 1483
1,483
game reviews
- By critic score
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Critic Score 48
Weak, tiresome and devoid of almost any excitement whatsoever. [Winter 2009, p.66] -
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Critic Score 48
Only the basic building blocks of an average RPG are to be found here - and nothing else. Move along. [Apr 2010, p.65] -
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Critic Score 48
Dark, dreary and awkward. You'd have more fun spending the afternoon trying to pronounce the noise Fisher's goggles make. Pyooooaeeeee?- Posted Mar 26, 2011
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Critic Score 48
A collection of ordinary games with no soul and an awkward gimmick. [Aug 2011, p.66]- Posted Aug 1, 2011
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Critic Score 48
Not awful, then, but crushingly generic. [Oct 2011, p.70]Posted Sep 27, 2011 -
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Posted Dec 7, 2011
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Critic Score 48
A competent golf game, but also a fussy, bland and entirely forgettable one. [May 2012, p.108]Posted May 10, 2012 -
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Critic Score 47
Not actually broken in any way, it's just an oddly vacuous and simplistic take on the poisoned ground previously laid down by Hudson. [Nov 2006, p.69] -
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Critic Score 47
Tables are too squished on the DS screen, making the balls seem massive, but using the stylus to direct the cue and set power is pretty effective. [Apr 2007, p.70] -
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Critic Score 47
Far too hard at the beginning, even on Easy mode, and all poorly explained. One for the only the hardiest strategy fans. [Sept 2007, p.63] -
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Critic Score 47
A dumb, frustrating and forgettable shooter, but a completely unpretentious one too. [Nov 2009, p.64] -
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Critic Score 47
With a few more months' development this might have come good. But in this state not even Professor Xavier could convince us to play it again.- Posted Oct 31, 2011
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Critic Score 46
A series of unpredictable laughs and little else, disguised within a vibrant luchadore mask. [Sept 2007, p.70] -
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Critic Score 46
If the balance board controls worked, the game world wasn't so barren and there weren't severe balancing issues, this would be okay. [Feb 2009, p.64] -
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Critic Score 46
Travel In Time doesn't so much scrape the barrel as suck dirt from the barrel with a bendy straw. There are almost no ideas and, as a result, almost no fun.- Posted Dec 17, 2010
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Posted May 13, 2011
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Critic Score 45
A bit of stylus-powered frog-in-a-ball rolling occasionally interrupts the bounding, but even this is clumsily controlled, with mad stroking more likely to erode your DS screen than get the spherical spawn of the devil to respond. [Mar 2007, p.61] -
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Critic Score 45
Cuteness doesn't make up for the lack of an enjoyable game - we hope this only serves a short term in office. [JPN Import; Mar 2007, p.60] -
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Critic Score 45
The terrible presentation and the tiny icons won't endear themselves to the crusty purne-eyes belonging to their target audience. [Aug 2007, p.71] -
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Critic Score 45
It's very little fun to play, and since you can play a limited version online for free as a Flash game, there's no good reason to put it in your DS. [June 2007, p.70] -
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Critic Score 45
The source material deserves far better than this. [Apr 2008, p.73] -
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Critic Score 45
The whole game looks like it was hastily moulded out of plasticine. [Sept 2007, p.70] -
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Critic Score 45
This repetitious trudge is nothing to do with Soul Calibur beyond some character skins, and should be avoided unless you want to lose the will to live. [Feb 2008, p.52] -
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Critic Score 45
Whatever nuance there is to swing control is lost in the five-hour bowler animation. [Dec 2007, p.54] -
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Critic Score 45
Less Deep Blue Sea, and more In The Bin. [May 2008, p.74] -
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Critic Score 45
The only mystery is why anyone would buy into something so lazy. [Aug 2008, p.66] -
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Critic Score 45
The only mystery is why anyone would buy into something so lazy. [Aug 2008, p.66] -
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Critic Score 45
You'll think you've snagged a winner to begin with, but reeling in boot after metaphorical boot reminds you that this is the same old Rapala. [Dec 2008, p.63] -
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Critic Score 45
This is a love letter to 16-bit RPGs, albeit written in really messy handwriting. [Sept 2009, p.73] -
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Critic Score 45
Sorry to disappoint, but if Safecracker is the ultimate puzzle adventure then we're a small punnet of strawberries. [Mar 2010, p.68] -
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Critic Score 45
An awkward and ugly collection of minigames. [Apr 2010, p.62] -
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Posted Dec 25, 2010
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Posted Mar 7, 2011
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Critic Score 45
This game only confirms our anti-Thor prejudice. He IS crap. [June 2011, p.64]Posted Jun 13, 2011 -
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Critic Score 45
Hold out for the vastly superior Shinobi. [Aug 2011, p.72]Posted Aug 1, 2011 -
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Critic Score 45
The makings of a great sim let down by terrible AI and scrappy graphics. [Christmas 2011, p.75]Posted Jan 14, 2012 -
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Posted Feb 26, 2012
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Critic Score 44
We don't care for the source material and this is too chaotic to actually play. Throws so much silliness around you can't appreciate it. [Feb 2007, p.73] -
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Critic Score 44
At best it's a formulaic RPG, but mostly it's a one-way journey to dullsville. [Feb 2008, p.70] -
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Critic Score 44
At one point, we actually thought we were going to cry. [July 2008, p.73] -
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Critic Score 44
The drudgery of seeking is broken up with occasional spot the difference and tile-sliding puzzles but these can be skipped without incurring penalty. [Issue#56, p.71]Posted Dec 25, 2010 -
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Critic Score 44
Depressing from the very first row of formulaic collectable yellow orbs, Raving Rabbids is platforming by numbers. [Feb 2007, p.75] -
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Critic Score 44
Flatter than the facial features of a skiier who's pranged into a pine at 90mph. [Feb 2012, p.97]Posted Feb 26, 2012 -
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Critic Score 43
It drives you bonkers in the first half hour, each of the ten trillion fights dull and easy. [Apr 2007, p.70] -
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Critic Score 43
There's a certain amount of fun to be had smashing everything to pieces, but no longevity. [Oct 2008, p.76] -
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Critic Score 43
Strictly for the show fans. In America. [Mar 2009, p.74] -
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Critic Score 43
The Wii doesn't have a great history with skating games, but that's no reason to settle for a boring, charmless title such as this. [July 2009, p.72] -
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Critic Score 43
The Dracula-themed story means there are 'spooky' (ie, murky0 locations unsuited to item-finding, and some object placement is just impossible. [Issue#56, p.71]Posted Dec 25, 2010 -
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Critic Score 43
It's hard not to be insulted and even harder to wring enjoyment from this. [Aug 2011, p.68]Posted Aug 1, 2011 -
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Critic Score 42
Localisation hasn't improved this fatally flawed game. It's a shame, as some good ideas have been smothered by lame controls. [July 2009, p.72] -
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Critic Score 42
Cuter than it is fun. The Squeeballs need more time in the toy factory before they're unleashed on gamers again. [Winter 2009, p.62] -
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Critic Score 42
Very pleasant and cute for the kiddies, but mum or dad will soon spot the technical shortcomings. [May 2010, p.68] -
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Critic Score 42
This is a basic third-person shooter with really clunky controls. [Issue#56, p.70]Posted Dec 24, 2010 -
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Critic Score 42
Depressingly devoid of any of the movie series' charm. [Apr 2007, p.51] -
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Critic Score 41
Ugly and uninspired, but with a cracking story. [Mar 2009, p.64] -
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Critic Score 41
Easy, boring and often massively annoying. Yet another entry on the ever-growing list of sub-par Star Wars games. [Winter 2009, p.56] -
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Critic Score 41
A pretty poor detective yarn with (literally) two-dimensional characters. [Winter 2009, p.67] -
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Critic Score 41
This is barely one evolutionary step beyond the likes of Sonic & Sega All Stars Racing. [June 2010, p.71] -
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Critic Score 41
We're going to leave this out on the street and hope it gets towed. [Aug 2011, p.74]Posted Aug 1, 2011 -
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Critic Score 40
Underwhelming in every single way. It's a weak fighter, made annoying by silly minigames and a story so messy it made our poor heads fall off. [Mar 2007, p.71] -
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Critic Score 40
File under hexagonal-puzzler duds next to "Honeycomb Beat." [Nov 2007, p.72] -
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Critic Score 40
A game so bad, it brings shame upon Donkey Kong and his entire family. [JPN Import; Oct 2007, p.60] -
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Critic Score 40
Musical employs changing colour wheels that collectively conspire to do your ever-shifting eyes an injury, and not layout that's more shotgun splatter than musical matter. [Nov 2007, p.73] -
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Critic Score 40
There's nothing hard about CSI's evidence. [Apr 2008, p.72] -
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Critic Score 40
Cribs some good ideas from the Wii title but implements them badly - much like every other element of the game. [Mar 2009, p.69] -
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Critic Score 40
Bone idle. Soulless. Death warmed up. Putting the grim in Grim Reaper. Afterlife? No life. We could go on, but we can't will ourselves to. Avoid. -
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Critic Score 40
Like the stick men themselves, Defend Your Castle is a little skinny but not unable to break through your defences. [Aug 2008, p.75] -
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Critic Score 40
A teeth-grindingly stupid premise belies a few okay gameplay ideas. [Aug 2008, p.75] -
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Critic Score 40
Don't be fooled by the pointer controls or other fripperies. [Aug 2008, p.75] -
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Critic Score 40
Cocoto can bore you into thinking you're having a good time, but it's a poorly executed game that's been done much better before elsewhere. [Sept 2008, p.68] -
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Critic Score 40
The online multiplayer adds some value, but the core gameplay is repetitive to the max. [Oct 2008, p.74] -
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Critic Score 40
Misfires with its repetitive gameplay and ships that handle like ice skaters. [Sept 2008, p.67] -
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Critic Score 40
There's a decent 3D platformer buried somewhere in SPRay, but a mass of bugs, poor design decisions and slipshod localisation makes it very hard to access. [Mar 2009, p.65] -
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Critic Score 40
If you're not allowed a real fish tank this is a reasonable compromise, but it's really no substitute from the real thing, or for an actual game. [Oct 2008, p.74] -
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Critic Score 40
A game that somehow manages to be incredibly offensive by being so bland and inoffensive that you want to rip its beating heart right out. [Dec 2008, p.78] -
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Critic Score 40
A polished, professional, utterly frustrating and totally nonsensical experience. So much effort has been wasted on this it's tragic. [Dec 2008, p.79] -
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Critic Score 40
Exactly what you were expecting from a pinball title. That's either a good or bad thing, depending on your level of Tommy-esque wizardry. [Feb 2008, p.74] -
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Critic Score 40
It's like reading through the wrong end of a pair of binoculars. [Apr 2009, p.76] -
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Critic Score 40
Limited appeal and completely lacking in decent variations. [Apr 2009, p.40] -
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Critic Score 40
A decent and briefly diverting 'boarder, but the full fat games are far superior, stuffed with content and hence better value for your money. [June 2009, p.72] -
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Critic Score 40
It's good value if you just want to spend the afternoon mindlessly shooting cannon fodder. Don't expect anything different, though. [May 2009, p.77] -
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Critic Score 40
Glitchy, hard to control, unimaginative, repetitive, frustrating, overpriced... Nobody except Tony Hawk himself seems to like it. [Jan 2010, p.73] -
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Critic Score 40
Another joyless lump of registered trademarks designed with vulnerable kiddies in mind. [Winter 2009, p.63] -
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Critic Score 40
Some enemies that weren't can-based would have been even nicer. [Mar 2010, p.73] -
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Critic Score 40
A simple but enjoyable blaster that costs way too much. [May 2010, p.73] -
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Critic Score 40
Dull, repetitive and almost embarrassing in the way it fails to entertain, despite the basics of an enjoyable game being in place here somewhere. [May 2010, p.65] -
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Critic Score 40
With Zoo Keeper still available, there's no need for this. [Mar 2010, p.68] -
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Critic Score 40
Even die-hard Twilight fans (Twi-hards?) are going to feel a bit short-changed by this. [Apr 2010, p.70] -
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Critic Score 40
Tentacles should stay where they belong: bothering anime schoolgirls. [July 2010, p.70] -
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Critic Score 40
An imaginative game spoiled by rubbish controls. [Aug 2010, p.76] -
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Critic Score 40
A sedate management game that's a little lacking when it comes to variety or excitement. [Aug 2010, p.77] -
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Critic Score 40
As far as gameplay goes, it's in the same vein as Singstar and co, with the significant difference being that it doesn't really work very well. [Issue#56, p.68]Posted Dec 25, 2010 -
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Posted Jan 6, 2011
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Critic Score 40
Amounts to nothing more than walking along a featureless corridor while somebody tells you an abridged version of the GoldeneEye plot. [Christmas 2010, p.72]Posted Feb 6, 2011 -
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Critic Score 40
A big disappointment from a one-time great. [Christmas 2010, p.73]Posted Feb 6, 2011 -
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Posted Feb 10, 2011
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Posted Mar 7, 2011
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Posted Mar 17, 2011
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Posted Mar 17, 2011
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Critic Score 40
As a throwaway arcade game this is mildly entertaining, and nicely priced. [Apr 2011, p.78]Posted Apr 23, 2011 -
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Critic Score 40
It looks and sounds good, but it's as shallow and frustrating as a conversation with Louie Spence. [Apr 2011, p.79]Posted Apr 23, 2011 -
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Posted May 13, 2011
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Posted Jul 6, 2011
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Critic Score 40
There's no charm, no innovation and no style, but it is a moderately entertaining game. [Sept 2011, p.76]Posted Sep 6, 2011 -
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Critic Score 40
It might be simple, repetitive and nowhere near worth the asking price, but Urban Champion is a pleasant enough retro diversion for half an hour or so. [Oct 2011, p.76]Posted Sep 28, 2011 -
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Critic Score 40
A slight iPhone game that feels even slighter on Wii. Get Airport Mania instead. [Oct 2011, p.77]Posted Sep 28, 2011 -
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Critic Score 40
Taking a simple formula and injecting it with cruelty is rarely a good way to win new fans. Frustration, thy spirit animal is a digital frog.- Posted Oct 24, 2011
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Critic Score 40
The game becomes the chore it aims to send up. [Nov 2011, p.75]Posted Nov 2, 2011 -
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Posted Nov 2, 2011
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Critic Score 40
N-Space's reach exceeds DS's grasp. Give this nonsense a miss and wait for their excellent Heroes of Ruin on 3DS instead. [Christmas 2011, p.68]Posted Jan 14, 2012 -
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Critic Score 40
It's fast and competent, but rounds last too long, descending into tedium. [Christmas 2011, p.79]Posted Jan 14, 2012 -
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Critic Score 39
The bulk of the beast is a poorly programmed platform game, with a useless jump, lamely linking itself to the book/film's story with unlocked Story Pages. [Feb 2007, p.82] -
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Critic Score 39
Compared to this month's "Thrillville," EA Playground is severely lacking. Don't let the EA brand influence you - the kid in you will much prefer the theme park over the playground. [Christmas 2007, p.53] -
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Critic Score 39
So yawningly uneventful we were able to play it with one eye, while watching Flight of the Conchords with the other. A waste of disc. [Christmas 2007, p.67] -
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Critic Score 39
A lazy addition to a series that belongs on DS anyway. [Apr 2009, p.70] -
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Critic Score 39
This is more obscure torture device than game. [Oct 2010, p.60] -
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Critic Score 39
Poor AI, limps physics, forgettable track layouts and a general absence of excitement. [Christmas 2010, p.59]Posted Feb 6, 2011 -
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Critic Score 39
The bulk of the beast is a poorly programmed platform game, with a useless jump, lamely linking itself to the book/film's story with unlocked Story Pages. [Feb 2007, p.82] -
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Critic Score 38
Captivating adventure gaming, sadly ruined by a horrible port. [May 2010, p.52] -
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Critic Score 38
It's too mired in tedium. [Aug 2010, p.72] -
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Critic Score 38
It's too mired in tedium. [Aug 2010, p.72] -
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Posted Apr 23, 2011
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Critic Score 38
Thunderously dumb combat in an endless succession of technically borked corridors. [Nov 2011, p.65]Posted Nov 2, 2011 -
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Critic Score 38
In short, you should avoid this like a bear hug from Doc Octopus. [Dec 2011, p.74]Posted Dec 7, 2011 -
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Critic Score 37
The Manual Mode is so madly uncontrollable that it isn't an option, making the only real option clicking on Auto and going off to make a cup of tea. [Nov 2006, p.77] -
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Critic Score 37
This repetitive title somehow manages to make dinos seem dull. [May 2011, p.56]Posted May 13, 2011 -
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Critic Score 37
The game chugs harder than Captain Haddock at a distillery. [Dec 2011, p.75]Posted Dec 7, 2011 -
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Critic Score 36
Instead of giving you the game disc, the sales assistant could open the box and curl out a steaming log in there, and you'd have almost as much fun playing with it. [Dec 2008, p.56] -
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Critic Score 36
Buy a comic instead. [Christmas 2010, p.60]Posted Feb 6, 2011 -
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Critic Score 35
Without online play, this falls way behind other poker games. Thrill-seekers will be gravely disappointed. [Apr 2007, p.50] -
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Critic Score 35
Ancient Egypt in glorious clunk-o-vision. If you like "Ninjabread Man" and "Rock'N Roll Adventures," you'll love this, but seriously, what are the chances? [Christmas 2007, p.65] -
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Critic Score 35
Very basic platform game with a promising lead character. Not actually awful but it's overpriced at 20 pounds and a little frustrating for younger players. [Christmas 2007, p.65] -
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Critic Score 35
Imagine "Ninjabread Man" with all the cakes taken out and replaced by musical stuff. Congratulations - you've just invented Rock 'N Roll Adventures! [Christmas 2007, p.65] -
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Critic Score 35
Experimental racing concepts should be tested in the developers' studios, not on shop shelves. [Sept 2008, p.54] -
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Critic Score 35
Jake Hunter should come with a health warning: may caus lung cancer. [Sept 2008, p.71] -
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Critic Score 35
We reckon most kids won't be scared stiff by the monsters here - they'll be bored rigid. [Feb 2009, p.77] -
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Critic Score 35
There's less meat on this than a turkey carcass after Boxing Day. [Feb 2009, p.68] -
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Critic Score 35
It looks like they've raided the N64 back catalogue for the lowest-res textures they could find and shoveled them into a Wii. [Christmas 2009, p.69] -
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Critic Score 35
There's very little incentive to keep going. So, er, we didn't. [Dec 2009, p.71] -
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Critic Score 35
The content-to-price ratio is horribly skewed. [Mar 2010, p.67] -
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Critic Score 35
A flimsy mess. [Christmas 2009, p.70] -
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Posted Jan 11, 2011
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Critic Score 35
It's like someone reduced Super Mario Bros to its essence, then skimmed the fun off the top. [May 2011, p.51]Posted May 13, 2011 -
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Critic Score 35
Even their signature vehicle forms are samey. [Aug 2011, p.74]Posted Aug 1, 2011 -
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Critic Score 35
Even their signature vehicle forms are samey. [Aug 2011, p.74]Posted Aug 1, 2011 -
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Critic Score 35
Considering how slick and glossy the presentation is, there's very little spark to the actual gameplay itself. [Sept 2012, p.109]Posted Aug 26, 2012 -
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Critic Score 34
Glimmers of good ideas are squished under the boot of boring. [Aug 2007, p.66] -
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Critic Score 34
So inaccessible, they might as well padlock the game box. [July 2008, p.72] -
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Critic Score 34
This shatters the glass ceiling for ludicrous minigame compilations. [Jan 2009, p.70] -
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Critic Score 34
Contains tiny needles of goodness, but they're buried in a giant haystack of vomit, poison and rabid dogs. Not fun. [July 2009, p.61] -
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Posted Jul 6, 2011
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Critic Score 34
A poorly designed game that allows you to create more poorly designed games, then inflict them on other unfortunates. [June 2012, p.106]Posted May 26, 2012 -
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Critic Score 33
This strives for nothing and doesn't even make it that far. A poor game for a poor franchise. [JPN Import; Aug 2007, p.54] -
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Critic Score 33
It's bad. Not in a '80s Michael Jackson album sense, either. Just the traditional 'the genocide in East Timor was bad' kind. [Christmas 2008, p.68] -
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Critic Score 33
Some environments are so indistinct it's easier to navigate solely with the top screen's map than by looking where you're going. [Issue#56, p.70]Posted Dec 25, 2010 -
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Critic Score 33
About the only thing we like is the directness of the chap at the start of "Strider": "KILL HIM! THAT'S YOUR MISSION!" [Nov 2006, p.76] -
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Critic Score 33
Another lazy cash-in. [Sept 2011, p.64]Posted Sep 6, 2011 -
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Critic Score 32
A series of awful minigames that ask you to jump or tap at the screen while Jerry wildly steers himself around the poorly constructed courses. [Dec 2006, p.55] -
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Critic Score 32
Repetitive button mashing in a mechanical 20-year-old game that's completely lacking innovation. Will the army ever nail these outdated and dull monsters? [January 2007, p.44] -
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Critic Score 32
Rubbish, stupid games in a cheap, tacky collection - who on earth keeps buying these games and egging them on? [June 2007, p.71] -
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Critic Score 32
The graphics are awful, the hip soundtrack uninspiring and the pre-match taunting cringeworthy. [Nov 2008, p.75] -
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Critic Score 32
Do you pine for a game where it takes the best part of an afternoon to kill an enemy? Then this is the uninspired film tie-in for you! [July 2011, p.64]Posted Jul 6, 2011 -
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Critic Score 31
Botched design, poor songs and bloody chipmunks. [Feb 2010, p.68] -
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Critic Score 31
Localisation stinginess has given us the worst possible version of a half-arsed port of a not-very-good Wii game. [March 2012, p.97]Posted Mar 6, 2012 -