PC PowerPlay's Scores

  • Games
For 812 reviews, this publication has graded:
  • 38% higher than the average critic
  • 4% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 4.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Minecraft
Lowest review score: 0 Infestation: Survivor Stories
Score distribution:
  1. Negative: 65 out of 812
812 game reviews
    • 80 Metascore
    • 40 Critic Score
    Bloated and hubristic, Assassin's Creed III is a shocking disappointment. If you adored Assassin's Creed II, you would be better served replaying that and forgetting this even exists. [Jan 2013, p.77]
    • PC PowerPlay
    • 76 Metascore
    • 40 Critic Score
    If you will play literally anything featuring Total War and Rome in the same title and don't value your time, this is for you. [Nov 2013, p.80]
    • PC PowerPlay
    • 75 Metascore
    • 40 Critic Score
    Dying Light should showcase everything Techland learned from Dead Island. Instead, it showcases everything they haven't. [March 2015, p.57]
    • PC PowerPlay
    • 72 Metascore
    • 40 Critic Score
    Medal of Honor is just following the crowd, with no true identity to call its own. [Issue#185, p.70]
    • PC PowerPlay
    • 70 Metascore
    • 30 Critic Score
    Terrible pings, no servers and a tiny player base. [July 2010, p.58]
    • PC PowerPlay
    • 69 Metascore
    • 40 Critic Score
    Try again after a few months of patches. Maybe. [Mar 2011, p.67]
    • PC PowerPlay
    • 69 Metascore
    • 40 Critic Score
    Like finding out your happy childhood home was full of asbestos. [Sept 2012, p.60]
    • PC PowerPlay
    • 67 Metascore
    • 40 Critic Score
    Scant new features of gameplay are unsatisfying and unbalanced. Suitable for the stalwart fan, who doesn't mind repetitive tasks. [May 2012, p.60]
    • 66 Metascore
    • 40 Critic Score
    Dull combat, pointless dialogue wheel, overly scripted and plagued with connection issues. Avoid. [Jan 2012, p.64]
    • PC PowerPlay
    • 66 Metascore
    • 40 Critic Score
    I may be alive, but I am completely dead inside. [Nov 2012, p.82]
    • PC PowerPlay
    • 64 Metascore
    • 40 Critic Score
    Proof that gleeful surrealism does not automatically indicate arthouse brilliance. [Aug 2011, p.74]
    • PC PowerPlay
    • 64 Metascore
    • 40 Critic Score
    Bland and basic chopper sim which may destroy your PC. [Mar 2011, p.70]
    • PC PowerPlay
    • 62 Metascore
    • 40 Critic Score
    An intriguing exercise in interactive fiction, let down by shaky writing and a major lack of emotional engagement. [Apr 2012, p.50]
    • 62 Metascore
    • 30 Critic Score
    Looking for the greatest pick-up-and-play top-down car-combat game ever? This isn't it. [Oct 2012, p.80]
    • PC PowerPlay
    • 61 Metascore
    • 40 Critic Score
    Buy it if you want to see Six Days in Fallujah someday. Though donating to Atomic Games directly would be less painful. [Apr 2011, p.71]
    • PC PowerPlay
    • 61 Metascore
    • 40 Critic Score
    Codemasters should be ashamed for this brazen cash-in, made with the least possible effort. [Feb 2015, p.18]
    • PC PowerPlay
    • 61 Metascore
    • 40 Critic Score
    So while the basics for a solid sneak-'em-up are here, a lack of polish makes for a dismal experience. [Sept 2009, p.69]
    • PC PowerPlay
    • 60 Metascore
    • 40 Critic Score
    Look, just play Magicka. Because it at least makes some kind of sense. [July 2011, p.65]
    • PC PowerPlay
    • 60 Metascore
    • 40 Critic Score
    Should never have been released in its current state - simple as that. [July 2011, p.72]
    • PC PowerPlay
    • 60 Metascore
    • 40 Critic Score
    Flawed and monotonous. [Mar 2010, p.75]
    • PC PowerPlay
    • 59 Metascore
    • 40 Critic Score
    There are flashes of brilliance in this game that are simply wasted. [Jan 2010, p.58]
    • PC PowerPlay
    • 59 Metascore
    • 40 Critic Score
    Charming and child-like yet frustrating and flawed. [Christmas 2009, p.64]
    • PC PowerPlay
    • 59 Metascore
    • 40 Critic Score
    The world is gorgeous; the gameplay dull and generic. A disappointing waste of potential. [Feb 2010, p.60]
    • PC PowerPlay
    • 59 Metascore
    • 40 Critic Score
    Takes two great ideas and merges them into a half-baked mess of poor controls and monotony. [Issue#254, p.59]
    • PC PowerPlay
    • 56 Metascore
    • 40 Critic Score
    Developer with bad track record wants you to pay big for uninspiring loot-em-up. Choices is yours. [Issue#254, p.61]
    • PC PowerPlay
    • 56 Metascore
    • 20 Critic Score
    A vile, ugly, offensive and ignorant game that should have been left to rot in an old box of floppies. Why did this get Kickstarted? [Sept 2013, p.85]
    • PC PowerPlay
    • 55 Metascore
    • 30 Critic Score
    Plot holes, broken scripting and offensive self-contradiction makes Warfighter one of the worst games we've played all year. [Dec 2012, p.85]
    • PC PowerPlay
    • 54 Metascore
    • 30 Critic Score
    The mechanics are competent but in no way fun. [July 2012, p.67]
    • PC PowerPlay
    • 54 Metascore
    • 40 Critic Score
    Not serious to be legit, not funny enough to be, well, fun. [Oct 2012, p.78]
    • PC PowerPlay
    • 54 Metascore
    • 30 Critic Score
    Disharmony's content is either so buggy or poorly designed that the expansion pack offers an inferior 4X experience to the vanilla of Endless Space. [Sept 2013, p.84]
    • PC PowerPlay