Nintendo Power's Scores

  • Games
For 2,204 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 4.6 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Score distribution:
2,204 game reviews
    • 58 Metascore
    • 48 Critic Score
    Not hot enough to melt the snow. [Jan 2002, p.134]
    • Nintendo Power
    • 68 Metascore
    • 48 Critic Score
    The robot-collecting sequel is nevertheless a big step forward. [June 2002, p.154]
    • Nintendo Power
    • tbd Metascore
    • 48 Critic Score
    Also on the menu are some PDA functions that amount to a class scheduler, an address book and a horoscope. [Feb 2004, p.153]
    • Nintendo Power
    • 79 Metascore
    • 48 Critic Score
    Since some of the titles, such as the window-treatment simulation Venetian Blinds, have no rules or scoring systems, it would be difficult to qualify them as games. [Mar 2004, p.119]
    • Nintendo Power
    • 66 Metascore
    • 48 Critic Score
    A tutorial lets you in on the game's nuances, and numerous tournaments provide chances for you to win the game's 300 cards - a good spin for duelists. [Jan 2005, p.139]
    • Nintendo Power
    • 33 Metascore
    • 48 Critic Score
    Responsive play control and detailed graphics will make you want to venture deep into the story, but difficult battles against incidental enemies may keep you from your goal. [Aug 2004, p.123]
    • Nintendo Power
    • 40 Metascore
    • 48 Critic Score
    Responsive control helps make the game an enjoyable play. [Oct 2004, p.124]
    • Nintendo Power
    • 49 Metascore
    • 48 Critic Score
    The adventure's pace is slow, but the pak is loaded with features. [Dec 2004, p.154]
    • Nintendo Power
    • 56 Metascore
    • 48 Critic Score
    Although your jet fighter naturally stays at one altitude, the game's unusual control scheme allows you to dive for a moment by pressing Up on the Control Pad. [Apr 2005, p.100]
    • Nintendo Power
    • 57 Metascore
    • 48 Critic Score
    The graphics are rich and the dinos are wily, but the play control is lacking. [Jan 2002, p.136]
    • Nintendo Power
    • tbd Metascore
    • 48 Critic Score
    The game has a kitschy classic-television atmosphere that will nevertheless appeal to fans of the show. [June 2004, p.121]
    • Nintendo Power
    • 55 Metascore
    • 48 Critic Score
    Offers action and thrills of the 3-D platformer variety. [Feb 2003, p.159]
    • Nintendo Power
    • tbd Metascore
    • 48 Critic Score
    As with the GCN version, tricks are limited to twists and flips. [Feb 2004, p.153]
    • Nintendo Power
    • 55 Metascore
    • 48 Critic Score
    The premise is fun and the play control is good, but the driving physics are so incredibly unrealistic that the game loses its edge once the action begins. [June 2003, p.137]
    • Nintendo Power
    • 44 Metascore
    • 48 Critic Score
    The artwork and special effects are well-executed, but the game's pacing is slow. [Dec 2003, p.146]
    • Nintendo Power
    • 65 Metascore
    • 48 Critic Score
    A nonintuitive interface combined with difficult-to-decipher puzzles will frustrate everyone but boy geniuses. [Dec 2004, p.144]
    • Nintendo Power
    • 46 Metascore
    • 46 Critic Score
    The frame rate suffers in the downsized version. [Aug 2002, p.146]
    • Nintendo Power
    • 57 Metascore
    • 46 Critic Score
    The game does not use a 3-D engine for dungeon navigation. Instead, it presents a series of still images. [Feb 2003, p.161]
    • Nintendo Power
    • 52 Metascore
    • 46 Critic Score
    The graphics and sounds are nice, and the action can get mean. [July 2002, p.150]
    • Nintendo Power
    • 36 Metascore
    • 46 Critic Score
    Unfortunately, there's no cure for nonresponsive control and poorly rendered graphics. [Mar 2004, p.120]
    • Nintendo Power
    • 40 Metascore
    • 46 Critic Score
    More of a button-masher than the "Street Fighter II" games, Taiketsu is a simple battler that may bore fighting-game afficionados. [Feb 2004, p.153]
    • Nintendo Power
    • 39 Metascore
    • 46 Critic Score
    It's a little tricky to target enemy ships at first, and the levels are longer than they have to be, but the game has an unmistakable Star Wars flair. [Feb 2004, p.154]
    • Nintendo Power
    • 40 Metascore
    • 46 Critic Score
    The difficulty level is a tad high for young players and the gameplay is very repetitive. [Jan 2004, p.160]
    • Nintendo Power
    • tbd Metascore
    • 46 Critic Score
    Control is sometimes cumbersome, depending on the bot design. [Nov 2003, p.152]
    • Nintendo Power
    • 33 Metascore
    • 46 Critic Score
    A compass points to your current objective, but it's still easy to get lost in the game's complex levels. [Mar 2004, p.121]
    • Nintendo Power
    • 66 Metascore
    • 46 Critic Score
    The poker play is solid, but the AI players are predictable. [Feb 2005, p.117]
    • Nintendo Power
    • 59 Metascore
    • 46 Critic Score
    A lot of story and dialogue leads to little action at the beginning, but it heats up if you stick with it. [May 2005, p.92]
    • Nintendo Power
    • 60 Metascore
    • 46 Critic Score
    A lot of story and dialogue leads to little action at the beginning, but it heats up if you stick with it. [May 2005, p.92]
    • Nintendo Power
    • 54 Metascore
    • 46 Critic Score
    The standard jump-climb-shoot action is far from out-of-this-world. [Mar 2002, p.137]
    • Nintendo Power
    • tbd Metascore
    • 46 Critic Score
    The game's colorful graphics and light difficulty are appropriate for the franchise's young fan base. [Dec 2004, p.150]
    • Nintendo Power