PC Gamer UK's Scores
- Games
For 969 reviews, this publication has graded:
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44% higher than the average critic
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7% same as the average critic
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49% lower than the average critic
On average, this publication grades 5.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 68
| Highest review score: |
Critic Score
95
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| Lowest review score: |
Critic Score
9
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Score distribution:
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Positive: 414 out of 969
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Mixed: 409 out of 969
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Negative: 146 out of 969
969
game reviews
- By critic score
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Critic Score 88
There's really nothing that can match Dark Messiah's combat. The mixture of weaponry and convincingly cause-and-effect physics really does take first-person fighting to new places. [Nov 2006, p.62] -
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Critic Score 88
We've seen wide open singleplayer FPS games before, but they've never had this pace or this lust for physical player freedom where every building and every rooftop has been designed to work like a bullet playground. [Oct 2007, p.68] -
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Critic Score 88
An arcade game par excellence, as inviting as the open road and just as compulsive. [Sept 2006, p.104] -
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Critic Score 88
There's some superb gaming here, no sci-fi indulgence, no grim Star Wars fanboyism, no recourse to statistics or tedious switch. This is an action-puzzle game for all brains great and small. [Oct 2006, p.94] -
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Critic Score 88
It's a game that's precisely as ambitious as it needs to be. No plot. No anti-aliasing. No in-store cardboard standee. Just you, a physics engine and an armadillo. [Sept 2006, p.96] -
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Critic Score 88
FM 2007 remains a blinding mass of statistics at first sight, but they yield an intoxicating world of heartbreaking injuries, transfer coups, heroic defeats and the pursuit of glory. In short, it's football. No other game comes close. [Dec 2006, p.104] -
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Critic Score 88
The PC version of Gears of War is absolutely the definitive take on one of the most talked about games of the last few years. [Christmas 2007, p.70] -
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Critic Score 88
None of the three strategy games I just mentioned can match Red Alert 3's spirit of bloody-minded fun. [Christmas 2008, p.92] -
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Critic Score 88
The pacing is damned smart, the difficulty curve pitch perfect. [Nov 2009, p.92] -
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Critic Score 88
For those new to this strange epic, the raft of under-the-hood fixes and balances makes it the best place to start. [Feb 2010, p.101] -
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Critic Score 88
A gorgeous, sci-fi themed platformer, rich with tough puzzles and smart design. Simple, but amazingly detailed. [Mar 2010, p.94] -
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Critic Score 88
Rich in atmosphere and big on scares, Amnesia: The Dark Descent goes where survival-horror fears to tread. -
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Critic Score 88
Exactly what Dawn of War 2 needed: a generous dose of variety, options, and vicious silliness. play through it at least twice.- Posted Mar 1, 2011
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Critic Score 88
Leaks fun like a cracked sump leaks Castrol. Thoughtful additions ensure it's as irresistible as its predecessor.- Posted May 31, 2011
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Critic Score 88
A fresh, fun idea, beautifully and expertly made. Any game this inventive and clever is worth your £9.- Posted Jun 10, 2011
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Critic Score 88
An impressive second season that fixes our gripes from the first game and turns F1 into an accomplished racer.- Posted Sep 22, 2011
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Critic Score 88
A thoroughly enjoyable, hardcore platforming challenge to tackle. [Apr 2012, p.120]Posted Mar 23, 2012 -
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Critic Score 88
At a mere 2 quid, you'd have to be insane not to pick Wizorb up. [June 2012, p.101]Posted May 11, 2012 -
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Critic Score 88
Its excellent customisation and clever AI makes for one of the best tower defence games around. [Aug 2012, p.104]- Posted Jul 14, 2012
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Critic Score 88
A labour of love, and as a result, it's a pure pleasure to play. [Sept 2012, p.98]Posted Aug 12, 2012 -
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Critic Score 87
The bravest, most futuristic survival horror game since "System Shock 2"...A singularity in the landscape of PC games, it deserves careful exploration. [Apr 2007, p.90] -
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Critic Score 87
Despite providing three well-balanced, distinctive races, a host of spectacular units and powers, and some novel play factors like national borders and peaceful expansion, away from the rationale of the story of RoL can feel a tad generic. [June 2006, p.76] -
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Critic Score 87
Nothing else is this slick, this viscerally impressive, this overwhelmingly addictive. -
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Critic Score 87
TDU's MMO elements are slight compared to quest-and-kill fare, but it's still the greatest advancement of the driving-a-pretend-car concept in years... A car fancier's wish-dream. [Feb 2007, p.74] -
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Critic Score 87
Silent Hunter 4's awesome intro movie demands immediate wordage. [May 2007, p.84] -
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Critic Score 87
Defcon is an equation that looks simple but can never quite be solved, and it always leaves you scratching your chin, your mind bristling with ideas for new atrocities to engineer. [Nov 2006, p.70] -
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Critic Score 87
The speed of TrackMania is truly ridiculous: you might think the idea of subtlety is lost when you're hitting about a gagillion miles an hour, but the faster the car, the better the handling. [Apr 2007, p.74] -