PC Gamer's Scores

  • Games
For 2,269 reviews, this publication has graded:
  • 50% higher than the average critic
  • 4% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 3.6 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 98 Half-Life 2
Lowest review score: 7 NRA Varmint Hunter
Score distribution:
2,269 game reviews
    • 66 Metascore
    • 58 Critic Score
    This phlegmatic Poirot caper will likely appeal to hardcore adventure game and Agatha Christie fans, but for the rest of us, Evil Under the Sun is all talk and no action. [Jan 2008, p.80]
    • PC Gamer
    • 60 Metascore
    • 58 Critic Score
    Space Siege isn't a bad game; it's just a very ordinary one with an inordinately large amount of squandered potential. [Oct 2008, p.58]
    • PC Gamer
    • 61 Metascore
    • 58 Critic Score
    This lack of innovation is disheartening. [Feb 2008, p.72]
    • PC Gamer
    • 57 Metascore
    • 58 Critic Score
    A first-person mode adds some intensity, but Vancouver 2010's not going to offer more than a few hours' fun. [July 2010, p.79
    • PC Gamer
    • 57 Metascore
    • 58 Critic Score
    Fun but forgettable. [Sept 2011, p.68]
    • PC Gamer
    • 73 Metascore
    • 58 Critic Score
    Hard Reset isn't just a reference to what you're expected to do to the killer robots infesting the city, but what the developer tries to do to the shooter design itself. [Holiday 2011, p.80]
    • 60 Metascore
    • 58 Critic Score
    Held back by a difficulty that isn't satisfying to overcome, but annoying for its fiddly controls and cheating AI. [May 2012, p.77]
    • PC Gamer
    • 58 Metascore
    • 58 Critic Score
    Far from the RPG that Game of Thrones deserves, but still better than its components have the right to be. [Sept 2012, p.58]
    • 64 Metascore
    • 58 Critic Score
    Disappointingly old-fashioned. Nostalgia isn't enough to save this boring shooter from stagnant FPS limbo.
    • 70 Metascore
    • 58 Critic Score
    A smart top-down reimagining of the Halo experience, let down by mobile game monetization. [Nov 2013, p.66]
    • 58 Metascore
    • 58 Critic Score
    Half a great 4X game, dragged screaming into the nearest black hole by its lesser components.
    • 68 Metascore
    • 58 Critic Score
    Not half bad. Until the half that is makes for a disappointing return.
    • 62 Metascore
    • 58 Critic Score
    A middling contender in the most oversubscribed genre around. Trades too hard on being free.
    • 73 Metascore
    • 58 Critic Score
    If you have a capable rig—and don’t experience the crashes I did—I think it’s a worthwhile experience. Still, it’s less interesting than Dark Souls in terms of plot and setting, and full of wandering and grinding that first tested my patience, and finally made me as powerful as some of the bosses. If I could take its combat system, weapons, and enemies and put it in another more interesting game, I would.
    • 64 Metascore
    • 57 Critic Score
    Few games have had me scratching my head over design decisions like this one, and yet I'm still avidly playing it nearly three weeks later. [May 2003, p.64]
    • PC Gamer
    • 59 Metascore
    • 57 Critic Score
    Nightfire has some of the worst AI I've ever seen in a big-budget game release. [Feb 2003, p.61]
    • PC Gamer
    • 72 Metascore
    • 57 Critic Score
    Shockingly un-shocking, it's too much mood and little "boo." [Mar 2004, p.73]
    • PC Gamer
    • 65 Metascore
    • 57 Critic Score
    If you can turn off your brain, Enforcer can be fun for 20-minute sessions. [July 2001, p.73]
    • PC Gamer
    • 53 Metascore
    • 57 Critic Score
    Nearly every game I played (via a cable-modem connection) was hindered by lag issues at some point, and "network disconnects" were common. [July 2003, p.80]
    • PC Gamer
    • 52 Metascore
    • 57 Critic Score
    Finding opponents (on the internet) proved a chore given that there's no central lobby or matchmaking service - you have to know the IP address of another player. [Feb 2004, p.67]
    • PC Gamer
    • tbd Metascore
    • 57 Critic Score
    If party trivia is your thing, buying the Trivial Pursuit board game is a better investment. [Nov 2004, p.87]
    • PC Gamer
    • 67 Metascore
    • 57 Critic Score
    The initially exciting novelty of seeing those plastic men go to war starts to wear thin in short order. [July 2002, p.66]
    • PC Gamer
    • 57 Metascore
    • 57 Critic Score
    MM4 is what a game about toy cars shouldn't be--boring. [Oct. 2006, p.108]
    • PC Gamer
    • 63 Metascore
    • 57 Critic Score
    The end result is just to routine to be scary. [Holiday 2007, p.84]
    • PC Gamer
    • 70 Metascore
    • 57 Critic Score
    But it seems that developer Frogwares spent more time attending to the genre's flaws than crafting an engaging adventure game. [Sept 2008, p.72]
    • PC Gamer
    • 50 Metascore
    • 57 Critic Score
    Art of Murder gets most of the fundamentals right, but after spending an hour or so with its grating characters, banal dialogue, and inept plot, you probably won't care. [Oct 2008, p.63]
    • PC Gamer
    • 56 Metascore
    • 57 Critic Score
    Reloaded has recreated APB, but reined in its ambition. Most of the same problems are here, but for a better price. [Mar 2012, p.70]
    • PC Gamer
    • 62 Metascore
    • 57 Critic Score
    For all its awkwardness and self-regard, we need more games like this, that try to broaden the medium and aspire to better it. Eventually, we'll get one that succeeds. [Apr 2013, p.109]
    • PC Gamer
    • 61 Metascore
    • 57 Critic Score
    Ryse: Son of Rome's combat and incredible graphics are entertaining, but it's too narrow and repetitive, even for a short game.
    • 80 Metascore
    • 56 Critic Score
    A rush-job, and certainly not worth your time if you already own "FIFA 2002." [August 2002, p.67]
    • PC Gamer