PC Gamer's Scores

  • Games
For 2,696 reviews, this publication has graded:
  • 50% higher than the average critic
  • 5% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 3.3 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 98 Crysis
Lowest review score: 7 NRA Varmint Hunter
Score distribution:
2698 game reviews
    • 64 Metascore
    • 63 Critic Score
    The best fan experience for the series by far, but cut corners and poor design choices bog down an otherwise fun beat-em up.
    • tbd Metascore
    • 63 Critic Score
    With no career options to choose from - and only 30 unconnected missions up for grabs in the single-player menu - the entire Operation Iraqi Freedom experience is a remarkably fleeting and sterile exercise for experienced simmers. [Oct 2003, p.114]
    • PC Gamer
    • 64 Metascore
    • 63 Critic Score
    Beautiful as you could ask for, especially in VR, but exhaustingly repetitive. [Partially tested with VR]
    • 67 Metascore
    • 63 Critic Score
    Sadly, in addition to the crap voice acting, the game’s phat/phunky Euro-trash techno beats will have you either tapping your toes or (like me) turning off the music altogether. [Feb 2002, p.80]
    • PC Gamer
    • tbd Metascore
    • 63 Critic Score
    What saves the game is the hilarious commentary, peformed by a loudmouth parrot. [Aug 2003, p.70]
    • PC Gamer
    • 75 Metascore
    • 63 Critic Score
    A lightweight distraction, but adding a competitive ladder or some more singleplayer content would've been welcome.
    • 78 Metascore
    • 63 Critic Score
    Hey may look a lot nicer, but this terrifying toad is still breaking balls in the same old way. [Nov 2009, p.82]
    • PC Gamer
    • 56 Metascore
    • 63 Critic Score
    Fun, but too short and shallow to be a full-priced expansion pack. [Jan 2004, p.104]
    • PC Gamer
    • 43 Metascore
    • 63 Critic Score
    A must-have for hardcore fans of the show (both of them). But for anyone else, it'll just be a very boring extra-long episode. [Nov 2002, p.122]
    • PC Gamer
    • 63 Metascore
    • 63 Critic Score
    Although dripping with atmosphere and loaded with great gags, Sir, You Are Being Hunted’s survival elements feel unnecessary and its stealth bores.
    • 59 Metascore
    • 63 Critic Score
    Enjoyable writing cloaked in layers of problematic navigation, tonal inconsistency and pressing A and D not to die.
    • 67 Metascore
    • 63 Critic Score
    The new routes are familiar, and the new features are flimsy. Train Simulator 2104 feels like it’s freewheeling.
    • 67 Metascore
    • 63 Critic Score
    It took me lengthy experimentation before I learned how to even throw a grenade or use a med-kit - the game's manual offered little help. [Feb 2004, p.79]
    • PC Gamer
    • tbd Metascore
    • 63 Critic Score
    The zones look fantastic - SOE's art department deserves serious kudos for what it's done with the aging engine - but with so many unusued zones in EverQuest as it is, do we really need more? [Holiday 2006, p.88]
    • PC Gamer
    • 50 Metascore
    • 63 Critic Score
    EEIII aims high, but falls victime to over-ambition--there's a lot going on here, but not enough of it has been effectively refined into an entertaining gaming experience. [Jan 2008, p.84]
    • PC Gamer
    • 77 Metascore
    • 63 Critic Score
    Giana Sisters: Twisted Dreams may provide a few hours of polished puzzle-platforming, but don't be surprised if you ultimately end up estranged.[March 2013, p.65]
    • PC Gamer
    • 71 Metascore
    • 63 Critic Score
    Citizen Brown's story is predictable, its dialog lacks Telltale's usual subtlety, and it takes far too long to ramp up the action. [July 2011, p.77]
    • PC Gamer
    • 66 Metascore
    • 62 Critic Score
    But if you aren't a "Heroes" diehard, you probably don't need Hammers of Fate. [Feb. 2007, p.64]
    • PC Gamer
    • 69 Metascore
    • 62 Critic Score
    There's no knocking the stellar visuals, solid storyline, and unrelenting blood-spilling. But the overall design is weak, and you'll have to slog through a lot of frustration to get to the good stuff. [Apr 2004, p.82]
    • PC Gamer
    • 72 Metascore
    • 62 Critic Score
    Never has the vast expanse of outer space felt quite so limited. [Jan 2010, p.76]
    • PC Gamer
    • 65 Metascore
    • 62 Critic Score
    Beautifully detailed and atmospheric environments. [Holiday 2006, p.114]
    • PC Gamer
    • 51 Metascore
    • 62 Critic Score
    You never really feel engaged in this run-of-the-mill shooter. [Nov 2004, p.86]
    • PC Gamer
    • tbd Metascore
    • 62 Critic Score
    As a parody of Lovecraft, The Stars Are Left is a deeply under-baked adventure, and only the most hardcore need apply to take on this single-player campaign. [Mar 2012, p.77]
    • 75 Metascore
    • 62 Critic Score
    Fract OSC’s puzzles are often too few and far between the open-world wandering, and the music integration does little to stir the soul.
    • 75 Metascore
    • 62 Critic Score
    A pretty good RTS that knows its limitations and succeeds within them. [Holiday 2005, p.79]
    • PC Gamer
    • 57 Metascore
    • 62 Critic Score
    This is a very generic, very buggy shooter. One other plus: translations and voice acting so bad, they're often entertaining. [July 2006, p.55]
    • PC Gamer
    • 65 Metascore
    • 62 Critic Score
    I'm confident that Strike Fighters will eventually grow to become one of the genre's all-time classics. [Jan 2003, p.108]
    • PC Gamer
    • 78 Metascore
    • 62 Critic Score
    The second problem is that your squad will heal each other and you: you "die" only when your entire squad has been felled. [Apr 2005, p.76]
    • PC Gamer
    • 34 Metascore
    • 62 Critic Score
    Somewhat dodgy AI can mar certain missions and the game practically screams for a co-op mode, but unfortunately, it's strictly single-player. [Apr 2007, p.55]
    • PC Gamer
    • 75 Metascore
    • 62 Critic Score
    The pirate decor is barely a skin-deep covering on a sim that could just as easily have been made about the ACME Widget Factory. [July 2003, p.68]
    • PC Gamer

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