PC Gamer's Scores

  • Games
For 2,281 reviews, this publication has graded:
  • 50% higher than the average critic
  • 4% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 3.6 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 98 Crysis
Lowest review score: 7 NRA Varmint Hunter
Score distribution:
2,281 game reviews
    • 56 Metascore
    • 58 Critic Score
    If you've just taken a course on Greek history, you might appreciate the setting, but for both strategy and visuals, Spartan is very...well, spartan. [Dec 2004, p.106]
    • PC Gamer
    • 66 Metascore
    • 58 Critic Score
    The challenge isn't necessarily soliving puzzles, but making sure you've examined every single bit of every screen. [Dec 2004, p.89]
    • PC Gamer
    • 81 Metascore
    • 58 Critic Score
    You can probably find single-player games that are just as fun. [Jan 2005, p.84]
    • PC Gamer
    • 54 Metascore
    • 58 Critic Score
    With improved AI, reworked story and dialogue, and less restrictive level design, this game could've been stellar. [Jan. 2007, p.71]
    • PC Gamer
    • 48 Metascore
    • 58 Critic Score
    Nothing's particularly well done. [Dec 2005, p.96]
    • PC Gamer
    • 65 Metascore
    • 58 Critic Score
    This one will move a few units at Wal-Mart, but no more. [July 2005, p.69]
    • PC Gamer
    • 61 Metascore
    • 58 Critic Score
    Lacking the tension of jungle warfare and adding deathmatch multiplay that's utterly bland, Vietcong 2 ends up being just another passable effort that neither flops nor inspires. [Mar 2006, p.51]
    • PC Gamer
    • tbd Metascore
    • 58 Critic Score
    It's debatable whether making players responsible for creating content is genius of laziness--doing so helps bond players to the game, but since Faces as few players to being with, you'll likely end up bored. [Sep 2006, p.70]
    • PC Gamer
    • 81 Metascore
    • 58 Critic Score
    Unfortunately, the platform physics are as bipolar as the hero, turning the game's excellent animation into a veneer for unpolished gameplay. [Sep 2006, p.96]
    • PC Gamer
    • tbd Metascore
    • 58 Critic Score
    The visuals may not be pretty, but what else are you going to do off-season. [Sep 2006, p.96]
    • PC Gamer
    • 67 Metascore
    • 58 Critic Score
    While not an objectionable gaming experience, it's not something you should go out of your way to try, either. [Feb 2008, p.70]
    • PC Gamer
    • 61 Metascore
    • 58 Critic Score
    Lifestyle simming is engaging for a little while, but its sluggish pacing and repetitive tasks do irreparable damage to the game's fun quotient. [Jan. 2007, p.78]
    • PC Gamer
    • 66 Metascore
    • 58 Critic Score
    Tunguska's lush, atmospheric background art and slick FMV cut-scenes add measurable value to the experience, but its terrible English voice dubbing--Nina sounds like a teenage Nancy Drew--and the puerile(and occasionally sexist)dialog are often excruciating. [Feb. 2007, p.70]
    • PC Gamer
    • 66 Metascore
    • 58 Critic Score
    This phlegmatic Poirot caper will likely appeal to hardcore adventure game and Agatha Christie fans, but for the rest of us, Evil Under the Sun is all talk and no action. [Jan 2008, p.80]
    • PC Gamer
    • 60 Metascore
    • 58 Critic Score
    Space Siege isn't a bad game; it's just a very ordinary one with an inordinately large amount of squandered potential. [Oct 2008, p.58]
    • PC Gamer
    • 61 Metascore
    • 58 Critic Score
    This lack of innovation is disheartening. [Feb 2008, p.72]
    • PC Gamer
    • 57 Metascore
    • 58 Critic Score
    A first-person mode adds some intensity, but Vancouver 2010's not going to offer more than a few hours' fun. [July 2010, p.79
    • PC Gamer
    • 57 Metascore
    • 58 Critic Score
    Fun but forgettable. [Sept 2011, p.68]
    • PC Gamer
    • 73 Metascore
    • 58 Critic Score
    Hard Reset isn't just a reference to what you're expected to do to the killer robots infesting the city, but what the developer tries to do to the shooter design itself. [Holiday 2011, p.80]
    • 60 Metascore
    • 58 Critic Score
    Held back by a difficulty that isn't satisfying to overcome, but annoying for its fiddly controls and cheating AI. [May 2012, p.77]
    • PC Gamer
    • 58 Metascore
    • 58 Critic Score
    Far from the RPG that Game of Thrones deserves, but still better than its components have the right to be. [Sept 2012, p.58]
    • 64 Metascore
    • 58 Critic Score
    Disappointingly old-fashioned. Nostalgia isn't enough to save this boring shooter from stagnant FPS limbo.
    • 70 Metascore
    • 58 Critic Score
    A smart top-down reimagining of the Halo experience, let down by mobile game monetization. [Nov 2013, p.66]
    • 58 Metascore
    • 58 Critic Score
    Half a great 4X game, dragged screaming into the nearest black hole by its lesser components.
    • 68 Metascore
    • 58 Critic Score
    Not half bad. Until the half that is makes for a disappointing return.
    • 62 Metascore
    • 58 Critic Score
    A middling contender in the most oversubscribed genre around. Trades too hard on being free.
    • 73 Metascore
    • 58 Critic Score
    If you have a capable rig—and don’t experience the crashes I did—I think it’s a worthwhile experience. Still, it’s less interesting than Dark Souls in terms of plot and setting, and full of wandering and grinding that first tested my patience, and finally made me as powerful as some of the bosses. If I could take its combat system, weapons, and enemies and put it in another more interesting game, I would.
    • 64 Metascore
    • 57 Critic Score
    Few games have had me scratching my head over design decisions like this one, and yet I'm still avidly playing it nearly three weeks later. [May 2003, p.64]
    • PC Gamer
    • 59 Metascore
    • 57 Critic Score
    Nightfire has some of the worst AI I've ever seen in a big-budget game release. [Feb 2003, p.61]
    • PC Gamer
    • 72 Metascore
    • 57 Critic Score
    Shockingly un-shocking, it's too much mood and little "boo." [Mar 2004, p.73]
    • PC Gamer