Official Xbox Magazine's Scores

  • Games
For 2,495 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Fallout 3
Lowest review score: 10 Ride to Hell: Retribution
Score distribution:
2495 game reviews
    • 65 Metascore
    • 60 Critic Score
    It all moves at such a slow pace that there's no feeling of excitement or achievement in finishing a level. [May 2009, p.84]
    • Official Xbox Magazine
    • 65 Metascore
    • 74 Critic Score
    Other than the stunning graphics, Tao Feng doesn't excel in any other area, but is quite competent in most. [May 2003, p.72]
    • Official Xbox Magazine
    • 65 Metascore
    • 51 Critic Score
    With better graphics and better (read: more fun) controls, Crash 'n Burn could be a standout racer. [Holiday 2004, p.87]
    • Official Xbox Magazine
    • 65 Metascore
    • 70 Critic Score
    Arena Football may be a little rough around the edges, but it has the potential to grow. [Mar 2006, p.77]
    • Official Xbox Magazine
    • 64 Metascore
    • 67 Critic Score
    It's the lack of real depth that will definitely bore serious gamers, but for the under-six set, Spyro is very easy to get into and understand. [Holiday 2004, p.87]
    • Official Xbox Magazine
    • 64 Metascore
    • 50 Critic Score
    It slowly dawned on us that that's all there is to the game. [Oct 2009, p.82]
    • Official Xbox Magazine
    • 64 Metascore
    • 70 Critic Score
    A few more maps, a few more multiplayer modes, a few more unique areas in the campaign, and a few more fear-inducing moments would’ve gone a long way toward making Aliens vs. Predator set off gamers’ motion trackers. Instead, it registers as simply a medium blip on the radar — a second-shelf shooter that falls just short of fulfilling the incredible potential of its license.
    • 64 Metascore
    • 65 Critic Score
    It's a solid approach in both concept and execution, but the game just doesn't offer enough to keep you interested for long. [Mar 2010, p.81]
    • Official Xbox Magazine
    • 64 Metascore
    • 60 Critic Score
    As a story that up-ends an icon, Testament certainly delivers for the bulk of your adventure, stumbling only in its weaker, latter third. What hurts the game more, unfortunately, are its dicey production values.
    • 64 Metascore
    • 60 Critic Score
    This game’s not just bizarre, it’s downright schizophrenic. And while we’re used to — and even enjoy — some of these sorts of wild hijinks from mad-genius Suda51 and his team at Grasshopper, Killer Is Dead’s individual components never coalesce into a worthwhile experience.
    • 64 Metascore
    • 60 Critic Score
    Online multiplayer and tournaments liven up the competition, but London 2012's uneven gameplay makes it more of a sampler plate than a main course.
    • 64 Metascore
    • 70 Critic Score
    Still, even the subtle control lag that crops up online can't diminish the ham-fisted charm of each vicious contest, so retro fans shouldn't think twice about dropping 10 bucks on Speedball 2. [Oct 2007, p.81]
    • Official Xbox Magazine
    • 64 Metascore
    • 55 Critic Score
    The F1 license ultimately adds little value to a style-over-substance kiddie racer where luck often trumps driving skill.
    • 64 Metascore
    • 55 Critic Score
    You might grab it if you're new to space shooters, but don't expect to remember it in the morning. [Oct 2007, p.78]
    • Official Xbox Magazine
    • 64 Metascore
    • 70 Critic Score
    Beyond the visuals, the new Live is a completely fresh experience, rebuilt from scratch for Xbox 360. [Holiday 2005, p.94]
    • Official Xbox Magazine
    • 64 Metascore
    • 65 Critic Score
    Level designs lack the magic of "Splinter Cell," the fighting and stealth can't compete with "Everything or Nothing," and the story follows its plot progression by the numbers. [June 2004, p.76]
    • Official Xbox Magazine
    • 64 Metascore
    • 70 Critic Score
    This tongue-in-cheek offshoot of EA's core NHL sim is a smooth zamboni ride that mixes goofy gameplay with razor-sharp control, just as "NBA Jam" did when it pioneered this genre over 15 years ago. [Mar 2009, p.83]
    • 64 Metascore
    • 50 Critic Score
    The only reason to try TNT Racers is its four-player online stampedes across nine courses, each with a reverse variant. [May 2011, p.77]
    • 64 Metascore
    • 50 Critic Score
    The world's first bona fide videogame mascot deserved better than to have five failures trotted out alongside four dirt-simple classics, and the inflated price of admission doesn't do his flawed exhibition any favors. [May 2014, p.83]
    • Official Xbox Magazine
    • 64 Metascore
    • 59 Critic Score
    Easily the biggest problem with the game is the lack of interaction with the game's environment. [Oct 2002, p.102]
    • Official Xbox Magazine
    • 64 Metascore
    • 61 Critic Score
    Blame it on bad porting if you will, but "Unreal" has yet to make a name for itself on Xbox, except as a graphics engine. And sadly, Unreal II won't do much to change that. [Apr 2004, p.73]
    • Official Xbox Magazine
    • 64 Metascore
    • 65 Critic Score
    Ultimately, though, there's nothing here we haven't seen before, and only the most hardcore NeoGeo fighting fans should consider Coliseum a must-buy. [Oct 2010, p.74]
    • Official Xbox Magazine
    • 64 Metascore
    • 55 Critic Score
    Legacy is a bit overpriced for its shallow, brief amount of content, but whether it's worth the money ultimately depends on your interest in the game's expanded universe.
    • 64 Metascore
    • 56 Critic Score
    Ordinary. [Jan 2002]
    • Official Xbox Magazine
    • 64 Metascore
    • 60 Critic Score
    The defensive players move at the speed of John Kruk dragging Tony Gwynn behind him. [May 2002, p.76]
    • Official Xbox Magazine
    • 64 Metascore
    • 70 Critic Score
    Backed by identical(and cheesy)interfaces and feature sets, all three do an excellent job of re-creating there respective game, though their finest hour comes over live multiplay. [Jun 2006, p.64]
    • Official Xbox Magazine
    • 64 Metascore
    • 65 Critic Score
    This one's strictly for import-puzzle otaku who enjoy relentlessly super-happy fun times yes! [Sept 2009, p.85]
    • Official Xbox Magazine
    • 64 Metascore
    • 50 Critic Score
    On paper, the mission design seems suitably varied, but before long it grows deeply repetitive. It doesn’t help that outdated design decisions, such as artificially sped-up vehicles during chase sequences, rear their ugly heads.
    • 64 Metascore
    • 65 Critic Score
    The laundry list of annoying little problems is too substantial. [Apr 2009, p.76]
    • 64 Metascore
    • 50 Critic Score
    What'll positively set your teeth on edge, though, is how any sense of breakneck speed comes as the result of a ridiculous eye-torturing wide-angle camera (not shown in screens at right). It's like racing while staring through a hotel-room peephole. Spare yourself the headache.
    • 64 Metascore
    • 65 Critic Score
    But as it is, for the sequel to the forefather of online console RPG's--a game we happily sank hundreds of hours into on everything from Dreamcast to original Xbox--Phantasy Star Universe does only due dilligence without pushing the series past, say, 2003. [Jan. 2007, p.83]
    • Official Xbox Magazine
    • 64 Metascore
    • 55 Critic Score
    Unless you're a major mech fiend, you'll lose interest within a few hours. [Dec 2008, p.87]
    • Official Xbox Magazine
    • 64 Metascore
    • 65 Critic Score
    Sometimes it ends up feeling like a chore. [Oct 2009, p.77]
    • Official Xbox Magazine
    • 64 Metascore
    • 60 Critic Score
    It has some excellent bits, but we're exhausted by the series' rapid-fire release schedule. [Oct 2011, p.82]
    • 64 Metascore
    • 71 Critic Score
    The AI can be pretty mechanical, the courses get repetitive, and the waves don't have the dynamic feel of games like "Splashdown," but at least the soundtrack is filled with a surprisingly great selection of garage rock and club music. [Feb 2004, p.81]
    • Official Xbox Magazine
    • 64 Metascore
    • 60 Critic Score
    The game simply doesn't play well with a controller. It looks and feels as if it were designed for a PC. [Sept 2003, p.78]
    • Official Xbox Magazine
    • 64 Metascore
    • 60 Critic Score
    Apples to Apples on Xbox Live feels a little cheap in its presentation and can't compare to playing the game in person. However, for those who don't have the option to play offline due to distance, it's hard to deny the game's vibrant charm.
    • 64 Metascore
    • 60 Critic Score
    The fun factor varies wildly. The story mode is mostly a snooze, composed of 31 short missions ranging from rescuing survivors and clearing out zombie lairs to destroying zombie bosses.
    • 64 Metascore
    • 70 Critic Score
    But even with its less-satisfying endgame, Storm’s conundrums still offer an offbeat way to stretch your brain.
    • 63 Metascore
    • 65 Critic Score
    There's no denying Tintin's engaging personality. From slick effects and slapstick animations (you can actually trip enemies with banana peels) to solid voice-acting, it immerses you in its world, even with the lackluster gameplay.
    • 63 Metascore
    • 60 Critic Score
    You might have some fun if all you care about is channeling your grade-school hacky-sack sessions, but if you're looking to actually play street soccer, you'll wonder why your soccer pitch turned into a circus act. [Apr 2006, p.77]
    • Official Xbox Magazine
    • 63 Metascore
    • 60 Critic Score
    The Strike is simply too shallow to hold even the most ardent fisher's attention for long. [Dec 2009, p.69]
    • Official Xbox Magazine
    • 63 Metascore
    • 71 Critic Score
    It's simultaneously better and worse than the original. [Holiday 2004, p.68]
    • Official Xbox Magazine
    • 63 Metascore
    • 50 Critic Score
    The FIFA Street series has enough interesting ideas to sustain a fully realized, sports remix, but after three lackluster entries, it desperately needs to work on its finishing technique. [Mar 2008, p.92]
    • 63 Metascore
    • 70 Critic Score
    We just had to dig a little deeper than we'd like to get to the good stuff. [Aug 2010, p.74]
    • Official Xbox Magazine
    • 63 Metascore
    • 55 Critic Score
    Only dedicated privateers will make it to the unsatisfying conclusion. [Oct 2010, p.75]
    • Official Xbox Magazine
    • 63 Metascore
    • 50 Critic Score
    Big Bumpin' is a no frills, arcade-style gaming at its purest. Bumpin' is identical on Xbox and Xbox 360, but the 360 version looks dramatically better and offers online play. [Holiday 2006, p.78]
    • Official Xbox Magazine
    • 63 Metascore
    • 70 Critic Score
    A fun, if slightly flawed, space shooter that expands on the mythos with a decent story. It's not going to win any awards, but should satisfy fans of the show. [Jan 2004, p.82]
    • Official Xbox Magazine
    • 63 Metascore
    • 65 Critic Score
    Nickelodeon may typically shoot for the young 'uns, but this cel-shaded RPG-ish action/adventure is loads of beat-'em-up fun for adults as well. [Holiday 2006, p.86]
    • Official Xbox Magazine
    • 63 Metascore
    • 65 Critic Score
    Despite clocking in at around 2.5 hours, The Redemption rushes you through the final paces of the three-part Tyranny of King Washington saga so doggedly — and with such gaping holes throughout the narrative — that we were left with a sense of nagging unfulfillment, not closure.
    • 63 Metascore
    • 50 Critic Score
    Texas Hold 'em has plenty of flaws that will justifiably tick off poker junkies, and hardcore players are better off with "Stacked" or one of the original xbox's other poker games. [Nov. 2006, p.77]
    • Official Xbox Magazine
    • 63 Metascore
    • 60 Critic Score
    Triggerheart Exelica is the kind of brutally difficult bullet orgy that shooter otaku love. [May 2008, p.76]
    • Official Xbox Magazine
    • 63 Metascore
    • 65 Critic Score
    A collection like this should be extremely quick, easy fun, and Museum's quirks detract too much from that. [Holiday 2008, p.74]
    • Official Xbox Magazine
    • 63 Metascore
    • 70 Critic Score
    But it’s still a letdown. If only this had been packaged with more goodies or delivered digitally for a more reasonable price.
    • 63 Metascore
    • 65 Critic Score
    The visuals and consciously retro soundtrack show a sense of style, but Sacred Citadel lacks the heart that defines the greatest brawlers. Use it to scratch an itch if you must, but if you’re new to action-RPGs, XBLA games like Castle Crashers and Guardian Heroes will prove far more rewarding.
    • 63 Metascore
    • 63 Critic Score
    As it is, the game plays it safe with a by-the-numbers kill-fest that's fast and fun while it lasts, but ultimately, like the movie, feels more like a matinee. [Aug 2004, p.78]
    • Official Xbox Magazine
    • 63 Metascore
    • 65 Critic Score
    If it were a meal, Spider-Man 3 would be a very filling sweet-and-sour dish--often too tough, sometimes uneven, but ultimately very tasty for Spidey fans. [July 2007, p.80]
    • Official Xbox Magazine
    • 63 Metascore
    • 70 Critic Score
    It's a limited, simplistic experience, but still an enjoyable one for old-school shooter fans. [Jan 2013, p.83]
    • Official Xbox Magazine
    • 63 Metascore
    • 55 Critic Score
    Fatal's look hasn't exactly aged well, and SNK has done little to update the graphics. [Dec 2007, p.78]
    • Official Xbox Magazine
    • 63 Metascore
    • 70 Critic Score
    With 20-plus cars to unlock (and upgrade) and modes ranging from straight-up, no-weapons racing to missions where you protect a VIP--all of which are seriously more fun when up to four buddies join in--Scrap Metal is more than worth the $10 download. [Jun 2010, p.81]
    • Official Xbox Magazine
    • 63 Metascore
    • 69 Critic Score
    It's clean and playable. That's all. [May 2003, p.75]
    • Official Xbox Magazine
    • 63 Metascore
    • 50 Critic Score
    Repetitious platforming may have cut the mustard back in the NES days, but today’s tech-savvy, multi-tasking kids won’t stand for it.
    • 63 Metascore
    • 65 Critic Score
    What we really craved, though, were a little more story (beyond quick cutscenes and text) and some interesting puzzles - stuff that might've given us a better connection to the source material. As is, Scarygirl's pretty but feels a bit empty.
    • 63 Metascore
    • 65 Critic Score
    It's nerve-jangling fun while it lasts, but unless you're a score whore, Contra loses its appeal once you beat its five missions. [Jan. 2007, p.77]
    • Official Xbox Magazine
    • 63 Metascore
    • 60 Critic Score
    For anyone who enjoys tossing cards, this game is a relaxing experience, and worth chilling out to. [Sept 2008, p.79]
    • Official Xbox Magazine
    • 63 Metascore
    • 60 Critic Score
    But any $20 game that lets you butt-stomp bad guys as a neon-green elephant earns props from me. [Feb. 2007, p.77]
    • Official Xbox Magazine
    • 63 Metascore
    • 70 Critic Score
    Bladestorm looks and plays better than "Dynasty Warriors 5: Empires", so longtime fans should enjoy this more next-gen DW-style title until "Dynasty Warriors 6" hits the battlefield next year. [Dec 2007, p.76]
    • Official Xbox Magazine
    • 63 Metascore
    • 50 Critic Score
    Sadly, significant omissions derail this misguided offering, making it fairly unfulfilling. [July 2011, p.78]
    • 63 Metascore
    • 60 Critic Score
    Raiden IV could’ve been a genre godsend for a devoted fanbase; instead, it proves merely adequate.
    • 63 Metascore
    • 65 Critic Score
    Problem is, the aesthetics are disconcerting. [Aug 2009, p.76]
    • 63 Metascore
    • 70 Critic Score
    We'd recommend this Trilogy more if most of its content wasn't available for free or a lot less money on other platforms. But what's here is still plenty addictive, challenging you with many hours of fun.
    • 63 Metascore
    • 70 Critic Score
    With the power to shift the very earth beneath your feet, Fracture could have reshaped the action genre. But repetitive missions and a barren plot leave only the multiplayer to shake this shooter loose from the rest.
    • 63 Metascore
    • 70 Critic Score
    Twenty-seven years later, the game's Live Arcade version is still stressing us out, but in good ways. [Aug 2007, p.79]
    • Official Xbox Magazine
    • 63 Metascore
    • 60 Critic Score
    Multiplayer lets you and up to three friends either break into teams of two for score battles or play cooperatively, sharing dancing and singing duties on songs. Even with four of you, though, you'll still miss the one presence that's in short supply: Michael Jackson.
    • 63 Metascore
    • 68 Critic Score
    Don't expect the flair of the cartoon series to survive the transition into game form - 'cause it sadly doesn't. [May 2004, p.84]
    • Official Xbox Magazine
    • 62 Metascore
    • 50 Critic Score
    We pined for more varied gameplay sequences, like the chase segment that forced us to teleport ahead of obstacles to avoid a giant monster bearing down on us, but they're too few and far between. [June 201188]
    • 62 Metascore
    • 60 Critic Score
    And between the bland menus and creepily animated singers, Karaoke Revolution even looks the part of a last-gen holdover. [Holiday 2009, p.83]
    • 62 Metascore
    • 70 Critic Score
    Fast-paced action that's right on cue. [July 2009, p.97]
    • Official Xbox Magazine
    • 62 Metascore
    • 74 Critic Score
    What it lacks in hardcore squad dynamics, however, it makes up for with its funky soundtrack, detailed graphics, and semi-tactical gameplay. CGT is competent, but not outstanding. [Dec 2005, p.110]
    • Official Xbox Magazine
    • 62 Metascore
    • 70 Critic Score
    Sadly, infuriating difficulty spikes--exacerbated by unskippable cutscenes and a lack of mid-chapter checkpoints--occasionally lead to frantic, fun-sucking button-mashing, as do moments of what-the-hell's-happening chaos. [Dec 2011, p.78]
    • 62 Metascore
    • 70 Critic Score
    Backed by identical(and cheesy)interfaces and feature sets, all three do an excellent job of re-creating there respective game, though their finest hour comes over live multiplay. [Jun 2006, p.64]
    • Official Xbox Magazine
    • 62 Metascore
    • 65 Critic Score
    It feels less like a lost Sergio Leone classic than a simple coin-op shooting gallery. [June 2004, p.82]
    • Official Xbox Magazine
    • 62 Metascore
    • 65 Critic Score
    It's disappointing to get a same old game on a fresh new platform. [Holiday 2005, p.80]
    • Official Xbox Magazine
    • 62 Metascore
    • 65 Critic Score
    The sorest spot is the game's lack of polish or presentation - two things that pro-wrestling is all about. [Mar 2003, p.81]
    • Official Xbox Magazine
    • 62 Metascore
    • 61 Critic Score
    It's a game you'll have fun with for a while...until your brain starts to hurt from the randomness of it all. [Dec 2004, p.84]
    • Official Xbox Magazine
    • 62 Metascore
    • 58 Critic Score
    The structure isn't terrible, it's just not very good...same goes for depth and the game as a whole. [Jan 2004, p.63]
    • Official Xbox Magazine
    • 62 Metascore
    • 70 Critic Score
    Impact nails the feel of wrestling, but adding a new coat of paint to an old-school style won’t be enough to entice those seeking something fresh. Fans of the genre or “sport,” however, have an accessible and fun wrasslin’ game worth sticking in their collection.
    • 62 Metascore
    • 64 Critic Score
    This game should appeal to any Scooby-Doo fan, as well as anyone looking for a low-rent, low-impact platforming workout. [Nov 2005, p.131]
    • Official Xbox Magazine
    • 62 Metascore
    • 59 Critic Score
    The whole point of Olympic-style games is for multiplayer fun and it is absolutely unforgivable that this game only supports two-players. [Mar 2002, p.78]
    • Official Xbox Magazine
    • 62 Metascore
    • 68 Critic Score
    Casting and reeling are both saddled with overly sensitive controls and there's little instruction as to how to work each lure type. With an unimpresive graphics engine, this one is a candidate to be tossed back. [Oct 2004, p.74]
    • Official Xbox Magazine
    • 62 Metascore
    • 65 Critic Score
    Blackgate succeeds in channeling Arkham's open-world structure into a 2.5D format, but runs into pacing issues and hackneyed dialogue along the way. [July 2014, p.70]
    • Official Xbox Magazine
    • 62 Metascore
    • 55 Critic Score
    Marathon is certainly interesting for aspiring game designers and historians who want to observe Bungie's roots. But as a $10 offering in 2007, it just doesn't hold up very well. [Sept 2007, p.74]
    • Official Xbox Magazine
    • 62 Metascore
    • 60 Critic Score
    Unpolished. [July 2010, p.78]
    • Official Xbox Magazine
    • 62 Metascore
    • 70 Critic Score
    Given the scope of what it tries to cover, Liberation HD could’ve easily been as complex and lengthy as its home-console siblings. Instead, this somewhat-confusing adventure gets you to love it, and then leaves you yearning for more.
    • 62 Metascore
    • 56 Critic Score
    Exploration is usually a big part of the enjoyment of games like this, and unfortunately, you never get the sense that you can do this here. [Oct 2002, p.112]
    • Official Xbox Magazine
    • 62 Metascore
    • 70 Critic Score
    As wrestling goes, XX is quickly learned and mastered, particularly against the computer. [May 2006, p.83]
    • Official Xbox Magazine
    • 62 Metascore
    • 65 Critic Score
    Even local co-op doesn't add much fun, and Rearmed 2 costs 50% more than its predecessor to boot. [April 2011, p.81]
    • 62 Metascore
    • 70 Critic Score
    Backed by identical(and cheesy)interfaces and feature sets, all three do an excellent job of re-creating there respective game, though their finest hour comes over live multiplay. [Jun 2006, p.64]
    • Official Xbox Magazine
    • 62 Metascore
    • 55 Critic Score
    Uninteresting story and visuals. [Dec 2009, p.69]
    • Official Xbox Magazine
    • 62 Metascore
    • 65 Critic Score
    As hardcore gamers, we'd pay $5 for this port. But ultimately, it's one of Live Arcade's weaker offerings. [Oct. 2006, p.72]
    • Official Xbox Magazine