Official Playstation 2 Magazine UK's Scores

  • Games
For 629 reviews, this publication has graded:
  • 45% higher than the average critic
  • 3% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 8 points lower than other critics. (0-100 point scale)
Average Game review score: 65
Highest review score: 100 God of War: Chains of Olympus
Lowest review score: 20 Marvel Nemesis: Rise of the Imperfects
Score distribution:
  1. Negative: 84 out of 629
629 game reviews
    • 47 Metascore
    • 60 Critic Score
    Lacks the spark of passion or layer of imagination that would have made it stand out. [May 2008, p.107]
    • Official Playstation 2 Magazine UK
    • 82 Metascore
    • 60 Critic Score
    A game that's forgotten it's about superheroes. They're supposed to be spectacular, aren't they? This isn't. [Dec 2005, p.111]
    • Official Playstation 2 Magazine UK
    • 53 Metascore
    • 60 Critic Score
    Certainly nothing to go ape for. The adventure slips on a banana peel, but the classic mode and mini-gmes redeem the package. [July 2006, p.76]
    • Official Playstation 2 Magazine UK
    • 65 Metascore
    • 60 Critic Score
    An interesting blend of mini-games and bee-based action that's undermined by poorly thought-out challenges. [Feb 2008, p.81]
    • Official Playstation 2 Magazine UK
    • 57 Metascore
    • 60 Critic Score
    A competent FFVII spin-off with enough ties to the past to keep the disciples happy, but for everyone else it's a decent, if uninspired, shooter. [Dec 2006, p.100]
    • Official Playstation 2 Magazine UK
    • 73 Metascore
    • 60 Critic Score
    A return to the bombs away puzzling of old rather than the recent diversions into platform and karting games - and it's all the better for it. [Christmas 2006, p.85]
    • Official Playstation 2 Magazine UK
    • 75 Metascore
    • 60 Critic Score
    Expensive and almost impossible not to cheat in singleplayer. [Dec 2007, p.119]
    • Official Playstation 2 Magazine UK
    • 67 Metascore
    • 60 Critic Score
    Rallying is tight and awkward on the PSP's small screen, and though WRC has plenty going for it, it's just not as much fun as other PSP racing games. [Nov 2006, p.155]
    • Official Playstation 2 Magazine UK
    • 68 Metascore
    • 60 Critic Score
    It's decent enough, but there's a lack of gameplay innovation. [Christmas 2005, p.108]
    • Official Playstation 2 Magazine UK
    • 52 Metascore
    • 60 Critic Score
    The weakest title yet from the Naruto series. It feels unsurprisingly familiar, and lacks any real punch. [Apr 2008, p.82]
    • Official Playstation 2 Magazine UK
    • 79 Metascore
    • 60 Critic Score
    Despite its pedigree, there's not enough here to prise open our wallets. We're sticking with "Street Fighter Alpha Max" on PSP, thanks. [July 2006, p.91]
    • Official Playstation 2 Magazine UK
    • 56 Metascore
    • 60 Critic Score
    Almost a 10-year-old girl's dream come true, but too short and too no-frills: could have been a lot more. [Jan 2008, p.101]
    • Official Playstation 2 Magazine UK
    • 66 Metascore
    • 60 Critic Score
    A varied mix of disciplines and characters make this an entertaining if largely unspectacular fighter. [Dec 2006, p.107]
    • Official Playstation 2 Magazine UK
    • 70 Metascore
    • 60 Critic Score
    Dull, lifeless, unexciting and other words for 'boring,' Rainbow Six: Lockdown is uninspired and not worth your cash. [Nov 2005, p.126]
    • Official Playstation 2 Magazine UK
    • 57 Metascore
    • 60 Critic Score
    It's a shame, as obvious care has been put into a rather cynical and totally unoriginal concept. Some nice touches, but we've basically seen it all before. [Christmas 2005, p.104]
    • Official Playstation 2 Magazine UK
    • 56 Metascore
    • 60 Critic Score
    Its unique sense of humor and well-rounded characters make this one to consider for a kid's birthday present. [Aug 2007, p.91]
    • Official Playstation 2 Magazine UK
    • 61 Metascore
    • 60 Critic Score
    New ideas needed next time please. [Dec 2005, p.118]
    • Official Playstation 2 Magazine UK
    • 50 Metascore
    • 60 Critic Score
    Fast and competitive, Ford Street Racing may be cheap but it's no clapped-out Cortina. [Mar 2006, p.106]
    • Official Playstation 2 Magazine UK
    • 73 Metascore
    • 60 Critic Score
    There are new modes and a better camera, but the developer seems to have accidentally flicked the switch to Extreme Difficulty. [Jan 2007, p.81]
    • Official Playstation 2 Magazine UK
    • 65 Metascore
    • 60 Critic Score
    There's not enough to it, and what there is of it, there's too much of, if you follow us. Good, but in an oversaturated market it needs more. [Apr 2007, p.97]
    • Official Playstation 2 Magazine UK
    • 66 Metascore
    • 60 Critic Score
    Hideo Kojima might love it, but first-time monkey-wranglers will wonder what all the fuss is about. The original games are better. [Apr 2006, p.98]
    • Official Playstation 2 Magazine UK
    • 94 Metascore
    • 60 Critic Score
    Heart-in-mouth joy from this frantic and bloody hack-fest. [Jan 2007, p.106]
    • Official Playstation 2 Magazine UK
    • 56 Metascore
    • 60 Critic Score
    Like the PS2 version, this is a needlessly complex and frustrating barrel of monkey malarkey. Only the mini-games rescue it. [Aug 2006, p.99]
    • Official Playstation 2 Magazine UK
    • 84 Metascore
    • 60 Critic Score
    Solid, but nowhere near spectacular sim that will only satisfy B-ball fans who can appreciate its subtleties. The rest of us can only look on, slightly bemused. [Apr 2006, p.100]
    • Official Playstation 2 Magazine UK
    • 73 Metascore
    • 60 Critic Score
    An honest stab at genuine change which, unfortunately, dilutes what Guilty Gear does best but should still appeal to die-hards at this bargain price. [Feb 2006, p.96]
    • Official Playstation 2 Magazine UK
    • 63 Metascore
    • 60 Critic Score
    The fighting and alchemy are great. But the repetitive questing, slow storyline and disappointing graphics will wear out the biggest RPG freak. [July 2007, p.84]
    • Official Playstation 2 Magazine UK
    • 68 Metascore
    • 60 Critic Score
    Still trails beind the NBA 2K series, but this is certainly an improvement on last year if you can get to grips with the camera. [Nov 2007, p.90]
    • Official Playstation 2 Magazine UK
    • 47 Metascore
    • 60 Critic Score
    It's as close to perfect as a darts game can be but, thanks to the nature of darts, that means it's sitll a bit dull, really. [Feb 2008, p.84]
    • Official Playstation 2 Magazine UK
    • 62 Metascore
    • 60 Critic Score
    A sprawling RPG/card fighter that deals out a solid cartoon-based battler, once you get beyond the tutorial. Colourful and cute, it wold have made more sense on PS2. [Mar 2007, p.109]
    • Official Playstation 2 Magazine UK
    • 67 Metascore
    • 60 Critic Score
    It just can't match the polish of Sony's "Smash Court." [Nov 2006, p.140]
    • Official Playstation 2 Magazine UK
    • 59 Metascore
    • 60 Critic Score
    An upbeat adventure that, while simple, throws up enough laughs and chlid-friendly horror thrills to entertain its inteded early teens audience. [Oct 2006, p.105]
    • Official Playstation 2 Magazine UK
    • 55 Metascore
    • 60 Critic Score
    No amount of sharp gunplay can redeem Haze's cliched script and patchy execution. [July 2008, p.86]
    • Official Playstation 2 Magazine UK
    • 59 Metascore
    • 60 Critic Score
    With no back story and totally interchangeable characters, Frantix is as generic as puzzle games get. Challenging to be sure, but the lack of a killer hook cripples long term appeal. [Apr 2006, p.97]
    • Official Playstation 2 Magazine UK
    • 59 Metascore
    • 60 Critic Score
    Without motion-sensitive controls, Downhill Jam is a shallow (albeit somewhat enjoyable) game marred by some irritating bugs. [Aug 2007, p.86]
    • Official Playstation 2 Magazine UK
    • 71 Metascore
    • 60 Critic Score
    Fun, comical and light-hearted, but does get tiresome due to endless random battles and the hero's over-the-top quips. [Mar 2008, p.80]
    • Official Playstation 2 Magazine UK
    • 68 Metascore
    • 60 Critic Score
    Iris 2 isn't a landmark game by any stretch. But with a couple of novel features, it's certainly engaging enough to be a good toe-dipper into the world of RPGs. [Oct 2006, p.98]
    • Official Playstation 2 Magazine UK
    • 59 Metascore
    • 60 Critic Score
    Blends the stuff of nightmares with stylish sound and graphics. Sadly, the developer should have spent longer on the gameplay. [Dec 2006, p.90]
    • Official Playstation 2 Magazine UK
    • 66 Metascore
    • 60 Critic Score
    A platformer with promise, but it makes the gamer work far too hard for the few moments of magic that it provides. [Feb 2007, p.68]
    • Official Playstation 2 Magazine UK
    • 46 Metascore
    • 60 Critic Score
    Not a disaster, but sorely lacking in polish. It is riddled with problems and takes too many liberties with the franchise. [Christmas 2007, p.98]
    • Official Playstation 2 Magazine UK
    • 62 Metascore
    • 60 Critic Score
    Illegal street racing makes for a fun game. Auto testing on a runway doesn't. [Christmas 2007, p.96]
    • Official Playstation 2 Magazine UK
    • 74 Metascore
    • 60 Critic Score
    Likable as its twin leads are, AOT's gameplay is hobbled by unbalanced guns and AI that's far too sharp to be fun. [Apr 2008, p.102]
    • Official Playstation 2 Magazine UK
    • 52 Metascore
    • 60 Critic Score
    A strong idea let down by poor controls and lack of originality. The mini-games go some way to repairing the damage, though. [Sept 2006, p.92]
    • Official Playstation 2 Magazine UK
    • 61 Metascore
    • 60 Critic Score
    Mildly entertaining for a while, but it's very hard to recommend Pac-Man World 3 as a platformer when the excellent "Daxter" is waiting on a shelf near you. [July 2006, p.91]
    • Official Playstation 2 Magazine UK
    • 62 Metascore
    • 60 Critic Score
    A decent enough puzzler, but at a wallet-punching 30 pounds you'd do better to get yourself a copy of "Lumines" on the cheap instead. [Apr 2007, p.99]
    • Official Playstation 2 Magazine UK
    • 63 Metascore
    • 60 Critic Score
    A decent attempt to snaffle the crown away from King Woods, ProStroke Golf is let down by its lack of rewards and features. [Sept 2006, p.90]
    • Official Playstation 2 Magazine UK
    • 54 Metascore
    • 60 Critic Score
    A fun, competitive racer. There are enough features, options and unlockables to entertain but it does feel 'been there, done that.' [May 2007, p.87]
    • Official Playstation 2 Magazine UK
    • 65 Metascore
    • 60 Critic Score
    Abundant faults make it impossible to recommend this over the original. Save your money and get "Warrior Within" second-hand on PS2 instead. [Feb 2006, p.98]
    • Official Playstation 2 Magazine UK
    • 69 Metascore
    • 60 Critic Score
    Classic puzzling from the glory days of adventure gaming, but the truth is that it's old and very clearly showing its age. [Christmas 2006, p.92]
    • Official Playstation 2 Magazine UK
    • 66 Metascore
    • 60 Critic Score
    Decent blend of traditional RPG elements and innovative additions, let down by some confusing execution. Don't touch it until you've clocked "Dragon Quest." [May 2006, p.89]
    • Official Playstation 2 Magazine UK
    • 73 Metascore
    • 60 Critic Score
    Disappointing effort; scrapes the barrel more than it feels the Force. [Christmas 2007, p.123]
    • Official Playstation 2 Magazine UK
    • 74 Metascore
    • 60 Critic Score
    An uninspired but likeable-in-places arcade shooter whose few good ideas are hamstrung by shoody design and weak AI. [Aug 2006, p.100]
    • Official Playstation 2 Magazine UK
    • 52 Metascore
    • 60 Critic Score
    Nice to look at and entertaining for a while, but is ultimately vacuous and short-lived. [Christmas 2007, p.92]
    • Official Playstation 2 Magazine UK
    • 75 Metascore
    • 60 Critic Score
    An extremely average crime sim bolted onto a much-loved license, this just proves that you can't buy class. Not horrific, just freakin' dull. [Apr 2006, p.88]
    • Official Playstation 2 Magazine UK
    • 49 Metascore
    • 60 Critic Score
    A once-fine example of dogfighting laid low by its transition to PSP, Heatseeker isn't bad, but neither is it anywhere near brilliant. [July 2007, p.93]
    • Official Playstation 2 Magazine UK
    • 60 Metascore
    • 60 Critic Score
    Great to look at and a thrill to explore, but its plodding, turn-based fights are enough to put off all but the most patient of RPGers. [Nov 2006, p.100]
    • Official Playstation 2 Magazine UK
    • 62 Metascore
    • 60 Critic Score
    Its loose take on the Spidey mythology might annoy some, but this is a decent enough multiplayer-friendly beat-'em-up. [Dec 2007, p.91]
    • Official Playstation 2 Magazine UK
    • 65 Metascore
    • 60 Critic Score
    A solid attempt to bring the gritty realism of war to handheld, but shooter-nuts are better off sticking with "Medal of Honor Heroes." [Jan 2007, p.88]
    • Official Playstation 2 Magazine UK
    • 72 Metascore
    • 60 Critic Score
    Rejecting flashy production in favour of appropriate use of the hardware's tech, Carol's Sudoku is a strong PSP showing for the craze. [Sept 2006, p.89]
    • Official Playstation 2 Magazine UK
    • 68 Metascore
    • 60 Critic Score
    Some nice ideas that could have made this effort stand out from the crowd were it not so chock-full of cliche. [Feb 2006, p.96]
    • Official Playstation 2 Magazine UK
    • 54 Metascore
    • 60 Critic Score
    Not even a crime-fighting dog can hide the fact that this is generic shooting with a wonky lock-on system. Distinctly average. [Apr 2006, p.97]
    • Official Playstation 2 Magazine UK
    • 53 Metascore
    • 60 Critic Score
    Nothing that raises the pulse or even peaks the interest. [Mar 2008, p.78]
    • Official Playstation 2 Magazine UK
    • 73 Metascore
    • 60 Critic Score
    The control system is half-cocked making it seem half the experience of the PS2 game. [Christmas 2006, p.86]
    • Official Playstation 2 Magazine UK
    • tbd Metascore
    • 60 Critic Score
    Stories that are interesting enough but give new meaning to the phrase 'slow-paced.' [Jan 2008, p.100]
    • Official Playstation 2 Magazine UK
    • 75 Metascore
    • 60 Critic Score
    A solid addition to the series. [Aug 2007, p.84]
    • Official Playstation 2 Magazine UK
    • 60 Metascore
    • 60 Critic Score
    Apparently, monks chant the same phrase hundreds of times to reach a meditative state. This is like that, but with puniching. [Feb 2006, p.102]
    • Official Playstation 2 Magazine UK
    • 62 Metascore
    • 60 Critic Score
    Hopelessly repetitive and only offers the same amount of cheap thrills as every other Dynasty Warriors type game. [July 2008, p.90]
    • Official Playstation 2 Magazine UK
    • 72 Metascore
    • 60 Critic Score
    This makes illegal street racing a grim, unenjoyable affair. Your money's better spent on Ridge, TOCA or Burnout...to name a few. [Christmas 2005, p.106]
    • Official Playstation 2 Magazine UK
    • 49 Metascore
    • 60 Critic Score
    Inoffensive and pretty licensed effort that's too repetitive to be anything more than a brief and casual diversion. [Christmas 2006, p.103]
    • Official Playstation 2 Magazine UK
    • 65 Metascore
    • 60 Critic Score
    The only good thing to say about the scrapping is the quality of the gore. [May 2008, p.102]
    • Official Playstation 2 Magazine UK
    • 75 Metascore
    • 60 Critic Score
    Starts off well and features some decent strategizing, but is ultimately stifled by a poor script and some uninspired character design. [May 2006, p.95]
    • Official Playstation 2 Magazine UK
    • 52 Metascore
    • 60 Critic Score
    Predictable and repetitive adventuring that's rescued by an engaging lead character and excellent mini-games. [Sept 2006, p.84]
    • Official Playstation 2 Magazine UK
    • 67 Metascore
    • 50 Critic Score
    Behind the new name and smattering of fresh features rests a creaky old game that can't compete against its obviously-better-in-every-department rival. [Apr 2006, p.109]
    • Official Playstation 2 Magazine UK
    • 51 Metascore
    • 50 Critic Score
    A lightweight grog and cutlass battler that only just scrapes average thanks to Depp's turn as Sparrow. "Prince of Persia" does the swashbuckling action so much better. [Sept 2006, p.94]
    • Official Playstation 2 Magazine UK
    • 66 Metascore
    • 50 Critic Score
    Unfortunately, getting Frogger through his grid-based and danger-laced environment is about as snappy as email chess. [Mar 2006, p.99]
    • Official Playstation 2 Magazine UK
    • 60 Metascore
    • 50 Critic Score
    Over complicated and visually lacklustre - this is a disappointing outing for Rainbow Six. Stick with "Medal of Honor Heroes." [Jan 2007, p.76]
    • Official Playstation 2 Magazine UK
    • 61 Metascore
    • 50 Critic Score
    The fantasy sequences and overall visual style are truly a feast for the eyes, but this is little more than just a standard slash 'n' bash game in pretty clothing. [Christmas 2005, p.104]
    • Official Playstation 2 Magazine UK
    • 46 Metascore
    • 50 Critic Score
    A shoddy selection of oldies that could have been so much better. It's only rescued by "Space Harrier" and the still-superb "Columns." [Mar 2006, p.86]
    • Official Playstation 2 Magazine UK
    • 64 Metascore
    • 50 Critic Score
    A variety of playable characters, extra moves, and a Risk-style campaign map do little to hide the fact that there's little more on offer here than an endless swarm of identi-soldiers to hammer. [Mar 2006, p.95]
    • Official Playstation 2 Magazine UK
    • 66 Metascore
    • 50 Critic Score
    A straightforward puzzler with a neat robo-twist, but it's better suited to life on the small screen. [Christmas 2006, p.103]
    • Official Playstation 2 Magazine UK
    • 78 Metascore
    • 50 Critic Score
    A nice enough - but very brief - trip down memory lane, which would be a better value stripped down and bundled as an extra with a more modern game, or on PSP. [Dec 2005, p.124]
    • Official Playstation 2 Magazine UK
    • 53 Metascore
    • 50 Critic Score
    If we'd had this wen we were eight, we'd have peed our pants. Literally. [Nov 2006, p.137]
    • Official Playstation 2 Magazine UK
    • 65 Metascore
    • 50 Critic Score
    Literally minutes of entertainment. There's nothing really wrong with it but matching symbols really feels more like a medical reaction test rather than a must-play game. [Feb 2006, p.99]
    • Official Playstation 2 Magazine UK
    • 58 Metascore
    • 50 Critic Score
    Repetitive platform action. It's playable, just, but staggeringly uninventive, uninspiring and instantly forgettable. [Aug 2006, p.101]
    • Official Playstation 2 Magazine UK
    • 47 Metascore
    • 50 Critic Score
    Not a shocking update of the arcade classic, but an unnecessary one. [Christmas 2006, p.103]
    • Official Playstation 2 Magazine UK
    • 68 Metascore
    • 50 Critic Score
    This extreme racer may be competent, but it's about as fun as wading through marshland in your socks. [May 2006, p.89]
    • Official Playstation 2 Magazine UK
    • 68 Metascore
    • 50 Critic Score
    Poker makes more sense in the portable format - still, no Royal Flush. [May 2006, p.95]
    • Official Playstation 2 Magazine UK
    • 56 Metascore
    • 50 Critic Score
    One for completist retro-heads only. Too many duds spoil the murky broth but there are some classics and near-forgotten gems tucked away here. [Christmas 2006, p.92]
    • Official Playstation 2 Magazine UK
    • 72 Metascore
    • 50 Critic Score
    Playing Key of Heaven is a little like repeatedly thrusting your arm into a lucky dip filled with equal numbers of gold and emperor scorpions. [Mar 2006, p.95]
    • Official Playstation 2 Magazine UK
    • 61 Metascore
    • 50 Critic Score
    A decent retro package for folks who like that sort of thing. [Mar 2006, p.106]
    • Official Playstation 2 Magazine UK
    • 64 Metascore
    • 50 Critic Score
    Once the glow of nostalgia has faded, the fact that the gameplay is predictable and unfair can't be ignored. Disappointing. [Christmas 2006, p.101]
    • Official Playstation 2 Magazine UK
    • 66 Metascore
    • 50 Critic Score
    Passable in places, but if you want to play in the 'watch a girl's arse' arena, get the new "Tomb Raider" and see a master at work. [June 2006, p.92]
    • Official Playstation 2 Magazine UK
    • 72 Metascore
    • 50 Critic Score
    Closely in tune with the spirit of the DBZ universe, which must be brilliant for some gamers, but if that means nothing to you then neither will this game. [Dec 2005, p.124]
    • Official Playstation 2 Magazine UK
    • 54 Metascore
    • 50 Critic Score
    Without the unlockables, this game lasts three hours. You're better off using those three hours to watch the very film instead. [July 2007, p.82]
    • Official Playstation 2 Magazine UK
    • 72 Metascore
    • 50 Critic Score
    Its colorful looks may appeal to younger gamers, but Super DBZ is too limited in every department to attract interest from anyone else. [Aug 2006, p.93]
    • Official Playstation 2 Magazine UK
    • 63 Metascore
    • 50 Critic Score
    While the story is strong the clunky gameplay will irritate. [Dec 2007, p.108]
    • Official Playstation 2 Magazine UK
    • 39 Metascore
    • 50 Critic Score
    Commentary will soon get on your tits. [Feb 2006, p.94]
    • Official Playstation 2 Magazine UK
    • 33 Metascore
    • 50 Critic Score
    It's essentially a 30 quid mini-game. [Jan 2008, p.99]
    • Official Playstation 2 Magazine UK
    • 47 Metascore
    • 50 Critic Score
    One of the poorest movie tie-ins to date, IM: TOV is ugly, tedious, boring and broken. [June 2008, p.60]
    • Official Playstation 2 Magazine UK
    • 56 Metascore
    • 50 Critic Score
    A repetitive RPG-by-numbers. Only grind veterans will find a vague sense of enjoyment. [July 2008, p.91]
    • Official Playstation 2 Magazine UK
    • 59 Metascore
    • 50 Critic Score
    Its simplicity is its strength wehn you start playing, but quickly becomes a weakness due to lack of spark and variety. [Mar 2007, p.102]
    • Official Playstation 2 Magazine UK