PC Gamer's Scores

  • Games
For 2,201 reviews, this publication has graded:
  • 50% higher than the average critic
  • 4% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 3.6 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 98 Half-Life 2
Lowest review score: 7 NRA Varmint Hunter
Score distribution:
2,201 game reviews
    • 69 Metascore
    • 56 Critic Score
    Trade Empires simply isn’t much fun. It’ll appeal only to fans of maddeningly dense economics sims "with a twist."
    • 67 Metascore
    • 56 Critic Score
    The dinosaurs just don't do much, whether you plop them down in their own cages or mix them in with modern animals. [Sept 2002, p.88]
    • 72 Metascore
    • 56 Critic Score
    Despite all the ongoing updates and patches, the most critical element is missing: The game hasn't received a fun patch. [May 2004, p.68]
    • 69 Metascore
    • 56 Critic Score
    While the idea of creating a more "realistic" sci-fi shooter is a good one, Chrome never rises above some bad design decisions and an overall lack of polish... The next mediocre shooter. [Jan 2004, p.115]
    • 48 Metascore
    • 56 Critic Score
    It's just that not enough of the missions stand out, and the majority feel like sleepwalks through pirate lore that would bore a pre-teen. [June 2007, p.60]
    • 60 Metascore
    • 56 Critic Score
    If BlackSite were merely bland, it might be a good time waster, but it has a large helping of technical issues, too. [Feb 2008, p.76]
    • 67 Metascore
    • 56 Critic Score
    It rips my heart in a spray of gore to have to say it, since the weapons and animations are wonderful and the attack combos have their moments, but Shank's awkward controls really hold it back from being a more satisfying, edgier game. [Jan 2011, p.81]
    • 49 Metascore
    • 56 Critic Score
    As soon as the novelty of elemental attacks wears off so does EoW's appeal. [Sept 2011, p.75]
    • 61 Metascore
    • 56 Critic Score
    WRC3's excellent track design counts for little when burdened with unnatural car handling and uninspired design.
    • 52 Metascore
    • 55 Critic Score
    If you don't ahve high expectations for a Trek RTS, then you won't be disappointed. [Nov 2000, p.160]
    • 61 Metascore
    • 55 Critic Score
    A conspicuously mediocre chapter in a perpetually flaccid series of arcade-racing games. [Apr 2003, p.95]
    • 61 Metascore
    • 55 Critic Score
    A game that really is unlike any other, in both good ways and bad ways. [Oct 2000, p.134]
    • 59 Metascore
    • 55 Critic Score
    There's not an original idea in this competent but dull game's pretty little pre-programmed head. [June 2002, p.61]
    • 60 Metascore
    • 55 Critic Score
    Unfortunately, after a two-stage porting job, all that's really left is some third-hand game code that won't even work properly on many current-generation PC setups. [Sept 2002, p.72]
    • 61 Metascore
    • 55 Critic Score
    Though the puzzles are usually more frustrating than challenging, the game art is quite creative and the voice-acting pretty solid. [May 2003, p.94]
    • 74 Metascore
    • 55 Critic Score
    A potentially solid game design desperately in need of a good patch-up job. TalonSoft, are you listening? [Nov 1999, p.180]
    • 58 Metascore
    • 55 Critic Score
    Take away the Matrix setting, and you're left with an action game that really does nothing new - and looks pretty average doing it. [Aug 2003, p.64]
    • 71 Metascore
    • 55 Critic Score
    A mildly entertaining but distinctly clumsy attempt at a Formula One game. [Oct 2000, p.127]
    • 69 Metascore
    • 55 Critic Score
    A beautiful universe with a sophisticated interface, but it's essentially a desolate wilderness of constellations, space debris, and guesses. [Sept 2003, p.92]
    • 57 Metascore
    • 55 Critic Score
    Earns faint praise for being the best-looking, best-playing version of the lot. [Holiday 2002, p.114]
    • 63 Metascore
    • 55 Critic Score
    I really wanted to like this game, but its repetitiveness and frustration make it an island to skip. [July 2004, p.69]
    • 45 Metascore
    • 55 Critic Score
    Some glaring shortcomings make even the low price a bit too much. [May 2004, p.65]
    • 76 Metascore
    • 55 Critic Score
    Fans of the Cthulhu Mythos may go straight to heaven with such a faithful adaptation of Lovecraft's spine-chilling years. Others may find that <i>Call of Cthulhu</i> drives them to the mountains of madness. [July 2006, p.55]
    • 65 Metascore
    • 55 Critic Score
    Huge engagements that should run several times as long feel more like football downs, and you can easily swing a half-dozen matches in less time than it takes most NFL teams to inch forward 10 yards. [Mar 2006, p.63]
    • 59 Metascore
    • 55 Critic Score
    Ultima fanatics might stick with it, but most players will give up in frustration. [Jan 1998, p.262]
    • 57 Metascore
    • 55 Critic Score
    The strategy in Supremacy has all the depth of a wading pool. [June 2005, p.65]
    • 72 Metascore
    • 55 Critic Score
    While I am all for a rousing 2D game, Dofus gets old way too fast. [Apr 2006, p.78]
    • 61 Metascore
    • 55 Critic Score
    Still, if EA Sports wants to release yearly updates to its sports games, that's all well and good, but it had better make sure the new versions are worth the "new release" price or more gamers will wise up and just pick up an older model at a fraction of the cost. [Dec. 2006, p.126]
    • 25 Metascore
    • 55 Critic Score
    I apologize for the inconvenience, sir, but Call of Heroes doesn't come with any multi-player, though it does have 15 single-player levels and a few boss battles added for extra flavor. [Oct 2007, p.70]
    • 60 Metascore
    • 55 Critic Score
    Burdened with dreary, murky visuals, this Atlantis is better left sunken. [Nov. 2006, p.120]