Nintendo Gamer's Scores

  • Games
For 1,483 reviews, this publication has graded:
  • 45% higher than the average critic
  • 7% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 12.9 points lower than other critics. (0-100 point scale)
Average Game review score: 60
Highest review score:
Critic Score 100
Lowest review score:
Critic Score 0
Score distribution:
1,483 game reviews
    • Metascore: 56
    • Critic Score 68
    Amazingly, Rooms manages to turn hateful tile-slide puzzles into something compulsive and fun. As a package, however, it's a little disappointing. [May 2010, p.61]
    • Metascore: 70
    • Critic Score 68
    Why can't film tie-ins be as nicely done as this anime spin-off, eh? [Aug 2010, p.73]
    • Metascore: 64
    • Critic Score 68
    Pillage and plunder in a nice sort of way. Don't expect to be told what's going on, but as soon as you figure it out for yourself you'll be fine. [Issue#56, p.69]
    • Metascore: 51
    • Critic Score 68
    It tries its best, but it simply isn't good enough. Too frustrating for younger players, and too fussy and inconsiderate for anyone else. Still, if you must... [Aug 2006, p.56]
    • Metascore: 59
    • Critic Score 68
    Rio
    As tie-ins go it's really not that bad. [June 2011, p.66]
    • Metascore: 64
    • Critic Score 68
    Bizarre controls aside, this is an unusually thoughtful port that at least attempts to do something different. [Oct 2011, p.63]
    • Metascore: 67
    • Critic Score 68
    Several goals behind arch-rivals PES. [Nov 2011, p.65]
    • Metascore: 79
    • Critic Score 68
    Treads on its predecessor's toes too many times to impress in its wake. [May 2012, p.93]
    • Metascore: 70
    • Critic Score 67
    It makes the right moves but doesn't quite scale the heights. And you can be the GameCube version - without Ubisoft's half-hearted Wii controls - for around 20 pounds. [June 2007, p.38]
    • Metascore: 28
    • Critic Score 67
    Inoffensive, with samey levels and enemies, and unchallenging boss fights. [May 2008, p.75]
    • Metascore: 71
    • Critic Score 67
    Ridiculously easy yet frustrating all at once. [Aug 2007, p.70]
    • Metascore: 64
    • Critic Score 67
    Unashamed, out-and-out action. [Dec 2008, p.76]
    • Metascore: 75
    • Critic Score 67
    Standard shooty war game that's unremarkable on DS despite the lack of handheld shooty war games. [Jan 2008, p.61]
    • Metascore: 81
    • Critic Score 67
    An utterly comprehensive yet soulless golf sim. Perhaps it's time the game was reworked instead of just adding another five courses and an idiot mode. [Dec 2008, p.55]
    • Metascore: 66
    • Critic Score 67
    A bit dull. [Apr 2009, p.68]
    • Metascore: 67
    • Critic Score 67
    Multiplayer has the slight advantage. [Sept 2009, p.73]
    • Metascore: 71
    • Critic Score 67
    More of a light snack than a hearty meal. [Aug 2009, p.74]
    • Metascore: 60
    • Critic Score 67
    Looks nice and is actually challenging, but repetitive goals and fussy controls are a downer. [Christmas 2009, p.60]
    • Metascore: 63
    • Critic Score 67
    A perfectly acceptable yet unremarkable RPG. [Mar 2010, p.61]
    • Metascore: 75
    • Critic Score 66
    Irritating and irrational, Magic Picture Book treats you badly. Yet one flash of those choco-puppy eyes and your heart will flutter. The DS equivalent of Stockholm Syndrome. [JPN Import; Mar 2007, p.76]
    • Metascore: 65
    • Critic Score 66
    It's exactly the same as the GC game. [Sept 2007, p.41]
    • Metascore: 45
    • Critic Score 66
    It fails to hit the bull. [Aug 2009, p.76]
    • Metascore: 61
    • Critic Score 66
    Although it has a good stab at open-world platforming, this soon turns into a chore. [Nov 2009, p.58]
    • Metascore: 66
    • Critic Score 66
    It's the same DDR as it ever was, but the inclusion of even more gimmicks just waters it down rather an improves it. Hard to recommend. [Apr 2010, p.66]
    • Metascore: 75
    • Critic Score 66
    "Quotation Forthcoming"
    • Metascore: 64
    • Critic Score 66
    With a few tweaks this could have been quite the sports package. But as things stand, it's as missable as an Emile Heskey chance on goal.
    • Metascore: 74
    • Critic Score 66
    Hardly likely to set the world alight. [Dec 2006, p.44]
    • Metascore: 67
    • Critic Score 66
    A button-masher that's unlikely to set you ablaze. [Dec 2006, p.39]
    • Metascore: 66
    • Critic Score 66
    The addition of pets has made Sims 2 marginally cuter, but the novelty quickly wears off as you still spend the majority of your time making sure the toilet is regularly cleaned. [Nov 2006, p.65]
    • Metascore: 64
    • Critic Score 66
    Achingly samey, but wholesome fun in small, level-sized bursts. [June 2011, p.63]
    • Metascore: 65
    • Critic Score 65
    An action RPG with the plot stripped out and replaced by pure, constant fighting and levelling-up. Sound good to you? Perhaps, but perhaps not if you're a Mana stalwart. [Mar 2007, p.78]
    • Metascore: 73
    • Critic Score 65
    It can get repetitive over time and the level design feels uninspired. [Feb 2007, p.59]
    • Metascore: 66
    • Critic Score 65
    Learn to work with shonky controls and there's a decent game within this lumbering exterior. [Sept 2007, p.71]
    • Metascore: 61
    • Critic Score 65
    Cute and fun minigames, for the most part, but lacking drive or motivation for the player, with different tasks getting repetitive quickly. [JPN Import; May 2007, p.50]
    • Metascore: 56
    • Critic Score 65
    Novel controls that take some mastering, but are quite effective. The cheap feel prevents it from developing into anything great. [Mar 2007, p.71]
    • Metascore: 35
    • Critic Score 65
    Jumping, fighting and puzzling for young fans of the movie. Most of it is incredibly easy but there's the odd bit of confusion to slow progress.
    • Metascore: 63
    • Critic Score 65
    If you've never heard of Ben 10 you're too old to play it (which is most of us), but for action-loving tykes this is a surprisingly well-made title. [Christmas 2007, p.58]
    • Metascore: 67
    • Critic Score 65
    It's a disheartening slurp backwards when compared to "Eledees," but there are enough unique ideas here to warrant a rental when it comes out in the UK. [JPN Import; Nov 2007, p.46]
    • Metascore: 71
    • Critic Score 65
    We can't see what anyone will gain from this that they couldn't gain tenfold from a good novel and a dictionary. [Feb 2008, p.71]
    • Metascore: 74
    • Critic Score 65
    Genre fans won't find much challenge here but it's diverting enough while it lasts. [Aug 2008, p.68]
    • Metascore: 50
    • Critic Score 65
    Not bad little quests in theory, but anyone over the age of 11 will find them torturous. [May 2008, p.75]
    • Metascore: 33
    • Critic Score 65
    The lanes are nice and shiny, but "Wii Sports" is still our top banana for Wii Bowling. [June 2008, p.71]
    • Metascore: 73
    • Critic Score 65
    Basic, shallow and sickeningly cute, New Inernational Track & Field is fine fo a five-minute blast. Just don't expect to stay entertained for long. [July 2008, p.71]
    • Metascore: 53
    • Critic Score 65
    Blighted by camera issues and its short length, but the sheer physicality of the gameworld will endear it to fans. [Dec 2008, p.69]
    • Metascore: 52
    • Critic Score 65
    Complex and hideous, but there's a lot to keep you occupied - if you're of the almost non-existent demographic that'll be interested in it. [Mar 2009, p.71]
    • Metascore: 59
    • Critic Score 65
    The presentation will attract younger gamers but unless you're adept at this gaming lark The Chase could prove frustrating. [May 2009, p.78]
    • Metascore: 65
    • Critic Score 65
    Do minigames become more playable when coupled with a story that would have cinema goers lobbing popcorn at the screen? Answer: not really. [May 2009, p.60]
    • Metascore: 61
    • Critic Score 65
    The most interesting thing from the PC original put into a simple platform game that's marred by some unexciting minigames.
    • Metascore: 69
    • Critic Score 65
    It might look like a Burnout for kids but it doesn't play that way. [Christmas 2009, p.50]
    • Metascore: 57
    • Critic Score 65
    Just not terribly exciting. [May 2010, p.68]
    • Metascore: 56
    • Critic Score 65
    If you have "Rome," knock 30% off the score. [July 2010, p.67]
    • Metascore: 69
    • Critic Score 65
    Not a bad effort. [Oct 2010, p.65]
    • Metascore: 71
    • Critic Score 65
    A rather sweet entry-level graphics package. [Mar 2011, p.68]
    • Metascore: 65
    • Critic Score 65
    It would be great if all the buttons were accessible and you didn't have to use a D-pad. [May 2011, p.59]
    • Metascore: 59
    • Critic Score 65
    It's surprisingly well made and it's nice to see that the developers have put a bit of effort into putting it together, but the big problem is that it's too easy by half. [July 2011, p.70]
    • Metascore: 60
    • Critic Score 65
    It's a decent compilation of games, with lovingly emulated coin-ops and a genuine modern classic in the mix, but for this price it should feature a lot more stuff.
    • Metascore: 82
    • Critic Score 65
    Solid enough to keep you playing for longer than you ought to, but the game looks and feels considerably cheaper than the price would suggest. [Aug 2012, p.103]
    • Metascore: 63
    • Critic Score 65
    Freakyforms comes alive only if you invest the time. Don't, and there's not much here besides sticking eyes on shapes and making them jump through hoops.
    • Metascore: 52
    • Critic Score 64
    A must for Bionicle fans and decenet, trashy fun for everyone else. But the controls are poor. [May 2007, p.52]
    • Metascore: 70
    • Critic Score 64
    Vom-inducing adorable RPG-superlite that will be a good way to introduce younglings to the genre, whilst simultaneously making everyone else want to sneer at dogs on the way home. [JPN Import]
    • Metascore: 59
    • Critic Score 64
    It's a really simple fighting game with a low difficulty level, plenty of cool moves, great characters, rubbish enemies, and a good dose of cartoon style. [Christmas 2007, p.57]
    • Metascore: 49
    • Critic Score 64
    Quite tedious at times, although the occasional close battle helps jazz it up a bit. [Feb 2008, p.62]
    • Metascore: 69
    • Critic Score 64
    A grand old gaming franchise that's looking extremely creaky in 2008 on Wii. [June 2008, p.52]
    • Metascore: tbd
    • Critic Score 64
    The presentation is pretty good. [Oct 2008, p.76]
    • Metascore: 65
    • Critic Score 64
    A simple, solid strategy game, but one that never becomes more than the sum of its (easily clicked together) parts. [Sept 2009, p.67]
    • Metascore: tbd
    • Critic Score 64
    You won't find many gamers round here who've imported this. [Apr 2010, p.71]
    • Metascore: 72
    • Critic Score 64
    Controls have been streamlined, but the game engine is due a massive overhaul. [Issue#56, p.54]
    • Metascore: 80
    • Critic Score 64
    Competent, joyless football by numbers. But if you don't already own a FIFA game of some description, or you're an Accrington fan, you'll get your money's worth. [Nov 2006, p.56]
    • Metascore: 67
    • Critic Score 64
    We'd wait for the more assured Lego Pirates instead. [Apr 2011, p.60]
    • Metascore: 59
    • Critic Score 64
    A rigid Lego step in the right direction. [May 2011, p.68]
    • Metascore: 66
    • Critic Score 64
    Charmingly presented. [May 2011, p.70]
    • Metascore: 65
    • Critic Score 64
    Not too taxing, but well made. [Aug 2011, p.73]
    • Metascore: 76
    • Critic Score 64
    The sad fact is that it's simply too obtuse for its own good. [May 2012, p.105]
    • Metascore: 64
    • Critic Score 64
    Not disastrous, but lacking finesse. [Sept 2012, p.109]
    • Metascore: 61
    • Critic Score 63
    Cripes, there's a lot of rules and regulations to take in here. [Aug 2007, p.70]
    • Metascore: 66
    • Critic Score 63
    Despite having all the components for a promising game, this is a complete disappointment. [Feb 2008, p.65]
    • Metascore: 68
    • Critic Score 63
    Nifty use of the pointer like nobody's business, but the WiiConnect24 stuff is deeply uninspired. [Sept 2007, p.44]
    • Metascore: 62
    • Critic Score 63
    No shortage of ideas makes this one of the better licensed titles, but its schizophrenic nature disguises sloppy gameplay. [Oct 2007, p.68]
    • Metascore: 60
    • Critic Score 63
    This version offers nothing that regular puzzle-players won't have seen before, bar some cute animation. [July 2008, p.73]
    • Metascore: 70
    • Critic Score 63
    Could and should have been a lot better, if only it wasn't crippled by technical letdowns and questionable design choices. [Mar 2008, p.58]
    • Metascore: 41
    • Critic Score 63
    The action's limited but still amusing, and the music is truly late '60s fabulous. [Sept 2008, p.71]
    • Metascore: 65
    • Critic Score 63
    An RPG-fan-only purchase - but they'll probably love it. [Oct 2008, p.76]
    • Metascore: 65
    • Critic Score 63
    The genre's as old as the hills, and moust pointer to remote pointer is hardly a great leap. [July 2008, p.59]
    • Metascore: 51
    • Critic Score 63
    Not the greatest basketball game, especially if you take the sport seriously. You're best sticking wtih football on Wii. [Dec 2008, p.68]
    • Metascore: 56
    • Critic Score 63
    A few good ideas, but it's mainly happy to fall back on some geriatric genre conventions. [Oct 2008, p.67]
    • Metascore: 63
    • Critic Score 63
    Save your sesterces for something else. [Dec 2008, p.80]
    • Metascore: 60
    • Critic Score 63
    The map-making function is a stroke of genius, but this curious title is neither big nor clever enough to steal our heart. [July 2009, p.75]
    • Metascore: 69
    • Critic Score 63
    There are a couple of neat features in Enchanted Folk, but it gets too bogged down with boring activities and doesn't make enough of its magic theme. [June 2009, p.66]
    • Metascore: 59
    • Critic Score 63
    Bleach fans will dig the story, but they'll also hate the weak writing. Everyone else should stick with Fire Emblem. [Feb 2010, p.65]
    • Metascore: 59
    • Critic Score 63
    A lovely bit of fan service. [Jan 2010, p.75]
    • Metascore: 45
    • Critic Score 63
    Hardly an epic tournament, but if you've exhausted Smash Bros or Punch-Out!! you could do worse than try this. [Aug 2010, p.62]
    • Metascore: 59
    • Critic Score 63
    It seems that even the future has minigames, but even the future can't convince us that there's any serious alternative to the Wii Sports games.
    • Metascore: 48
    • Critic Score 63
    It's no Layton, but puzzle-fiends might find it's worth a try of it's spotted cheap. [Aug 2010, p.72]
    • Metascore: 63
    • Critic Score 62
    No beaming down to alien planets filled with beautiful ladies/porridge monsters, though. [Feb 2007, p.82]
    • Metascore: 61
    • Critic Score 62
    It's too easy, too repetitive, and worst of all, doesn't have that classic Butch Harman sense of humour. [Apr 2007, p.70]
    • Metascore: 63
    • Critic Score 62
    While the combat is quite fun, with new skills frequently added, it's also a bit too repetitive, and baddies are quite happy to stand still while you fill them with arrows. [Dec 2006, p.55]
    • Metascore: 57
    • Critic Score 62
    It's going to sell by the bucket-load to the younger fans of the film, and most of them will find it a diverting enough adventure. Just a shame that it throws away such a knowing premise.
    • Metascore: 67
    • Critic Score 62
    It's hamstrung by a presentation problem - i.e., you can't read the questions. [June 2009, p.60]
    • Metascore: 37
    • Critic Score 62
    There's no logic to any of the celebrity characters apart from having a cheap laugh at people currently in the public eye. Jack Black? Schwarzenegger? Why not jam Mika or Gail Trimble in there?
    • Metascore: 62
    • Critic Score 62
    Feels more like a budget release. [Jan 2010, p.75]
    • Metascore: 70
    • Critic Score 62
    Pokemon. With dinosaurs. Not the most imaginative idea and there's not a lot to it, but Fossil Fighters will scratch that pet-battling itch. [Nov 2009, p.71]
    • Metascore: tbd
    • Critic Score 62
    Better than average film tie-in. [Christmas 2009, p.70]
    • Metascore: 71
    • Critic Score 62
    The Force Unleashed does a good job of, er, unleashing the force, but beneath the flashy powers and lightsabers this is a tame and outdated game. [Issue#56, p.67]
    • Metascore: 74
    • Critic Score 62
    Fiddly controls. [Christmas 2010, p.72]
    • Metascore: 60
    • Critic Score 62
    A nice idea, and a solid story, undermined by a predictable structure and low-budget feel. [Christmas 2011, p.73]
    • Metascore: 72
    • Critic Score 62
    a little mindless, but still fun. [March 2012, p.101]
    • Metascore: 65
    • Critic Score 62
    A laudably unique twist on tower defence, but strategy soon devolves into a series of repetitive fights. [Apr 2012, p.109]
    • Metascore: 65
    • Critic Score 61
    Patience and perseverance are required. [Dec 2007, p.]
    • Metascore: 73
    • Critic Score 61
    Not really that innovative. [Oct 2008, p.62]
    • Metascore: 65
    • Critic Score 61
    Retro fans will bemoan the left out favourite bits, while newcomers will feel it's a little bit simple. [Sept 2008, p.65]
    • Metascore: 44
    • Critic Score 61
    A neat idea, completely upended by the punishing difficulty. [Apr 2009, p.71]
    • Metascore: 60
    • Critic Score 61
    A cute enough attempt to perk up the Mama franchise but a mere change of scenery isn't enough to disguise the same old gameplay. [July 2009, p.74]
    • Metascore: 71
    • Critic Score 61
    This latest attempt to wrestle Pokemon from the hands of children and replace it with Disney's own Spectrobes fails again. [Nov 2009, p.59]
    • Metascore: 50
    • Critic Score 61
    A bit of a mish-mash, with environmental puzzles leading into distinct combat sections or explory bits. [Sept 2009, p.72]
    • Metascore: 49
    • Critic Score 61
    Another brave effort at roping in friends and family for pretend sportery but it lacks polish. [July 2009, p.61]
    • Metascore: tbd
    • Critic Score 61
    The lack of single-cart multiplayer is a bit hard on on the piggy bank. [Mar 2010, p.68]
    • Metascore: 63
    • Critic Score 61
    Works better than the first. [Christmas 2009, p.64]
    • Metascore: 66
    • Critic Score 61
    A bumper festive parcel. [Jan 2010, p.74]
    • Metascore: 75
    • Critic Score 61
    Interesting in an "only in Japan" fasion but both the dialogue and the battles drag on. And on. And on. Manga fans will like it though. [Mar 2010, p.59]
    • Metascore: 66
    • Critic Score 61
    A decent port of the PC game. [July 2010, p.66]
    • Metascore: 54
    • Critic Score 61
    Nice to see a tie-in game doing something slightly different. [Aug 2010, p.72]
    • Metascore: 74
    • Critic Score 61
    Offers a serviceable bout of balloon-busting in the meantime. [Oct 2010, p.53]
    • Metascore: 65
    • Critic Score 61
    Genuinely playable. [Nov 2006, p.77]
    • Metascore: 57
    • Critic Score 61
    When cutting and pasting "Mario Kart" into a Pac-Man template, someone forgot to include the folder marked "Incredible Fun." Does anyone really like Pac-Man a a person? [Nov 2006, p.58]
    • Metascore: 69
    • Critic Score 61
    A delightfully tacky ninja fantasy. [Dec 2011, p.71]
    • Metascore: 74
    • Critic Score 61
    The tracklist is weaker too. [Dec 2011, p.73]
    • Metascore: 68
    • Critic Score 61
    We've played worse Pokemon knock-offs over the years. [Christmas 2011, p.72]
    • Metascore: 74
    • Critic Score 60
    In English it reveals a lack of depth and some seriously irritating niggles. A real shame. [June 2007, p.50]
    • Metascore: 58
    • Critic Score 60
    There's a surprising amount of depth to the combat, which only makes the sluggish movement and decision to use an isometric view more maddening. [Mar 2007, p.81]
    • Metascore: 49
    • Critic Score 60
    It's a perfect game for young children learning how to use the Wii, but outside of that, even the most die-hard platformer enthusiast may have a hard time sticking with it till the end. [Feb 2007, p.69]
    • Metascore: 71
    • Critic Score 60
    No matter how well-crafted these features are, they all boil down to gameplay based on a swinging club - the one thing the game can't do. To misquote Twain: "PGA Tour 07 is a good franchise spoilt." [Apr 2007, p.46]
    • Metascore: 57
    • Critic Score 60
    Forgive the painfully slow token collecting and it's a pretty absorbing title. [January 2007, p.44]
    • Metascore: 65
    • Critic Score 60
    Don't expect to put the pedal to the medal and this is harmless Disney-fied racing. [January 2007, p.56]
    • Metascore: 66
    • Critic Score 60
    It's baseball designed for a pad and buttons rather than a motion controller. [Oct 2007, p.67]
    • Metascore: 66
    • Critic Score 60
    Wi-Fi makes an ideal way for serious layers to practise for forthcoming events. [Mar 2007, p.81]
    • Metascore: 56
    • Critic Score 60
    With what we expected to be the main selling point - the parachuting - reduced to an introductory mission gimmick, Vanguard's bringing up the rear when it comes to WWII shooters. [May 2007, p.60]
    • Metascore: 50
    • Critic Score 60
    Pointy, clicky, and not terribly good. [Apr 2008, p.72]
    • Metascore: 57
    • Critic Score 60
    Boogie has its moments, but the game lacks fluidity, the karaoke lacks cool tracks and the rhythm sometimes just lacks, full stop. [Oct 2007, p.62]
    • Metascore: 61
    • Critic Score 60
    Full marks for ingenuity but it is not the impressive in action. [Christmas 2007, p.61]
    • Metascore: 66
    • Critic Score 60
    Lumpen stuff partially saved by nifty duelling sections. [Aug 2007, p.70]
    • Metascore: 57
    • Critic Score 60
    We can't dismiss it entirely because it does have a nice-looking bonus update of classic Bomberman. But the adventure mode is seriouly poor. Think twice, bomberfans.
    • Metascore: 69
    • Critic Score 60
    Lots of places to go but not much to do when you get there. [Sept 2007, p.42]
    • Metascore: 70
    • Critic Score 60
    This is brimming over with smart and snazzy ideas, but it fails to deliver simple gameplay thrills. [Sept 2007, p.62]
    • Metascore: 68
    • Critic Score 60
    Sideways grip may well be more like proper tennis, but it's not comfy. Lefties aren't welcome. [Aug 2008, p.58]
    • Metascore: 53
    • Critic Score 60
    Very edutaining for the under-eights. [Dec 2007, p.70]
    • Metascore: 65
    • Critic Score 60
    Only inflict on youngsters when you're absolutely desperate. [May 2008, p.75]
    • Metascore: 49
    • Critic Score 60
    No longevity here, but it'll prove bewitching to anyone whose idea of fun is cooing over big-nosed dog photographs on a screen the size of a hamster. [Jan 2008, p.55]
    • Metascore: 65
    • Critic Score 60
    Perversely, there are complex ideas in here but the game itself is pretty simple, rather repetitive and often clumsy. [Nov 2008, p.62]
    • Metascore: 65
    • Critic Score 60
    Newcomers should steer clear. [Oct 2008, p.77]
    • Metascore: 56
    • Critic Score 60
    LOL
    LOL certainly brought out the funny in the NGamer office, but apart from that this is about as lightweight as DS games come. [Sept 2008, p.64]
    • Metascore: 68
    • Critic Score 60
    That old Samba magic is still there, but the challenge is in beating the controls, not the game. This should have been way better, given the console's strengths. [Nov 2008, p.56]
    • Metascore: 65
    • Critic Score 60
    Both a decent brain-tickler and a remarkably swift argument-starter. [Aug 2008, p.72]
    • Metascore: 64
    • Critic Score 60
    Pop
    The relaxing way to shoot things. [Aug 2008, p.74]
    • Metascore: tbd
    • Critic Score 60
    Fiercely addictive. [Sept 2008, p.70]
    • Metascore: 69
    • Critic Score 60
    Old school sci-fi shooter with one trick but plenty of "high-score challenge" potential thanks to loads of levels and four-player split-screen support. [Oct 2008, p.75]
    • Metascore: 57
    • Critic Score 60
    Appalling voice acting makes this feel very shoddy, though with the sound turned down it's a passable 'entry level' point 'n' clicker if you can find it cheap. [July 2009, p.77]
    • Metascore: 65
    • Critic Score 60
    Neither bad nor ugly, but reasonably good. [Nov 2008, p.73]
    • Metascore: 75
    • Critic Score 60
    Not particularly flamboyant, but thoroughly entertaining. Forget those block puzzle relics on Virtual Console and give the new blood a go. [Dec 2008, p.74]
    • Metascore: 83
    • Critic Score 60
    You'll get your money's worth if you put in the hours, but some would say that life's too short. [Dec 2008, p.73]
    • Metascore: tbd
    • Critic Score 60
    An amusing little time-thief. [Jan 2009, p.74]
    • Metascore: 70
    • Critic Score 60
    Totally gimmick-free puzzling that ends up feeling a little too sparse. [June 2009, p.73]
    • Metascore: 52
    • Critic Score 60
    Unusual, fun and insane. [Mar 2009, p.73]
    • Metascore: 77
    • Critic Score 60
    A bunch of so-so games. [June 2009, p.64]
    • Metascore: 46
    • Critic Score 60
    There are some okay ideas here, just not 101 of them. [Feb 2009, p.76]
    • Metascore: 64
    • Critic Score 60
    Everything's got that cute MySims sheen but it feels hollow. [June 2009, p.75]
    • Metascore: 56
    • Critic Score 60
    Not a great game. Not really even a good game. But a very funny game. [June 2009, p.69]
    • Metascore: 76
    • Critic Score 60
    One of the better party games. [June 2009, p.72]
    • Metascore: 74
    • Critic Score 60
    LIT
    It's good fun and something different. [May 2009, p.76]
    • Metascore: 54
    • Critic Score 60
    Online play with rankings tables and Mii support is the big draw (no pun intended) here. [June 2009, p.73]
    • Metascore: 74
    • Critic Score 60
    Totally hollow. [Sept 2009, p.73]
    • Metascore: 64
    • Critic Score 60
    Kingdoms is still playable, but after the delights of the two Puzzle Quests, this is a real letdown. [Nov 2009, p.72]
    • Metascore: 65
    • Critic Score 60
    The whole thing feels quite cheap. [Winter 2009, p.70]
    • Metascore: 66
    • Critic Score 60
    It'll take more than invisible crates to win us over. [Nov 2009, p.65]
    • Metascore: 59
    • Critic Score 60
    It's no longer a game for the hardcore, that much is for certain, but what audience is this aimed at? We're not sure who's going to get full value from Step & Roll.
    • Metascore: 67
    • Critic Score 60
    What could have been a great celebration of a truly odd universe is scuppered by a lack of effort. [Dec 2009, p.56]
    • Metascore: 70
    • Critic Score 60
    While this is enjoyable stuff, more should have been done. [Mar 2010, p.73]
    • Metascore: 79
    • Critic Score 60
    Bit of a one-trick pony, but it's still a neat idea, well executed. [May 2010, p.73]
    • Metascore: 71
    • Critic Score 60
    A silhouette of an almost great game. [Apr 2010, p.60]
    • Metascore: 45
    • Critic Score 60
    Memorable, though perhaps not essential, playing. [Mar 2010, p.75]
    • Metascore: tbd
    • Critic Score 60
    It's a good way to kill some time - and cute little Moki. [Feb 2010, p.75]
    • Metascore: 60
    • Critic Score 60
    We'd struggle to recommend it. [Feb 2010, p.74]
    • Metascore: 73
    • Critic Score 60
    Online play is another welcome addition. [Feb 2010, p.73]
    • Metascore: 60
    • Critic Score 60
    The real downer is the price, which is ludicrously sky-high for something so simple. [Feb 2010, p.73]
    • Metascore: 62
    • Critic Score 60
    It's ridiculous, but it's executed so garishly, and revels in its own absurdity with such confidence, that you can forgive it for being the shallow nonsense that it is. [Apr 2010, p.76]
    • Metascore: 76
    • Critic Score 60
    There's not much that surprises you. [Mar 2010, p.74]
    • Metascore: 70
    • Critic Score 60
    Old games cruelly exposed by a shoddy conversion to DS. [Apr 2010, p.64]
    • Metascore: 60
    • Critic Score 60
    A lovably scrappy puzzle game that's brimming with ideas but hampered by clumsy execution. [June 2010, p.56]
    • Metascore: 69
    • Critic Score 60
    It's inoffensive and there's plenty of it, but why does it have to be so dry? [May 2010, p.75]
    • Metascore: 70
    • Critic Score 60
    Throwaway but very funny, which seems reasonable for a measly 200 points. [May 2010, p.74]
    • Metascore: 65
    • Critic Score 60
    A short, sharp blast of pricey fun. [June 2010, p.76]
    • Metascore: 77
    • Critic Score 60
    A short, sharp blast of pricey fun, like being shot in the head with a riot gun. [July 2010, p.76]
    • Metascore: 61
    • Critic Score 60
    Competent. [July 2010, p.71]
    • Metascore: 72
    • Critic Score 60
    Lacks the charm, fluid controls and, crucially, wit of the brilliant Wii game. [July 2010, p.56]
    • Metascore: 76
    • Critic Score 60
    If buying toys was fun in itself we'd give kids the Argos catalogue to play with. [Aug 2010, p.69]
    • Metascore: 58
    • Critic Score 60
    Solving puzzles suits the bear-hurling format. It's a shame about the terrible motion controls though. [Aug 2010, p.76]
    • Metascore: 74
    • Critic Score 60
    A good first step, but not brave enough to venture very far. [Oct 2010, p.57]
    • Metascore: 75
    • Critic Score 60
    Not the best Bit.Trip we've played but a worthy - and different - addition to the series. [Issue#56, p.75]
    • Metascore: 48
    • Critic Score 60
    A really bad showcase for MotionPlus, inexplicably packaged with a technology it doesn't understand. [Issue#56, p.48]
    • Metascore: 43
    • Critic Score 60
    The combat's fun but a bit repetitive. [Christmas 2010, p.74]
    • Metascore: 70
    • Critic Score 60
    Classic puzzling, but essential only for die-hard fans or genre newbies without a PC. [Feb 2011, p.74]
    • Metascore: 43
    • Critic Score 60
    Just what the doctor ordered - if he ordered brainy but slightly disappointing puzzle action. [Feb 2011, p.75]
    • Metascore: 73
    • Critic Score 60
    A strong idea, executed with few frills. It's worth experiencing, but your fun may be short-lived. [Jan 2011, p.73]
    • Metascore: 64
    • Critic Score 60
    A slight game, but novel and satisfying. However, it's not for those with a limited supply of patience. [Jan 2011, p.73]
    • Metascore: 55
    • Critic Score 60
    Monkey Ball has grown flabby and gutless. A real shame. [Apr 2011, p.52]
    • Metascore: 64
    • Critic Score 60
    It's not great. [May 2011, p.48]
    • Metascore: 69
    • Critic Score 60
    A smart, worthwhile puzzler. [May 2011, p.75]
    • Metascore: 74
    • Critic Score 60
    Nice touch-screen controls and easy platform puzzles. [June 2011, p.71]
    • Metascore: 61
    • Critic Score 60
    A lot of puzzles but for a hell of a lot of money. [July 2011, p.64]
    • Metascore: 51
    • Critic Score 60
    Nice characters, though. [Aug 2011, p.69]
    • Metascore: 74
    • Critic Score 60
    Get this if you're tired of the same old boring shooting - every bullet counts. [Sept 2011, p.76]