NintendoWorldReport's Scores

  • Games
For 1,844 reviews, this publication has graded:
  • 59% higher than the average critic
  • 5% same as the average critic
  • 36% lower than the average critic
On average, this publication grades 4.4 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Mario 3D World
Lowest review score: 10 Chronicles of Vampires: The Awakening
Score distribution:
1,844 game reviews
    • tbd Metascore
    • 50 Critic Score
    Unsurprisingly mediocre. Its attempts at realistic physics are interesting, but the gameplay and level design make the spinning more of a liability than a fun new element to an otherwise familiar formula.
    • tbd Metascore
    • 50 Critic Score
    The simple brick breaking world has found a new extreme in the title, but it does not work out all too well.
    • 50 Metascore
    • 50 Critic Score
    The Hardy Boys: The Hidden Theft tries hard to recreate the golden days of point-and-click adventure gaming. While its intentions are good, the exploration and puzzle-solving suffer from poor planning and execution.
    • 44 Metascore
    • 50 Critic Score
    All in all, the game's okay, but feels thrown together.
    • 59 Metascore
    • 50 Critic Score
    While the game can be quite enjoyable with patience and perseverance, the story premise is overdone and ridiculous, and Lego fans would be better off to play with the actual toy bricks.
    • 68 Metascore
    • 50 Critic Score
    The thing that really shakes me about Table Tennis, though, is that Rockstar did virtually nothing to spice up the sport. Like I said before, there are no actual players or Career-type mode. There are no power-ups, and no stat improvements. The closest thing to "technique" you’ll find is in putting spin on the ball and using your focus meter, which actually doesn’t help very much. In all, Table Tennis is a game that just screams "lack of effort."
    • 59 Metascore
    • 50 Critic Score
    Shaun White Skateboarding has a good hook with the transforming environments, but the bland level design and unsatisfactory gameplay make it, at best, a mediocre skateboarding game.
    • tbd Metascore
    • 50 Critic Score
    Madagascar 3 is a game best described as at par. The usage of two characters to complete missions is neat, though unfortunately marred by repetitive and confusing missions, while the additional bonus features do elevate the game a bit. You can do much worse than this game, but you can also do much better.
    • 59 Metascore
    • 50 Critic Score
    Unfortunately, fans of the genre are going to find nothing to enjoy here. The dumbed-down simulation gameplay, simple missions and tedious mini-games all bog the game down.
    • 57 Metascore
    • 50 Critic Score
    The decision to focus on the superficialities of visuals and voice work rather than gameplay defines Dawn of the Dragon as a work of style over substance.
    • 68 Metascore
    • 50 Critic Score
    An unremarkable game that plays like a standard soccer title with Disney characters thrown on the rosters -- and that's about it.
    • 65 Metascore
    • 50 Critic Score
    The controls are marred with inaccuracy. Precise movement, which should be very easy based on the simple gameplay mechanics, is amazingly frustrating. Changing direction is an exercise in frustration.
    • 58 Metascore
    • 50 Critic Score
    It's easy to see why this game never made it over to the states in the first place. It's nowhere near as much fun as the previous games in the series, and it's hampered by bad level design and boring gameplay.
    • tbd Metascore
    • 50 Critic Score
    Jake Power: Fireman/Policeman isn't bad for young kids, as it certainly appeals to their tastes; however, the game's length makes it a rental at best.
    • tbd Metascore
    • 50 Critic Score
    Jake Power: Fireman/Policeman isn't bad for young kids, as it certainly appeals to their tastes; however, the game's length makes it a rental at best.
    • 56 Metascore
    • 50 Critic Score
    A mediocre game in just about every department.
    • 48 Metascore
    • 50 Critic Score
    FlingSmash is full of interesting gameplay ideas that would've been a lot more fun if the game controlled well, or at the very least, compensated for the poor controls by being a little more forgiving.
    • 54 Metascore
    • 50 Critic Score
    A dull title with next to no actual gameplay to be found...Most people are going to fall asleep playing this game.
    • tbd Metascore
    • 50 Critic Score
    Madagascar 3 is almost 100 percent chore-boy errand running, which is not fun. The circus obstacle courses are more fun, but they're still pretty dull. If I have to hang one more freakin' poster, I'm going to throw the game out the window. I'd avoid it. Go see the movie instead.
    • tbd Metascore
    • 50 Critic Score
    Ballpoint Universe: Infinite is certainly interesting, but it’s also extremely repetitious and kind of boring. The platforming falls flat, and even fans of the genre will find it hard to like the frustrating shoot ‘em up segments.
    • 65 Metascore
    • 50 Critic Score
    Unchained Blades does shine in its presentation. The anime-style art is unique, as each character was designed by a different manga/anime artist. And of course, there's the music from famed composer Nobuo Uematsu of the Final Fantasy series and The Last Story. It's just too bad that the rest of the game couldn't live up to designs and music put forth by these artists.
    • 45 Metascore
    • 50 Critic Score
    Despite its promise of being a visually-detailed fighting game that uses all of Wii's assets to the fullest, Tournament of Legends can best be described as a painfully average title.
    • 69 Metascore
    • 50 Critic Score
    Where Secret Rings really falls apart is in level design. Replicating the main mistake of Shadow the Hedgehog, Sonic Team has put too many obstacles in the way of Sonic as he attempts to zoom through a level at high speed.
    • 44 Metascore
    • 50 Critic Score
    Unfortunately, it runs on the same engine and is built on nearly the same game design as the last two TMNT games, which were less than spectacular to begin with... At full price, it would be hard to recommend Mutant Melee to anyone.
    • 55 Metascore
    • 50 Critic Score
    A very bland and unremarkable game plagued by poor control and design.
    • 49 Metascore
    • 50 Critic Score
    Course designs are limiting and don’t really take advantage of the "Nitro" in Nitrobike. But worst of all, the game’s generic characters and setting rob it of any personality. Nitrobike is not extreme - it’s just boring.
    • 58 Metascore
    • 50 Critic Score
    Aragorn's Quest is, at its core, a decent interpretation of the franchise. But it is dragged down by too many small flaws and gameplay that can only be described as derivative.
    • tbd Metascore
    • 50 Critic Score
    I didn’t have any problem with the gameplay overall, but in the end, it’s constant requirement to grind became tiresome, and the mundane and repetitive levels exemplified that. If you can muster through that, Castle Conqueror EX does have an addictive quality to it, but only if you know what you’re in for going in.
    • 47 Metascore
    • 50 Critic Score
    It's clear that Flip's Twisted World aims to not only evoke comparisons to high quality 3D platformers like Super Mario Galaxy, but also high-concept puzzle platformers such as Braid, And Yet It Moves, and A Boy and His Blob. However, the unimaginative level design, overall bugginess, and general lack of polish really stop it from achieving those goals.
    • 53 Metascore
    • 50 Critic Score
    Ultimately, The Three Musketeers: One For All! is a mediocre game with numerous issues, both technical and design-related. It is also hard to recommend it due to its bland and archaic gameplay design. There are much better titles on WiiWare.