Official Xbox Magazine's Scores

  • Games
For 2,495 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 4 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Halo 3
Lowest review score: 10 Ride to Hell: Retribution
Score distribution:
2495 game reviews
    • 68 Metascore
    • 80 Critic Score
    This whole setup would fall apart completely if the red-headed Capell weren’t so freakin’ likeable. It helps that despite the fumbling voice-acting, each character’s lines — as well as the story itself — are well-written. Every new discovery pulls you deeper into the mysteries and personalities that keep Infinite Undiscovery so involving.
    • 68 Metascore
    • 76 Critic Score
    There are plenty of great moments, but the complete package falls a bit short. [Nov 2002, p.112]
    • Official Xbox Magazine
    • 68 Metascore
    • 80 Critic Score
    All told, Advent Rising does a whole lot more right than it does wrong. If this really is the first of a trilogy, we'll be first in line for the next installment. [July 2005, p.86]
    • Official Xbox Magazine
    • 68 Metascore
    • 75 Critic Score
    Surprisingly challenging in an enjoyable, old-school way. [Holiday 2005]
    • Official Xbox Magazine
    • 68 Metascore
    • 80 Critic Score
    Even if you're aggravated early on, don't take this game at face value. From Software has developed some of this generation's most interesting games, and obtuse or not, Armored Core V is one of them.
    • 68 Metascore
    • 80 Critic Score
    Schizoid proudly bills itself as "the most co-op game ever," and it ain't lying. [May 2008, p.74]
    • 68 Metascore
    • 80 Critic Score
    While Flock isn't the incandescent flare of pure awesome we'd hoped it might be, it's still a terrifically enjoyable, lusciously good-looking, and admirably original Arcade game. [May 2009, p.79]
    • Official Xbox Magazine
    • 68 Metascore
    • 75 Critic Score
    It's enjoyable enough for a few go-rounds, especially in co-op mode, and that makes it one of the more endearing retro ports to hit Live Arcade. [Oct 2007, p.78]
    • Official Xbox Magazine
    • 68 Metascore
    • 75 Critic Score
    Even with all these enticing extras, we wouldn’t recommend buying the Arcade Cabinet games in one of five available three-packs (most of which are $10); that’s too much money given that almost every three-fer includes a mediocre game.
    • 68 Metascore
    • 80 Critic Score
    Deceptively simple, jewel quest can be very challenging on the higher levels, but constantly addictive throughout. [Jun 2006, p.64]
    • Official Xbox Magazine
    • 68 Metascore
    • 75 Critic Score
    The behind-the-scenes retrospective angle is good for a few laughs, and it’s fun to see the new characters, battles, and goofy ending that could have been.
    • 67 Metascore
    • 80 Critic Score
    Whether you're tackling it solo or with friends, Simpsons Arcade likely won't take more than an hour to run through from start to finish, making the $10 price tag seem a little steep. Even so, there's a lot to take in, especially in this version.
    • 67 Metascore
    • 75 Critic Score
    Glitches keep Sniper Elite V2 from a higher score, though, especially in the game's innovative co-op modes, where bugs kept us from completing some objectives. Hopefully, an update will fix this otherwise excellent experience.
    • 67 Metascore
    • 80 Critic Score
    Even if you don’t harbor the slightest hint of nostalgia for the original, Castle of Illusion offers up a great experience. It’s a fun update to yesteryear’s classic, but also a solid platformer in its own right.
    • 67 Metascore
    • 75 Critic Score
    What redeems Wreckateer, ultimately, is its variety. Each gleefully cartoony castle is sprinkled with point targets, explosive satchel charges, cowering goblins, and special icons that make your shot speed up, bounce, and so on.
    • 67 Metascore
    • 84 Critic Score
    It may be an obvious clone (of "Splinter Cell"), but it's incredibly well done. [Jan 2004, p.72]
    • Official Xbox Magazine
    • 67 Metascore
    • 75 Critic Score
    The rough edges of 11-year-old game design will keep you from losing yourself in the experience, but there's more than enough substance to make this acclaimed adventure from another age worth a fresh look. [Nov 2011, p.85]
    • 67 Metascore
    • 75 Critic Score
    We'd have appreciated a thicker campaign, more visually diverse missions, and especially the option to play co-op over Xbox Live, but as-is, this hors d'oeuvre is still an entertaining treat.
    • 67 Metascore
    • 85 Critic Score
    Car models and framerates are superb, and some of the courses look great, but overally, you could be forgiven for thinking you'd turned on your PS2. [Jan 2004, p.60]
    • Official Xbox Magazine
    • 67 Metascore
    • 80 Critic Score
    Resident Evil 6 is solid, challenging, and at moments outright amazing, but razzle-dazzle Hollywood production never quite masks a subtle, intangible lack of focus and pacing that pervades its formidable spread of content.
    • 67 Metascore
    • 80 Critic Score
    The interface is considerably easier to navigate than the menu-heavy original Head Coach. [Sept 2008, p.69]
    • 66 Metascore
    • 82 Critic Score
    As with all action-RPGs, Fallout's best played with a friend. It's not the deepest dungeon crawler, but it is among the most fun. [Feb 2004, p.76]
    • Official Xbox Magazine
    • 66 Metascore
    • 86 Critic Score
    Outlaw Tennis' blend of comedy mishap and gameplay genius makes for an odd cocktail. But for a mere $20, it's a shockingly good one. [Oct 2005, p.110]
    • Official Xbox Magazine
    • 66 Metascore
    • 81 Critic Score
    Surpisingly but appealingly worth your time and money. [Nov 2004, p.84]
    • Official Xbox Magazine
    • 66 Metascore
    • 77 Critic Score
    Level design is well done, giving players the illusion of a non-linear world while deftly guiding them down a path. Well-placed hints ensure that Scooby never gets stuck. [Nov 2003, p.130]
    • Official Xbox Magazine
    • 66 Metascore
    • 80 Critic Score
    Four-player co-op is crazy amounts of fun. [Dec 2009, p.83]
    • Official Xbox Magazine
    • 66 Metascore
    • 80 Critic Score
    F.E.A.R. Files delivers two standalone micro-campaigns brand-new to the 360--the new Perseus Mandate and the previously released PC expansion "Extraction Point". [Holiday 2007, p.80]
    • 66 Metascore
    • 80 Critic Score
    The biggest complaint about Tapout 2 is that it doesn't really capture the wild differences in fighting styles that make the UFC what it is. As is, it's the best non-traditional fighting game on Xbox by a mile. [May 2003, p.76]
    • Official Xbox Magazine
    • 66 Metascore
    • 75 Critic Score
    If Petroglyph can fix the single-player AI, smooth out some of the game’s graphics slowdowns, and provide a camera that zooms back more than a few inches, chapter two of Universe at War could well challenge Battle for Middle-earth II for overall Xbox 360 RTS honors.
    • 66 Metascore
    • 75 Critic Score
    If staring down a virtual swarm of Japanese Zeroes gets your heart racing and your under-used flight-shooter trigger finger itchy, this game certainly has the scratch. [May 2006, p.71]
    • Official Xbox Magazine
    • 66 Metascore
    • 82 Critic Score
    Although it's worth the 5-10 hours of your time that it will take to complete the main game, we honestly expected a little more. [Dec 2003, p.80]
    • Official Xbox Magazine
    • 66 Metascore
    • 85 Critic Score
    This three-player scrolling shooter has that old-school, spray-and-slay mojo that your inner rageaholic craves. [July 2008, p.62]
    • Official Xbox Magazine
    • 66 Metascore
    • 77 Critic Score
    It's truly a surreal (and kind of sleazy) videogame experience to be watching a scantily-clad, silicone-enhanced woman gyrating on-screen as a reward for your racing skills. [Oct 2004, p.82]
    • Official Xbox Magazine
    • 66 Metascore
    • 85 Critic Score
    The game is one long rush that comes from plotting against a worthy adversary. Lost Cities absolutely nails the right combo of gambling and card-counting skill and counts as Live Arcade’s latest gem.
    • 66 Metascore
    • 78 Critic Score
    The entire career mode can be beaten in a single sitting, and the AI offers little or no threat from its racing skills or its use of the game's fifteen weapons. [Dec 2003, p.160]
    • Official Xbox Magazine
    • 66 Metascore
    • 75 Critic Score
    The game is solidly entertaining, especially when four competitive players get to whacking each other, racing for powerups, and tossing each other off ledges.
    • 66 Metascore
    • 80 Critic Score
    Though we question these changes to the tried-and-true gameplay, the majority of Tony Hawk's Pro Skater HD works as well as (or better than) the originals did when they first captivated us nearly 15 years ago. This update isn't all it could have been, but it's the best take on those early games we've had yet.
    • 66 Metascore
    • 75 Critic Score
    It's a tasty appetizer that, while offering plenty of meat for the $10 asking price, only serves to intensify our hunger for the real thing.
    • 66 Metascore
    • 75 Critic Score
    With 30 tracks and only a few dance locations, The Black Eyed Peas Experience feels lightweight compared to the similarly priced Dance Central 2, plus it's not breaking much ground. But once the beat dropped, we couldn't help but dance like fools and have a lot of fun. And damn if those songs aren't catchy.
    • 65 Metascore
    • 80 Critic Score
    An impressively fun merger of colorful undersea graphics and gameplay standards from the arcade's yesteryears make this one-player treat a name that's hard to stop nibbling on. [Jun 2006, p.62]
    • Official Xbox Magazine
    • 65 Metascore
    • 75 Critic Score
    You don't hear "digging" and think "Oooh, fun!"--but somehow, Dig Dug makes you crave it. [Holiday 2006, p.86]
    • Official Xbox Magazine
    • 65 Metascore
    • 75 Critic Score
    Ultimately, you either think giant stompy robots are rad or you don’t; if they’re your thing, and you don’t mind its split single-/multiplayer nature, Armored Core: Verdict Day provides an enjoyable stage on which to both rock and sock ‘em.
    • 65 Metascore
    • 75 Critic Score
    Afro Samurai persisted in mesmerizing us. And really, with Sam Jackson spouting lines like “That girl puts the two ‘asses’ in ‘assassin’” in feudal Japan, how can we resist?
    • 65 Metascore
    • 78 Critic Score
    A near-exact port of a dated game, and as such is not impressive visually. [June 2003, p.84]
    • Official Xbox Magazine
    • 65 Metascore
    • 88 Critic Score
    A very satisfying experience. [Holiday 2003, p.85]
    • Official Xbox Magazine
    • 65 Metascore
    • 75 Critic Score
    Though it deftly combines action, strategy, and resource management, Godfather II simply never evolves. [May 2009, p.74]
    • 65 Metascore
    • 80 Critic Score
    The refined physics mesh with the superbly slick controls to create and authentically challenging racing experience, chock full of wicked-fast wheeling. [Nov 2008, p.61]
    • 65 Metascore
    • 80 Critic Score
    Part thug brutality, part capers and hijinks, the latest wild ride from the developer of "Hitman" has its fair share of rough edges--maybe even more than its fair share--but its epic missions are so thrilling that they'll sear away the nuggets of disappointment you'll ocasionally feel. [Dec 2007, p.68]
    • 65 Metascore
    • 80 Critic Score
    Super-addictive twitchfest with a terrific theme. [Sept 2008, p.74]
    • 65 Metascore
    • 81 Critic Score
    The most polished and enjoyable hunting game ever made. It's surprisingly well-designed, with graphics and environments that actually make you feel like you're roaming the great outdoors. [Dec 2003, p.130]
    • Official Xbox Magazine
    • 65 Metascore
    • 85 Critic Score
    It starts to get a bit mind-numbing by around level 20 if you play solo, but when you bring some friends along for the adventure, your evening will quickly disappear in a puff of fun. [Jun 2006, p.61]
    • Official Xbox Magazine
    • 64 Metascore
    • 80 Critic Score
    You're just a little spaceship trying to collect crystals while dodging mines and various creatures. [Jun 2006, p.61]
    • Official Xbox Magazine
    • 64 Metascore
    • 75 Critic Score
    As difficult as it is for a self-proclaimed story-aholic to admit, the flow of combat and epic exploration is enough to make the Gothic series' console debut an interesting experience, despite the mind-boggling story design.
    • 64 Metascore
    • 82 Critic Score
    Desite this strictly linear gameplay, there are still times when you'll be confused as to what you're supposed to do next. That just doesn't equal a fun gaming experience by any stretch of the imagination. [Jan 2005, p.82]
    • Official Xbox Magazine
    • 64 Metascore
    • 75 Critic Score
    Hardcore realism and all kinds of cool real-world weapons and vehicles. [Holiday 2005, p.83]
    • Official Xbox Magazine
    • 64 Metascore
    • 75 Critic Score
    Nexuiz can't hold a candle to full-priced war games, but its mix of constant speed and occasional silliness make it just the thing for when you've got only 10 minutes to kill. [Apr 2012, p.80]
    • 64 Metascore
    • 79 Critic Score
    Although there's a lot of play time available, this mostly comes as a result of playing the same levels over and over with loads of characters. [Sept 2003, p.82]
    • Official Xbox Magazine
    • 64 Metascore
    • 80 Critic Score
    This game excels at staging space battles on an epic scale. [Jan. 2007, p.70]
    • Official Xbox Magazine
    • 64 Metascore
    • 78 Critic Score
    A massive, fun, diverse, challening single-player shooter that requires you to use a bit of your brain as well as your brawn, and will keep you coming back for more. [Aug 2003, p.82]
    • Official Xbox Magazine
    • 64 Metascore
    • 75 Critic Score
    A good time can be had, but only if you're patient...and a really big fan of Most Wanted. [Holiday 2008, p.68]
    • Official Xbox Magazine
    • 64 Metascore
    • 75 Critic Score
    Nail'd may lack the polish of our favorite off-road racer, Pure, but thankfully, its thrills still trump its flaws. Well, most of the time.
    • 63 Metascore
    • 75 Critic Score
    Fortunately you can also go online and play against humans in what is definitely one of the Xbox's better poker offerings. [Holiday 2005, p.73]
    • Official Xbox Magazine
    • 63 Metascore
    • 80 Critic Score
    The simple rules and appealing storybook presentation are wonderfully captivating for the two hours it takes to play through all 27 main levels. [Holiday 2009, p.81]
    • Official Xbox Magazine
    • 63 Metascore
    • 79 Critic Score
    What it lacks in style or personality, Gun Metal more than makes up in gameplay and action.[Sept 2002, p.90]
    • Official Xbox Magazine
    • 63 Metascore
    • 85 Critic Score
    While Rogue Ops isn't quite up to the level of "Splinter Cell," it's pretty close. And Nikki's hot. Mark this one down as a big surprise, and pick it up. [Dec 2003, p.132]
    • Official Xbox Magazine
    • 63 Metascore
    • 75 Critic Score
    High-concept and high-action from beginning to end, Jericho is far closer to "Gears of War" and "Painkiller" than to "Condemned", but it's darker and gorier than all three combined. [Holiday 2007, p.66]
    • 63 Metascore
    • 75 Critic Score
    Definitely worth trying, and legitimately funny in places. [Dec 2003, p.154]
    • Official Xbox Magazine
    • 63 Metascore
    • 80 Critic Score
    This explosive follow-up builds on all the things we enjoyed about the first game while enhancing--or completely replacing--most of the elements that dragged Dead Men into the doldrums. [Oct 2010, p.70]
    • Official Xbox Magazine
    • 63 Metascore
    • 85 Critic Score
    "Quotation Forthcoming"
    • Official Xbox Magazine
    • 63 Metascore
    • 90 Critic Score
    A genius quiz-show game that ranks right up there with classics like "You Don't Know Jack." [Apr 2008, p.68]
    • 63 Metascore
    • 80 Critic Score
    Honestly, it's "Asteroids" with prettier, smarter rocks...and a hell of a lot more adrenaline. [Nov. 2006, p.78]
    • Official Xbox Magazine
    • 63 Metascore
    • 75 Critic Score
    If you're a veteran player, you're probably already grinding away at the new jobs. But for those of us who are sitting on the fence, there's enough here to make the jump worthwhile. [Feb 2008, p.77]
    • Official Xbox Magazine
    • 62 Metascore
    • 75 Critic Score
    And to top it off, it’s almost shockingly short: for a full-priced game, we expected more than four hours of gameplay with no multiplayer in sight. If it cost $40 or less, we’d be singing a different tune…
    • 62 Metascore
    • 80 Critic Score
    PowerUp Forever manages to catch our attention by giving you the opportunity to, power up forever. [Feb 2009, p.85]
    • Official Xbox Magazine
    • 62 Metascore
    • 75 Critic Score
    There's no end to the action in Alter Echo, and the game succeeds in its deep fighting system... Unfortunately, the game stumbles with PS2-style graphics as well as repetitive and linear play. [Nov 2003, p.102]
    • Official Xbox Magazine
    • 62 Metascore
    • 75 Critic Score
    It's hard to fault the small roster (14 games) when so many of them are true "classics." [Nov 2005, p.124]
    • Official Xbox Magazine
    • 62 Metascore
    • 75 Critic Score
    Finding an opponent online is easy, although newbies will find little mercy and even less help. Otherwise, this Kollection is an appealing, if never mind-blowing, package.
    • 62 Metascore
    • 81 Critic Score
    Crisp visuals, smooth control, and hours of gameplay. [Jan 2003, p.76]
    • Official Xbox Magazine
    • 62 Metascore
    • 76 Critic Score
    As any gamer will tell you, it's not necessarily about the innovative pathways a title forges, but in how it handles - and Tork handles the curves smoothly. [March 2005, p.79]
    • Official Xbox Magazine
    • 62 Metascore
    • 80 Critic Score
    Multiplayer is a blast, even if it's a hassle to re-invite everybody after each game. For 800 Microsoft Points, the goofy racing variety of Mad Tracks gives you excellent milage. [June 2007, p.72]
    • Official Xbox Magazine
    • 62 Metascore
    • 80 Critic Score
    This casual block-dropper has a satisfying complex exterior and enough well-paced rewards that it kept us coming back to stack. [Holiday 2009, p.76]
    • Official Xbox Magazine
    • 62 Metascore
    • 80 Critic Score
    The goofy ending shenanigans are worth the trouble, of course, but it’s always a shame to see a runner stumble just before the finish line. Luckily, the rest of Deadpool is so light on its feet and so steadfastly amusing that you’re bound to remember all of the pleasure and none of the pain.
    • 61 Metascore
    • 80 Critic Score
    With four distinctive maps and a fun new mode, Naval Strike is a stellar pick-up for Battlefield 4 fans. [July 2014, p.77]
    • Official Xbox Magazine
    • 61 Metascore
    • 75 Critic Score
    War in the North is hardly the most memorable adventure through Middle-earth, but you won't regret any of the time you spend fighting across its grim battlegrounds.
    • 61 Metascore
    • 75 Critic Score
    Aside from the odd cut-scene, the game basically has no story, and the four campaigns essentially differ only in their starting-territory distributions. [May 2006, p.84]
    • Official Xbox Magazine
    • 61 Metascore
    • 75 Critic Score
    But for those of us who love a bit of fruity melodrama to go with our genocidal tendencies, N3's simple, responsive controls--along with the singular, satisfying thrill of netting 2,000 kills in one stage--is exhilarating. [Oct. 2006, p.80]
    • Official Xbox Magazine
    • 61 Metascore
    • 80 Critic Score
    For a mere five bucks, you'd be a fool not to download one of the greatest arcade games of all time. [Oct. 2006, p.72]
    • Official Xbox Magazine
    • 61 Metascore
    • 83 Critic Score
    Minor graphical upgrades, a new hidden character, and new ending sequences. Nothing spectacular, but it adds up to make this the best version currently available. [July 2003, p.81]
    • Official Xbox Magazine
    • 61 Metascore
    • 75 Critic Score
    The game's biggest addition - including Tails as an aid in single-player mode - gives the perfect level of balance to correct mistakes made at mach speed.
    • 61 Metascore
    • 85 Critic Score
    A case of Jekyll and Hyde. Single player isn't bad, but the multiplayer is head and shoulders cooler than than the PC version, thanks largely to the clever use of the Xbox Communicator. [June 2003, p.76]
    • Official Xbox Magazine
    • 61 Metascore
    • 75 Critic Score
    "Quotation Forthcoming"
    • Official Xbox Magazine
    • 61 Metascore
    • 80 Critic Score
    Entertaining, but hardly groundbreaking. [Holiday 2004, p.64]
    • Official Xbox Magazine
    • 61 Metascore
    • 75 Critic Score
    Nitpicks are plenty, but so are the surprisingly fun aspects — whichever side of planetary strip-mining you fall on.
    • 61 Metascore
    • 76 Critic Score
    Despite quirky animations and some long-drawn-out relationship-building, I found myself quite enthralled with the magazine-publishing gameplay. [March 2005, p.82]
    • Official Xbox Magazine
    • 61 Metascore
    • 78 Critic Score
    If you want an action-packed ride that finally allows you to cut loose as Darth Vader, then you've come to the right galaxy. [July 2005, p.84]
    • Official Xbox Magazine
    • 60 Metascore
    • 80 Critic Score
    Super Soldier never hits with as much force as Arkham Asylum, but for superhero fans, it's a worthy adventure.
    • 60 Metascore
    • 80 Critic Score
    The best thing here is still the three games, which hold up amazingly well after all this time. You could get them by buying the now-very-cheap Ultimate Genesis Collection (which includes dozens of other classics), but for purists, these fully featured versions are a must.
    • 59 Metascore
    • 90 Critic Score
    You could always power through with some special ammunition, or grind past opponents with charged sonic blasts. But really, you'll only be cheating yourself out of all those marvelously entertaining chain-reaction killing sprees and the resulting scoring bonuses. [Nov 2010, p.72]
    • 59 Metascore
    • 80 Critic Score
    NASCAR 08's driving model is so demanding that you should probably stop diddling with those half-inch thumbsticks on the stock controller and buck up for Microsoft's wireless wheel. With physics this good, it's a worthwhile upgrade for NASCAR fans. [Sept 2007, p.77]
    • Official Xbox Magazine
    • 59 Metascore
    • 82 Critic Score
    Provides hours of well-polished, addictive gameplay. [Nov 2004, p.89]
    • Official Xbox Magazine

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