PC Gamer's Scores

  • Games
For 2,211 reviews, this publication has graded:
  • 50% higher than the average critic
  • 4% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 3.6 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 98 Crysis
Lowest review score: 7 NRA Varmint Hunter
Score distribution:
2,211 game reviews
    • 69 Metascore
    • 55 Critic Score
    A beautiful universe with a sophisticated interface, but it's essentially a desolate wilderness of constellations, space debris, and guesses. [Sept 2003, p.92]
    • PC Gamer
    • 57 Metascore
    • 55 Critic Score
    Earns faint praise for being the best-looking, best-playing version of the lot. [Holiday 2002, p.114]
    • PC Gamer
    • 63 Metascore
    • 55 Critic Score
    I really wanted to like this game, but its repetitiveness and frustration make it an island to skip. [July 2004, p.69]
    • PC Gamer
    • 45 Metascore
    • 55 Critic Score
    Some glaring shortcomings make even the low price a bit too much. [May 2004, p.65]
    • PC Gamer
    • 76 Metascore
    • 55 Critic Score
    Fans of the Cthulhu Mythos may go straight to heaven with such a faithful adaptation of Lovecraft's spine-chilling years. Others may find that <i>Call of Cthulhu</i> drives them to the mountains of madness. [July 2006, p.55]
    • PC Gamer
    • 65 Metascore
    • 55 Critic Score
    Huge engagements that should run several times as long feel more like football downs, and you can easily swing a half-dozen matches in less time than it takes most NFL teams to inch forward 10 yards. [Mar 2006, p.63]
    • PC Gamer
    • 59 Metascore
    • 55 Critic Score
    Ultima fanatics might stick with it, but most players will give up in frustration. [Jan 1998, p.262]
    • PC Gamer
    • 57 Metascore
    • 55 Critic Score
    The strategy in Supremacy has all the depth of a wading pool. [June 2005, p.65]
    • PC Gamer
    • 72 Metascore
    • 55 Critic Score
    While I am all for a rousing 2D game, Dofus gets old way too fast. [Apr 2006, p.78]
    • PC Gamer
    • 61 Metascore
    • 55 Critic Score
    Still, if EA Sports wants to release yearly updates to its sports games, that's all well and good, but it had better make sure the new versions are worth the "new release" price or more gamers will wise up and just pick up an older model at a fraction of the cost. [Dec. 2006, p.126]
    • PC Gamer
    • 25 Metascore
    • 55 Critic Score
    I apologize for the inconvenience, sir, but Call of Heroes doesn't come with any multi-player, though it does have 15 single-player levels and a few boss battles added for extra flavor. [Oct 2007, p.70]
    • PC Gamer
    • 60 Metascore
    • 55 Critic Score
    Burdened with dreary, murky visuals, this Atlantis is better left sunken. [Nov. 2006, p.120]
    • PC Gamer
    • 73 Metascore
    • 55 Critic Score
    Also disturbing is how readily the game plays itself, with little to no input necessary from the player. [July 2008, p.64]
    • PC Gamer
    • 62 Metascore
    • 55 Critic Score
    Although likely to be modded to perfection, SH5's release version is an incomplete, buggy disappointment. [Jun 2010, p.68]
    • PC Gamer
    • 59 Metascore
    • 55 Critic Score
    An imperfect port of an unambitious sequel, TFU2 joins a growing list of Star Wars games that don't live up to their potential. [Jan 2011, p.72]
    • 69 Metascore
    • 55 Critic Score
    Even with the generous free-to-play model factored in, it's hard imagine why anyone would want to deal with the basic combat and utterly forgettable lore of this world. [Aug 2011, p.63]
    • PC Gamer
    • 71 Metascore
    • 55 Critic Score
    It's still better than the first episode, but its weaknesses will leave you wishing you could go back in time to stop yourself from playing it--space time continuum be damned. [Sept 2011, p.73]
    • PC Gamer
    • 54 Metascore
    • 55 Critic Score
    Ultimately, TPM might give you the odd chuckle, but you're not really looking forward to it running for a second term in your office. [Dec 2012, p.67]
    • PC Gamer
    • 65 Metascore
    • 55 Critic Score
    Slightly better than it was before, Sword of the Stars II is finally playable, but still hobbled by bizarre design decisions.
    • 72 Metascore
    • 55 Critic Score
    Primordia starts abruptly and ends just as suddenly, and the good story that we’re teased with doesn’t quite ever get told.
    • 69 Metascore
    • 55 Critic Score
    Slapstick dismemberment is fun for a while, but Chivalry: Deadliest Warrior has neither the depth nor the polish to stay in the fight for long.
    • 57 Metascore
    • 55 Critic Score
    Not necessarily a bad superhero game, just one we’ve seen countless times before. The web-swinging, goon-bashing, crime-fighting fundamentals simply aren't fun.
    • 70 Metascore
    • 55 Critic Score
    A delightfully weird aesthetic is wasted on a fighting game-platformer hybrid with shallow combat and structural twists that failed to grab me.
    • 70 Metascore
    • 54 Critic Score
    Hardcore D&D fans looking to fill the gap before the next Black Isle or BioWare release should avoid this one like a high-level beholder. [Apr 2002, p.72]
    • PC Gamer
    • 67 Metascore
    • 54 Critic Score
    I had to grit my teeth to put in enough play time for a quality review. [June 2002, p.77]
    • PC Gamer
    • 61 Metascore
    • 54 Critic Score
    A mediocre romp through a muddied story, with acceptable breaks for engaging combat. [Nov 2002, p.140]
    • PC Gamer
    • 56 Metascore
    • 54 Critic Score
    JetFighter V may have the looks, but it's just way too air-headed to register as a serious contender in this genre. [Holiday 2003, p.112]
    • PC Gamer
    • 68 Metascore
    • 54 Critic Score
    A frustrating action/strategy hybrid where you miss the action while flailing to control the strategy. [Mar 2004, p.67]
    • PC Gamer
    • 65 Metascore
    • 54 Critic Score
    Even with its attractive $20 price, Journey offers more aggravation than enjoyment. [Holiday 2003, p.97b]
    • PC Gamer
    • 72 Metascore
    • 54 Critic Score
    Undulates between periods of manic maintenance and mundane management, with long stretches of ho-hum in between. [Feb 2005, p.58]
    • PC Gamer