PCGamesN's Scores

  • Games
For 81 reviews, this publication has graded:
  • 37% higher than the average critic
  • 11% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 2.7 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 South Park: The Stick of Truth
Lowest review score: 20 CastleMiner Z
Score distribution:
  1. Positive: 39 out of 81
  2. Negative: 10 out of 81
81 game reviews
    • 68 Metascore
    • 40 Critic Score
    Most of the time it revels in being mediocre and cowardly by the numbers rather than outright terrible, though there are moments where it manages to be both. If this isn’t a wake up call, showing once and for all that churning out more or less the same stuff year after year only serves to dilute the quality of a franchise, then I don’t know what is. It’s completely shameless, and it’s undoubtedly going to sell phenomenally well.
    • 66 Metascore
    • 40 Critic Score
    Consortium is a tragedy. There’s an extremely clever game to be found within, but only when it works. It’s just the first part of a planned trilogy, and I have so many questions that I won’t be able to help myself, I need to play the second part. But I can only hope that it’s not held together by chewing gum and sellotape again.
    • 61 Metascore
    • 40 Critic Score
    Betrayer is an FPS where the shooting is lackluster and the enemies annoying.
    • 70 Metascore
    • 40 Critic Score
    It’s almost absurdly simple. The thing I’ve always liked about twin-stick shooters is a sense of escalating chaos - the idea that you’re only just keeping a lid on waves of baddies. Spartan Assault never manages this: there just aren’t ever enough enemies on screen, nor do they ever feel particularly dangerous.
    • 54 Metascore
    • 40 Critic Score
    The recipe for a good adventure game is there, but the measurements are all wrong. Rector is too flawed, the puzzles are too easy, the metaphysical elements get too ridiculous are not well explained - everything is just off.
    • 56 Metascore
    • 40 Critic Score
    With its awful characters, inconsistent voice acting and combat hampered by problematic enemies, what little there is to enjoy is whittled away. It’s something to be tasted when absolutely starved for RPGs and could provide enough sword and sorcery shenanigans to tide one over until something more appetizing comes along, but it’s unlikely to prove fulfilling.
    • 57 Metascore
    • 40 Critic Score
    I have no doubt that some folk will dismiss Sacred 3 because it bears no resemblance to the previous core games in the series. But that’s not why it should be avoided by most. It’s simply not fun to play.
    • 60 Metascore
    • 40 Critic Score
    All Firefall’s opening does is shove your face right up against grubby textures, shoddy animations, and invisible walls. Your first two hours with it will see you retreading ground completing repetitive fetch quests for characterless NPCs in a world that does nothing to excite the eye...You have to wade through that swill of a beginning to understand Firefall’s potential.
    • 33 Metascore
    • 30 Critic Score
    It’s a universe filled with boring people living on boring space stations, and playing in this universe is, unsurprisingly, really bloody boring. There’s not one thing that X Rebirth does that Albion Prelude or, indeed, any of the X games doesn’t do better beyond a few visual treats. Even when the bugs are fixed, the bizarre design choices will persist, as frustrating and counter-intuitive as they were at launch.