NTSC-uk's Scores

  • Games
For 579 reviews, this publication has graded:
  • 25% higher than the average critic
  • 2% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 5.6 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 The Legend of Zelda: The Wind Waker
Lowest review score: 10 Eat Lead: The Return of Matt Hazard
Score distribution:
  1. Negative: 69 out of 579
579 game reviews
    • 79 Metascore
    • 40 Critic Score
    A game that in spite its solid design and adherence to the extreme sports game blueprint, just seems a bit too formulaic. What’s missing is that intangible ingredient, which keeps the player coming back for more.
    • 65 Metascore
    • 40 Critic Score
    Neo Contra isn’t a terrible game; it simply fails to get the balance between running and gunning right, resting far too much emphasis on the latter. It’s fun for a quick blast, but doesn’t offer enough depth or difficulty to warrant extended play.
    • 64 Metascore
    • 40 Critic Score
    The only gem left to shine through the rubble of this collapsed concept is the character Clochette. The desperate melodrama in her voice fits this prissy madam perfectly and she, along with the plot-twist that her arc of the story entails, provides the only real highlight of the story.
    • 70 Metascore
    • 40 Critic Score
    There are around ten hours in the single player mode, but it begins to grate after the first. Chances are the remaining time will be spent purely to earn some 360 Achievement Points. Entertainment? Tedium.
    • 43 Metascore
    • 40 Critic Score
    As it stands, FF:S isn’t the worst game you’ll ever play, but it certainly isn’t worth spending money on.
    • 63 Metascore
    • 40 Critic Score
    All in all whilst looking great on the surface, scratching a little deeper reveals some flaws, with Bounty Hounds feeling more like a tech demo that has been turned into a game rather than a game in its own right.
    • 72 Metascore
    • 40 Critic Score
    Although Tenkaichi does offer genuine enjoyment, if only briefly, it comes as small consolation for the relative merits of recent prequels, and while eager young gamers will be enthused, those looking for a more brain-busting and evolutionary experience shouldn’t expect too much.
    • 63 Metascore
    • 40 Critic Score
    Even more irritating are the recoveries that actually need to be manipulated. One requires you to shout into the microphone to wake your character up, and another to blow into the microphone to clear the screen of fog.
    • 75 Metascore
    • 40 Critic Score
    You should buy this game only if you like stabbing your hands with bits of glass like Batman does in Arkham Asylum. Either that, or you’re fairly confident the PSP’s build quality will ensure it surviving forehead-screen interface.
    • 64 Metascore
    • 40 Critic Score
    It's just that both DS owners and Worms fans deserve so much more than a bog standard port. Open Warfare lacks the developer effort and imagination that could have made it a Worms game to remember. Instead it offers the bare minimum that you would expect.
    • 65 Metascore
    • 40 Critic Score
    Whilst "Super Puzzle Fighter" is still a great game, the poor multiplayer options mean that you are better off with one of versions previously released on the home consoles, or one of HD versions making their way to PS3, 360 and PC later this year.
    • 88 Metascore
    • 40 Critic Score
    Unfortunately Vegas continues the spiral of descent for the franchise, and moves the series further away from what made it such a success in the first place.
    • 72 Metascore
    • 40 Critic Score
    Not matter the hyperbole, Army of Two is a single player game that has been hastily dressed up for co-op.
    • 65 Metascore
    • 40 Critic Score
    Children of Mana is ideal as a pick-up-and-play game, if you fancy a quick whizz through a monster-inhabited tower or two, maybe on the bus or train. But playing it at length feels like the most tedious, level grinding and repetitive waste of time, particularly when you consider that the DS has so much more to offer in terms of RPG actioners.
    • 72 Metascore
    • 40 Critic Score
    It’s unfortunate that so much of the game world is so irredeemably broken.
    • 67 Metascore
    • 40 Critic Score
    Although there are a few clever mini-game ideas worth seeing, overall it will not hold your interest for long, which is disappointing since the whole concept of using the DS touch screen to control your way around the kitchen seems so natural. [JPN Import]
    • 61 Metascore
    • 40 Critic Score
    The game can also be scored for a winsome budget price, which means that it isn’t too much of a kick to the nads if you fail to get to grips with the dodgy controls and limited wares on offer.
    • 53 Metascore
    • 40 Critic Score
    While the eight-player party mode delivers plenty of short-term fun with friends and family, the lack of traditional modes and tightened controls hurt Bust-A-Move Bash! in the long run.
    • 68 Metascore
    • 40 Critic Score
    It’s certainly fun in short bursts and does provide some interesting mental exercise, but this more of a GCSE than a degree.
    • 61 Metascore
    • 40 Critic Score
    Velvet Assassin is a primitive and basic game even by last-gen standards.
    • 75 Metascore
    • 40 Critic Score
    In terms of its game mechanics Duels of the Planeswalkers is a great conversion of the card game with an excellent interface in place, but unfortunately the heart and soul of the game have been torn out. What’s left is just a shell of the Magic experience; it looks and sounds like Magic, but has little of the depth, challenge and satisfaction that the physical version offers.
    • 82 Metascore
    • 40 Critic Score
    With Final Fantasy XII being such a revolution to the series, creating the series’ best battle system in the process, Final Fantasy XIII feels like a massive backwards step.
    • 62 Metascore
    • 40 Critic Score
    Cute and the Mario theme is well applied, with lots of familiar elements from games throughout the series, but fun soon gives way to pure frustration and the whole affair is over far too quickly. [JPN Import]
    • 64 Metascore
    • 40 Critic Score
    Disposable amusement; if you want to experience an immediate, reassuringly predictable FPS then you may find elements to enjoy here.
    • 56 Metascore
    • 40 Critic Score
    The maddening frustration created by playing what could best be described as a half-finished game with huge potential will lead to a brief dalliance following which most gamers will seek their driving entertainment elsewhere.
    • 77 Metascore
    • 40 Critic Score
    Despite the more comprehensive set of drawn out challenges, it doesn't have the long-term appeal and playability of that title, or the "charm" of "DOAXBV's" well-established character roster.
    • 66 Metascore
    • 40 Critic Score
    Despite the gesture of configurable weight distributions, however, the bikes still feel both twitchy and clumsy. Opponent AI is more tempered than before, but few gamers will stay long enough to perfect their grasp of the games flawed mechanics.
    • 83 Metascore
    • 40 Critic Score
    Largely missed opportunity. Those who loved the original for its setting and style will be disappointed and put off by the direction the series has taken.
    • 65 Metascore
    • 40 Critic Score
    What was shaping up conceptually to have been the definitive Batman game to date, simply ends up being little more than a disappointing cash-in, complete with spoiler-laden (and bafflingly unskippable) clips of the movie between levels, film trailers, and even some unlockable costumes for good measure.
    • 75 Metascore
    • 40 Critic Score
    A game that runs out of steam far too quickly for its own good. What begins as an intriguing and fun game rapidly goes downhill.