Official Xbox Magazine's Scores

  • Games
For 2,521 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Gears of War
Lowest review score: 10 World War II Combat: Road to Berlin
Score distribution:
2,521 game reviews
    • 85 Metascore
    • 91 Critic Score
    Visually, Aggressive Inline is up there with the best of them. The levels are loaded with small details, all of which can be interacted with in some way. [Oct 2002, p.104]
    • Official Xbox Magazine
    • 84 Metascore
    • 91 Critic Score
    Technical quibbles aside, Deus Ex is a brilliant RPG that manages to pull off freeform gameplay without a hitch. It's as smart as you want it to be, and cuts no gameplay corners. [Holiday 2003, p.72]
    • Official Xbox Magazine
    • 92 Metascore
    • 91 Critic Score
    We had some minor issues with course design; there are simply too many "holes" in the geometry - places where your boarder can get stuck and has no reset... That said, you can learn 'em and avoid 'em. [Dec 2003, p.140]
    • Official Xbox Magazine
    • 80 Metascore
    • 91 Critic Score
    The game's real genius is in its presentation - mega options and a clean interface are backed up by mostly cool and occasionally superb, graphics. [Dec 2003, p.146]
    • Official Xbox Magazine
    • 90 Metascore
    • 91 Critic Score
    A landmark videogame baseball achievement. The lack of online play notwithstanding, it's brilliant. [Apr 2004, p.76]
    • Official Xbox Magazine
    • 91 Metascore
    • 91 Critic Score
    Madden's AI is generally solid, but still way too susceptible to an aggressive passing attack. [Sept 2004, p.82]
    • Official Xbox Magazine
    • 89 Metascore
    • 91 Critic Score
    This is easily the most realistically simulated home field advantage in all of digital sports. [August 2004]
    • Official Xbox Magazine
    • 89 Metascore
    • 91 Critic Score
    Beautifully restyled graphics make a stellar first impression as larger, more realistic players stride with feline grace across courts that drip with lavish colors and lighting. But true beauty lies on the inside, and V3 has layer after layer to peel away. [Feb 2005, p.73]
    • Official Xbox Magazine
    • 87 Metascore
    • 91 Critic Score
    A truly fantastic college football game. [Aug 2005, p.88]
    • Official Xbox Magazine
    • 85 Metascore
    • 91 Critic Score
    Live is quite simply the best-controlling basketball game ever. Player control is unprecedented. [Dec 2003, p.152]
    • Official Xbox Magazine
    • 90 Metascore
    • 90 Critic Score
    So whether you're easily dazzled by superb graphics or are itchin' for some multiplayer-lovin', GRAW scores on both fronts as an impressive new chapter in the series. [Apr 2006, p.79]
    • Official Xbox Magazine
    • 83 Metascore
    • 90 Critic Score
    Ultimately, how much you enjoy Alan Wake’s rollercoaster ride depends on how invested you become in its sophisticated yarn. And it’s one hell of a story, capped off by a quiet, breathtaking denouement that makes good on the opening lines of Alan’s initial descent.
    • 88 Metascore
    • 90 Critic Score
    Eye-popping graphics, especially the in-car view. [Jan 2006, p.66]
    • Official Xbox Magazine
    • 80 Metascore
    • 90 Critic Score
    Playing through Kong is one of the freshest gaming experiences we've had all year. [Holiday 2005, p.34]
    • Official Xbox Magazine
    • 89 Metascore
    • 90 Critic Score
    A nine-hour, tension-filled rollercoaster ride. [Holiday 2005, p.66]
    • Official Xbox Magazine
    • 83 Metascore
    • 90 Critic Score
    This is exciting, well-designed racing - exactly what earned NFS its name in the first place. [Jan 2006, p.76]
    • Official Xbox Magazine
    • 79 Metascore
    • 90 Critic Score
    In a strange way, Prey feels really old-school despite all its innovation, and that feeling is strongest in its simple but excellent multiplayer. [Sept 2006, p.74]
    • Official Xbox Magazine
    • 85 Metascore
    • 90 Critic Score
    Just think of Double Agent as the least amazing Splinter Cell yet, rather than the worst game in the series - because it's simply not. It's the gutsiest, and the chances it takes (but doesn't quite nail) give the series room to evolve into something better than could've possibly imagined to iterations ago. [Dec 2006, p.70]
    • Official Xbox Magazine
    • 79 Metascore
    • 90 Critic Score
    Hexic almost single-handedly kept out 360's from collecting cobwebs during the post-launch lull, and we still found ourselves firing it up when we don't have a time for a marathon "Oblivion" session or some "Fight Night" brawling. [Jun 2006, p.62]
    • Official Xbox Magazine
    • 76 Metascore
    • 90 Critic Score
    Capcom's done a sweet job of porting a coin-op legend, and Hyper Fighting is officially one of our favorite Live Arcade games. [Oct. 2006, p.83]
    • Official Xbox Magazine
    • 76 Metascore
    • 90 Critic Score
    The successes massively outweight the mistakes here - which, strangely enough, is exactly how we'd describe Matt Baker, the game's troubled hero. [Nov 2008, p.62]
    • 83 Metascore
    • 90 Critic Score
    So don't let Dirt's pointed non--"PGR"-ness stop you in the slightest--if all you care about is great gameplay, it's easily one of the best 360 racing games yet. [July 2007, p.74]
    • Official Xbox Magazine
    • 82 Metascore
    • 90 Critic Score
    But at $20 for what is basically last year's quality game on original Xbox or $60 for the irresistible package on the 360 title offers, there's a lot to love on either platform. [Jan. 2007, p.76]
    • Official Xbox Magazine
    • 86 Metascore
    • 90 Critic Score
    Skate finds the sweet spot between boring simulation and hyper-realism--then totally owns it. [Nov 2007, p.98]
    • 82 Metascore
    • 90 Critic Score
    Though it's not a first-person shooter, Halo Wars packs all the Halo fixings you've come to expect: an engaging campaign, co-op play, engrossing multiplayer, efficient party-friendly matchmaking, hidden skulls, Legendary difficulty, and impeccable controls. We can confidently say that it's the foremost example of a real-time strategy game done right on a console. [Mar 2009, p.72]
    • 86 Metascore
    • 90 Critic Score
    Wrapped around the entire single-and-multiplayer package is, again, some of the best presentation in any Xbox 360 game to date...With single-player delivering another snipe-'em-if-ya-got-'em ride and multiplayer upping the ante with its everything-you-could-imagine delivery, GRAW2 easily achieves must-play status. [Apr 2007, p.54]
    • Official Xbox Magazine
    • 89 Metascore
    • 90 Critic Score
    But here it is: the finest version of the finest fighting game series, and with spot-on Xbox Live play. [Holiday 2007, p.64]
    • 75 Metascore
    • 90 Critic Score
    The tasks themselves are familiar — secure blueprints and ammo dumps, defend towns from takeover, detonate collateral — but your freedom of movement creates an exciting illusion of tactical authority, even if you can’t order around your disposable steroid-brigade buddies.
    • 88 Metascore
    • 90 Critic Score
    With HD Remix, it feels like you’re getting the Ferrari of 2D fighters — and it’ll cost you. The game is a moderately pricey $15, and while it’s playable with a standard controller, it pretty much demands a Hori Fighting Stick for the full arcade experience. But on both counts, the payoff is oh-so-worth the sacrifice.
    • 76 Metascore
    • 90 Critic Score
    Spend your 800 Points with a smile, and dive deep. [Oct 2007, p.70]