NintendoWorldReport's Scores

  • Games
For 1,725 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 4.2 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Mega Man 10
Lowest review score: 10 The Smurfs 2
Score distribution:
1,725 game reviews
    • 70 Metascore
    • 55 Critic Score
    Unfortunately, if you're outside the targeted demographic, the game will most likely make you feel old, or at least bored, or probably both.
    • 66 Metascore
    • 55 Critic Score
    Octomania is not by any stretch a terrible game. It is a very lightly featured game with absolutely no frills and a decently fun battle mode that can provide a nice experience at times.
    • 55 Metascore
    • 55 Critic Score
    The story is awful, and the gameplay isn't solid enough to carry the weight of an entire RPG.
    • 55 Metascore
    • 55 Critic Score
    The story is awful, and the gameplay isn't solid enough to carry the weight of an entire RPG.
    • 55 Metascore
    • 55 Critic Score
    Madagascar: Escape 2 Africa is filled with a lot of unnecessary elements - like touch screen mini-games - that attempt to extend the life of a short game. It is perfectly suited to children who enjoyed the movies and can overlook the game's more glaring flaws.
    • 52 Metascore
    • 55 Critic Score
    Again is a combination of various things, from crime shows to adventure games, but it seemingly takes the bad parts of all of them.
    • 71 Metascore
    • 55 Critic Score
    Outside of the excellent multiplayer, there is still some fun to be had in Force Unleashed II.
    • 64 Metascore
    • 55 Critic Score
    With the lack of any counterattacks (excluding the Issin command), the game plays something like an RPG set on a SRPG map. There is little strategy involved in clearing a stage, as you can attack with abandon and the areas themselves are far from interesting.
    • 66 Metascore
    • 55 Critic Score
    The game simply has too many design flaws for it to get anywhere near the quality level of its predecessors.
    • 78 Metascore
    • 55 Critic Score
    Fun if you're not sick of doing this over and over and over in the previous games. It's a great presentation, but individual mileage may vary.
    • 67 Metascore
    • 55 Critic Score
    It's the same as the previous games, but battling bosses now requires that you slog through a turn-based map before you can reach them. If this sounds appealing to you, then enjoy!
    • 66 Metascore
    • 55 Critic Score
    It's the same as the previous games, but battling bosses now requires that you slog through a turn-based map before you can reach them. If this sounds appealing to you, then enjoy!
    • 63 Metascore
    • 55 Critic Score
    Slightly better than your average game that comes with an unintentionally comedic story. It's no shock that MMBN6 isn't trying to win over new fans, and on a system all but dead there isn't much need to innovate. It is what it is and fans of the series who aren't sick of the formula yet will love it.
    • 62 Metascore
    • 55 Critic Score
    Slightly better than your average game that comes with an unintentionally comedic story. It's no shock that MMBN6 isn't trying to win over new fans, and on a system all but dead there isn't much need to innovate. It is what it is and fans of the series who aren't sick of the formula yet will love it.
    • 62 Metascore
    • 55 Critic Score
    A worthy entry to the series. However, the port was clearly pushed out to get a few thousand more copies sold, rather than to improve upon the original game.
    • 64 Metascore
    • 55 Critic Score
    Floaty physics and a sore lack of variety in track design are the standout issues that prevent this game from even garnering a rental recommendation.
    • 59 Metascore
    • 55 Critic Score
    It’s not to say I didn’t have fun playing it. That, I did. However, Ghost Recon just does not stack up to the games of today.
    • 56 Metascore
    • 55 Critic Score
    You'd be much better off saving some of your hard-earned cash for that tattoo you've been wanting, the diamond-stud earring at your local pawn shop, or the superior GameCube title Street Hoops wants so badly to be.
    • 62 Metascore
    • 55 Critic Score
    While it’s not terrible, it approaches a level of bland mediocrity that is all too typical of today’s mass market gaming industry.
    • 63 Metascore
    • 55 Critic Score
    Tedious, buggy, irritating gameplay.
    • 71 Metascore
    • 55 Critic Score
    In all honesty, European Assault is just boring.
    • 57 Metascore
    • 55 Critic Score
    If the characters were anywhere close to balanced, or if it were four-player or had some other awesome redeeming quality, I could recommend Zatch Bell, but the value is just not there.
    • 52 Metascore
    • 55 Critic Score
    Not an awful game; it's merely not well suited in its current form for the handheld.
    • 59 Metascore
    • 55 Critic Score
    Kyotokei wears its influences brazenly, and though it attempts to differentiate itself in a few ways, the best part of the game is still that which it directly borrows from Ikaruga.
    • 58 Metascore
    • 55 Critic Score
    The game has a balance of both decent and not-so-great content. Spy missions are just not fun, while the racing is only decent.
    • 66 Metascore
    • 55 Critic Score
    Even the best games in this package are fun no more than five times, and anything below that was lucky to be played more than twice. If there was more content, and Sega put more focus into making more of the games fun rather than making more games, I might have viewed the experience more fondly.
    • 65 Metascore
    • 55 Critic Score
    Dillon's Rolling Western is an interesting take on the tower defense genre, but it's just too scattered and plodding to be that entertaining. The look of the world and the characters are charming, but the gameplay is just dreary and repetitive. While the 3DS had an impressive run of great eShop games, it appears that the well has dried up in this desert-ridden title.
    • 64 Metascore
    • 55 Critic Score
    Baby mode's simple objective, controls, and consequences set it apart from the directionless chaos of the main activity; there's a strategy in deciding just how much you think you can ingest and still evade the growing virus horde. It's not substantially deeper than the normal mode, but it is quite a bit more fun.
    • 52 Metascore
    • 55 Critic Score
    A few fun moments show up every now and then, chiefly courtesy of the bombastic weaponry, but it's just not worth playing the rest of the game to get to those fleeting moments of explosion-ridden car chase excellence.
    • 40 Metascore
    • 55 Critic Score
    Johnny Hotshot misses the mark for the most part. The game is fun, but being forced to play through the same stages over and over again just to make progress is irritating. It's simply poor design.