Pelit (Finland)'s Scores

  • Games
For 2,342 reviews, this publication has graded:
  • 81% higher than the average critic
  • 4% same as the average critic
  • 15% lower than the average critic
On average, this publication grades 8 points higher than other critics. (0-100 point scale)
Average Game review score: 82
Highest review score: 100 Guitar Hero
Lowest review score: 16 Legacy: Dark Shadows
Score distribution:
2342 game reviews
    • 54 Metascore
    • 65 Critic Score
    Has very nice customization options, but the game itself is just mindless button bashing. [Apr 2012]
    • Pelit (Finland)
    • 56 Metascore
    • 65 Critic Score
    Sonic, the cutest hedgehog in the world is no more. The cobalt blue creature in Sonic Riders is a cheap copy of a third rate Sunday morning anime hero. The game is not much fun either. The wonderful Sonic speed is there, but that does not suffice for more than a few days of air board riding. [April 2006]
    • Pelit (Finland)
    • 55 Metascore
    • 64 Critic Score
    Quotation forthcoming. [June 2008]
    • Pelit (Finland)
    • 58 Metascore
    • 64 Critic Score
    Quotation forthcoming. [May 2008]
    • Pelit (Finland)
    • 72 Metascore
    • 63 Critic Score
    Tales of Zestiria is just bad and lazy entry for a 20 year old series. [Jan 2016]
    • Pelit (Finland)
    • 49 Metascore
    • 63 Critic Score
    There might be some good ideas in there somewhere but Ace of Spades has no game in it. In the Minecraft it was the beauty of it, but concept doesn't work if you will try to make a FPS. [March 2013]
    • Pelit (Finland)
    • 58 Metascore
    • 63 Critic Score
    Ninja Gaiden 1 and 2 were impressive displays from Team Ninja. The third instalment in the series is not cut from the same cloth. The combat system has been dumbed down and the enemies do not pose the threat they used to. Ninja Gaiden 3 is a big letdown. [May 2012]
    • Pelit (Finland)
    • 76 Metascore
    • 63 Critic Score
    Star Command could've been the most epic iSpace adventure, but unfortunately the game falls short. Real-time is the biggest downer, after an über-boring start, the game generates itself in to an super fast-paced. Style and ambition exceed the use of logic. [June 2013]
    • Pelit (Finland)
    • 60 Metascore
    • 63 Critic Score
    A step backwards even from its mediocre predecessor. With the multitude of ugly bugs the game feels unfinished, and the driving model is just plain awful. [Jan 2006]
    • Pelit (Finland)
    • 72 Metascore
    • 63 Critic Score
    Although there are lots of areas to explore, there is too little to do. You can just swim, feed the fishes, pat your dolphin and stare at the ocean. Though the soundtrack is nice and game has a nice atmosphere, I would call my feeling of the game “bored” rather than “relaxed”. [Jan 2008]
    • Pelit (Finland)
    • 54 Metascore
    • 62 Critic Score
    Hearthfire is a cosmetic add-on that enables you to build three houses and adopt children. Although relatively cheap (400 MSP), there is no story to speak of and the house building options are very limited. [Oct 2012]
    • Pelit (Finland)
    • 55 Metascore
    • 62 Critic Score
    Technically sound, but the gameplay is way too easy and unimaginative. [May 2011]
    • Pelit (Finland)
    • 57 Metascore
    • 62 Critic Score
    Both the flying and close combat are equally uninspired and plain boring and there is no real synergy between the two. [Feb 2010]
    • Pelit (Finland)
    • 65 Metascore
    • 62 Critic Score
    Fallout 3: Point Lookout and Mothership Zeta are Fallout 3's last two expansions and surprisingly from the opposite ends of the quality spectrum. Point Lookout is an enjoyable, well-made and immersive swamp adventure, whereas Mothership Zeta is boring as hell and plays like a crappy FPS. [Aug 2009]
    • Pelit (Finland)
    • 66 Metascore
    • 62 Critic Score
    Shadowrun fails to impress. While the core gameplay principles are well designed and the game has a balanced feel to it, the experience turns out to be underwhelming. There is simply nothing flashy nor exciting about Shadowrun. [Aug 2007]
    • Pelit (Finland)
    • 56 Metascore
    • 61 Critic Score
    Shrek the Third doesn't even try to be passable. It's a children's game, but that's not an excuse to make the game repetetive, too easy and just damn boring. There's enough basic platformers in this world even without the new Shrek game. [Oct 2007]
    • Pelit (Finland)
    • 48 Metascore
    • 61 Critic Score
    A potentially decent swimming game, but it has some lag related issues and bad design decisions, like the fact that you can't retry races on earlier seasons, which means you can easily get stuck at the start of the third season. [Jan 2012]
    • Pelit (Finland)
    • 63 Metascore
    • 61 Critic Score
    Total War: Rome 2: Caesar in Gaul DLC doesn't really add anything to the Rome 2 experience. [May 2014]
    • Pelit (Finland)
    • 64 Metascore
    • 61 Critic Score
    Much too slow and repetitive to be the fast-paced action-RPG it tries to be. Not exactly bad, but not much fun, either. [Sept. 05]
    • Pelit (Finland)
    • 64 Metascore
    • 61 Critic Score
    Metroid Prime: Federation Force is a clear sign of Nintendo either not understanding or just not caring about what kind of games their player base wants. It’s a shame really, since Federation Force controls pretty well. It just has the burden of being a multiplayer shooter in a series no one wants to be about multiplayer shooters and on a platform no one wants to use for multiplayer games outside of Japan. [Nov 2016]
    • Pelit (Finland)
    • 58 Metascore
    • 61 Critic Score
    Sneaky ninjas do not even have to sneak. Someone has been lazy when making this sub-standard game. [July 05]
    • Pelit (Finland)
    • 61 Metascore
    • 61 Critic Score
    Looks like it fell out of the ugly tree and hit more than a few branches on the way down. The frustrating gameplay does not really enhance the game's charms. The switch from the jungles of Vietcong 1 to the overused urban setting of the sequel is a serious mistake. [Dec 2005]
    • Pelit (Finland)
    • 70 Metascore
    • 60 Critic Score
    Quotation forthcoming. [June 2008]
    • Pelit (Finland)
    • 71 Metascore
    • 60 Critic Score
    Being a Bionic Tarzan while swinging from building to building has its thrills but the core action is repetitive, unimaginative and constraining. [July 2009]
    • Pelit (Finland)
    • 61 Metascore
    • 60 Critic Score
    This game itself is a Fable. It's a tall tale about functioning controls. The Kinect isn't a proper tool for controlling fast paced role-playing action. Half the time the controls are somewhat functioning, the other half the game doesn't do anything the way it's supposed to. Nice storyline makes me hope for a happy ending. Maybe the next Fable will return to the conventional methods of controlling the character. [Nov 2012]
    • Pelit (Finland)
    • 45 Metascore
    • 60 Critic Score
    Sometimes gore just is not enough. [Feb 2008]
    • Pelit (Finland)
    • 70 Metascore
    • 60 Critic Score
    Stumbles on its primitive user interface. To play a game with 800 sectors the player would need easier access to information straight from the map. The game renders a detailed picture of the economic model of a state, yet the player is left with few meaningful decisions to make. [June 2007]
    • Pelit (Finland)
    • 43 Metascore
    • 60 Critic Score
    Hatred is better internet scandal than game. [Aug 2015]
    • Pelit (Finland)
    • 81 Metascore
    • 60 Critic Score
    Procedurally-generated levels are the new zombies. The design does not work beyond mobile gaming. [Aug 2016]
    • Pelit (Finland)
    • 63 Metascore
    • 60 Critic Score
    Too buggy to even work. [Dec 2009]
    • Pelit (Finland)

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