PC Gamer's Scores

  • Games
For 2,613 reviews, this publication has graded:
  • 50% higher than the average critic
  • 4% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 3.4 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 98 Crysis
Lowest review score: 7 NRA Varmint Hunter
Score distribution:
2614 game reviews
    • tbd Metascore
    • 66 Critic Score
    Dependence on other players means the game widely varies between completely hilarious and utterly boring.
    • 60 Metascore
    • 66 Critic Score
    Mildly rewarding, but largely unremarkable. There are better options for the management- minded out there.
    • 76 Metascore
    • 66 Critic Score
    AC is a first-class resource pig, despite its 2D origins. With no way to adjust detail, you need a mighty rig to runit when the screen is filled with warring units. [Apr 2003, p.104]
    • PC Gamer
    • 69 Metascore
    • 66 Critic Score
    Super Slam busts out with destructible environments and plenty of sight gags--enough to make this fighting game good entertainment for kids who aren't ready for "hot coffee." [Apr 2006, p.100]
    • PC Gamer
    • 67 Metascore
    • 66 Critic Score
    The biggest problem with The Punisher, however, is its uninspired gameplay... You'll spend most of your time running and gunning, and after a while it all becomes rather tedious. [Apr 2005, p.72]
    • PC Gamer
    • 65 Metascore
    • 66 Critic Score
    Given the series' heritage and the long buildup to this entry, it's hard not to feel let down. [July 2004, p.70]
    • PC Gamer
    • 65 Metascore
    • 66 Critic Score
    Turok is a shooter that never comes close to fulfilling its potential. [Aug 2008, p.68]
    • PC Gamer
    • 75 Metascore
    • 66 Critic Score
    An imaginative, atmospheric setting with great art and quality voice acting, but Shardlight is by no means a great adventure game.
    • 69 Metascore
    • 66 Critic Score
    It's impossible to dislike the game, especially if you enjoyed its predecessors, but it's also hard to appreciate such formulaic gameplay. [May 2006, p.98]
    • PC Gamer
    • 79 Metascore
    • 66 Critic Score
    I desperately hope the reaction to it is strong enough to convince the developers to change direction, because I couldn't stand to watch the series die like this.
    • 58 Metascore
    • 66 Critic Score
    With a dearth of co-op shooters, Conflict is a passable alternative to the lonely job of saving the world. [Apr 2008, p.71]
    • PC Gamer
    • 66 Metascore
    • 66 Critic Score
    The story and decisions are bigger attractions than the limited-appeal loot and artificially toughened enemies.
    • 59 Metascore
    • 66 Critic Score
    Kudos for the ambition and price, but Mars: War Logs needs more work. A game that succeeds almost in spite of itself.
    • 72 Metascore
    • 66 Critic Score
    The new Medal of Honor is an unoriginal duck hunt laden with compromise. You've played this before---and better. [Jan 2011, p.64]
    • PC Gamer
    • 72 Metascore
    • 66 Critic Score
    Tries to be two games in one, and ends up doing neither terribly well. [Jan 2005, p.80]
    • PC Gamer
    • 63 Metascore
    • 66 Critic Score
    The Theatre of War series might well be one to watch, but for now there are better options available. [Jun 2010, p.81]
    • PC Gamer
    • 67 Metascore
    • 66 Critic Score
    The Club is a good diversion, but it lacks the depth to keep the gameplay interesting beyond a few hours. [June 2008, p.70]
    • PC Gamer
    • 76 Metascore
    • 66 Critic Score
    Trainz isn't so much a game as a collection of maps, locomotives, rolling stock, and editing tools with which to develop your own Union Pacific Scotsman clones. [Feb 2004, p.73]
    • PC Gamer
    • 74 Metascore
    • 66 Critic Score
    Like diving into a pile of leaves from the top of Big Ben, the first time is a thrill, the fifth is a yawn. Assassin's Creed: Syndicate's new toys entertain for a while but the novelty ends hours before the game does.
    • 65 Metascore
    • 66 Critic Score
    Only terrible AI, Starforce copy protection, and a semi-rare game-crashing bug ruin Heroes' otherwise enjoyable gameplay. [Mar 2007, p.66]
    • PC Gamer
    • 70 Metascore
    • 66 Critic Score
    Never-quite-stellar puzzling fare punctured by erratic physics and makework. The scenery is nice, though.
    • tbd Metascore
    • 66 Critic Score
    A lot more fun than I envisioned it to be. [Apr 2002, p.84]
    • PC Gamer
    • 64 Metascore
    • 66 Critic Score
    The single-player campaign is simply a series of missions with no cohesion other than the fact that they all lead toward your final objective. [Dec 2003, p.106]
    • PC Gamer
    • 76 Metascore
    • 65 Critic Score
    It's simple fun, but if you or a family member are into Clone Wars, simple fun if probably what you're after. [June 2011, p.75]
    • PC Gamer
    • 72 Metascore
    • 65 Critic Score
    A curious amalgam of campy storytelling and abysmally simplified flight dynamics. [Feb 2004, p.68]
    • PC Gamer
    • 65 Metascore
    • 65 Critic Score
    Minimal game mechanics with no depth whatsoever, but a tense, well-made survival horror game just the same.
    • tbd Metascore
    • 65 Critic Score
    As a status-quo expansion, PoR's not bad, but the twice-a-year-pace of adding zones that are swiftly obsolete isn't helping the game out. [Jun 2006, p.88]
    • PC Gamer
    • 62 Metascore
    • 65 Critic Score
    Too much is lost in the translation between third-person strategy and first-person shooter, with insufficient respect paid overall to the FPS point of view. [Jun 2006, p.52]
    • PC Gamer
    • 68 Metascore
    • 65 Critic Score
    From tech tree, combat, and diplomacy cock-ups to bugged multiplayer and ongoing game crashes, a journey with Space Empires V is as frustrating as it is deep. [Feb. 2007, p.76]
    • PC Gamer
    • 65 Metascore
    • 65 Critic Score
    Lacks the polish and panache to be a true champion, but Viking is still solid, no-thrills entertainment.