PC PowerPlay's Scores

  • Games
For 944 reviews, this publication has graded:
  • 39% higher than the average critic
  • 5% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Mark of the Ninja
Lowest review score: 0 Infestation: Survivor Stories (The War Z)
Score distribution:
  1. Negative: 73 out of 944
945 game reviews
    • tbd Metascore
    • 70 Critic Score
    Innovative tactical RPG that rates higher on iOS coz it's cheaper. [Issue#264, p.70]
    • 79 Metascore
    • 70 Critic Score
    If you're into twitchy, fast-paced multiplayer shooters, Altitude might just be worth a look. [Mar 2010, p.75]
    • PC PowerPlay
    • 80 Metascore
    • 70 Critic Score
    Incredible potential squandered by a focus on action and dull quest design. Still a decent romp in co-op, but it could have been so much more. [Nov 2011, p.54]
    • PC PowerPlay
    • 64 Metascore
    • 70 Critic Score
    A game of grand ideas, then, if not grand strategy. There is a core here that deserves further exploration. [Aug 2013, p.83]
    • PC PowerPlay
    • 83 Metascore
    • 70 Critic Score
    A harrowing, relentlessly grim tale let down by workmanlike combat and puzzles. [Issue#266, p.58]
    • PC PowerPlay
    • 77 Metascore
    • 70 Critic Score
    There are some strong gameplay elements in Watch Dogs, but overall it's merely an adequate open world game. [July 2014, p.46]
    • PC PowerPlay
    • 78 Metascore
    • 70 Critic Score
    Before it resorts to some rather cliched horror tropes, Observer is a gritty, oppressive cyberpunk nightmare. [Issue#266, p.60]
    • PC PowerPlay
    • 80 Metascore
    • 70 Critic Score
    Hardcore tank combat clashes with a casual business model, ensuring only the most dedicated tread-heads will get the best experience. [Nov 2011, p.60]
    • PC PowerPlay
    • 62 Metascore
    • 70 Critic Score
    Fight through the performance issues to find that the heart of sub simulation's best franchise still beats strong. [May 2010, p.64]
    • PC PowerPlay
    • 79 Metascore
    • 70 Critic Score
    Elegant and gorgeous but surprisingly difficult. [March 2012, p.64]
    • 77 Metascore
    • 70 Critic Score
    An intriguing strategy/RPG hybrid with a lot to offer those who can conquer its more obvious flaws. [Aug 2013, p.88]
    • PC PowerPlay
    • 64 Metascore
    • 70 Critic Score
    Too uneven to be great but there are few games that have done powerful destructive magic better. [Issue#265, p.54]
    • 70 Metascore
    • 70 Critic Score
    A chilled action-RPG that ditches combat for crafting and exploration. [Issue#265, p.56]
    • 77 Metascore
    • 70 Critic Score
    An interesting change of pace for fans - or, on the flipside, it could be just the thing to get you interested. [Aug 2013, p.91]
    • PC PowerPlay
    • 79 Metascore
    • 70 Critic Score
    The basic feel of this instalment is that it’s a slightly better than normal football yearly re-release, than a drastic overhaul of the game play. [Dec 2008, p.7]
    • PC PowerPlay
    • 73 Metascore
    • 70 Critic Score
    Hawken shows that piloting a mech doesn't have to be a complex task, and it gets players straight into the action. [Aug 2013, p.92]
    • PC PowerPlay
    • 62 Metascore
    • 70 Critic Score
    Obtuse, ancient design and infuriating difficulty hides an addictive, oddly satisfying, well-translated hack-and-slash. [Nov 2011, p.66]
    • PC PowerPlay
    • 65 Metascore
    • 70 Critic Score
    Repetitive and lacking in depth, but good solid fun while it lasts. [Dec 2009, p.59]
    • PC PowerPlay
    • 57 Metascore
    • 70 Critic Score
    A dread-drenched take on hide-and-seek which will mesmerise some, and alienate most. [December 2013, p.80]
    • PC PowerPlay
    • 81 Metascore
    • 70 Critic Score
    A celebration of speed and movement. [Jan 2010, p.86]
    • PC PowerPlay
    • 70 Metascore
    • 70 Critic Score
    Instead of reinventing the wheel, Hi-Rez just painted it silver, added some bling, and called it a velocity-transfer-disc. [Apr 2010, p.54]
    • PC PowerPlay
    • tbd Metascore
    • 70 Critic Score
    A lightweight survival lark, but one that proves itself worthy of the great pun in its title. [December 2013, p.85]
    • PC PowerPlay
    • 79 Metascore
    • 70 Critic Score
    So without trying to sound too overjoyed by a game which satirises, and celebrates, a culture of nonchalant melancholia, it would be very difficult to hate this episode. In the words of Max: “You have a castle and a zombie army. What do you have to be so down about?” [Apr 2008, p.68]
    • PC PowerPlay
    • 71 Metascore
    • 70 Critic Score
    Fun enough for some dedicated campers, with some truly tense multiplayer action. [Aug 2014, p.50]
    • PC PowerPlay
    • 76 Metascore
    • 70 Critic Score
    An innovative genre bending game with loads of replay value. [Aug 2009, p.56]
    • PC PowerPlay
    • 71 Metascore
    • 70 Critic Score
    Pretend you’re buying it for your kid brother, or spare your blushes and order online because there is a surprising amount of fun to be had in loading this chubby bad boy up and thrashing the hell out of pigs with sticks for an hour or two. [Sept 2008, p.61]
    • PC PowerPlay
    • 56 Metascore
    • 60 Critic Score
    Although hobbled with a dull combat system and voice work that lacks any real emotion, the story of The Technomancer is a real pleasure. [Issue#253, p.53]
    • PC PowerPlay
    • 73 Metascore
    • 60 Critic Score
    A disappointing collection of technical issues mar an otherwise beautiful cover-based shooter that still kicks arse. [Issue#250, p.62]
    • PC PowerPlay
    • 61 Metascore
    • 60 Critic Score
    The plot, setting and characters are wonderfully strange but the rest of the game feels more than a little unpolished. [June 2013, p.86]
    • PC PowerPlay
    • 76 Metascore
    • 60 Critic Score
    Borrows so much but pays back so little. Seems to learn nothing from games half a decade old. Fun for a weekend. [Sept 2010, p.54]
    • PC PowerPlay
    • 64 Metascore
    • 60 Critic Score
    If Trion can introduce better quest design, this will be a winner. [June 2013, p.88]
    • PC PowerPlay
    • 55 Metascore
    • 60 Critic Score
    Budget purchase at best. [Sept 2010, p.58]
    • PC PowerPlay
    • 76 Metascore
    • 60 Critic Score
    A return-to-roots competitive FPS romp, let down a little by its niche target audience and our smaller local community. [June 2013, p.89]
    • PC PowerPlay
    • 66 Metascore
    • 60 Critic Score
    Perfectly good puzzle design and art direction let down by haphazard writing and animation. Decent, but nothing great. [Aug 2010, p.60]
    • PC PowerPlay
    • 68 Metascore
    • 60 Critic Score
    Gorgeous levels, light story and simple puzzling, though necessary replayability is undermined by backtracking and repetition. [March 2013, p.93]
    • PC PowerPlay
    • 80 Metascore
    • 60 Critic Score
    Chalk this one up as another PC adaptation hemmed-in by the need to make it all work on the PlayStation 3 If Lara's got a saving grace, it's that she's the archetypal 'pub game' girl. To the sozzled, life isn't an intricate cornucopia of detail and possibility, it's a pinball machine one gets hurled through, head first; linear and idiot-proof. [January 2009, p.53]
    • PC PowerPlay
    • 76 Metascore
    • 60 Critic Score
    The difficulty makes Furi pretty inaccessible, but if you like to be punished, this is the game for you. [Issue#253, p.64]
    • PC PowerPlay
    • 72 Metascore
    • 60 Critic Score
    Zero-gravity combat is both fun and disorienting, but the underlying game is too shallow for long-term entertainment. [Feb 2010, p.61]
    • PC PowerPlay
    • 81 Metascore
    • 60 Critic Score
    DICE, please. Slow down, put the brakes on, and take your time. As Battlefield 4 shows, a two-year cycle isn't worth the rush. [Jan 2014, p.86]
    • PC PowerPlay
    • 61 Metascore
    • 60 Critic Score
    A puzzling, polarising first-person-platformer that fails to live up to its potential, despite holding some promise. [July 2015, p.56]
    • PC PowerPlay
    • 76 Metascore
    • 60 Critic Score
    Evokes the spirit of Riven, but fails to recapture its soul. [Issue#256, p.60]
    • 64 Metascore
    • 60 Critic Score
    Riddled with problems but charming in its obvious enthusiasm. [July 2015, p.63]
    • PC PowerPlay
    • 60 Metascore
    • 60 Critic Score
    This blast from the past arrives with not a bang, but a whimper. [Nov 2012, p.74]
    • PC PowerPlay
    • 72 Metascore
    • 60 Critic Score
    Hit the cap in the free month, then come back in six. [Mar 2011, p.62]
    • PC PowerPlay
    • 70 Metascore
    • 60 Critic Score
    Exploding heads and taking drugs is fun for a while. [Issue#256, p.65]
    • 79 Metascore
    • 60 Critic Score
    Absolution shows the developer is capable of presenting Hitman's systems with a previously-unknown cinematic gravitas without resorting to scripting and cutscenes. Yet, the majority of Absolution sacrifices its full potential for the wrong kind of storytelling.
    • 59 Metascore
    • 60 Critic Score
    A great idea with strong visuals hampered by half-realised mechanics and barely functioning online connectivity. [Jan 2012, p.54]
    • PC PowerPlay
    • 64 Metascore
    • 60 Critic Score
    Difficult, ucompromising and obtuse, Inquisition will appeal to fans of the hardest of hardcore old-school RPGs. [Nov 2012, p.84]
    • PC PowerPlay
    • 69 Metascore
    • 60 Critic Score
    Not enough content and too much grinding detracts from the great cast of characters and great presentation. [Issue#252, p.58]
    • PC PowerPlay
    • tbd Metascore
    • 60 Critic Score
    Mildly satisfying. [Mar 2011, p.73]
    • PC PowerPlay
    • 85 Metascore
    • 60 Critic Score
    A tribute to Doom that leaps to great heights, but fails to fully stick the landing. [Issue#252, p.60]
    • PC PowerPlay
    • 54 Metascore
    • 60 Critic Score
    A competent enough shooter, but perhaps a touch too ambitious in its scope. Still, it's a massive improvement on the first Homefront. [Issue#252, p.62]
    • PC PowerPlay
    • 80 Metascore
    • 60 Critic Score
    The rest of us might like future instalments to try something else, or at the very least tweak the formula rather than copy its shortcomings. [Mar 2008, p.61]
    • PC PowerPlay
    • 73 Metascore
    • 60 Critic Score
    The foundation for a sophisticated swordplayer is here, but War of the Roses misses the jugular by forgetting to include the rest. [Dec 2012, p.74]
    • PC PowerPlay
    • 64 Metascore
    • 60 Critic Score
    It might have had a bumpy take-off, but with a bit of hard work Flight should grow into a competent sim worth flying. [May 2012, p.56]
    • 72 Metascore
    • 60 Critic Score
    Deeply flawed in execution but fascinating nonetheless, Never Alone shows that different cultures have wonderful stories to tell. [Jan 2015, p.63]
    • PC PowerPlay
    • 58 Metascore
    • 60 Critic Score
    A clever take on traditional tower defence, but little real longevity. [May 2012, p.64]
    • tbd Metascore
    • 60 Critic Score
    Preposterous, hilarious, and above all, devious. Tricky doesn't begin to describe it. [June 2011, p.72]
    • PC PowerPlay
    • 70 Metascore
    • 60 Critic Score
    Beautiful graphics don't make up for the oddly empty feeling inside. [Issue#185, p.68]
    • PC PowerPlay
    • 81 Metascore
    • 60 Critic Score
    An ambitious game hobbled by laborious, unsatisfying combat and a "ready-made" approach to quest design that undermines player autonomy. [Dec 2015, p.58]
    • PC PowerPlay
    • 82 Metascore
    • 60 Critic Score
    Really only compelling for folks who keep their gaming world PC-pure. Otherwise, pick this up on the console of your choice. [Dec 2009, p.66]
    • PC PowerPlay
    • 82 Metascore
    • 60 Critic Score
    Bulletstorm is perfectly designed to appeal to the 14 year old boys who can't buy it because it's rated MA15+. [May 2011, p.64]
    • PC PowerPlay
    • 74 Metascore
    • 60 Critic Score
    Fun enough, but hardly anything new under the shooter sun. [May 2014, p.58]
    • PC PowerPlay
    • 74 Metascore
    • 60 Critic Score
    Another victim of the curse of the port, but the golden Ghostbusting heart still shines through. [Christmas 2009, p.58]
    • PC PowerPlay
    • 74 Metascore
    • 60 Critic Score
    At its core, Street Fighter V is a great game, but the lack of meaningful content makes us want to wait for updates. [Issue#249, p.52]
    • PC PowerPlay
    • 65 Metascore
    • 60 Critic Score
    We think Battle March works best as a companion to a serious tabletop Warhammer player… On the other hand, if your love for RTS is equal to your love for Games Workshop, then Dawn of War should remain your Warhammer game of choice. [Aug 2008, p.60]
    • PC PowerPlay
    • 60 Metascore
    • 60 Critic Score
    An immersive environment and interesting story. It can be hard and could do with clearer text. [Issue#249, p.64]
    • PC PowerPlay
    • 68 Metascore
    • 60 Critic Score
    Richly detailed graphics don't make up for the shallow, simplistic trading and combat. [Nov 2010, p.60]
    • PC PowerPlay
    • 60 Metascore
    • 60 Critic Score
    A frustrating, obtuse, weirdly satisfying experience, covered in yayness and cute. [Apr 2012, p.56]
    • 70 Metascore
    • 60 Critic Score
    Complex without being deep, Brink is a hollow interpretation of Splash Damage's classic teamplay formula that speaks to the very core of what is wrong with multiplayer FPS today. [July 2011, p.58]
    • PC PowerPlay
    • 81 Metascore
    • 60 Critic Score
    Fast and flashy combat in a shallow fantasy world. For the solo MMO player only. [Apr 2012, p.62]
    • 66 Metascore
    • 60 Critic Score
    An intriguing idea that the franchise is yet to live up to. [Apr 2012, p.64]
    • tbd Metascore
    • 60 Critic Score
    A fresh, solid roguelike platformer that kills time with as much efficiency as it kills the player. [Feb 2013, p.82]
    • PC PowerPlay
    • 52 Metascore
    • 60 Critic Score
    For its genre, Beijing 2008 appears to have succeeded. If you’re a hardcore gamer, you already know this won’t be your cup of tea. For everyone else, watch out for the RSI and everything will be gravy. [Nov 2008, p.55]
    • PC PowerPlay
    • 65 Metascore
    • 60 Critic Score
    Solid enough, if not a candidate for natural selection. [July 2011, p.68]
    • PC PowerPlay
    • 69 Metascore
    • 60 Critic Score
    Beautiful to look at and stunning to listen to but lacking any real depth when it actually comes to play. [Sept 2014, p.52]
    • PC PowerPlay
    • 69 Metascore
    • 60 Critic Score
    A great fighting game with horrible presentation, a crappy story mode, limited roster, expensive DLC, and forgettable music. [Issue#267, p.68]
    • 68 Metascore
    • 60 Critic Score
    Don't let the name fool you: Unepic is huge, but whether players will want to see the quest to its ends is another matter. [Apr 2012, p.66]
    • 55 Metascore
    • 60 Critic Score
    A surreal musical adventure that ultimately fails to capture the spirit and essence of the specific style of house music it clearly loves. [Issue#267, p.70]
    • 67 Metascore
    • 60 Critic Score
    The puzzles don't hold up against Wadjet Eye titles, but the writing remains strong. [Feb 2014, p.85]
    • PC PowerPlay
    • 70 Metascore
    • 60 Critic Score
    Evochron gives you the tools and the universe, but it's up to you to find a purpose. [Issue#185, p.66]
    • PC PowerPlay
    • 66 Metascore
    • 60 Critic Score
    A competent, niche title that never fully realises its potential. Fills a gap in the modern game library but little more than that. [Feb 2014, p.88]
    • PC PowerPlay
    • 48 Metascore
    • 60 Critic Score
    In the end, PCM will be of little interest to most people. It has a few reasonable, sometimes even interesting ideas, but manages to execute very few to the level of similar games on the market. [Oct 2008, p.65]
    • PC PowerPlay
    • 63 Metascore
    • 60 Critic Score
    A relatively poor interface and the ongoing need for micromanagement mask the game’s many strengths and risks discouraging both casual players and bored veterans. [Mar 2008, p.59]
    • PC PowerPlay
    • 59 Metascore
    • 60 Critic Score
    The skeleton of Auto Age is solid, but there just isn't enough meat on the bones. [Issue#267, p.75]
    • PC PowerPlay
    • 75 Metascore
    • 60 Critic Score
    Slow and meandering but gently enjoyable. [Sept 2012, p.54]
    • PC PowerPlay
    • 69 Metascore
    • 60 Critic Score
    Intriguing idea but in terms of execution: this ain't no SimCity! [Christmas 2009, p.60]
    • PC PowerPlay
    • 81 Metascore
    • 60 Critic Score
    A deeply flawed yet passably entertaining co-op genre mash-up. [Christmas 2009, p.52]
    • PC PowerPlay
    • 53 Metascore
    • 60 Critic Score
    A solid enough effort, but pacing issues and a sense of obsolescence leave it firmly in 'if you like that sort of thing' camp. [Sept 2012, p.63]
    • PC PowerPlay
    • 73 Metascore
    • 60 Critic Score
    Not bad as an exercise in softcore shooting, but why wasn't this Alan Wake spin-off more, you know, Alan Wake? [July 2012, p.59]
    • PC PowerPlay
    • 63 Metascore
    • 60 Critic Score
    It is not going to set the world afire with a wild reimagining of the format, but Imperium Romanum is a solid and enjoyable city management simulation, with some gorgeous graphics, an evocative soundtrack, and very confident execution. [May 2008, p.64]
    • PC PowerPlay
    • 68 Metascore
    • 60 Critic Score
    A competent take on precision platforming with creative use of stealth elements, but one that offers little reward for taking its punishment. [Oct 2015, p.60]
    • PC PowerPlay
    • 62 Metascore
    • 60 Critic Score
    Dex
    Dex has a lot of ideas and mechanics, but ultimately feels unfocussed as a result. [Oct 2015, p.64]
    • PC PowerPlay
    • 71 Metascore
    • 60 Critic Score
    A solid strategic base brought low by cheap AI and some shonky net code. [March 2014, p.56]
    • PC PowerPlay
    • 65 Metascore
    • 60 Critic Score
    It took me some time to reach the conclusion that Turok isn’t necessarily a bad game. The biggest problem is that everything Turok does, some other FPS does it bigger and better. [Aug 2008, p.63]
    • PC PowerPlay
    • 59 Metascore
    • 60 Critic Score
    It's difficult to tell where genius ends and incompetence begins, but either way, it's astoundingly entertaining. [March 2014, p.62]
    • PC PowerPlay
    • 65 Metascore
    • 60 Critic Score
    Clunky and unwieldy, ultimately its redeeming feature is a different subject matter to the majority of titles. [Oct 2014, p.64]
    • PC PowerPlay
    • 71 Metascore
    • 60 Critic Score
    Okay, so there's plenty of irritating stuff but we're here for the clicking, and there's plenty of clicking to be had. This is no challenge to Diablo or even Dungeon Siege, but the world is big and there's plenty of stuff in it to murder. And isn't that, at its heart, the essence of the action RPG? [Christmas 2008, p.79]
    • PC PowerPlay
    • 70 Metascore
    • 60 Critic Score
    An astounding story wrapped in frustrating, illogical adventure gameplay. [July 2010, p.59]
    • PC PowerPlay
    • 75 Metascore
    • 60 Critic Score
    At times entertaining, but for the most part Shadow of War is an exercise in frustration and exploitation. [Issue#268, p.62]
    • PC PowerPlay

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