PC PowerPlay's Scores

  • Games
For 678 reviews, this publication has graded:
  • 37% higher than the average critic
  • 4% same as the average critic
  • 59% lower than the average critic
On average, this publication grades 4.5 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Alien: Isolation
Lowest review score: 0 Infestation: Survivor Stories
Score distribution:
  1. Negative: 59 out of 678
678 game reviews
    • 64 Metascore
    • 60 Critic Score
    If Trion can introduce better quest design, this will be a winner. [June 2013, p.88]
    • PC PowerPlay
    • 76 Metascore
    • 60 Critic Score
    A return-to-roots competitive FPS romp, let down a little by its niche target audience and our smaller local community. [June 2013, p.89]
    • PC PowerPlay
    • 70 Metascore
    • 60 Critic Score
    Thematically undercooked, but this clever puzzler does feature progressively exciting level design. [Oct 2013, p.85]
    • PC PowerPlay
    • 69 Metascore
    • 60 Critic Score
    A brilliant idea brought down by its visual style. Fun for its adventure mode, but otherwise buy a Wii and stick to Smash Bros. [Oct 2013, p.87]
    • PC PowerPlay
    • 86 Metascore
    • 60 Critic Score
    While Gone Home must be applauded for the excellence with which its story is delivered, the central thread itself feels unsatisfying and underwhelming, a wannabe-revolutionary call to arms acknowledgeable with little more than a shrug. [Oct 2013, p.88]
    • PC PowerPlay
    • 69 Metascore
    • 60 Critic Score
    World of Warplanes is a P-51B Mustang; out-turned, out climbed and outdived by the superior P-51D that is War Thunder. [Nov 2013, p.82]
    • PC PowerPlay
    • 77 Metascore
    • 60 Critic Score
    Such well-executed atmosphere and level design could greatly improve with just a few tweaks to the items and systems. [Nov 2013, p.86]
    • PC PowerPlay
    • 73 Metascore
    • 60 Critic Score
    An incredibly unique and atmospheric game about discovery. If only the discoveries didn't feel so far apart. [Nov 2013, p.90]
    • PC PowerPlay
    • 61 Metascore
    • 60 Critic Score
    An interesting story brought low by rote combat and a rather uninspiring graphics engine. [December 2013, p.92]
    • PC PowerPlay
    • 77 Metascore
    • 60 Critic Score
    Arguably the best in the series, but also very much a retread of F1 2012. [December 2013, p.95]
    • PC PowerPlay
    • 81 Metascore
    • 60 Critic Score
    DICE, please. Slow down, put the brakes on, and take your time. As Battlefield 4 shows, a two-year cycle isn't worth the rush. [Jan 2014, p.86]
    • PC PowerPlay
    • 67 Metascore
    • 60 Critic Score
    The puzzles don't hold up against Wadjet Eye titles, but the writing remains strong. [Feb 2014, p.85]
    • PC PowerPlay
    • 66 Metascore
    • 60 Critic Score
    A competent, niche title that never fully realises its potential. Fills a gap in the modern game library but little more than that. [Feb 2014, p.88]
    • PC PowerPlay
    • 71 Metascore
    • 60 Critic Score
    A solid strategic base brought low by cheap AI and some shonky net code. [March 2014, p.56]
    • PC PowerPlay
    • 59 Metascore
    • 60 Critic Score
    It's difficult to tell where genius ends and incompetence begins, but either way, it's astoundingly entertaining. [March 2014, p.62]
    • PC PowerPlay
    • 74 Metascore
    • 60 Critic Score
    Fun enough, but hardly anything new under the shooter sun. [May 2014, p.58]
    • PC PowerPlay
    • 69 Metascore
    • 60 Critic Score
    Beautiful to look at and stunning to listen to but lacking any real depth when it actually comes to play. [Sept 2014, p.52]
    • PC PowerPlay
    • 65 Metascore
    • 60 Critic Score
    Clunky and unwieldy, ultimately its redeeming feature is a different subject matter to the majority of titles. [Oct 2014, p.64]
    • PC PowerPlay
    • 55 Metascore
    • 50 Critic Score
    For me, this was one of the most frustrating gaming experiences in recent memory. Most frustrating of all is the fact that this could have been a great game. Like a pack of half-starved zombies, the developers have simply bitten off more than they can chew. [Sept 2008, p.57]
    • PC PowerPlay
    • 52 Metascore
    • 50 Critic Score
    Via Domus is a game for the fans only. And even then it gives only limited insight into the world of the show. Meanwhile, its puzzle aspects just aren’t strong enough to amuse serious gamers. [May 2008, p.62]
    • PC PowerPlay
    • 58 Metascore
    • 50 Critic Score
    Denied Ops is strictly for those who want big explosions, with no thought required. Pretty much like actually mercenaries. [May 2008, p.60]
    • PC PowerPlay
    • 50 Metascore
    • 50 Critic Score
    Empire Earth is a disappointment; a title that snubs its core audience only to ineptly target a new one. [Jan 2008, p.57]
    • PC PowerPlay
    • 39 Metascore
    • 50 Critic Score
    Sadly, I immediately wished I’d left Carson for dead on the girders, saving myself the time and tedium of seeing things through to the bitter end. [Jun 2008, p.60]
    • PC PowerPlay
    • 60 Metascore
    • 50 Critic Score
    It’s the gaming equivalent of a made-for-TV SF movie in more ways than one, then. Your hoity-toity intellectual forebrain knows you’re too good for this candy floss, but your theme-park glands respond nevertheless. [Jan 2008, p.45]
    • PC PowerPlay
    • 42 Metascore
    • 50 Critic Score
    Bearing in mind that you’ll need to do some serious thinking, Stranger is otherwise a pretty thoughtful game and one that is worth a good many hours play. [Mar 2008, p.62]
    • PC PowerPlay
    • 60 Metascore
    • 50 Critic Score
    If the developers had really looked hard at what they’d made, they would have found they’d committed that cardinal sin; to make a game that just isn’t fun. [Nov 2008, p.53]
    • PC PowerPlay
    • 44 Metascore
    • 50 Critic Score
    Adding this one to your collection is nothing to be blowing one's golden trumpet over, except if your movie-to-games section is begging for attention. [Feb 2008, p.55]
    • PC PowerPlay
    • 61 Metascore
    • 50 Critic Score
    Perseus Mandate trumpets a bunch of “new, new, new!” with its parallel story and extra characters, yet it’s quite happy to sit back and rely on its textbook knowledge of how to scrape by on the bare minimum. [Jan 2008, p.56]
    • PC PowerPlay
    • 70 Metascore
    • 50 Critic Score
    If you haven’t played Lost Planet before, and mindless shooting of various people/things in some gorgeous locales is your cup of tea, the budget price sounds just about right. But for everyone else, it’s safe to give this one a miss. [Aug 2008, p.62]
    • PC PowerPlay
    • 52 Metascore
    • 50 Critic Score
    Despite the weird controls, console nature and repetitive play, WOS almost becomes fun (in a kind of ridiculous way) once you get into the groove. Possibly better when drunk. [January 2009, p.60]
    • PC PowerPlay
    • 86 Metascore
    • 50 Critic Score
    A combination of DRM and instability ruins what should be an excellent game. Pick this up on console. [Apr 2010, p.58]
    • PC PowerPlay
    • 69 Metascore
    • 50 Critic Score
    In a post-WIC world, it's hard to consider this much more than average. [Dec 2009, p.60]
    • PC PowerPlay
    • 72 Metascore
    • 50 Critic Score
    What we have here is a slightly updated version of FIFA, with a couple of additions, and a sackful of seemingly new bugs. [Dec 2009, p.58]
    • PC PowerPlay
    • 70 Metascore
    • 50 Critic Score
    A realistic, but relatively bland title that's part recruitment poster and part tame FPS. [Sept 2009, p.62]
    • PC PowerPlay
    • 64 Metascore
    • 50 Critic Score
    Stick to human-on-human multiplayer. There's simply no reason to engage with campaign mode or Skirmish at all. [May 2010, p.60]
    • PC PowerPlay
    • 50 Metascore
    • 50 Critic Score
    There are far more refined arcade offerings out there than this shallow use of a big-name license. [Feb 2010, p.62]
    • PC PowerPlay
    • 68 Metascore
    • 50 Critic Score
    An unfortunate step backwards for Bethesda. [Nov 2009, p.58]
    • PC PowerPlay
    • 47 Metascore
    • 50 Critic Score
    Get it if you're a Prison Break completist. [June 2010, p.62]
    • PC PowerPlay
    • 76 Metascore
    • 50 Critic Score
    Despite its pretty engine and originality, RUSE's slow pace and tedious control makes it a game with little appeal. [Nov 2010, p.64]
    • PC PowerPlay
    • 49 Metascore
    • 50 Critic Score
    Unless you feel like paying for an extended beta, wait for patches or an expansion pack to fix FFXIV's myriad problems. [Issue#185, p.71]
    • PC PowerPlay
    • 63 Metascore
    • 50 Critic Score
    Cold and expressionless. [Jan 2010, p.57]
    • PC PowerPlay
    • 66 Metascore
    • 50 Critic Score
    Has solid foundations, but there's not enough there to keep you engaged for the long hours it takes to finish. [Jan 2010, p.65]
    • PC PowerPlay
    • 57 Metascore
    • 50 Critic Score
    Absolutely gorgeous visuals are marred with completely uninspired gameplay. Just go watch the film for your Tron hit. [Feb 2011, p.62]
    • PC PowerPlay
    • 55 Metascore
    • 50 Critic Score
    An excellent adaptation of the board game that completely forgets to include that all important social aspect. [Feb 2011, p.66]
    • PC PowerPlay
    • 68 Metascore
    • 50 Critic Score
    Solid gameplay marred by clunky controls and an almost painfully generic story. [Apr 2011, p.68]
    • PC PowerPlay
    • 65 Metascore
    • 50 Critic Score
    Apart from that fairly strong central concept, everything else is distinctly bargain-bin quality. [May 2011, p.60]
    • PC PowerPlay
    • 53 Metascore
    • 50 Critic Score
    Awesome idea but amateur execution means it costs an arm and a leg for what it is. [June 2011, p.62]
    • PC PowerPlay
    • 50 Metascore
    • 50 Critic Score
    Not brainy enough to satisfy the hunger of zombified strategy enthusiasts. [June 2011, p.69]
    • PC PowerPlay
    • 44 Metascore
    • 50 Critic Score
    Entertaining, but flawed; just like its mythological counterparts! [June 2011, p.71]
    • PC PowerPlay
    • 67 Metascore
    • 50 Critic Score
    Perhaps the console kiddies might think this is tactical compared to Call of Duty, but no PC gamer will find this satisfying. [July 2011, p.69]
    • PC PowerPlay
    • 49 Metascore
    • 50 Critic Score
    A Hobbesian God of War clone: nasty, brutish, and short. [Aug 2011, p.72]
    • PC PowerPlay
    • 57 Metascore
    • 50 Critic Score
    Visually sharp, technically accomplished, but hardly memorable. [Aug 2011, p.75]
    • PC PowerPlay
    • 61 Metascore
    • 50 Critic Score
    Competent hack-'n'-slash with a few neat ideas wrapped in a package that's remarkably unremarkable. [Sept 2011, p.64]
    • PC PowerPlay
    • 54 Metascore
    • 50 Critic Score
    An intriguing gimmick, but neither polished nor entertaining. A tech demo on stilts. [Oct 2011, p.54]
    • PC PowerPlay
    • 52 Metascore
    • 50 Critic Score
    A scientific and psychological thriller, involving great characters you will go out of your way not to talk to, but it's over much too soon. [Oct 2011, p.62]
    • PC PowerPlay
    • 70 Metascore
    • 50 Critic Score
    A poor interface and repetitive, hard-to-follow action unfortunately limit Sengoku's already niche appeal. [Dec 2011, p.64]
    • PC PowerPlay
    • 47 Metascore
    • 50 Critic Score
    Nearly charming and challenging enough to be worth enduring sadistic mission design, bugs, and bad controls. Nearly. [Christmas 2011, p.56]
    • PC PowerPlay
    • 54 Metascore
    • 50 Critic Score
    Nothing more than a League of Legends clone, with a few subtle differences that aren't going to win over any genre fans. [Christmas 2011, p.62]
    • PC PowerPlay
    • 60 Metascore
    • 50 Critic Score
    A competitive off-road sim that backs away from arcade mechanics, but also from any sense of fun or adventure. [Christmas 2011, p.66]
    • PC PowerPlay
    • 70 Metascore
    • 50 Critic Score
    Neither hardcore sim nor arcade fun, Take On Helicopters can't even get in the air. [Jan 2012, p.46]
    • PC PowerPlay
    • 78 Metascore
    • 50 Critic Score
    If you own any previous COD, there's little reason to buy MW3. [Jan 2012, p.50]
    • PC PowerPlay
    • 57 Metascore
    • 50 Critic Score
    A decent indie effort, but the sims from ten years ago still show how it should be done. Pick up FreeSpace 2 instead. [March 2012, p.65]
    • PC PowerPlay
    • 62 Metascore
    • 50 Critic Score
    The real-time combat isn't the problem; it's everything else, which was done with a depth and confidence 13 years ago that this reimagining lacks. [Apr 2012, p.54]
    • 56 Metascore
    • 50 Critic Score
    An amateur effort that comes together well in places, but also one that gives no real incentive to buy it. If only the writing was a little funnier. [Apr 2012, p.67]
    • 73 Metascore
    • 50 Critic Score
    A disjointed approach to play harms The Missing Link's value to Human Revolution's main story arc.
    • 69 Metascore
    • 50 Critic Score
    When it's not going out of its way to be terrible, Syndicate is simply mediocre. [May 2012, p.54]
    • 49 Metascore
    • 50 Critic Score
    A buggy, ultimately dull recreation of a 90s classic. [May 2012, p.62]
    • 54 Metascore
    • 50 Critic Score
    Don't hope to be blown away. Little stirs in this valley. [June 2012, p.56]
    • PC PowerPlay
    • 51 Metascore
    • 50 Critic Score
    A monotonous attempt to relive the glory days of RPG combat. [June 2012, p.62]
    • PC PowerPlay
    • 58 Metascore
    • 50 Critic Score
    Martin's world deserves better than this. [July 2012, p.64]
    • PC PowerPlay
    • 52 Metascore
    • 50 Critic Score
    Too muddled to be a good experiment, but it's still an interesting game. [Aug 2012, p.63]
    • PC PowerPlay
    • 71 Metascore
    • 50 Critic Score
    This shoddy console port has cast a shimmering invisible cloak over what would have been a serviceable third-person shooter. [Sept 2012, p.55]
    • PC PowerPlay
    • 58 Metascore
    • 50 Critic Score
    Atavistic PC racing for when you want to party like it's 1995. [Sept 2012, p.61]
    • PC PowerPlay
    • 55 Metascore
    • 50 Critic Score
    Design and technical implementation issues mar a promising adventure. [Oct 2012, p.83]
    • PC PowerPlay
    • 63 Metascore
    • 50 Critic Score
    Admirably essential in its space-tradingness, but should have stayed on the tablets. [Nov 2012, p.80]
    • PC PowerPlay
    • 65 Metascore
    • 50 Critic Score
    This gets three bonus points for being less snooty than Agricultural Simulator 2012 which clearly has some kind of underdog issue. [Dec 2012, p.84]
    • PC PowerPlay
    • 63 Metascore
    • 50 Critic Score
    Pid
    An indie platformer that never quite gets past proclaiming "Me too!" It's enjoyable in parts, but also forgettable. [Jan 2013, p.83]
    • PC PowerPlay
    • 46 Metascore
    • 50 Critic Score
    While we're left feeling a little cold, it's possible a half-price sale or similar could rekindle the flame once more. [Feb 2013, p.85]
    • PC PowerPlay
    • 45 Metascore
    • 50 Critic Score
    A lot of potential with disappointing execution. [March 2013, p.86]
    • PC PowerPlay
    • 52 Metascore
    • 50 Critic Score
    Developer Keen Software House has overextended its reach. [March 2013, p.90]
    • PC PowerPlay
    • 74 Metascore
    • 50 Critic Score
    A cool concept without much game behind it that's ready to be tossed into the growing pile of Braid-a-likes. [Apr 2013, p.84]
    • PC PowerPlay
    • 64 Metascore
    • 50 Critic Score
    Nicely balanced in many ways, but frustrating for the single player. Not detailed/stable enough for interactive, co-operative play yet, either. [May 2013, p.86]
    • PC PowerPlay
    • 61 Metascore
    • 50 Critic Score
    Worth more as a curiosity piece than as a complete and functioning game. This is what happens when you attempt too much. [June 2013, p.85]
    • 61 Metascore
    • 50 Critic Score
    Offering very little progression on Dead Island, this is one for the fans. Series newcomers should get the cheaper original instead. [June 2013, p.92]
    • PC PowerPlay
    • 65 Metascore
    • 50 Critic Score
    Will amaze for how thorough the dev team were in taking an exciting, original idea and making it as boring as humanly possible. [July 2013, p.91]
    • PC PowerPlay
    • 62 Metascore
    • 50 Critic Score
    If you're really into a D&D style game, why not just get a bunch of friends together and play D&D? [Aug 2013, p.90]
    • PC PowerPlay
    • 58 Metascore
    • 50 Critic Score
    As a replica of the board game, Space Hulk is a success. Unfortunately, as a videogame, it's barely average. [Oct 2013, p.91]
    • PC PowerPlay
    • 60 Metascore
    • 50 Critic Score
    Occasionally funny but mostly rather rote, How to Survive drowns under the weight of the developer's ambition. [December 2013, p.83]
    • PC PowerPlay
    • 73 Metascore
    • 50 Critic Score
    No matter which way you slice its solid shooting mechanics, it still doesn't feel like Shadow Warrior. [December 2013, p.90]
    • PC PowerPlay
    • 59 Metascore
    • 50 Critic Score
    Intermittently creepy, yet it all feels like an overblown student project; a proof of concept for a slicker, scarier game. [Jan 2014, p.91]
    • PC PowerPlay
    • 61 Metascore
    • 50 Critic Score
    Enjoyable new content, but strangled by enduringly small lots and an inability to save, load and experiment. [Jan 2014, p.92]
    • PC PowerPlay
    • 70 Metascore
    • 50 Critic Score
    The high price and lack of polish make this one to avoid for now. For art-deco die-hards only. [Jan 2014, p.93]
    • PC PowerPlay
    • 62 Metascore
    • 50 Critic Score
    Despite the quirky aesthetic and presentation, Redshirt is ultimately as disposable as the poor, easily-killed people it's named after. [Feb 2014, p.84]
    • PC PowerPlay
    • 34 Metascore
    • 50 Critic Score
    Serellan seems dedicated to shaping Takedown into its original pitch, but it needs far more time in the planning phase. [Feb 2014, p.90]
    • PC PowerPlay
    • 59 Metascore
    • 50 Critic Score
    A less than successful attempt at what could have been a novel concept. [Aug 2014, p.57]
    • PC PowerPlay
    • 62 Metascore
    • 50 Critic Score
    A frustrating experience. [Nov 2014, p.60]
    • PC PowerPlay
    • 51 Metascore
    • 40 Critic Score
    Warriors Orochi is basically a semi-automatic keyboard-wearing-out application. You mash away at the keys while some bad graphics grunt at you and even worse techno grunges its ear-grating way through your speakers. [Jul 2008, p.60]
    • PC PowerPlay
    • 61 Metascore
    • 40 Critic Score
    So while the basics for a solid sneak-'em-up are here, a lack of polish makes for a dismal experience. [Sept 2009, p.69]
    • PC PowerPlay
    • 59 Metascore
    • 40 Critic Score
    The world is gorgeous; the gameplay dull and generic. A disappointing waste of potential. [Feb 2010, p.60]
    • PC PowerPlay
    • 59 Metascore
    • 40 Critic Score
    Charming and child-like yet frustrating and flawed. [Christmas 2009, p.64]
    • PC PowerPlay