Official Xbox Magazine's Scores

  • Games
For 2,495 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 4 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 BioShock
Lowest review score: 10 World War II Combat: Road to Berlin
Score distribution:
2495 game reviews
    • 77 Metascore
    • 85 Critic Score
    If you like twitch games, Heavy Weapon is an explosively explosively good time. [Feb. 2007, p.75]
    • Official Xbox Magazine
    • 81 Metascore
    • 85 Critic Score
    Skulls of the Shogun is anything but a typical turn-based strategy game, and not just because of its colorful cartoon style and silly sense of humor.
    • 86 Metascore
    • 85 Critic Score
    Though we found ourselves wishing the gameplay and story had just a little more depth and variety, the game's definitely captivating. Carefully crafted and full of charm, Bastion is irresistible.
    • 86 Metascore
    • 85 Critic Score
    As with any vertical shooter, there's no escape from the laborious memorization of unforgiving patterns. That fact alone means that not everyone can fall in love with Radiant Silvergun's unique mix of frenetic combat and fast-paced puzzle-solving. But if you don't mind working for every inch of progress and using your noodle more than usual, you'll happily spent innumerable hours perfecting your patrols through enemy space.
    • 88 Metascore
    • 85 Critic Score
    The 360 sure has a wealth of terrific shooters, and while Vegas isn't the very best of the bunch, it's elite enough to deserve your trigger time. [Holiday 2006, 68]
    • Official Xbox Magazine
    • 86 Metascore
    • 85 Critic Score
    Titanfall is a wonderfully fast, open, and instantly accessible 12-player shooter, and if playing online is at all important to you, it’s an essential addition to your Xbox One library.
    • 83 Metascore
    • 85 Critic Score
    Magic 2014 manages to retain what made the previous games great, while more than justifying the series’ yearly releases.
    • 85 Metascore
    • 85 Critic Score
    If you can stomach the entrance exam for learnning the game's tough ropes, Dead Rising's got your name written all over it. [Oct. 2006, p.67]
    • Official Xbox Magazine
    • 80 Metascore
    • 85 Critic Score
    Telltale has a lot to deal with out of the gate for All That Remains, and is successful managing most of it. It still doles out plenty of handwringing, emotional moments (in both brutal and overarching flavors), but we’re waiting for Telltale to tie this package together in a truly satisfying manner.
    • 82 Metascore
    • 85 Critic Score
    Don't let its modest $40 price fool you into thinking this is bargain-bin junk: Test Drive Unlimited is an A-list driving game on every measurable level. [Dec. 2006, p.76]
    • Official Xbox Magazine
    • 86 Metascore
    • 85 Critic Score
    Without any significant, newly added gameplay beyond a single additional optional tomb, we still find ourselves wishing for more side areas to explore and less of the game’s insistence on nudging us in the ribs about the locations of collectibles and secrets. Still, there’s no denying that Definitive Edition is the best way to experience Lara’s origin story for those who haven’t yet pick-axed their way through this incredibly surefooted reboot.
    • 82 Metascore
    • 85 Critic Score
    If you like action-RPGs, superhero games, or both, a smack-tacular adventure awaits. [Holiday 2006, p.82]
    • Official Xbox Magazine
    • 79 Metascore
    • 85 Critic Score
    One glaring issue with PES is its lack of licensing. [Jan 2011, p.65]
    • Official Xbox Magazine
    • 80 Metascore
    • 85 Critic Score
    It’s a consistently enjoyable romp that takes one of the most potentially depressing settings imaginable and makes it vibrant, fun, and fascinating. Metro: Last Light is an excellent follow-up to an underrated game, and if you’re looking for a good, meaty first-person adventure, its subterranean world is worth delving into.
    • 90 Metascore
    • 85 Critic Score
    As features go, FIFA 10 is pretty short on significant upgrades, leaving most of the talking points on the field. [Dec 2009, p.81]
    • Official Xbox Magazine
    • 76 Metascore
    • 85 Critic Score
    Sharp controls reward technical skills, but both games are still accessible to button mashers, especially with a frustration-free continue mode that cripples the CPU opponent on a rematch. [Dec 2005, p.110]
    • Official Xbox Magazine
    • 66 Metascore
    • 85 Critic Score
    The game is one long rush that comes from plotting against a worthy adversary. Lost Cities absolutely nails the right combo of gambling and card-counting skill and counts as Live Arcade’s latest gem.
    • 81 Metascore
    • 85 Critic Score
    It's the full package, with enough new goodness to justify an upgrade from last year's excellent iteration. [Dec 2007, p.62]
    • Official Xbox Magazine
    • 65 Metascore
    • 85 Critic Score
    It starts to get a bit mind-numbing by around level 20 if you play solo, but when you bring some friends along for the adventure, your evening will quickly disappear in a puff of fun. [Jun 2006, p.61]
    • Official Xbox Magazine
    • 88 Metascore
    • 85 Critic Score
    A stellar multiplayer setup ensures you'll be playing Battlefield: Bad Company 2 long after the 10 or so hours spent in the already satisfying single-player campaign. [Apr 2010, p.76]
    • Official Xbox Magazine
    • 87 Metascore
    • 85 Critic Score
    Though far from perfect and using some very standard gameplay mechanics, Rayman Origins is easily one of the best family-friendly games in years.
    • 79 Metascore
    • 85 Critic Score
    Our only complaint is that with such a large roster, many of the characters tend to play too similarly to one another. Facing a team with both Vice and Mature may prove confusing, for instance, as they're both suit-wearing female assassins. Compared to all the goodness on hand here, though, that's a small complaint.
    • 79 Metascore
    • 85 Critic Score
    Keeps the retro greatness flowin'. [May 2010, p.79]
    • Official Xbox Magazine
    • 78 Metascore
    • 85 Critic Score
    This year's edition quite simply plays better than ever...The gameplay is exceptionally balanced.
    • 81 Metascore
    • 85 Critic Score
    For our basketball dollars, pound for pound College Hoops 2K8 is the sure-fire way to tip off the '08 season. [Jan 2008, p.67]
    • Official Xbox Magazine
    • 79 Metascore
    • 85 Critic Score
    If you consider yourself a platformer aficionado, you won't find anything here that's particularly genre-shattering, but Kameo's presentation is flawlessly executed. [Jan 2006, p.56]
    • Official Xbox Magazine
    • 87 Metascore
    • 85 Critic Score
    While Dirt 3 takes surprising steps backward in terms of social networking, thereby limiting its addictiveness, it's still the best way to head off-road without winding up in the hospital.
    • 68 Metascore
    • 85 Critic Score
    As simple as it all may be, it makes for a frantic, dizzying, four- to five-hour rush. And that's Deadlight's strongest suit: you feel a constant, adrenaline-fueled urge to just. Keep. Moving.
    • 70 Metascore
    • 85 Critic Score
    Weaving a complicated tale of murder, industrial espionage, and corporate corruption, its story doesn't always make sense, but it sure is exciting.
    • 84 Metascore
    • 85 Critic Score
    Borderlands is great but not for everyone. It's narrowly aimed at a certain type of player, and if you love fierce combat and the kind of group level grind that Blizzard's PC games specialize in, you'll feel right at home. [Dec 2009, p.66]
    • 80 Metascore
    • 85 Critic Score
    It packs enough pure dazzle power to keep you trudging through the lows in pursuit of the sweet, sweet highs - and that's the stuff that great golf is made of. [Oct 2007, p.68]
    • Official Xbox Magazine
    • 71 Metascore
    • 85 Critic Score
    Still, controlling every moment of every fight is just ridiculously fun, and you'll be quite content while you wait for what should hopefully be the ultimate WWE game next year. [Dec 2007, p.74]
    • 82 Metascore
    • 85 Critic Score
    This feature-rich ode to the classic that started it all is an impressive upgrade - one that deserves a place in any fan's library.
    • 86 Metascore
    • 85 Critic Score
    The concept is incredibly simple--Asteroids on crack, essentially--and there's not much strategy beyond "don't die," but Geometry Wars still has the ability to put its hooks into you and not let go. [Jun 2006, p.61]
    • Official Xbox Magazine
    • 86 Metascore
    • 85 Critic Score
    We're guessing may of these issues will be sorted out by 2012, but for now, this year's version offers the most technical and comprehensive college-football experience yet. [Oct 2010, p.74]
    • Official Xbox Magazine
    • 85 Metascore
    • 85 Critic Score
    The biggest disappointment is that the six character classes, experience-based upgrades, and full-featured level editor can't elevate online play past the sheer rote familiarity of deathmatch, capture the flag, and control-point variations. But even though Far Cry 2 isn't quite a sandbox-shooter masterpiece, it is a consistently fun and intensely challenging trek into the ailing heart of the dark continent.
    • tbd Metascore
    • 85 Critic Score
    It feels truly unlike any other location on the map, allowing you the opportunity to speed through terminals and vault up to the rooftops of the flashy, modern structure — but that’s only the half of it.
    • 67 Metascore
    • 85 Critic Score
    Car models and framerates are superb, and some of the courses look great, but overally, you could be forgiven for thinking you'd turned on your PS2. [Jan 2004, p.60]
    • Official Xbox Magazine
    • 76 Metascore
    • 85 Critic Score
    That one missed opportunity aside, Zuma's revenge is an awesomely addictive revamp, and $10 well-spent. [Aug 2012, p.67]
    • 89 Metascore
    • 85 Critic Score
    Few games have the intestinal fortitude to defy genre conventions and player expectations at the expense of enjoyment, but that's what hooked us. We obsessed over exploring every hidden area, slept less to slay dragons, and probably sustained a bit of psychological damage in the process. But it was worth it.
    • 85 Metascore
    • 85 Critic Score
    Minor control quirks and some tricky puzzles aside, Monkey 2's rare combo of comedy, brain-teasing, and all-ages appeal will have you ready to buy all the fine leather jackets it's selling. [Oct 2010, p.75]
    • Official Xbox Magazine
    • 84 Metascore
    • 85 Critic Score
    Racing fans interested in a quick fix of adrenaline probably won't find what they're looking for in McRae 04, but autophiles will adore the game for its physics, handling, and depth of play. [Apr 2004, p.81]
    • Official Xbox Magazine
    • 88 Metascore
    • 85 Critic Score
    As much as we like both of the European-developed $15 stunt racers, Joe Danger: Special Edition managed to interest us just a bit more. Both games are fine-tuned to near-perfection, but Joe Danger has slightly more going on under its hood thanks to new gameplay additions and more interesting objectives. It's also got a nicer paintjob and sound system (read: better visuals and audio), so we have to give the duke to Danger this time around.
    • 84 Metascore
    • 85 Critic Score
    Realistic animations anchor that gameplay. When LeBron drives the lane and fades away for a jumper in the paint, or when Tony Parker stumbles around a pick, every elbow, jersey, and sweatband organically articulates their momentum.
    • 84 Metascore
    • 85 Critic Score
    A full-service Bomberman experience - Live Arcade is the perfect platform for it, and $10 is a fair price. We just can't resist. [Sept 2007, p.73]
    • Official Xbox Magazine
    • 73 Metascore
    • 85 Critic Score
    Your Shape won't replace a real-life personal trainer, but it does delivers as close an experience as you can get, in the comfort of your (hopefully Kinect-sized) game room - and that's no easy feat.
    • 81 Metascore
    • 85 Critic Score
    It’s definitely a “more of the same” type of sequel and it has a few rough edges the original didn’t, but Ninja Gaiden II is still one of the best, most exhilarating action experiences on Xbox 360.
    • 78 Metascore
    • 85 Critic Score
    Jump on Live for a two-player co-op romp and let the old-school arcade love flow freely like so many unspent quarters. [Mar 2008, p.91]
    • Official Xbox Magazine
    • 85 Metascore
    • 85 Critic Score
    Fan’s of Itagaki’s “jujitsu-jousting” philosophy….can comfortably mark DOA 4 as the most refined version of their beloved fighter to date. [Mar 2006, p.73]
    • Official Xbox Magazine
    • 86 Metascore
    • 85 Critic Score
    It feeds the hunger of Oblivion veterans for more RPG goodness, and new players will eat up the kooky detour it offers as they explore one of 2006's finest games. [May 2007, p.72]
    • Official Xbox Magazine
    • 81 Metascore
    • 85 Critic Score
    This 2007 edition is the undeniable pinnacle of the genre, dropping a powerful payload of pugilistic power-tripping that you'd have to be nuts to pass up. [Holiday 2006, p.84]
    • Official Xbox Magazine
    • 85 Metascore
    • 85 Critic Score
    The controls feel loose and non-responsive, which makes executing everything from a simple dunk to a pick-and-roll more exasperating than it should be. [Dec 2004, p.89]
    • Official Xbox Magazine
    • 87 Metascore
    • 85 Critic Score
    2012's edition of Rocksmith suffered from some slight latency problems, making it hard to hit notes accurately. This year's release fixes that. [Jan 2014, p.67]
    • Official Xbox Magazine
    • 84 Metascore
    • 85 Critic Score
    Perseverance will make you a better player, while earning you new units to exploit in enjoyably unpredictable multiplayer duels. [June 2011, p.82]
    • 83 Metascore
    • 85 Critic Score
    Even if you don't care about the Persona mythos, there's a very solid competitive fighter here. Both local and online multiplayer are incredibly solid (the latter thanks to an update released two days after the game), with only the minor annoyance of no quick-rematch option. As it stands, anyone seeking a fresh, stylish take on traditional 2D fighting should enter this Arena.
    • 80 Metascore
    • 85 Critic Score
    Thoroughly unserious and full of laughs, this tasty 3D sidescroller offers some entertaining twists on the typical platform game. [Sept 2006, p.81]
    • Official Xbox Magazine
    • 89 Metascore
    • 85 Critic Score
    Burnout Revenge for 360 is a fantastic experience, capturing the essence of the series better than any of its predecessors. [Apr 2006, p.81]
    • 90 Metascore
    • 85 Critic Score
    For a lack of extras and generally lower quality visuals, anyone who played Half-Life 2 on the PC won't have any need to pick this up. [Holiday 2005, p.88]
    • Official Xbox Magazine
    • 83 Metascore
    • 85 Critic Score
    Given the slew of impressive upgrades and new features, the purchase of this new installment is a must. [Holiday 2005, p.90]
    • Official Xbox Magazine
    • 87 Metascore
    • 85 Critic Score
    The fact that it's a mere five levels long and can be frustratingly difficult might limit the game's appeal, but it's hard not to appreciate Ikaruga's meticulously crafted brilliance. [May 2008, p.75]
    • 52 Metascore
    • 85 Critic Score
    Made with the input and voice talent of South Park creators Trey Parker and Matt Stone, Tenorman's Revenge is a loving homage to classic 2D platform games. The story is a blast for South Park fans, the jumping and climbing action is challenging but not too hard, and the price is definitely right.
    • 83 Metascore
    • 85 Critic Score
    Quarterbacks lead out receivers with passes much more effectively and realistically, and there’s much less of a "pro" feel - mistakes are made that open up holes in coverage for you to exploit.
    • 56 Metascore
    • 85 Critic Score
    Temporary frustration (and upper-arm pain) will fade as you mow down hordes of blade-throwing rabbits and hammer-toting elephants. Diabolical Pitch may not be a perfect game, but it's definitely an All-Star effort.
    • 79 Metascore
    • 85 Critic Score
    It's a bit slow to get its hooks into you, but once you clear the first area and open up the rest of the absurd world that its hero inhabits, you won't want to leave. [Sept 2010]
    • Official Xbox Magazine
    • 83 Metascore
    • 85 Critic Score
    It’s tricky but rewarding.
    • 79 Metascore
    • 85 Critic Score
    Its flaws are overshadowed by crisp controls and the same unbridled fun that has made this the best wrestling series for years. [Dec 2008, p.86]
    • 84 Metascore
    • 85 Critic Score
    The combination of a level-based game, free play mode, and two-player makes for an infinite amount of replayability. It's not an earth-shattering port of the PC game, but it does bring something new to The Sims experience. [May 2003, p.70]
    • Official Xbox Magazine
    • 83 Metascore
    • 85 Critic Score
    Satisfying, fast-paced combat. [Feb 2010, p.82]
    • Official Xbox Magazine
    • 80 Metascore
    • 85 Critic Score
    Virtua Tennis 3 delivers big where it matters most--irresistible, thumb-cramping multiplayer--and boots "Top Spin 2" to the sidelines to rightfully claim the title of best Xbox 360 tennis game. [may 2007, p.82]
    • Official Xbox Magazine
    • 91 Metascore
    • 85 Critic Score
    Don't let an uninspired online experience keep you from Far Cry 3, though. You'll have to go it alone to see all its wild thrills, but those unique situations and over-the-top conflagrations are undoubtedly worth some lonely time spent tramping through the jungle.
    • 73 Metascore
    • 84 Critic Score
    The volleyball is amazingly simple and compelling, while the rest of it has a tongue-in-cheek sensibility that knows exactly what it is - good cheescake fun with solid gameplay to back it up. [Mar 2003, p.72]
    • Official Xbox Magazine
    • 78 Metascore
    • 84 Critic Score
    Incredibly short. [Jan 2003, p.63]
    • Official Xbox Magazine
    • 75 Metascore
    • 84 Critic Score
    Multiplayer is a highlight, and it works incredibly well. [Nov 2002, p.132]
    • Official Xbox Magazine
    • 74 Metascore
    • 84 Critic Score
    RDR creatively captures the feel and flavor of classic Westerns, while remaining an absolute twitchy-fingered hoot to play. [July 2004, p.80]
    • Official Xbox Magazine
    • 73 Metascore
    • 84 Critic Score
    Repetitive, sure, but when the combat is in big 'n' bold mode, it's fun and unique enough that you don't really care that you've just killed "guy with shield" # 4728. 'Tis an epic ode to chaos and confusion. [Dec 2005, p.102]
    • Official Xbox Magazine
    • 84 Metascore
    • 84 Critic Score
    Tantalizing. [Holiday 2004, p.86]
    • Official Xbox Magazine
    • 79 Metascore
    • 84 Critic Score
    The feel of racing in a huge pack is much more dynamic and compelling, and the terrific Flight to the Top Mode is suddenly worth playing. So is NASCAR 06. [Oct 2005, p.111]
    • Official Xbox Magazine
    • 79 Metascore
    • 84 Critic Score
    Done surprisingly well. [Jan 2002]
    • Official Xbox Magazine
    • 81 Metascore
    • 84 Critic Score
    A big, deep game with more than 50 tough missions and sturdy Xbox Live support, and while it lacks a certain mass-market sparkle, its gameplay will thrill the niche of gamers that it attracts. [Dec 2004, p.84]
    • Official Xbox Magazine
    • 81 Metascore
    • 84 Critic Score
    Hardcore MechWarrior fans who won't play online much may be disappointed with MechAssault 2. But for Live addicts/multiplayer buffs, expect big returns on your investment. [Feb 2005, p.82]
    • Official Xbox Magazine
    • 67 Metascore
    • 84 Critic Score
    It may be an obvious clone (of "Splinter Cell"), but it's incredibly well done. [Jan 2004, p.72]
    • Official Xbox Magazine
    • 79 Metascore
    • 84 Critic Score
    A jack-of-all trades first-person shooter. It does everything very well, but none of its ingredients leave a truly lasting impression. [March 2005, p.72]
    • Official Xbox Magazine
    • 82 Metascore
    • 84 Critic Score
    It can't match up to the depth and graphics of "WSB," but if you like to play through multiple seaons, this is the best choice. [Apr 2003, p.82]
    • Official Xbox Magazine
    • 78 Metascore
    • 84 Critic Score
    It's not SSX/ Snowboarders don't like racing/ They crave snow ballet. [Review Haiku - Feb 2002, p.80]
    • Official Xbox Magazine
    • 72 Metascore
    • 84 Critic Score
    Demon Stone is absolutely relentless. [Jan 2005, p.81]
    • Official Xbox Magazine
    • 82 Metascore
    • 84 Critic Score
    It's more like a frenzied full-body execution of the instructions on a binary punchcard, but it's addictive and fun. [Jan 2004, p.83]
    • Official Xbox Magazine
    • 81 Metascore
    • 84 Critic Score
    Infinitely playable, online and off. [Dec 2004, p.99]
    • Official Xbox Magazine
    • 76 Metascore
    • 84 Critic Score
    Great controls and well-implemented action features, like punching and turbo, that add a different type of depth than that seen in typical baseball games. [May 2003, p.78]
    • Official Xbox Magazine
    • 84 Metascore
    • 83 Critic Score
    The union of the overtly realistic (and sometimes troublesomely so) Havok physics engine sharp visuals, and a staggering amount of extra content make this a smooth ride until some of the slightly more cumbersome activities in Psi-Ops' later levels. [Aug 2004, p.81]
    • Official Xbox Magazine
    • 76 Metascore
    • 83 Critic Score
    Speaking of action, there's a metric ton of it. You're constantly thrown into massive battles that look straight out of an RTS. [Feb 2003, p.72]
    • Official Xbox Magazine
    • 74 Metascore
    • 83 Critic Score
    Frame rate gets choppy and detracts from the experience. [Jan 2003, p.66]
    • Official Xbox Magazine
    • 70 Metascore
    • 83 Critic Score
    What really makes Crash Nitro Kart worth playing is the solid control and innovative boost system. [Dec 2003, p.106]
    • Official Xbox Magazine
    • 74 Metascore
    • 83 Critic Score
    A very good game, but unfortunately it lacks that certain "magic" to take it to the next level. [May 2003, p.77]
    • Official Xbox Magazine
    • 72 Metascore
    • 83 Critic Score
    Deep, wonderfully balanced Magic battle system. [Dec 2003, p.100]
    • Official Xbox Magazine
    • 72 Metascore
    • 83 Critic Score
    It's about beautifully crisp handling, absorbing gameplay that rewards both finesse and testosterone, and a relentless stream of holy-four-letter-word moments of automotive annihilation. [Dec 2004, p.96]
    • Official Xbox Magazine
    • 71 Metascore
    • 83 Critic Score
    It's like Disney's fantastic ride - sure, you can sometimes see the seams and bolts showing, but what a ride it is anyways. [Dec 2003, p.128]
    • Official Xbox Magazine
    • 81 Metascore
    • 83 Critic Score
    Not on quite the same quality echelon as "Madden" or "NBA Street Vol. 2," but it's the exact shot in the arm that the state of arcade football genre desperately needed. [Mar 2004, p.82]
    • Official Xbox Magazine
    • 90 Metascore
    • 83 Critic Score
    With realistic-looking players, a full suite of edit options to let you tailor names to your liking, and core on-field action that plays just so smooth, Winning Eleven 8 is the way to go if offline soccer action is all you crave. [March 2005, p.81]
    • Official Xbox Magazine
    • 81 Metascore
    • 83 Critic Score
    It's not a question of whether or not you'll enjoy this latest deliciously gore-filled brawler; it's where you'll find the freakin' time to fully explore everything the game offers. [Dec 2004, p.86]
    • Official Xbox Magazine
    • 79 Metascore
    • 83 Critic Score
    This game does at times feel a tad slower than Konami's "MLS," but the pace simply suits some gamers better than others. [July 2002, p.78]
    • Official Xbox Magazine

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