Official U.S. Playstation Magazine's Scores

  • Games
For 1,415 reviews, this publication has graded:
  • 42% higher than the average critic
  • 2% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Spider-Man
Lowest review score: 10 Big Bass Fishing
Score distribution:
1415 game reviews
    • 63 Metascore
    • 40 Critic Score
    And, much like a real sweatshop, WTF provides little incentive to keep you going. [Dec. 2006, p.136]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 40 Critic Score
    There's no challenge, and there's no variety. [Apr 2005, p.103]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 40 Critic Score
    Beyond atmosphere, ShellShock pretty much, well, sucks. Probably the biggest irritation is the simply horrifying level design. [Oct 2004, p.88]
    • Official U.S. Playstation Magazine
    • 51 Metascore
    • 40 Critic Score
    Unhinged's ultimate downfall, however, is that there is no digital opponent when you play alone - apparently, it was decided that offering online play was enough. Since half the fun of games like these is actually beating someone, the lack of A.I. is disappointing. [June 2004, p.88]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 40 Critic Score
    Why would I want to play a game that consists mostly of <I>waiting</I>? [Apr 2003, p.87]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 40 Critic Score
    Save your money for a PS2 and a copy of Thunder for that system. It's worth it. [Jan 2002, p.146]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 40 Critic Score
    Forsakes any sort of previously demonstrated variety, great story, or awesome atmosphere all in favor of fight, fight, fight. It only needs the "POW! WHAP! BLORP!" [Nov 2003, p.130]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 40 Critic Score
    It has more of the same clunky controls and general lack of fun for which the series is known. [Oct 2004, p.92]
    • Official U.S. Playstation Magazine
    • 39 Metascore
    • 40 Critic Score
    The pace of the game is slow enough to serve as a cure for insomnia. [June 2001, p.97]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 40 Critic Score
    I can't help feeling like this game was designed by sadists, for masochists. It's that frustrating. [Nov 2002, p.183]
    • Official U.S. Playstation Magazine
    • 66 Metascore
    • 40 Critic Score
    Apparently, it never occurred to anyone at Cavia that using a first-person shooter setup to control a game seen in the third person is a little like putting "Resident Evil"-style controls in a "Mario" game: technically possible but deeply stupid. [Dec 2004, p.102]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 40 Critic Score
    This game is so stupid. It also lacks any kind of cool. What a combo! [Aug 2003, p.99]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 40 Critic Score
    It has a few innovations, but these aren't executed well enough to make the game really stand out. [Dec 2002, p.174]
    • Official U.S. Playstation Magazine
    • 55 Metascore
    • 40 Critic Score
    Stay far away from this rink rat. [Jan 2003, p.134]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 40 Critic Score
    Solid graphics and a great story don't make up for a lack of content. Would be a steal at bargain-bin prices, though. [Jan 2006, p.101]
    • Official U.S. Playstation Magazine
    • 71 Metascore
    • 40 Critic Score
    It's nice that Pandemic attempted to improve "Full Spectrum Warrior", trying to make it feel more like a game and less like something based on military theory. But the host of said improvements take FSW from and interesting if tame combat simulator to an irritating way to spend an afternoon. [July 2006, p.76]
    • Official U.S. Playstation Magazine
    • 57 Metascore
    • 40 Critic Score
    With a full year since the original and no majjor changes to implement, this should have been great. Instead, it's just more "Dynasty Warriors." [Dec. 2006, p.134]
    • Official U.S. Playstation Magazine
    • 60 Metascore
    • 40 Critic Score
    Cheesy plot, horrible dialogue and translation, bland graphics, and standard RPG cliches circa 1995 as far as the eye can see. [Aug 2006, p.81]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 40 Critic Score
    Shallow combat meets nonexistente level design in a battle for FPS mediocrity. [Aug 2005, p.89]
    • 64 Metascore
    • 40 Critic Score
    Soon enough, though, the novelty wears off, and you start to realize the incredible tedium involved because the entire game is a fetch quest - with the ultimate goal being to free some bitch (literally) that got picked up by the dogcatchers. [Sept 2004, p.89]
    • Official U.S. Playstation Magazine
    • 56 Metascore
    • 40 Critic Score
    Fun for kids, but you're better off playing "Klonoa." [Jan 2004, p.133]
    • Official U.S. Playstation Magazine
    • 55 Metascore
    • 40 Critic Score
    It's like a feeble attempt at a mission-based driving game (think "Midnight Club" or "Driver" or something, I guess - it's hard to tell since it's hard to tell since it's so half-hearted) with Mini Coopers thrown in for really obvious movie "flava." [Sept 2003, p.97]
    • Official U.S. Playstation Magazine
    • 51 Metascore
    • 40 Critic Score
    Load times between rounds are slow, and the wireless play is ad hoc only, so it's hard to imagine the adult who would prefer this to the PSP's other(great)racers. [Nov. 2006, p.124]
    • Official U.S. Playstation Magazine
    • tbd Metascore
    • 40 Critic Score
    You just have to really, really like your trivia - and not care about simplicity. [July 2002, p.103]
    • Official U.S. Playstation Magazine
    • 49 Metascore
    • 40 Critic Score
    The puzzles are so ploddingly bleak that you might find yourself craving more awful action just to keep you awake. The biggest problem? The utterly lackwit level design. [Aug 2003, p.103]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 40 Critic Score
    What's challenging in hitting home runs with every other hitter? [June 2001, p.99]
    • Official U.S. Playstation Magazine
    • 52 Metascore
    • 40 Critic Score
    It's mercifully short but painfully boring. [May 2004, p.97]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 40 Critic Score
    Suffers from one of the most useless cameras since the advent of 3D gaming. [March 2005, p.101]
    • 56 Metascore
    • 40 Critic Score
    Scoring opportunities are too easy and mean too little, and the "wow" moments - scoring a goal, beating a defender - serve up more yawns than adrenaline. [Apr 2005, p.109]
    • Official U.S. Playstation Magazine
    • 55 Metascore
    • 40 Critic Score
    You never really feel like you're controlling the racers, but rather just making suggestions that they follow or ignore at their leisure. [Apr 2006, p.80]
    • Official U.S. Playstation Magazine

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