Official Xbox Magazine's Scores

  • Games
For 2,495 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 3.8 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Gears of War
Lowest review score: 10 World War II Combat: Road to Berlin
Score distribution:
2,495 game reviews
    • 70 Metascore
    • 70 Critic Score
    It's nice to feel engrossed by a board game again. [July 2008, p.66]
    • 43 Metascore
    • 70 Critic Score
    While you'll miss the novelty of a glowing blue joystick and an analog spinner, setting the controls to "Absolute Aim" (preset C or D) gives you enough precision to do battle on the Game Grid. [July 2007, p.79]
    • 78 Metascore
    • 70 Critic Score
    Much like Sony's old "FaceOff" series, the gameplay itself is super-fast and floaty(by default; sliders let you tweak this), and the skates never really feel attached to the ice the way they should. [Nov. 2006, p.84]
    • Official Xbox Magazine
    • 69 Metascore
    • 70 Critic Score
    We enjoy QAA, but next to golden oldies(Doom, Duke)and modern epics(Halo, Call of Duty), it's less of a legend. [March 2011, p.81]
    • 80 Metascore
    • 70 Critic Score
    Blood Dragon becomes too easy too soon, thanks in part to the steady stream of health-bar upgrades and damage-reduction bonuses you’ll unlock as you tear through 30 experience-based levels of personal progression. By the end you’re practically unstoppable, so you’ll almost certainly overcome all seven story missions, and complete every optional hunting excursion and hostage rescue, in under five hours.
    • 66 Metascore
    • 70 Critic Score
    There are certainly bits and pieces of decent storytelling hidden throughout the game, but for every ounce of beauty, you get three humdrum pounds of grind. [Holiday 2008, p.78]
    • Official Xbox Magazine
    • 75 Metascore
    • 70 Critic Score
    At $50, Revelations is cheaper than most AAA retail releases, but it’s decidedly lower-budget in scope and style. While it’s a serviceable throwback for those sick of survival-action, we’d have liked a bit more polish and a deeper quest.
    • 69 Metascore
    • 70 Critic Score
    What's in the game is pretty compelling for the right type of gamer who knows exactly what they're in for and has buddies well versed in the same type of gameplay. Too bad, because with a little Live play this could've been a contenda. [Feb 2004, p.74]
    • Official Xbox Magazine
    • 62 Metascore
    • 70 Critic Score
    It's not perfect, but it hits most of its well-intentioned targets. [Feb 2011, p.74]
    • 68 Metascore
    • 70 Critic Score
    We just wish the actual racing shared the depth and excitement of these considerable community features. [Mar 2011, p.82]
    • 62 Metascore
    • 70 Critic Score
    Fast-paced action that's right on cue. [July 2009, p.97]
    • Official Xbox Magazine
    • 72 Metascore
    • 70 Critic Score
    Despite a few flaws and one ill-conceived megamix, these games are treated with the respect they deserve at a price we’re willing to pay. We’re happy to see them on Arcade where they belong.
    • 71 Metascore
    • 70 Critic Score
    Pretty but contrived. [Feb 2002, p.80]
    • Official Xbox Magazine
    • 72 Metascore
    • 70 Critic Score
    Breezy and bite-sized, it won't wow you..but it's no dog, either. [Holiday 2009, p.82]
    • Official Xbox Magazine
    • 74 Metascore
    • 70 Critic Score
    "Quotation Forthcoming"
    • Official Xbox Magazine
    • 75 Metascore
    • 70 Critic Score
    Despite the high overall level of polish, Assault Heroes 2 feels like an overlong expansion pack - and at $10, it's one that costs twice the price of the original. Good game? Yes, but a tough sell.
    • 73 Metascore
    • 70 Critic Score
    It's jolly good British fun, but more spontaneity would've made it blood brilliant. [Dec 2009, p.75]
    • Official Xbox Magazine
    • 58 Metascore
    • 70 Critic Score
    Still, what the game does, it does well. And fun is fun, even if it comes with a tail. [Nov 2010, p.83]
    • Official Xbox Magazine
    • 81 Metascore
    • 70 Critic Score
    What sets Terraria apart from its obvious inspiration is more than just 2D design; it’s the action-centric tone that emerges the more you dig around and buddy up with pals, especially online ones who have cultivated their own worlds and arsenals (though local split-screen multiplayer is included).
    • tbd Metascore
    • 70 Critic Score
    To its credit, Home Run Stars swings for the fences at every opportunity and clears the wall as often as it completely whiffs. At the very least, it's a cheap, interesting experiment in trial and error.
    • 64 Metascore
    • 70 Critic Score
    This tongue-in-cheek offshoot of EA's core NHL sim is a smooth zamboni ride that mixes goofy gameplay with razor-sharp control, just as "NBA Jam" did when it pioneered this genre over 15 years ago. [Mar 2009, p.83]
    • 74 Metascore
    • 70 Critic Score
    A marginally brushed-up verison of Madden visually, but stripped of everything they've worked for over the years to advance the game's sense of realism and fun. [Jan 2006, p.60]
    • Official Xbox Magazine
    • 62 Metascore
    • 70 Critic Score
    Impact nails the feel of wrestling, but adding a new coat of paint to an old-school style won’t be enough to entice those seeking something fresh. Fans of the genre or “sport,” however, have an accessible and fun wrasslin’ game worth sticking in their collection.
    • 69 Metascore
    • 70 Critic Score
    Its best moments make it well worth sampling. Just don't be surprised if it somehow feels like less than a meal despite its 10-hour playtime. [Aug 2010, p.83]
    • 58 Metascore
    • 70 Critic Score
    It never REALLY gets dull force-pulling a blaster out of adroid's hands and then force-pushing it into a wall where it explodes gloriously into tiny bits. [Feb 2002, p.78]
    • Official Xbox Magazine
    • 68 Metascore
    • 70 Critic Score
    The over-the-top carnage is rounded out with co-op play (starring new redneck pal Huff), vehicle stages, new levels not in the PC version, and an inexhaustible supply of sticky high-jump pads — though it’s held back by rough visuals, co-op lag, and an overall lack of polish.
    • 68 Metascore
    • 70 Critic Score
    Declassified may not be innovative or even very pretty, and it certainly has its problems. But this is also a strategy-lite shooter that’s more than the sum of its often rough-hewn parts. It's entertaining from start to finish, and feels a bit brainier than other shooters when it comes to gunning down hordes of enemies. In that regard, Declassified captures at least part of what makes the XCOM franchise so special.
    • 74 Metascore
    • 70 Critic Score
    EA's newest iteration of FIFA features improved play on the pitch, but doesn't provide enough gameplay modes to justify a $60 price tag unless you live and breathe the World Cup, or want to play as every country FIFA recognizes--including American Samoa. [July 2014, p.73]
    • Official Xbox Magazine
    • 75 Metascore
    • 70 Critic Score
    There may be no such thing as the perfect heist in PayDay 2, but they’re rarely forgettable — proof that while this game isn’t quite the transcendent co-op experience on the level of, say, Left 4 Dead — it still offers up a nice change of pace in first-person shooters on Xbox.
    • 67 Metascore
    • 70 Critic Score
    Constant C’s certainly not for the easily discouraged, but its cleverly designed puzzles and surprisingly engaging story are a treat if you don’t mind a little (okay, a lot of) punishment.
    • 65 Metascore
    • 70 Critic Score
    Arena Football may be a little rough around the edges, but it has the potential to grow. [Mar 2006, p.77]
    • Official Xbox Magazine
    • 59 Metascore
    • 70 Critic Score
    It's one of those perfectly imperfect games you'll grow to love, even with its annoyances.
    • 62 Metascore
    • 70 Critic Score
    As wrestling goes, XX is quickly learned and mastered, particularly against the computer. [May 2006, p.83]
    • Official Xbox Magazine
    • 68 Metascore
    • 70 Critic Score
    If you're into music and/or puzzle games at all, Break Steady is worth a gander for its single-player and versus throwdowns. [June 2008, p.77]
    • 70 Metascore
    • 70 Critic Score
    Seeing how the genre has evolved from VF2 is fascinating, but those new to fighting games might find this history lesson a little tougher to enjoy.
    • 75 Metascore
    • 70 Critic Score
    The protagonist can feel a bit slow to respond to your commands, but between the unique art direction and 120 boards of imaginative confusion, Exit delivers just enough pleasure to sweeten its pain. [Jan 2008, p.69]
    • Official Xbox Magazine
    • 75 Metascore
    • 70 Critic Score
    NCAA may not be a Final Four contender, but it's still the only college-hoops game in town. [Jan 2010, p.78]
    • Official Xbox Magazine
    • 59 Metascore
    • 70 Critic Score
    LOTR's slow-paced gameplay and mission-based structure seems more suited to an action RPG, but as an action adventure it doesn't quite measure up. [Dec 2002, p.137]
    • Official Xbox Magazine
    • 63 Metascore
    • 70 Critic Score
    Bladestorm looks and plays better than "Dynasty Warriors 5: Empires", so longtime fans should enjoy this more next-gen DW-style title until "Dynasty Warriors 6" hits the battlefield next year. [Dec 2007, p.76]
    • Official Xbox Magazine
    • 71 Metascore
    • 70 Critic Score
    Vipers is still a lot of fun, but you won't dump newer 3D fighters for it.
    • 75 Metascore
    • 70 Critic Score
    With a handful of infuriating exceptions, Blood of the Werewolf's challenging gameplay generally feels fair and rewarding, and its increasingly lethal, lightning-quick action is well paced. [July 2014, p.78]
    • Official Xbox Magazine
    • 53 Metascore
    • 70 Critic Score
    Dropping collectible fish in a handful of environments feels hopelessly extraneous; luckily, you can disregard the aquatic nonsense and enjoy timeless gameplay in a reasonably attractive wrapper. [Dec 2007, p.65]
    • Official Xbox Magazine
    • 75 Metascore
    • 70 Critic Score
    Irresistibly cute. [Feb 2009, p.84]
    • 59 Metascore
    • 70 Critic Score
    It's just not the cohesive, polished experience that it should be--and that "NBA 2K7" is. [Dec. 2006, p.86]
    • Official Xbox Magazine
    • 73 Metascore
    • 70 Critic Score
    The track design is hit-and-miss, usually featuring aggravating blind curves that can quickly turn a comfy lead into a last-place finish. [Sept 2006, p.80]
    • Official Xbox Magazine
    • 82 Metascore
    • 70 Critic Score
    For all the game's possibilities, however, it also feels remarkably sparse at times, with a seemingly limited set of materials, animals, and enemies in the world. Minecraft is naturally a very slow and deliberate experience, but the Xbox 360 Edition is curiously based on a year-old PC beta version, and thus lacks many of the elements seen in the official release and later updates, including new animals, resources, food, enemy actions, and combat mechanics.
    • 69 Metascore
    • 70 Critic Score
    However, hitting the line of scrimmage with a friend on Xbox Live distills football's best elements into a tasty online brew that fans will suck down with gusto. [Dec. 2006, p.76]
    • Official Xbox Magazine
    • 52 Metascore
    • 70 Critic Score
    Still, you've got to be a real fanboy to want to mash your way through all two dozen or so of its missions. [July 2006, p.84]
    • Official Xbox Magazine
    • 70 Metascore
    • 70 Critic Score
    If you're already a Naruto believer, this game's excellent visuals and its faithfulness to the source material will outweigh its flaws. [April 2013, p.76]
    • 57 Metascore
    • 70 Critic Score
    This repetition, combined with Severed's short runtime(two chapters beaten in around two hours), keeps it squarely in the realm of diehard devotees. [May 2011, p.75]
    • 66 Metascore
    • 70 Critic Score
    Though you don't get much for your extra $20, the slight gameplay tweaks make the 360 version of MLB 2K6 the best choice if you've got both systems. [Jun 2006, p.78]
    • Official Xbox Magazine
    • 73 Metascore
    • 70 Critic Score
    What it does deliver is a clearer, darker look at Wolf’s depressingly downbeat landscape, complete with trolls shooting smack and corrupt, greedy bureaucrats. It’s as mesmerizing as it is glum, using the series’ stark, black-and-neon backdrops as visual clues to Fabletown’s — and Bigby’s — split nature.
    • 69 Metascore
    • 70 Critic Score
    A strong example of challenging, polished 16-bit platform gameplay. [Oct 2009, p.80]
    • Official Xbox Magazine
    • 66 Metascore
    • 70 Critic Score
    It may be a poor man's "Ratchet," but at least it's not a phoned-in bargain-basement "Ratchet" ripoff. [Nov 2005, p.131]
    • Official Xbox Magazine
    • 78 Metascore
    • 70 Critic Score
    Playing against other people online, you'll have a decent time, but solo players will miss out entirely on the sense of satisfaction that comes from outwitting another person. [Nov 2010, p.81]
    • Official Xbox Magazine
    • 73 Metascore
    • 70 Critic Score
    It's worth putting up with the game's frustrating failures for the chance to defeat 100 Agent Smiths. [Jan 2006, p.68]
    • Official Xbox Magazine
    • tbd Metascore
    • 70 Critic Score
    This DLC isn't quite the arm-jerking reflex test that Gunstringer's Real Big Shootin' DLC was - you have to be quick but careful in deciding whether to shoot targets - but both packs were built purely for diehard fans. If that's you, spend the $3.
    • 76 Metascore
    • 70 Critic Score
    Jedi Academy was a solid game on PC, but sadly, the Xbox version falls far short in nearly every regard. [Holiday 2003, p.85]
    • Official Xbox Magazine
    • tbd Metascore
    • 70 Critic Score
    All three modes are fast-paced and enjoyable, but don't expect them to add anything major to the game: aside from letting you gradually unlock weapons and characters that can also be earned in Mercenaries (including the new, faceless Agent and mysterious Carla Radames), they're a little shallow.
    • 71 Metascore
    • 70 Critic Score
    Mired by clumsy controls and spotty friendly AI, this sequel can't decide whether or not it wants to be a tactical realistic shooter or simply a run-and-gun arcade fragfest. [Nov 2003, p.114]
    • Official Xbox Magazine
    • 58 Metascore
    • 70 Critic Score
    Front Mission Evolved doesn't deliver the innovation its name suggests, but it does offer the best classic mech action on 360, and fans of big-bot wars will enjoy it. [Nov 2010, p.82]
    • Official Xbox Magazine
    • 59 Metascore
    • 70 Critic Score
    The cartoonish, blocky graphics don't help, but constantly challenging gameplay and surprisingly smart A.I. make this a game that all strategy nuts will enjoy. [Oct 2008, p.85]
    • Official Xbox Magazine
    • tbd Metascore
    • 70 Critic Score
    Without multiplayer or varied play modes, Rhythm Party can be conquered in a snap. But it's an entertaining and solidly priced treat for Kinect dance fans who need a fresh distraction.
    • 69 Metascore
    • 70 Critic Score
    Yes, the graphics are sharply upgraded, the new 12-player online matches are wicked fun, the Franchise mode is deep and detailed, and the silly Zamboni mini-game somehow mesmerized us. But with NHL 09 turning in such an all-star performance (see review, left), this exercise in nostalgia is enjoyable…but unnecessary.
    • 70 Metascore
    • 70 Critic Score
    If you wish your home had room for a pinball table, put this in your collection. [Feb 2005, p.80]
    • Official Xbox Magazine
    • 63 Metascore
    • 70 Critic Score
    We'd recommend this Trilogy more if most of its content wasn't available for free or a lot less money on other platforms. But what's here is still plenty addictive, challenging you with many hours of fun.
    • tbd Metascore
    • 70 Critic Score
    Want an excuse to keep climbing ledges and sailing the high seas? This downloadable Assassin's Creed III pack gives you exactly that, and little more.
    • 65 Metascore
    • 70 Critic Score
    It's one of the brighter spots in this somewhat patchy DLC set, but serious online players needn't shrug off a welcome injection of variety. [April 2014, p.73]
    • Official Xbox Magazine
    • 61 Metascore
    • 70 Critic Score
    Multiplayer offers little besides in-person crowing or comfort, and the difficulty ratings for songs are somewhat uneven, but for $10 plus roughly another $20 for a dance mat from eBay, Dance! does a cheap, solid job of training you to hop between four arrows effectively. [Nov 2010, p.67]
    • Official Xbox Magazine
    • 56 Metascore
    • 70 Critic Score
    While we would've had the first female Dead Rising hero headline a full length game, Fallen Angel is a nice add on with excellent storytelling beats and a beefier adventure than Broken Eagle. [May 2014, p.77]
    • Official Xbox Magazine
    • 64 Metascore
    • 70 Critic Score
    Beyond the visuals, the new Live is a completely fresh experience, rebuilt from scratch for Xbox 360. [Holiday 2005, p.94]
    • Official Xbox Magazine
    • 52 Metascore
    • 70 Critic Score
    Game of Thrones lacks the absorbing gameplay and polished presentation that'd help set it among the 360's finer RPGs. But those already committed to the realm won't regret the couple dozen hours they'll spend under its narrative spell.
    • 61 Metascore
    • 70 Critic Score
    Up
    Obviously, Up wasn't meant for adults, but the kid in all of us can find something to enjoy in it. [Aug 2009, p.74]
    • Official Xbox Magazine
    • 69 Metascore
    • 70 Critic Score
    However you look at it, the so-so cardplay (you can choose Texas Hold ’Em or Omaha this time) does offer some nifty real-world prizes for winning challenges and tournaments: several unlockable heads and skins for use in Borderlands 2, plus five 360 Avatar items. It’ll take a number of hours to get them all, although while you’re working on that, you can also spend your in-game cash on custom chips, decks, and felts for use within Poker Night 2 itself.
    • 63 Metascore
    • 70 Critic Score
    Twenty-seven years later, the game's Live Arcade version is still stressing us out, but in good ways. [Aug 2007, p.79]
    • Official Xbox Magazine
    • 88 Metascore
    • 70 Critic Score
    "Quotation Forthcoming"
    • Official Xbox Magazine
    • 77 Metascore
    • 70 Critic Score
    It's just a prettier version of a really enjoyable multiplayer game. [June 2002, p.76]
    • Official Xbox Magazine
    • 64 Metascore
    • 70 Critic Score
    Still, even the subtle control lag that crops up online can't diminish the ham-fisted charm of each vicious contest, so retro fans shouldn't think twice about dropping 10 bucks on Speedball 2. [Oct 2007, p.81]
    • Official Xbox Magazine
    • 61 Metascore
    • 70 Critic Score
    It might not hold your attention for too long, but it's not meant to.
    • 68 Metascore
    • 70 Critic Score
    Hell wars doesn't promise any particular greatness, but for a quick $30 FPS thrill-ride, it'll do nicely. [July 2006, p.85]
    • Official Xbox Magazine
    • 67 Metascore
    • 70 Critic Score
    Though Space Ark is a visual riot of bright pastels, sparkly special effects, and supermarket-circular-burst graphics, it'd be a stretch to say it ever becomes truly exciting. [July 2010, p.85]
    • Official Xbox Magazine
    • 69 Metascore
    • 70 Critic Score
    Wet
    A super-accessible, stylish, over-the-top slaughterfest. [Dec 2009, p.80]
    • Official Xbox Magazine
    • 77 Metascore
    • 70 Critic Score
    So yeah, Stranglehold does a great job of aspiring to the qualities of Woo's movies, but unfortunately, it just doesn't aspire to be a truly great game. [Nov 2007, p.86]
    • Official Xbox Magazine
    • 83 Metascore
    • 70 Critic Score
    It absolutely nails the atmosphere. [July 2010, p.81]
    • Official Xbox Magazine
    • 76 Metascore
    • 70 Critic Score
    It's a cute toy without enough pieces to build anything truly great. [May 2005, p.84]
    • Official Xbox Magazine
    • 60 Metascore
    • 70 Critic Score
    It shines as a fun but pricey distraction. [May 2008, p.76]
    • Official Xbox Magazine
    • 79 Metascore
    • 70 Critic Score
    If all you want is Knuckles' debut, this is a fine $5 deal. [Oct 2009, p.77]
    • Official Xbox Magazine
    • 43 Metascore
    • 70 Critic Score
    Fluffy ultraviolence. [Sept 2010, p.79]
    • Official Xbox Magazine
    • 70 Metascore
    • 70 Critic Score
    Lips: Number One Hits certainly isn't a full-fledged sequel to Microsoft's singing debut, nor does it come across as a quick cash-in with new songs. [Holiday 2009, p.83]
    • Official Xbox Magazine
    • 63 Metascore
    • 70 Critic Score
    With 20-plus cars to unlock (and upgrade) and modes ranging from straight-up, no-weapons racing to missions where you protect a VIP--all of which are seriously more fun when up to four buddies join in--Scrap Metal is more than worth the $10 download. [Jun 2010, p.81]
    • Official Xbox Magazine
    • tbd Metascore
    • 70 Critic Score
    The central story mode follows December's movie with players unlocking successive sets of songs and stages. Free play and same-screen co-op modes round out the package, with all content generously unlocked from the start. Between the kid-friendly dance-a-thon and the Chipmunk singing, Chipwrecked is equal parts adorable and grating. Your young ones will have a blast getting down with Alvin and his pals while you can at least take solace in the easy Gamerscore boost.
    • 63 Metascore
    • 70 Critic Score
    But it’s still a letdown. If only this had been packaged with more goodies or delivered digitally for a more reasonable price.
    • 52 Metascore
    • 70 Critic Score
    It's not the most spirited or original game, but Realms' raw intensity and chaotic excitement will keep you playing.
    • 73 Metascore
    • 70 Critic Score
    That nostalgia isn't worth 15 bucks. [July 2009, p.84]
    • Official Xbox Magazine
    • 60 Metascore
    • 70 Critic Score
    Fighting tanks, getting ambushed, and creeping through jungles provide enough variety to keep armchair generals satisfied. [Nov 2004, p.85]
    • Official Xbox Magazine
    • 69 Metascore
    • 70 Critic Score
    Amazing speed, fluid graphics. [Feb 2006, p.81]
    • Official Xbox Magazine
    • 73 Metascore
    • 70 Critic Score
    Dreamfall's downfall may be that it's too ambitious. But control issues aside, its epic story has us wishing that we won't have to wait another six years for the series' final resolution. [Jun 2006, p.80]
    • Official Xbox Magazine
    • 56 Metascore
    • 70 Critic Score
    Prizefighter is definitely a contender in the guilty-pleasure category: its story mode trumps the competition’s, and though its fighting mechanics won’t dethrone the current champ, they still pack a simple, straightforward wallop.
    • 79 Metascore
    • 70 Critic Score
    Assault Heroes is a no-nonsense blaster with plenty of co-op chaos and a lust for making hordes of things go boom. [Feb. 2007, p.77]
    • Official Xbox Magazine
    • 67 Metascore
    • 70 Critic Score
    Plus there's no Quidditch - what's with that noise? [Aug 2004, p.78]
    • Official Xbox Magazine