PCGamesN's Scores

  • Games
For 144 reviews, this publication has graded:
  • 40% higher than the average critic
  • 7% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 1.2 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 South Park: The Stick of Truth
Lowest review score: 20 CastleMiner Z
Score distribution:
  1. Positive: 71 out of 144
  2. Negative: 13 out of 144
145 game reviews
    • 96 Metascore
    • 100 Critic Score
    For those coming fresh to the experience, you’re about to play one of the best games ever made. It’s still very much the Grand Theft Auto you’ve known and loved since the series transitioned to 3D open worlds in GTA3, but it has been enhanced and improved to dizzying heights.
    • PCGamesN
    • 81 Metascore
    • 100 Critic Score
    It is a game crafted by those with an irrepressible love, and possibly hunger, for words and tales.
    • tbd Metascore
    • 100 Critic Score
    It is the final exam of Unity of Command, and a perfect capstone to one of the finest entry-level PC wargames since Panzer General 2.
    • 89 Metascore
    • 100 Critic Score
    Obsidian had a daunting task before them: to make a spiritual successor to a series of games that are inextricably tangled up in nostalgia, over a decade after the height of those games’ popularity. This is not the Baldur’s Gate of 2015, it’s Baldur’s Gate, Planescape: Torment, Icewind Dale, the best parts of the lot of them wrapped up in something new and brilliant.
    • 88 Metascore
    • 100 Critic Score
    To review it is to appraise the enormity of the human spirit of exploration, to rate the drive that spurred us to flop up out of the ocean and then up a tree and then back down again and then over some mountains and through some deserts and then off up into the heavens...I love space and Kerbal Space Program.
    • 85 Metascore
    • 100 Critic Score
    Where other South Park games have utterly failed to capture the crude, offensive, absurdly entertaining spark that has kept the cartoon running for 16 years, The Stick of Truth succeeds utterly. Not only is it series creators Matt Stone and Trey Parker - who co-wrote the game - firing on all cylinders, it’s Obsidian’s most polished RPG. Not just a great South Park game, the Stick of Truth is simply a great game.
    • 87 Metascore
    • 90 Critic Score
    You have to admire Blizzard's approach to Diablo III. They fixed it. The game itself now absolutely superb. Reaper of Souls finishes the job.
    • 78 Metascore
    • 90 Critic Score
    Amid the Ruins feels like the peak of the pint-sized survivor’s development. After the brutal trauma of the previous episode, we get to decide, or at least influence, what she will be like in the finale and how she’s been transformed by the events of this second season. Every moment is a struggle between Darwinism and kindness.
    • 78 Metascore
    • 90 Critic Score
    Calling Stellaris Europa Universalis in space is probably reductive, but it was the first thing I did in this review not because they are almost exactly alike, but because, when I put away my empires and get on with my day, the stories that have played out in these digital worlds embed themselves in my brain, and I so desperately want to tell people about them. Both games tickle the part of my brain that wants every battle to have some greater context, every move I make to be part of a larger narrative. Stellaris manages to do this without history to lean on, though, and does so with aplomb.
    • 84 Metascore
    • 90 Critic Score
    Telltale’s trip back to its comedy roots is a triumph. Rhys and Fiona are a duo I want to spend more time with. Baker and Bailey do a phenomenal job of bringing them to life, with spot-on comic timing and just enough humanity so they don’t simply feel like vehicles for jokes.
    • 81 Metascore
    • 90 Critic Score
    An exceedingly complex, infinitely rewarding space strategy game. It’s made me more excited about the genre than any other game of its kind since Galactic Civilizations II.
    • 81 Metascore
    • 90 Critic Score
    Wolfenstein is a masterpiece of its genre. It does good shooting men. But it's more than that, it's an effortlessly melancholy adventure that doesn't drown in its own bombast. It's like finding out that a superstar footballer is a poet, or finding your dog pressing flowers. It's a game with hidden depths that you're invited to explore, but ones that never overshadow the thing it's best at...Which is shooting all the men so that all their blood comes out.
    • 77 Metascore
    • 90 Critic Score
    It’s the most purely fun, accessible RTS I’ve played in years.
    • 92 Metascore
    • 90 Critic Score
    It was inevitable that The Witcher 3 would close on a high, but few will have expected what they’ll find in Blood & Wine.
    • 85 Metascore
    • 90 Critic Score
    Cities: Skylines is absolutely the best city-builder I’ve played since SimCity 4. From macro to micro, from the sprawling transport networks and city-wide policies to the fine-tuned districts and street-level detail, it impresses.
    • 81 Metascore
    • 90 Critic Score
    I’m hooked in the same way I was with the last game, and not because it’s stayed the same, but because it’s managed to strike that balance between the comfortingly familiar and the refreshingly new.
    • 81 Metascore
    • 90 Critic Score
    By opening it up and providing countless meaningful choices and random events, Relic has put the war in the players’ hands. It’s not a directed journey through a bunch of scenarios where winning is all that matters; it’s a persistent struggle where failure is always nipping at the Americans’ heels, where an entire company can be lost in battle, making the war seem even more desperate. It’s exhausting, and the best game in the Company of Heroes series.
    • 78 Metascore
    • 90 Critic Score
    Chapter Two was worth the two year wait. It’s comfortingly traditional if you pine for the old days, but not laden down with overly elaborate multi-layered puzzles that’ll keep you bashing your head against the wall for hours.
    • 82 Metascore
    • 90 Critic Score
    Endless Legend combines fantastic fiction with compelling strategy. Underpinning it all is a strong design philosophy that connects the tenets of the 4X genre together seamlessly, while providing a plethora of options without being overwhelming. Even during a time when we’re seeing a lot of 4X offerings, it sets itself apart, promising something different from its contemporaries.
    • 89 Metascore
    • 90 Critic Score
    You start off as a weak, undead wanderer and eventually grow into a being that can kill god-like monsters, and it’s not because the game’s narrative needs you to be that powerful, but because you’ve worked so very hard to get to that point. It’s an incredible feeling, and makes Dark Souls III an incredible game.
    • 93 Metascore
    • 90 Critic Score
    Perhaps The Witcher 3 could have done with another month or so of extra development to work out the kinks, but even without the extra time it’s an enormously impressive game that proves, in case there was any doubt, that gargantuan games don’t need to be stuffed with forgettable filler guff.
    • 81 Metascore
    • 90 Critic Score
    Once I start a scenario, I find it almost impossible to quit until I’ve seen it through to the end. Fast, approachable, and challenging, it is everything I want in a wargame.
    • 75 Metascore
    • 90 Critic Score
    Grow Home is utterly lovely. It’s welcoming and sweet, and its simplicity is as elegant as BUD is adorably clumsy. Little experimental treats like this are worth a dozen Far Creeds and Assassin’s Crys.
    • 69 Metascore
    • 90 Critic Score
    This is a game which looks spectacular, sounds downright amazing, implements engaging systems and ticks all of the What Makes A Good Real-time Strategy Game boxes, however its true beauty comes from the moments I’ve experienced that you never will and vice versa. With more campaign episodes due further down the line, not to mention modding and Steam Workshop support, it seems Ashes of the Singularity can only get better.
    • 88 Metascore
    • 90 Critic Score
    That this story of desperation and ingenuity should come from Firaxis, who had no cause to be ingenious, who weren't desperate but instead buoyed by the hard-won success of Enemy Unknown, is all the more remarkable. The studio is known for handing new iterations of Civ off to younger, less-proven designers, but this is braver still. XCOM 2 is no iteration at all, but an inspired rework. A new underdog story that requires new, underhand tactics.
    • 86 Metascore
    • 90 Critic Score
    Her Story is a captivating experiment in stripped down storytelling and the best use of FMV that I’ve ever had the good fortune to encounter.
    • 81 Metascore
    • 90 Critic Score
    Any doubts I had during the first episode have been washed away. This is Telltale’s storytelling ability at its very best. Filled with emotionally resonant dialogue, painful scenes and a cast that’s quickly matured, A House Divided makes it seem possible for The Walking Dead Season Two to eclipse its celebrated predecessor.
    • 86 Metascore
    • 90 Critic Score
    Regardless of if you’ve played the first game or not, Rise of the Tomb Raider is a journey you should embark on. Few games offer thrills in such a well-crafted, honed package. There’s simply not a single moment when the game doesn’t feel like it’s not giving its all. Rise of the Tomb Raider truly makes you feel like Lara Croft: a bow-wielding, mountain scaling, bear-slaughtering, cave diving mad lady with more curiosity than can be healthy. And that feeling is just wonderful.
    • 81 Metascore
    • 90 Critic Score
    A powerfully distilled story told in a time and place that haunts you with its beauty, its mystery, and restraint. Firewatch takes the time to turn its setting into a character, and it's one of the most three-dimensional videogame characters you'll encounter in 2016.
    • 91 Metascore
    • 90 Critic Score
    It’s a marriage of phenomenal world design and impressively tight mechanics.