NintendoWorldReport's Scores

  • Games
For 1,751 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 4.2 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 SoulCalibur II
Lowest review score: 10 Family Party: 30 Great Games Obstacle Arcade
Score distribution:
1,751 game reviews
    • 64 Metascore
    • 65 Critic Score
    And ultimately, that's my biggest problem with this game: Disney Epic Mickey 2: The Power of Two is just so unmemorable compared to the original. The new stuff is either bland or doesn't work, and the level design is a little worse than in Epic Mickey. It is not a bad game, and is technically solid in most respects, but what could have been an incredible bookend to the Wii library is now a beacon of missed potential.
    • 66 Metascore
    • 65 Critic Score
    This is a game for a very specific set of people, and I am not included that set. Nonetheless, I had a good time with the game once more people got involved. If you have a group of friends that like to bust a groove, Just Dance 4 may be the party game for you. If you're more interested in leveling up a black mage than a dancer, then avoidance is your smoothest move.
    • 71 Metascore
    • 65 Critic Score
    In the end, we're presented with a game that looks fine, sounds lovely, reads excellently, and plays kind of blandly. It has around 100 missions and a decent pool of characters from the Naruto universe that fans of the show can catch up with, as long as they can handle some repetition along the way
    • 74 Metascore
    • 65 Critic Score
    Giana Sisters: Twisted Dreams comes late to the Wii U and if you’ve been waiting for this version to play it, I’m glad to say that the performance is stable throughout the game, with the exception of parts of the final sequence, where the slowdown might be a blessing anyway.
    • 70 Metascore
    • 65 Critic Score
    The biggest problems are found within the game's presentation, which looks dated and needed an update from its original release. Porting it to the Nintendo 3DS was almost pointless, but it’s saved by some clever uses of StreetPass, SpotPass and Local Play.
    • 72 Metascore
    • 65 Critic Score
    Unepic is a standard dungeon crawler with standard combat, enhanced by its goofy characters and story. If you’re in the mood for a game that doesn’t take itself too seriously, and don’t mine the occasional weed/D&D/Star Wars joke, then Unepic might be for you. However, if you’re looking for an engrossing RPG with deep mechanics, your time is likely best spent elsewhere.
    • 70 Metascore
    • 65 Critic Score
    It may be worth picking up if you never played the previous ones, but you will have to deal with the problems of an Inazuma Eleven game from a bygone era.
    • 51 Metascore
    • 65 Critic Score
    As a fan of momentum based platformers, I enjoyed playing Skater Cat and can see myself going back to replay some of the levels to improve my time, especially if I am able to get some StreetPasses. Although, if you’re not a fan of the genre, you may find that Skater Cat is in need of more variety and increased content to be a stand out eShop title.
    • 56 Metascore
    • 65 Critic Score
    That’s something that could have gone a long way in making some of the game’s more clunky and frustrating elements a tad more palatable. As it stands, Chubbins ends up a niche title for those seeking a somewhat unique and demanding platforming experience with no frills.
    • 56 Metascore
    • 65 Critic Score
    Super Toy Cars ends up being a mediocre outing. For some, it might be enough to play through the content it offers and bust it out when friends are over.
    • 61 Metascore
    • 60 Critic Score
    The game never develops into a solid experience, thanks to a host of design flaws that clash directly with the impressive technology.
    • 63 Metascore
    • 60 Critic Score
    Looks and feels a little dated (despite it being "new"), and control and gameplay issues combined make for a sometimes frustrating game.
    • 58 Metascore
    • 60 Critic Score
    The developers made little effort to adapt Rayman 2 for the handheld, transforming a brilliant game into a mushy blur.
    • 59 Metascore
    • 60 Critic Score
    For the money, Tamagotchi Connection's eleven minigames is definitely not a goldmine of intensely fun gameplay time, but there's still some fun to be had.
    • 71 Metascore
    • 60 Critic Score
    None of the mini-games are particularly enjoyable, but they’re there, and they break the monotony as well as provide you with some practice.
    • 71 Metascore
    • 60 Critic Score
    All in all, Vicarious Visions has created a very generic 3D platformer that just traverses old territory. Even for a children’s game, Over the Hedge completely lacks challenge, subtlety, and length. The game does show signs of high production values, as evidenced by the lovely graphics, convincing voice-acting, and clever use of the two screens. However, those elements just prevent the game from being downright poor.
    • 63 Metascore
    • 60 Critic Score
    The overall gameplay in Red Steel would have been much better if it had just focused on the shooting part and dumped the swordplay. Most of the game's controls are not very intuitive. There's nothing special about the game's story or its gameplay, either.
    • 54 Metascore
    • 60 Critic Score
    Cars for the DS is not a terrible licensed game; in fact, it is beautifully presented and even includes some clever mini-game ideas. But it never surmounts the feeling that these mini-games should have been a side offering to a real, main game that just doesn't exist.
    • 69 Metascore
    • 60 Critic Score
    The main control scheme works really well and makes the game worth a rental for anyone who just wants to get their hands on a Wii shooter. However, some of the simpler tasks are somehow completely broken, and the game as a whole is pretty uninspiring.
    • 69 Metascore
    • 60 Critic Score
    If the location sub-areas were each as large as a full location, this game would be a blast, even with its other blemishes. In the end though, Downhill Jam is too short, and with the recent announcement of a full-fledged "SSX" game coming to the Wii in 2007, anybody looking to pick up Downhill Jam might want to think twice.
    • 71 Metascore
    • 60 Critic Score
    It saddens me to give a Kirby platformer such a lukewarm review, but Squeak Squad's underused powers, severely obtuse puzzles, and marginal variety sets the series back over a decade.
    • 69 Metascore
    • 60 Critic Score
    At the end of the day, Magical Starsign is your average, run-of-the-mill JRPG with some touch screen gameplay thrown in, hoping to disguise an old horse as a new pony.
    • 62 Metascore
    • 60 Critic Score
    If 400 puzzles sounds like more Sudoku than you could ever want, much less need, I highly recommend Nintendo's own "Brain Age" as a superior alternative. It includes only 100 puzzles, but the interface is significantly better, and you get all the Brain Age stuff in addition to Sudoku, which is really just a side offering in that game.
    • 56 Metascore
    • 60 Critic Score
    If you like the show, you won't mind playing through the game to see what antics Aang and crew get themselves into in the game's original story. You'll just wish the game's shortcomings didn't get in the way.
    • 52 Metascore
    • 60 Critic Score
    Far from a well executed game, but it gets bonus points for an interesting base concept.
    • 63 Metascore
    • 60 Critic Score
    Spectrobes tries to accomplish a lot but succeeds at very little. Its innovations are marred by rote repetition. The exploration and battle modes are at best boring and at worst mind-numbingly frustrating.
    • 73 Metascore
    • 60 Critic Score
    On the one hand, the games included in Metal Slug Anthology are a blast, they're translated perfectly from the arcade, and they're just as fun, over-the-top, and well-designed as they were ten years ago. On the other hand, this is a stripped-down package with no meaningful extras to speak of, its Wii-specific control options are an almost complete bust, and the lack of Classic Controller support is puzzling to say the least.
    • 65 Metascore
    • 60 Critic Score
    All of these things would make the game easy to recommend except that the racing gameplay at its core is simply too frustrating, the controls too inconsistent, and the races far too long.
    • 46 Metascore
    • 60 Critic Score
    WSOP is a good way learn poker, but not so good if you want to win first and ask questions later, like most gamers do.
    • 62 Metascore
    • 60 Critic Score
    The series is screaming for reinvention, and even the introduction of Wii control was not enough to invigorate it.