Official U.S. Playstation Magazine's Scores

  • Games
For 1,415 reviews, this publication has graded:
  • 42% higher than the average critic
  • 2% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 65
Highest review score: 100 Tony Hawk's Underground
Lowest review score: 10 Charlie and the Chocolate Factory
Score distribution:
1415 game reviews
    • 77 Metascore
    • 40 Critic Score
    If I had to sum up the game in one word, I'm not sure if I'd pick "boring" or "stupid." I guess it depends on what mood I'm in. The mission structure is desperately linear, despite pretending to offer a huge amount of freedom.
    • 75 Metascore
    • 30 Critic Score
    It's time for Mortal Kombat to go. [Dec. 2006, p.126]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 40 Critic Score
    What's challenging in hitting home runs with every other hitter? [June 2001, p.99]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 40 Critic Score
    It has more of the same clunky controls and general lack of fun for which the series is known. [Oct 2004, p.92]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 40 Critic Score
    While the battle system is solid, the battles themselves are dreadfully boring.
    • 72 Metascore
    • 40 Critic Score
    Mere diversions that don't have much lasting appeal. [Feb 2002, p.116]
    • Official U.S. Playstation Magazine
    • 71 Metascore
    • 40 Critic Score
    Falls flat on its face on just about every level. [June 2001, p.98]
    • Official U.S. Playstation Magazine
    • 71 Metascore
    • 40 Critic Score
    It's nice that Pandemic attempted to improve "Full Spectrum Warrior", trying to make it feel more like a game and less like something based on military theory. But the host of said improvements take FSW from and interesting if tame combat simulator to an irritating way to spend an afternoon. [July 2006, p.76]
    • Official U.S. Playstation Magazine
    • 70 Metascore
    • 40 Critic Score
    The jumping puzzles combined with the overt racism combined with the semiwonky controls combined wtih the unctuousness of the protagonist add up to a game that is decidedly unfun. [May 2004, p.101]
    • Official U.S. Playstation Magazine
    • 70 Metascore
    • 40 Critic Score
    Full unadulterated boredom. [Oct 2002, p.147]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 30 Critic Score
    Having long since outlived its usefulness, the Wild Arms series has gone, with this entry, from merely banal to actively irritating. With such a wealth of RPGs getting translated nowadays and more companies than ever eager to get into the act, it's about time this appendix was removed.
    • 69 Metascore
    • 40 Critic Score
    Save your money for a PS2 and a copy of Thunder for that system. It's worth it. [Jan 2002, p.146]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 40 Critic Score
    Its boring tracks make you feel more like you're racing around a generic airport terminal with fancy backdrops than actually IN the exotic locales. [June 2002, p.97]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 40 Critic Score
    The only thing eJay has on its competitors is the Scratch mode, a fairly solid (and, as far as I can tell, reasonably realistic) dual-turntable simulator. [Oct 2003, p.116]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 30 Critic Score
    Getting 29 games for $20 shouldn't be a terrible deal, but aside from two or three gems, the selection totally blows - especially when compared to the Japanese releases. [Jan 2006, p.91]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 40 Critic Score
    The graphics here are subpar for PS2, the animation is choppy, the level design is awful, and the controls and interface are almost impressively awkward. [June 2002, p.99]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 40 Critic Score
    This game is so stupid. It also lacks any kind of cool. What a combo! [Aug 2003, p.99]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 40 Critic Score
    Do your part and make sure the Just Cause revolucion will not be televised. [Nov. 2006, p.117]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 40 Critic Score
    I can't help feeling like this game was designed by sadists, for masochists. It's that frustrating. [Nov 2002, p.183]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 40 Critic Score
    Why would I want to play a game that consists mostly of <I>waiting</I>? [Apr 2003, p.87]
    • Official U.S. Playstation Magazine
    • 66 Metascore
    • 40 Critic Score
    A shallow racer spread thinly over other game styles. [Jan 2006, p.101]
    • Official U.S. Playstation Magazine
    • 66 Metascore
    • 40 Critic Score
    Apparently, it never occurred to anyone at Cavia that using a first-person shooter setup to control a game seen in the third person is a little like putting "Resident Evil"-style controls in a "Mario" game: technically possible but deeply stupid. [Dec 2004, p.102]
    • Official U.S. Playstation Magazine
    • 66 Metascore
    • 40 Critic Score
    "SSX" looked better two years ago, and the water comes nowhere near equaling that in last year's "Splashdown." [Dec 2002, p.160]
    • Official U.S. Playstation Magazine
    • 66 Metascore
    • 20 Critic Score
    Surely, I thought, the challenge level has a setting other than "stupid easy" or "mind-bogglingly confusing because the mutant aiming system bites." I thought wrong. Encounters in Space is just that bad. [Dec 2003, p.164]
    • Official U.S. Playstation Magazine
    • 66 Metascore
    • 40 Critic Score
    What's not so impressive is that actual combat is pretty sucky. The combos themselves are simplistic. [Jun 2006, p.94]
    • Official U.S. Playstation Magazine
    • 66 Metascore
    • 40 Critic Score
    Most of the Atari 2600's great titles had little to do with Atari.[Feb 2005, p.91]
    • Official U.S. Playstation Magazine
    • 66 Metascore
    • 40 Critic Score
    If tweaking out on robo-parts is your thing, proceed. If serious robo-combat is your thing, abort. [Nov 2005, p.90]
    • Official U.S. Playstation Magazine
    • 66 Metascore
    • 40 Critic Score
    Two games in one: both are bland and tedious. [Jan 2006, p.99]
    • Official U.S. Playstation Magazine
    • 66 Metascore
    • 40 Critic Score
    Somehow, the PSP version makes Frogger's already-confusing mechanics even more frustrating. [Jan 2006, p.100]
    • Official U.S. Playstation Magazine
    • 66 Metascore
    • 30 Critic Score
    There's no feeling of the weight or power of the real thing, and precious little sense of speed. [Jan 2004, p.130]
    • Official U.S. Playstation Magazine