Pelit (Finland)'s Scores

  • Games
For 1,996 reviews, this publication has graded:
  • 81% higher than the average critic
  • 4% same as the average critic
  • 15% lower than the average critic
On average, this publication grades 8.4 points higher than other critics. (0-100 point scale)
Average Game review score: 81
Highest review score: 100 Guitar Hero
Lowest review score: 16 Legacy: Dark Shadows
Score distribution:
1,996 game reviews
    • 68 Metascore
    • 78 Critic Score
    A decent little strategic RPG. The combat system is good, but the battles tend to be too easy and repetitive. [Mar 2006]
    • Pelit (Finland)
    • 69 Metascore
    • 78 Critic Score
    A game that tries to be every major street driving game you can imagine. At the end of the day, Driver: Parallel Lines feels a bit dated and jaded. Some fun car chases and over-the-roof-top racing, though. And yes, good music. [Apr 2006]
    • Pelit (Finland)
    • 75 Metascore
    • 78 Critic Score
    A decent flight shoot 'em up that tries hard to look like a simulator. The flying is too easy for its own good and the enemy AI is too repetitive. More sci-fi missions would not have hurt, either. [Sept 2006]
    • Pelit (Finland)
    • 52 Metascore
    • 78 Critic Score
    A technically sound, if a bit too easy and short action-adventure. The three significantly different heroes are a nice touch. But why buy the movie licence, if the game has little to do with the movie? [June 2006]
    • Pelit (Finland)
    • 76 Metascore
    • 78 Critic Score
    A funny collection of mini games. Nothing more, nothing less. [Jan 2007]
    • Pelit (Finland)
    • 69 Metascore
    • 78 Critic Score
    A traditional point 'n click adventure full of atmosphere and intriguing puzzles. The interface is a bit old-fashioned and cumbersome, and the game has a few dull moments. Nice plot saves a lot. [Aug 2006, p.59]
    • Pelit (Finland)
    • 65 Metascore
    • 78 Critic Score
    Puts player in a rather awkward role. You essentially play a person who hasn’t made a single good decision in his life. When none of your actions hold any kind of moral high-ground the whole experience starts to feel like a total downer. While the story certainly has an impact, the actual gameplay does not. Shooting behind the cover has been done much better. The real let-down is the last third of the game which is simply not fun to play. [Dec 2007]
    • Pelit (Finland)
    • 70 Metascore
    • 78 Critic Score
    For the most parts an entertaining street football experience. The gamebreaker meter and environmental objects add freshness to the gameplay. There is a lot to do, but the lack of variation is a definite problem. [Mar 2007]
    • Pelit (Finland)
    • 71 Metascore
    • 78 Critic Score
    Not particularly bad, but in the RTS genre mediocrity does not cut it anymore. [Feb 2007]
    • Pelit (Finland)
    • 76 Metascore
    • 78 Critic Score
    Graphically amazing but sadly the content isn't on the same level as the looks. Character classes are boring, quests are repetitive and the game world isn’t very fascinating. Aion’s endgame might offer something for the dedicated PvP’er, but too bad the way there is mind-numbingly dull. [Nov 2010]
    • Pelit (Finland)
    • 70 Metascore
    • 78 Critic Score
    A mediocre take on survival horror genre, and sadly not very impressive debut for the series on new console generation. We've seen these puzzles and these fighting mechanics already in dozen different games of the same genre. The hellish visions of Otherworld evoke good horror feelings, but they're soon dragged to ground by far too frequent fights which become more or less routine after few first encounters. [Mar 2009]
    • Pelit (Finland)
    • 68 Metascore
    • 78 Critic Score
    Suffers from the maddenigly generic fantasy setting and the redundancy of some features, but comes through with addictive dungeon scavenging and suitable gameplay for a portable device. [Jan 2008]
    • Pelit (Finland)
    • 67 Metascore
    • 78 Critic Score
    I would rather pay for an update that fixes AI and streamlines UI. Not muach new, and commando night missions are ArmA at its worst. [Nov 2007]
    • Pelit (Finland)
    • 55 Metascore
    • 78 Critic Score
    Hard to be a God is very hardcore old school rpg that has its moments. Mounted combat is fun, but normal combat is frustratingly difficult. The bad Borat-style translation makes for some hilarious moments but slows down the narrative at the same time. [Mar 2008]
    • Pelit (Finland)
    • 75 Metascore
    • 78 Critic Score
    BattleForge spices the RTS genre with aspects from collectible card games, but the whole is less than the sum of its parts: the strategy elements are too repetitive and the CCG side feels pointless. [May 2009]
    • Pelit (Finland)
    • 77 Metascore
    • 78 Critic Score
    Respectably faithful to the Penny Arcade style. The battle system is fun, but otherwise the lack of meaningful content brings the game down; a story-based game should have a story that grabs you and won't let go. [Sept 2008]
    • Pelit (Finland)
    • tbd Metascore
    • 78 Critic Score
    Needs rethinking of basics. To begin with, US vs Syria is just not interesting. Secondly, gamewise it is only highly irritating when game needs heavy micromanaging, but while you do that, other troops just die silently and if you blink, you might miss the tank that killed them. How about some user friendliness? [Jan 2009]
    • Pelit (Finland)
    • 72 Metascore
    • 78 Critic Score
    Very much an average take on JRPG genre. While it does offer a long story brimming with anime cliches and conventions, and more than enough options to customize your characters and their skills, the plot feels bland, stumbling from plot twist to another, and the character cast something we've seen a thousand times before. Action sequences outside boss fights, while fast-paced and even fun quickly become repetetive button mashers without much tactics or thinking needed. [July 2009]
    • Pelit (Finland)
    • 67 Metascore
    • 78 Critic Score
    For point’n click adventure gamers Still Life 2 is the long-awaited sequel to the original serial killer hunt. SL2 to is true to its style meaning that it’s still as bloody and violent as the original – exceptional thing in adventure game. The game is really compact and all the events take place in a small environment which works out surprisingly well. Puzzle design is fairly good, but there’s awful lot of pixel-hunting and running to and fro. The plot twists are good but the overall storyline has many flaws. All in all Still life 2 isn’t as good as its predecessor, but it’s still worth a try if you’re into serial killer cat-and-mouse-things. [Feb 2010]
    • Pelit (Finland)
    • 81 Metascore
    • 78 Critic Score
    Still looks great, but the fact is that there’s very little here to justify a sequel. [Apr 2009]
    • Pelit (Finland)
    • 80 Metascore
    • 78 Critic Score
    The Chronicles of Riddick: Assault on Dark Athena gets stuck in one gear for too long. Even though the game has many same aspects as the great Escape from Butcher Bay, the pacing is bad and the action forces you to run through the same corridors over and over again. The included Escape from Butcher Bay is still a masterpiece, however. [Mar 2009]
    • Pelit (Finland)
    • 73 Metascore
    • 78 Critic Score
    Tries very hard to be edgy and gritty but much of that effort ends up feeling forced. After the destructive spectacle of the first couple of levels is over, the game sort of winds down and you're left with five hours of rather forgettable scenes and mediocre action. Fortunately, Army of Two does have a saving grace and that's the co-operative play. [Jan 2010]
    • Pelit (Finland)
    • 55 Metascore
    • 78 Critic Score
    A pretty and entertaining action adventure. Too bad it's targeted for casual gamers – it's too easy and/or short for anybody else. [July 2009]
    • Pelit (Finland)
    • 80 Metascore
    • 78 Critic Score
    Captures the essence of WWE wrestling very well and the extensive editing options offer interesting possibilities. As a game, however, it's burdened by frustrating controls and the fact that most of the matches are too long and boring to be truly fun to play. [Dec 2009]
    • Pelit (Finland)
    • 75 Metascore
    • 78 Critic Score
    A bit of an ambiguous case. Game mechanics have been transferred to gamepad pretty well but on the other hand, do both versions suffer too much of the console adaptation? [June 2010]
    • Pelit (Finland)
    • 69 Metascore
    • 78 Critic Score
    A decent hockey game, but there are not that many improvements compared to the last year’s edition. AI has been improved and some little details have been tweaked, but lack of significant innovations is too obvious. [Nov 2010]
    • Pelit (Finland)
    • 73 Metascore
    • 78 Critic Score
    Simbin continues making money with almost 3 years old game engine, and it shows in everything. Graphics and physics are really old fashioned. Standards are set in much higher nowadays. Race On doesn't move sim fans, and looks too ugly to "race" with Forza Motorsport 3. Race On is not worth buying for full price. [Jan 2010]
    • Pelit (Finland)
    • 58 Metascore
    • 78 Critic Score
    The idea of mixing elements of role playing games and first person shooters with Diablo style item hunting might seem absurd at first, but Borderlands proves that such unique combination can actually work. The two DLC packs, The Zombie Island of Dr. Ned and Mad Maxxi’s Underdome Riot, expand the Borderlands experience further, but in their own different ways. The Zombie Island of Dr. Ned is a story-driven adventure that, as the name suggests, involves a lot of zombie shooting, whereas Mad Moxxi’s Underdome Riot concentrates on multiplayer and arena battles. Both are good in their own right, but Ned’s Zombie Island offers more fun moments and bang for your buck. [Feb 2010]
    • Pelit (Finland)
    • 66 Metascore
    • 78 Critic Score
    Armada 2526 proves yet again that 4X Space games need a sense of wonder, not a sense of Excell. Death to text messaging diplomacy! [Jan 2010]
    • Pelit (Finland)
    • 71 Metascore
    • 78 Critic Score
    A fun little mission and Kasumi herself is well written. Too bad that we can't have any real dialogue with her once the mission is over. Also it still feels like cheating to just give us one mission instead of the normal two-part structure we get in the basic game. [May 2010]
    • Pelit (Finland)