PC Master (Greece)'s Scores

  • Games
For 206 reviews, this publication has graded:
  • 68% higher than the average critic
  • 4% same as the average critic
  • 28% lower than the average critic
On average, this publication grades 2.5 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 93 Star Wars: The Old Republic
Lowest review score: 15 Hoodwink
Score distribution:
  1. Negative: 7 out of 206
206 game reviews
    • 67 Metascore
    • 68 Critic Score
    It’s not a bad game, the problem is that it’s too generic. No character, no identity, nothing to make us remember it by, after reaching the end credits. [November 2012]
    • PC Master (Greece)
    • 72 Metascore
    • 68 Critic Score
    If you love demanding arcade racing games, heavy on OCD, give it a chance, as soon as its price is lowered. Otherwise, you can find much better games of the genre out there. [May 2012]
    • PC Master (Greece)
    • 49 Metascore
    • 68 Critic Score
    While failing to revolutionize the horror genre, Eleusis is still a decent, alternative suggestion. [April 2013]
    • PC Master (Greece)
    • 66 Metascore
    • 68 Critic Score
    Many better shooters out there, where you can assume a sniper's role as well. What does V2 have to counter-offer? Had it followed another path, with more emphasis on stealth and the preparation of the shot, it could have made a difference, as a game of another subgenre. [July 2012]
    • PC Master (Greece)
    • 79 Metascore
    • 68 Critic Score
    Truth be told, this was a game made for little people and nephews, not for Sega fans. [May 2013]
    • PC Master (Greece)
    • 61 Metascore
    • 67 Critic Score
    One word is enough to describe the experience of playing E.Y.E.: variety. As an FPS/RPG hybrid, the game offers so many options for your character, from the DNA in the genes to the kind of armor worn. [February 2012]
    • PC Master (Greece)
    • 59 Metascore
    • 66 Critic Score
    Lucius’s main premise is amazing. But the execution could have been way more solid. It limits the player, it’s ruthlessly and unjustly difficult in some cases, the characters pale and the graphics fail to impress. Lucius will be remembered as a great idea that “could have been”. [December 2012]
    • PC Master (Greece)
    • 38 Metascore
    • 66 Critic Score
    Recurring evil is not a bad game. It's just that Painkiller, in its current form, has ran its course. It's imperative to make that bold step ahead, to make sweeping changes across the board. With 5 or 6 new levels every semester or two, and all the rest features remaining absolutely the same, it only manages to shrink its target group. Revival, now! [May 2012]
    • PC Master (Greece)
    • 75 Metascore
    • 66 Critic Score
    Avadon's lore and setting are promising , but it's all ambition until the developers decide once and for all, if they want to stick to the hardcore or if they prefer to turn to a wider crowd. You can't win them all. [March 2012]
    • PC Master (Greece)
    • 75 Metascore
    • 65 Critic Score
    Sadly, the riddles, despite rising in difficulty, fail to offer a true challenge for our brain cells, while boredom settles quick due to half-implemented stealth mechanisms and badly written A.I.. [May 2012]
    • PC Master (Greece)
    • tbd Metascore
    • 65 Critic Score
    Even with its low price, Hearthfire is only for a handful of crazy fans of the game. [November 2012]
    • PC Master (Greece)
    • 64 Metascore
    • 65 Critic Score
    Given enough patches and DCLs, SimCity might eventually become the game that should have been on its release and justify the ambiguous choices that its developers made. [May 2013]
    • PC Master (Greece)
    • 68 Metascore
    • 65 Critic Score
    Mixed emotions, overall. On the one hand we have the same graphics, not at all improved. On the other, Steam offers functional multiplayer and workshop support, that breathe life into an old game. [May 2013]
    • PC Master (Greece)
    • 67 Metascore
    • 63 Critic Score
    Following Magicka’s bad example, we have the same formula. Fun gameplay, miserable connection problems. [May 2013]
    • PC Master (Greece)
    • 69 Metascore
    • 63 Critic Score
    The puzzles are truly brilliant, in both concept and execution. No disagreements here. But this core should have been dressed with a more tasteful wrapper to make the whole package more appealing. [February 2012]
    • PC Master (Greece)
    • 58 Metascore
    • 62 Critic Score
    It tries to set itself apart from the cornucopia of tower defense games, but fails. Despite the efforts for character and new features, the overall execution is messed up. If you are a true fan of the genre or you want all fantasy games in your collection, wait for it to enter bargain bin status and go for it. [May 2012]
    • PC Master (Greece)
    • 65 Metascore
    • 62 Critic Score
    Traditionally, the problem with these games is that the developers churn them out mechanically, in short development cycles, without attention to detail. London 2012 is no exception. Despite its flaws however, some games are actually fun and that grants the game high replayability values. [August 2012]
    • PC Master (Greece)
    • tbd Metascore
    • 61 Critic Score
    It’s surely a polished, well-executed title, for an extremely niche title- this one’s for an extremely small, limited target group. [November 2012]
    • PC Master (Greece)
    • tbd Metascore
    • 61 Critic Score
    Resembling more of an experimentation in interactive storytelling than a complete, actual game, Reperfection somehow makes up with the gimmick of “entering” the lives of different characters. [March 2013]
    • PC Master (Greece)
    • 50 Metascore
    • 61 Critic Score
    Despite the moody atmosphere that is elaborately built and the smart puzzles, knowing that you always have another mediocre battle around the next corner turns the game into a chore with no real incentive. [February 2012]
    • PC Master (Greece)
    • 73 Metascore
    • 60 Critic Score
    The authentic Sherlock Holmes, never uttered the phrase ‘Elementary, dear Watson’. Instead he said ‘when you have eliminated all which is impossible, then whatever remains, however improbable, must be the truth’. Thusly, when after six games, Frogware refuses stubbornly to acknowledge the fact that Sherlock Holmes’s character and nature fits perfectly in a traditional adventure game, the truth is that, as a studio, it cannot, or does not know how to, create correct puzzles. [January 2013]
    • PC Master (Greece)
    • 45 Metascore
    • 60 Critic Score
    Judging by the result, Gearbox could not handle the tremendous success of Borderlands 2. On the other hand, there’s this erroneous notion that franchises can exploit their name and are justified to produce mediocre titles for ever. Those two facts were enough to condemn Aliens: Colonial Marines. While it’s true that the console version is even worse, the competition in the PC shooter genre, is relentless. [April 2013]
    • PC Master (Greece)
    • 66 Metascore
    • 60 Critic Score
    I’m under the impression that Strike Suit Zero’s developers paid attention to aspects of the game that, although important, like graphics, music, presentation, were not the truly essential ones- thus leaving important elements, like gameplay, A.I and action, to chance. [March 2013]
    • PC Master (Greece)
    • 54 Metascore
    • 60 Critic Score
    Despite its elaborate nature, Omerta does not offer a great deal of variety, while giving the impression of a 10-hour-long tutorial, constantly guiding the player. Such a repetitive game will not take long to get tiresome. [March 2013]
    • PC Master (Greece)
    • 75 Metascore
    • 59 Critic Score
    We loved the humorous mood, the direct nature of each level (that would end in five minutes, maximum) and the fact that we didn’t have to grind for experience, as is the case with nearly all RPGs. It’s a game you play while relaxing and sipping on the day’s cup of tea/coffee. [December 2012]
    • PC Master (Greece)
    • 51 Metascore
    • 58 Critic Score
    Cyanide Studios used a low-budget production to bring a relatively unknown setting to our PCs. Unfortunately, the effort failed. Any good ideas were lost in repetition and underperformance. The script is a messy mix; the logic behind it is "pour as many components from the Aarklash setting as possible into a cauldron and cook it", but the result is something rather tasteless. [June 2012]
    • PC Master (Greece)
    • 48 Metascore
    • 58 Critic Score
    The few strong points of the game (the variety of well-designed aircrafts and the occasional exciting moments in combats) do not justify even half of the unreasonably high price. [February 2012]
    • PC Master (Greece)
    • tbd Metascore
    • 56 Critic Score
    TLODK offers a rather poor package. The main quest, mildly disinteresting, will keep you company for about four hours (side quests included), the level cap is unchanged and only two new types of creatures are added (not counting the four bosses of medium difficulty). [May 2012]
    • PC Master (Greece)
    • tbd Metascore
    • 56 Critic Score
    The interface uses only the mouse, and you start out with three available classes and the option to chose different quests. Your aim is always to survive and make it to the end of the dungeon. Unfortunately, the extremely limited scope of the game is quickly made evident. Hack, Slash, Loot does nothing wrong, but it fails to impress. Limited foes, a handful of items, small maps and zero character development (no experience/skills/levels). [May 2012]
    • PC Master (Greece)
    • 65 Metascore
    • 56 Critic Score
    Choplifter HD might help you pass some pleasant moments with its arcade action and simple interface, but once you are done with it, you will put it aside and within seconds, you will forget it ever existed. [March 2012]
    • PC Master (Greece)