PC Gamer's Scores

  • Games
For 2,279 reviews, this publication has graded:
  • 50% higher than the average critic
  • 4% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 3.6 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 98 Sid Meier's Alpha Centauri
Lowest review score: 7 NRA Varmint Hunter
Score distribution:
2,279 game reviews
    • 76 Metascore
    • 87 Critic Score
    An awesome achievement, and if you can make the time investment, you'll be amply rewarded...If you have a high tolerance for micromanagement, you'll love the depth of gameplay. [Apr 2004, p.76]
    • PC Gamer
    • 80 Metascore
    • 87 Critic Score
    Looking dated, but it beats the first Dungeon Siege in every way. [Nov 2005, p.66]
    • PC Gamer
    • 85 Metascore
    • 87 Critic Score
    Sith Lords tends to exaggerate the best features and few flaws of its predecessor. Its environments are still linear and some are less polished, but the combat, character interactions, and story are all terrific. [Apr 2005, p.62]
    • PC Gamer
    • 86 Metascore
    • 87 Critic Score
    It'll remind even the most jaded RTS fan how much fun total carnage can be. [Holiday 2004, p.84]
    • PC Gamer
    • 85 Metascore
    • 87 Critic Score
    The online action is remarkably lag-free via a broadband connection, and the game's built-in Voice Over IP component adds a welcome sense of community to the proceedings. [Apr 2005, p.64]
    • PC Gamer
    • 78 Metascore
    • 87 Critic Score
    This game has it all: Newtonian mechanics, intricate programmable logic, applied physics, and every other reason I decided to drop out of electrical engineering to become a film major.
    • 83 Metascore
    • 87 Critic Score
    I was able to breeze through Prey in around nine hours--probably because of how easy it is to resurrect yourself after death--making it a short but very sweet game. And definitely worth the wait. [Sep 2006, p.43]
    • PC Gamer
    • 84 Metascore
    • 87 Critic Score
    This intense semi-sequel significantly ratchets up the enemy AI. [Holiday 2005, p.56]
    • PC Gamer
    • 79 Metascore
    • 87 Critic Score
    While not quite a work of staggering genius, and a bit laborious in parts, the brazenly intricate 1701 A.D. handily sails into position as the best empire-builder of 2006. [Feb. 2007, p.67]
    • PC Gamer
    • 83 Metascore
    • 87 Critic Score
    You can race as many as 24 human opponents online, and apart from some sporadic large-field stuttering issues, the action proved largely seamless. [Holiday 2008, p.70]
    • PC Gamer
    • 80 Metascore
    • 87 Critic Score
    Entrenchment is an excellent micro-add-on that will suck you back into multi-hour games of Sins of a Solar Empire and introduce tons of new strategic options. [June 2009, p.86]
    • PC Gamer
    • 77 Metascore
    • 87 Critic Score
    Simpler, with a more muddled story than SupCom, but still more complex and packing more huge mechs than any two other strategy games combined. [Apr 2010]
    • PC Gamer
    • 85 Metascore
    • 87 Critic Score
    Intricate, turn-based tactical combat delivered straight to your inbox. [Sept 2011, p.64]
    • PC Gamer
    • 83 Metascore
    • 87 Critic Score
    This is where universe sandbox succeeds brilliantly: players experience godly power to create or destroy, while almost unavoidably learning something about the physical properties or our universe. [Sept 2011, p.69]
    • PC Gamer
    • 82 Metascore
    • 87 Critic Score
    With unconventional subtleties like plotting, matchmaking and title distribution, CK2 never cramps your creativity with mundane victory conditions. [May 2012, p.67]
    • 89 Metascore
    • 87 Critic Score
    Brutal, beautiful, emotion-wringing turn-based storytelling muffled by flat base design.
    • 80 Metascore
    • 87 Critic Score
    Wargame AirLand Battle is European Escalation escalated: more Cold War kit, more tactical tension and more replayability.
    • 85 Metascore
    • 87 Critic Score
    An original and pleasantly demanding puzzle-style game that leaves you wanting slightly more and slightly more variety.
    • 85 Metascore
    • 87 Critic Score
    Deep, exciting and, for the first time, as human as real football, Football Manager 2014 has hit the back of the net.
    • 87 Metascore
    • 87 Critic Score
    The story is lacking, but great environments, a new class, and more freedom—partially from the free patch—make for a better Diablo III.
    • 77 Metascore
    • 87 Critic Score
    At times, Watch Dogs can seem like a game we've played before, just another open-world city to speed through in a series of stolen cars, another crowd of hoods and hitmen to add to your body count, another moody, growling protagonist to endure in cutscenes. When it deviates from the familiar, however, it really soars: hacking the city of Chicago and all its cameras, utilities, and communications is freeing and fun, and invading the games of unsuspecting players is an unusual and welcome thrill.
    • 87 Metascore
    • 87 Critic Score
    A little obtuse in places, but otherwise this is the best new RPG in years. Demands your time and your brain, but it's worth it.
    • 81 Metascore
    • 87 Critic Score
    Although its foundation in Civ 5 makes it familiar, Beyond Earth is full of interesting surprises that are pleasantly difficult to master.
    • 85 Metascore
    • 87 Critic Score
    How much you enjoy Inquisition will likely depend on what it is you enjoy about RPGs. If you want complex systems and hardcore challenge, it could potentially disappoint. I don’t. I want a rich world, interesting characters, and a dramatic and memorable plot. Judged on those criteria, Dragon Age: Inquisition sits happily alongside BioWare’s best.
    • 80 Metascore
    • 87 Critic Score
    A deep, entertaining stealth sandbox with endless scope for mastery. You kept us waiting, Kojima, but it was worth it.
    • 84 Metascore
    • 86 Critic Score
    A great update of a classic game, even with the micromanaging. [Mar 1997, p.134]
    • PC Gamer
    • 85 Metascore
    • 86 Critic Score
    Give Verant a little while to iron out a few problems, and EverQuest will be everything you could want in an online RPG. [June 1999, p.122]
    • PC Gamer
    • 87 Metascore
    • 86 Critic Score
    The most impressive aspect of the game is the engine itself. [Holiday 2002, p.86]
    • PC Gamer
    • 81 Metascore
    • 86 Critic Score
    While this in-game training certainly gets the action moving in a hurry, more of the actual Force-progression elements should have been set in the Academy. [Dec 2003, p.112]
    • PC Gamer
    • 89 Metascore
    • 86 Critic Score
    Regrettably, most of AoM's missions suffer from one recurring, frustrating problem: a severe case of "build base-itis." [Holiday 2002, p.68]
    • PC Gamer