PC Gamer's Scores

  • Games
For 2,269 reviews, this publication has graded:
  • 50% higher than the average critic
  • 4% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 3.6 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 98 Crysis
Lowest review score: 7 NRA Varmint Hunter
Score distribution:
2,269 game reviews
    • 62 Metascore
    • 52 Critic Score
    Unfortunately, it's the monkey's paw of game ports. [Aug 2007, p.70]
    • PC Gamer
    • 59 Metascore
    • 52 Critic Score
    A sophomore effort that should have been held back a grade. [July 2008, p.66]
    • PC Gamer
    • 60 Metascore
    • 52 Critic Score
    Ghost in the Sheet is an original, if low-budget take on the mystery/adventure genre, but poor narration and low-quality visuals make it a challenge to finish. [May 2008, p.64]
    • PC Gamer
    • 76 Metascore
    • 52 Critic Score
    The mid-game settings--a warehouse and a cloning plant--are dull to explore, the script contains few memorable gags and the puzzles don't impress. [Nov 2010, p.79]
    • PC Gamer
    • 57 Metascore
    • 52 Critic Score
    While not broken, ugly or terrible, SOL: Exodus settles into a mediocre rut, making it impossible to recommend when games like X3 and Evochron Mercenary offer a bigger, better spacefaring experience for a bit more money. [May 2012, p.81]
    • PC Gamer
    • 59 Metascore
    • 52 Critic Score
    Inversion is a heavily linear by-the-numbers cover shooter that fails to make the most of its few high points. [Nov 2012, p.72]
    • 62 Metascore
    • 52 Critic Score
    Still, even with the most charming narrative, the clumsy and ultimately banal action leaves Contrast whistling in the dark. [Feb 2014, p.74]
    • PC Gamer
    • 55 Metascore
    • 51 Critic Score
    The 3D graphics all look positively amateurish. [July 2002, p.62]
    • PC Gamer
    • 63 Metascore
    • 51 Critic Score
    You're left with the feeling that someone decided that an add-on was a good way to get you to pay more for "Empire Earth"'s bounteous content overflow. [Holiday 2002, p.102]
    • PC Gamer
    • 61 Metascore
    • 51 Critic Score
    It's too shallow for gamers, and the stars' lackluster effort may disappoint the show's fans. [July 2003, p.78]
    • PC Gamer
    • 74 Metascore
    • 51 Critic Score
    The entire game is just one big jumping puzzle... Right from the get-go, Rayman 3's puzzles are irritatingly difficult. [May 2003, p.78]
    • PC Gamer
    • 74 Metascore
    • 51 Critic Score
    When you insult your audience by coughing up some of the weakest physics and AI ever coded for a PC racer, then kudos quickly turns into Bronx cheers. [May 2003, p.62]
    • PC Gamer
    • 56 Metascore
    • 51 Critic Score
    If you like "military authenticity" but prefer button-mashing to tactical squad work, CDS is for you. [Jan 2003, p.110]
    • PC Gamer
    • 74 Metascore
    • 51 Critic Score
    Some of the puzzle solutions...are frustratingly hint-free and unintuitive. [Holiday 2003, p.109]
    • PC Gamer
    • 56 Metascore
    • 51 Critic Score
    Being forced to tap the left/right keys to navigate every corner makes for some decidedly non-fun gaming. [Holiday 2003, p.113]
    • PC Gamer
    • 52 Metascore
    • 51 Critic Score
    Simply missing too many features to justify the purchase. Collectible-card-game fans should opt for "Magic: The Gathering Online" instead, so they can face truly challenging opponents: other human players. [Apr 2004, p.83]
    • PC Gamer
    • 40 Metascore
    • 51 Critic Score
    Driv3r's broken gameplay mechanics are just too significant to overlook. Ultimately, they turn this high-budget vehicular shooter into a mediocre "GTA" clone with two flat tires. [June 2005, p.69]
    • PC Gamer
    • 66 Metascore
    • 51 Critic Score
    It's just another in the crowd of well-meaning but ultimately pointless games that offer more tedium than entertainment. [Jan 2005, p.83]
    • PC Gamer
    • 67 Metascore
    • 51 Critic Score
    Solid tactical engine. Now, if it only had a brain to back it up. [Feb 2006, p.52]
    • PC Gamer
    • 56 Metascore
    • 51 Critic Score
    I'm still so amazed over Mortyr II's playability that I'm not thinking straight. [June 2005, p.72]
    • PC Gamer
    • 54 Metascore
    • 51 Critic Score
    The ride is quite fleeting, however, and most experienced PC prop-jocks will whip through Battle of Europe in a single afternoon. [Aug 2006, p.90]
    • PC Gamer
    • 53 Metascore
    • 51 Critic Score
    A free massively multiplayer tactical first-person shooter in the vein of "Counter-Strike" and the "Battlefield" games? Sounds too good to be true! And, guess what? It is! [June 2007, p.66]
    • PC Gamer
    • 56 Metascore
    • 50 Critic Score
    Here's an oddity: there's no auto-save after each level, or even manual saves. With 30 single-player levels, including bosses, it sure would've been nice to load any level you'd completed. [Mar 2002, p.64]
    • PC Gamer
    • 68 Metascore
    • 50 Critic Score
    Shoot stuff, it explodes. Repeat as desired until you either blow up or get tired of it, whichever comes first. [Oct 2000, p.129]
    • PC Gamer
    • 55 Metascore
    • 50 Critic Score
    Since it liberally cribs from better games that are now selling for $20 or less themselves, you'd be a fool not to check them out first. [Mar 2002, p.63]
    • PC Gamer
    • 62 Metascore
    • 50 Critic Score
    The impressive 3D graphics lose their luster because of the lack of interaction, and the actual gameplay falls short because of its spreadsheet mentality. [Dec 2003, p.124]
    • PC Gamer
    • 68 Metascore
    • 50 Critic Score
    An achievement in cramming as many puzzles into a game as possible. [Apr 2001, p.81]
    • PC Gamer
    • 49 Metascore
    • 50 Critic Score
    With a title like Wacky Worlds, I expected this first add-on for "RollerCoaster Tycoon 2" to be a little, well, wackier. [Aug 2003, p.67]
    • PC Gamer
    • 53 Metascore
    • 50 Critic Score
    It's unfortunate that the same level of fun didn't make it into the single-player campaign. [July 2004, p.73]
    • PC Gamer
    • 53 Metascore
    • 50 Critic Score
    Staving off complete suckage, multiplay is where Thrones actually works. [May 2004, p.69]
    • PC Gamer