Official Xbox Magazine's Scores

  • Games
For 2,521 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 The Elder Scrolls V: Skyrim
Lowest review score: 10 Bad Boys: Miami Takedown
Score distribution:
2,521 game reviews
    • 63 Metascore
    • 50 Critic Score
    Repetitious platforming may have cut the mustard back in the NES days, but today’s tech-savvy, multi-tasking kids won’t stand for it.
    • 61 Metascore
    • 50 Critic Score
    Retribution's grim, obscenity-packed narrative fails to hit any high notes. [July 2010, p.83]
    • Official Xbox Magazine
    • 46 Metascore
    • 50 Critic Score
    A game stuck between hardcore and casual, without appealing to either one. [Feb 2010, p.84]
    • Official Xbox Magazine
    • 62 Metascore
    • 50 Critic Score
    Shallow and dull, but it's also inoffensive and marginally enjoyable. [Oct 2009, p.73]
    • tbd Metascore
    • 50 Critic Score
    Without any new features, this year's installation is just as good as the rest, and that doesn't say much. [Holiday 2009, p.85]
    • Official Xbox Magazine
    • 61 Metascore
    • 50 Critic Score
    But unless you're an absolute aficionado of international soccer, you'll be lost. [Holiday 2009, p.85]
    • Official Xbox Magazine
    • 60 Metascore
    • 50 Critic Score
    Instead, the game is a simple shooter with a small variety of extinct species--raptors, pterodactyls that animate like paper kites, and boring T-Rex bosses. [Jan 2010, p.75]
    • Official Xbox Magazine
    • 60 Metascore
    • 50 Critic Score
    If you're looking for quiz show entertainment, you're bound to be disappointed. [Jan 2010, p.69]
    • Official Xbox Magazine
    • 60 Metascore
    • 50 Critic Score
    Boring combat lacks variety. [Mar 2010, p.84]
    • Official Xbox Magazine
    • 66 Metascore
    • 50 Critic Score
    The price is also particularly cringe-inducing: $15 for a product with precisely one game mode(quick play)? Yikes! [Jan 2010, p.69]
    • Official Xbox Magazine
    • 41 Metascore
    • 50 Critic Score
    Online play undercut by crummy design choices. [Mar 2010, p.83]
    • Official Xbox Magazine
    • 46 Metascore
    • 50 Critic Score
    Even the hardest bosses are just plain dull, and even fully upgraded weapons lack modernized visual punch. [Aug 2010, p.77]
    • Official Xbox Magazine
    • 61 Metascore
    • 50 Critic Score
    Despite a few neat ideas, it's as though Blacklight doesn't want to be played. After a couple of hours, you'll be happy to oblige. [Oct 2010, p.85]
    • Official Xbox Magazine
    • 50 Metascore
    • 50 Critic Score
    But most of the time, you're simply playing furniture inspector in an environment that's about as spooky as an episode of Scooby-Doo. [Nov 2010, p.71]
    • Official Xbox Magazine
    • 51 Metascore
    • 50 Critic Score
    It's an ambitious approach to a hunting shooter, but its execution misses the mark. [Nov 2010, p.79]
    • Official Xbox Magazine
    • 56 Metascore
    • 50 Critic Score
    But as the last of Dragon Age's downloadable expansions, Witch Hunt closes out the story with more of a whimper than a bang. [Nov 2010, p.81]
    • Official Xbox Magazine
    • 36 Metascore
    • 50 Critic Score
    Leave your superhero cape at home; Dream Chronicles instead begs for a mouse and keyboard--but this is a 360 game, and there's no such pairing in sight. [Jan 2011, p.76]
    • Official Xbox Magazine
    • 70 Metascore
    • 50 Critic Score
    If you can grab a buddy, you can pass some time in it, but don't expect too much. [Jan 2011, p.78]
    • 50 Metascore
    • 50 Critic Score
    "Quotation Forthcoming"
    • Official Xbox Magazine
    • 42 Metascore
    • 50 Critic Score
    The ride is short and bittersweet. [June 2002, p.77]
    • Official Xbox Magazine
    • 58 Metascore
    • 50 Critic Score
    A mighty bleak way to spend quality time with the future's most loveable cast of screw-ups. [Oct 2003, p.84]
    • Official Xbox Magazine
    • 50 Metascore
    • 50 Critic Score
    Body-slammed by slipshod control, uninspired storytelling, and AI that flips between hyper-brutality and empty-headed idiocy. [Dec 2003, p.106]
    • Official Xbox Magazine
    • 56 Metascore
    • 50 Critic Score
    The game falls prey to the traps that eventually led to the degradation of the side-scrolling beat-'em-up: There's nothing more to do. [Dec 2003, p.144]
    • Official Xbox Magazine
    • 58 Metascore
    • 50 Critic Score
    While a few arcade ronin might still hold on to the old ways, most will find this Samurai is an obsolete relic. [Feb 2006, p.82]
    • Official Xbox Magazine
    • 55 Metascore
    • 50 Critic Score
    Sure, it's got a few unique nuances, but in the end, a half-assed game deserves a half-assed score. [Feb 2005, p.84]
    • Official Xbox Magazine
    • 59 Metascore
    • 50 Critic Score
    The driving itself is fun and the controls are pretty tight, but the whiz-bang cutscene crashes get tiresome after awhile. . [Holiday 2005, p.68]
    • Official Xbox Magazine
    • 72 Metascore
    • 50 Critic Score
    If you're morbidly curious or looking for a weekend rental, Urban Chaos is nowhere near as crummy as its first impression would lead you to believe. [July 2006, p.85]
    • Official Xbox Magazine
    • 47 Metascore
    • 50 Critic Score
    Synetic's World Racing 2 presents a compelling argument why middle-of-the-road arcade racers shouldn't reproduce. [Nov. 2006, p.81]
    • Official Xbox Magazine
    • 65 Metascore
    • 50 Critic Score
    More a dreary exercise in solving the developer's puzzles, and less about the thrill of being Batman. [Sept 2005, p.82]
    • Official Xbox Magazine
    • 71 Metascore
    • 50 Critic Score
    Just fun (and wickedly funny) enough to make it worth a rental. [Jan 2006, p.71]
    • Official Xbox Magazine
    • 50 Metascore
    • 50 Critic Score
    Fiddy moves so slowly that you want to reach into the TV to pull up his pants so he can break into a run once in a while. [Feb 2006, p.80]
    • Official Xbox Magazine
    • 56 Metascore
    • 50 Critic Score
    Forget pushing game design forward--Sonic Riders doesn't attempt to do anything particularly new or inventive on the mascot-racing circuit and offers up only short-lived fun tailored strictly for Sonic's most diehard fans; [Apr 2006, p.85]
    • Official Xbox Magazine
    • 36 Metascore
    • 50 Critic Score
    Torino's 2006's lack of ambition and polish keeps it in the corner to be quietly steamrolled by college hoops and MLB spring training. [Mar 2006, p.78]
    • Official Xbox Magazine
    • 70 Metascore
    • 50 Critic Score
    It all grows wearisome in record time. [Sept 2006, p.79]
    • Official Xbox Magazine
    • 34 Metascore
    • 50 Critic Score
    With gameplay that doesn't really change(you use the same A-button sequence every...single...time), AMF is inoffensive but repetitious. [Oct. 2006, p.81]
    • Official Xbox Magazine
    • 67 Metascore
    • 50 Critic Score
    So while the elder console looks like it's stuck with the 360's scraps, the series' next-gen evolution isn't complete either. Project 8 is a strong start and one worth playing, but it definitely feels immature--it's merely a beginning. [Jan. 2007, p.78]
    • Official Xbox Magazine
    • 64 Metascore
    • 50 Critic Score
    The only reason to try TNT Racers is its four-player online stampedes across nine courses, each with a reverse variant. [May 2011, p.77]
    • 47 Metascore
    • 50 Critic Score
    If Mayhem 3D emphasized convincing handling and powerful impacts over graphic-novel gimmickry, we might've spent less time grinding gears and more time high on adrenaline. [May 2011, p.75]
    • 39 Metascore
    • 50 Critic Score
    Battle: Los Angeles is a slapped-together shooter that'll take you less time to finish than it does to watch the movie it is based on--and it'll cost you almost the same amount of money. [June 2011, p.81]
    • 62 Metascore
    • 50 Critic Score
    We pined for more varied gameplay sequences, like the chase segment that forced us to teleport ahead of obstacles to avoid a giant monster bearing down on us, but they're too few and far between. [June 201188]
    • 67 Metascore
    • 50 Critic Score
    Both Cave fans and challenge hounds will bask in Nin2-Jump's oft-arduous tests. All others, proceed with caution. [July 2011, p.75]
    • 67 Metascore
    • 50 Critic Score
    The Fancy Pants biggest problem, though, is that it's just plain dull. [July 2011, p.77]
    • 63 Metascore
    • 50 Critic Score
    Sadly, significant omissions derail this misguided offering, making it fairly unfulfilling. [July 2011, p.78]
    • 48 Metascore
    • 50 Critic Score
    It's frustrating, it makes no sense, and it just makes everyone involved want to play something else. [Aug 2011, p.76]
    • 71 Metascore
    • 50 Critic Score
    Unfortunately, the lack of intuitive physics is the real killer.
    • 40 Metascore
    • 50 Critic Score
    Real Steal's fisticuffs are a half step above the usual movie-based dreck, but the constant rattle of a beggar's tin cup in your face only grows more distasteful over time.
    • 55 Metascore
    • 50 Critic Score
    Crazy Machines Elements might turn your crank for a day or two, but only if your enthusiasm for Rube Goldberg-style mechanical oddities knows no bounds. [Dec 2011, p.71]
    • Official Xbox Magazine
    • 48 Metascore
    • 50 Critic Score
    The game features split-screen and online multiplayer, but two people flailing their arms next to each other is a disaster waiting to happen. The real killer, though, is that Phelps isn't a good pick-up-and-play game. It's initially confusing, and ultimately, it's not nearly as fun as it should be.
    • 66 Metascore
    • 50 Critic Score
    We'd still rather play the first game than this weaker follow-up.
    • 50 Metascore
    • 50 Critic Score
    Where Voltron completely falls apart is in its ridiculously poor boss battles.
    • 53 Metascore
    • 50 Critic Score
    It's not so much broken as an unnecessary addition to your gaming library. [Feb 2012, p.78]
    • Official Xbox Magazine
    • 49 Metascore
    • 50 Critic Score
    It's fun, it's wacky, and it's quintessentially Saints Row - but it's also crazy-short. Each of these four new main missions unlocks a similar activity on the world map where you'll earn new crew, respect, money, and vehicles, but that's it - and eight new scenarios aren't worth $7, we say.
    • 44 Metascore
    • 50 Critic Score
    Ultimately, despite its few hours of gory entertainment, Ryder White's an underwhelming add-on that we'd recommend only to fervent Dead Island fans.
    • 64 Metascore
    • 50 Critic Score
    What'll positively set your teeth on edge, though, is how any sense of breakneck speed comes as the result of a ridiculous eye-torturing wide-angle camera (not shown in screens at right). It's like racing while staring through a hotel-room peephole. Spare yourself the headache.
    • 61 Metascore
    • 50 Critic Score
    As much as Test Drive: Ferrari Racing Legends looks the p;art--with 50-plus vehicles sporting fantastic detail inside and out--its humdrum and overly difficult career disappoints, while spotty handling and physics keep this simulation strictly for diehards. [Aug 2012, p.80]
    • 59 Metascore
    • 50 Critic Score
    Two offline pals can spend a pleasant afternoon eliminating A.I. flyboys in Dogfight Mode arenas, facing ceaseless waves in Survival Mode, or revisiting missions that allow for a co-op partner. But even those tepid charms feel too much like dull training flights. [Nov 2012, p.81]
    • 60 Metascore
    • 50 Critic Score
    Fleeting moments of decency can't make up for the overall trudge, though. With such better Sonic outings in recent years, this old speedbump is best avoided.
    • 53 Metascore
    • 50 Critic Score
    The real threat to Warfighter's longevity is how its multiplayer maps feel like patchworks of arbitrary buildings and debris instead of bona fide real-world strongholds. Without a palpable sense of place, these battlegrounds never give you enough reason to choose this particular universe of gunmetal and grit over any other.
    • 54 Metascore
    • 50 Critic Score
    It's a shame Harry Potter for Kinect doesn't quite pay proper homage to the series: the game has plenty of moments that would've been enjoyable if they weren't fettered by uneven difficulty and broken combat. As a game not matched up with a movie release, it should've been held back until it felt more magical.
    • 47 Metascore
    • 50 Critic Score
    Swaying your arms and sliding down an ice tube is lightly amusing, but it doesn't add up to much - you can clear all of Crashed Ice's events in an hour, leaving you with little to do but chase leaderboard rivals.
    • 47 Metascore
    • 50 Critic Score
    It's an interesting piece of Sega history, but not one that's aged particularly well.
    • 53 Metascore
    • 50 Critic Score
    The story extends Daniel's tale, but Hell & Damnation's 14 levels are merely somewhat revamped versions of environments from the original Painkiller and its Battle Out of Hell expansion. [May 2013, p.77]
    • Official Xbox Magazine
    • 58 Metascore
    • 50 Critic Score
    Playing solo is incredibly difficult and very little fun, and once people stop playing on Live, God Mode’s as good as dead.
    • 67 Metascore
    • 50 Critic Score
    Even players with an insatiable lust for fiery explosions will be disappointed when they find that the whole affair’s easily finished in under four hours. Thunder Wolves is mindless fun if you're in the right mood, but it's just too flawed and fleeting to be a good value.
    • 58 Metascore
    • 50 Critic Score
    It’s certainly a fresh take on the franchise, but sadly, it isn’t a particularly captivating one.
    • 57 Metascore
    • 50 Critic Score
    It's a by-the-numbers adaptation with more than 1000 built-in multiple choice questions, which should sate trivia buffs for a while, though the sluggish pace and the host's incredibly repetitive quips turn grating after only a few rounds.
    • 43 Metascore
    • 50 Critic Score
    Blood Knights is too easy to ever become actively irritating, but its deficit of danger makes it too darn dull to hold even a devoted horror nut’s attention for long. Perhaps it’s a blessing, then, that the whole ho-hum campaign clocks in at just four hours.
    • 53 Metascore
    • 50 Critic Score
    Despite simple visuals, the game curiously looks much crisper on Xbox One; the other next-gen advantage comes from a biweekly Challenge objective to tackle. But on either platform, Angry Birds Star Wars should have been a $10 download, and paying much more might make you feel like you've been taken for a ride — and we're not talking about the Millennium Falcon.
    • 73 Metascore
    • 50 Critic Score
    While BandFuse evolves the music game genre by allowing you to use real instruments, with so many oversights and foibles, sadly the progression stops there. [Jan 2014, p.69]
    • Official Xbox Magazine
    • 53 Metascore
    • 50 Critic Score
    However you play, the button-mashing combat proves crushingly simplistic and repetitive, and moving around the stages is awkward and disorienting, with a dizzying camera that makes Battle of Z a pretty ideal motion-sickness simulator.
    • 50 Metascore
    • 50 Critic Score
    Dead Rising led by unrepentant killer could be perfect, but Chaos Rising sinks like a stone. [May 2014, p.71]
    • Official Xbox Magazine
    • 58 Metascore
    • 50 Critic Score
    Far Cry Classic exhibits many of the ideas that came to define the series, but this decade-old shooter doesn't hold up very well thanks to antiquated design and a spotty porting job. [May 2014, p.82]
    • Official Xbox Magazine
    • 64 Metascore
    • 50 Critic Score
    The world's first bona fide videogame mascot deserved better than to have five failures trotted out alongside four dirt-simple classics, and the inflated price of admission doesn't do his flawed exhibition any favors. [May 2014, p.83]
    • Official Xbox Magazine
    • 56 Metascore
    • 50 Critic Score
    There's a strange charm to Bound By Flame that helps paper over the performance issues. There's a well-acted but profoundly bewildering script, a baroque crafting system, and drawn-out boss battles. It's not great, but it's fairly... interesting.
    • 61 Metascore
    • 49 Critic Score
    Technically proficient with an interesting gameplay system, but with no polish or soul to back it up. [Mar 2002, p.76]
    • Official Xbox Magazine
    • 28 Metascore
    • 49 Critic Score
    A bizarrely conceived, thinly veiled pseudo point-and-click adventure with some very simplistic fighting sequences. [Jan 2003, p.80]
    • Official Xbox Magazine
    • 53 Metascore
    • 49 Critic Score
    If you've ever played a platformer, you've seen it all before, and Memorick doesn't push any envelopes. [Sept 2004, p.84]
    • Official Xbox Magazine
    • 54 Metascore
    • 48 Critic Score
    This genre still has potential, but Spikeout just doesn't tap it. [June 2005, p.80]
    • Official Xbox Magazine
    • 56 Metascore
    • 48 Critic Score
    Playing DRIV3R is as much of a chore as watching some crappy old cop movie at 3:00 A.M. All we want to do is close our eyes and make it all go away. [Sept 2004, p.80]
    • Official Xbox Magazine
    • 40 Metascore
    • 47 Critic Score
    The problems start with control. The response isn't razor sharp, the special moves aren't spectacular, and the Netbuster specials are too easy to pull off. [Jan 2004, p.73]
    • Official Xbox Magazine
    • 70 Metascore
    • 46 Critic Score
    It takes more than a pretty cape to impress us these days. [Feb 2002, p.70]
    • Official Xbox Magazine
    • 35 Metascore
    • 46 Critic Score
    While it's cool to watch John get wacked in one of the nice CG cutscenes, the actual six hours of gameplay leaves much, much, much to be desired. [Feb 2004, p.82]
    • Official Xbox Magazine
    • 49 Metascore
    • 46 Critic Score
    At least the game thoughfully provides a Yee Haw button for sharing its thrills...not that it'll get much use. [Holiday 2004, p.87]
    • Official Xbox Magazine
    • 68 Metascore
    • 45 Critic Score
    Sadly, this flashback is best left in the tar pits of old-school. [Jun 2006, p.61]
    • Official Xbox Magazine
    • 46 Metascore
    • 45 Critic Score
    Sonic is still the fastest mascot on the block, and his audience desperately wants to root for him. But his latest namesake game is big on rushed disappointment and much too light on fleetfooted pleasure. [Jan. 2007, p.79]
    • Official Xbox Magazine
    • 47 Metascore
    • 45 Critic Score
    If you like twitchy old-style gameplay, Konami's Time Pilot port is a much better use of your 400 Microsoft Points($5). [Dec. 2006, p.76]
    • Official Xbox Magazine
    • 51 Metascore
    • 45 Critic Score
    After several stages, it becomes painfully repetitive. [Oct 2008, p.85]
    • Official Xbox Magazine
    • 43 Metascore
    • 45 Critic Score
    It's simply too tedious to work as either a game or as propaganda. [Holiday 2007, p.78]
    • Official Xbox Magazine
    • 52 Metascore
    • 45 Critic Score
    This mediocre trudge is definitely one you'll regret. [Apr 2008, p.79]
    • Official Xbox Magazine
    • 34 Metascore
    • 45 Critic Score
    Here, you’ll find little beyond groaners, pedestrian prattle, and underdeveloped monotony. Find another path to walk.
    • 47 Metascore
    • 45 Critic Score
    Only hardcore retro addicts should drop the five bucks. [Nov 2007, p.94]
    • Official Xbox Magazine
    • 76 Metascore
    • 45 Critic Score
    This year's PES is a step backward, and letting players fake injury to draw fouls is the least of the offenses. [June 2008, p.81]
    • Official Xbox Magazine
    • 50 Metascore
    • 45 Critic Score
    At a full $60, there's absolutely no reason to touch this with a ten-foot-pole, especially with so many other, better shooters on the market in this record-settingly awesome holiday season. [Jan 2008, p.62]
    • Official Xbox Magazine
    • 55 Metascore
    • 45 Critic Score
    While both adults and children might enjoy the silliness, the simple hop-and-bop mechanics grow old immediately, and the camera's a mess. [Mar 2008, p.92]
    • Official Xbox Magazine
    • 54 Metascore
    • 45 Critic Score
    The two-player co-op game makes for mild (offline) fun, but the too-short music loops will drive you crazy and your teeth will hurt from the sugar content. The game’s biggest sin? These Bunnies are boring.
    • 62 Metascore
    • 45 Critic Score
    Perhaps the developers should have put a bit less effort into securing voice actors(Mark Hamill, Wayne Brady, and Elijah Wood have roles)and a bit more into fine-tuning the mechanics. [Holiday 2008, p.67]
    • Official Xbox Magazine
    • 41 Metascore
    • 45 Critic Score
    Remember racing RC cars around when you were a kid? Yeah...stick with the memories. [Feb 2009, p.85]
    • Official Xbox Magazine
    • 39 Metascore
    • 45 Critic Score
    Horrendous camera and targeting system. [Apr 2009, p.79]
    • Official Xbox Magazine
    • 44 Metascore
    • 45 Critic Score
    Charging 10 bucks for such a stellar board game in such shoddy wrapping should be illegal. [Apr 2009, p.79]
    • Official Xbox Magazine
    • tbd Metascore
    • 45 Critic Score
    The only reason to bother with it is its low-hanging Achievements! [July 2009, p.84]
    • Official Xbox Magazine