Pelit (Finland)'s Scores

  • Games
For 1,938 reviews, this publication has graded:
  • 81% higher than the average critic
  • 4% same as the average critic
  • 15% lower than the average critic
On average, this publication grades 8.3 points higher than other critics. (0-100 point scale)
Average Game review score: 81
Highest review score: 100 Guitar Hero
Lowest review score: 16 Legacy: Dark Shadows
Score distribution:
1,938 game reviews
    • 62 Metascore
    • 72 Critic Score
    The game structure is a complete mess. The player has no idea what to do, when and where. [Aug 2006, p.52]
    • Pelit (Finland)
    • 71 Metascore
    • 72 Critic Score
    An easy racing game for children. It has minor graphic problems and a much too easy story mode, but the soundtrack is awesome. [Oct 2006]
    • Pelit (Finland)
    • 53 Metascore
    • 72 Critic Score
    A pretty, but shallow experience. If only you could walk freely on the island, the game would be much more interesting. [Jan 2007]
    • Pelit (Finland)
    • 60 Metascore
    • 72 Critic Score
    Strange mouse controls blows a hole, very monotonous gameplay sinks Space Siege. Come on, Chris Taylor. [Sept 2008]
    • Pelit (Finland)
    • 60 Metascore
    • 72 Critic Score
    You have to give credit to Ubisoft for being original with the Wii game. They haven't ported the bigger version to moderate platform by force. The sneaking is fun and the game truly has it's moments. The script and the main character are stupid and the game is easy as a walk in the park. Where's the ambition? [Jan 2010]
    • Pelit (Finland)
    • 49 Metascore
    • 72 Critic Score
    The first actual dancing game. The music selection is great, but the movement detection should be a little bit better. It's quite fun with friends, nonetheless. [June 2010]
    • Pelit (Finland)
    • 58 Metascore
    • 72 Critic Score
    Assassin’s Creed II: The Battle of Forli. Hopes were high when Ubisoft released The Battle of Forli, the first DLC pack for Assassin’s Creed II, but sadly Ezio takes a misstep here. The Battle of Forli shows us what happened during Ezio’s Memory Sequence number 12. He is back in Forli and he… well, the title says it all. Ezio battles each and everyone in the city. Caterina Sforza, Ezio’s hostess, is an interesting enough character, but the constant killing makes one obtunded. At least the price of the DLC (4 euros) is affordable. [Mar 2010]
    • Pelit (Finland)
    • 75 Metascore
    • 72 Critic Score
    Left 4 Dead 2: The Passing is a bit better than Crash Course DLC for Left 4 Dead, but only barely. Three levels is still too few for a campaign and the potential drama from the original survivors isn't used up to its potential. Also the campaign is filled with the least desirable ideas from Left 4 Dead, like annoying perma-panic in shallow water and yet another scavenge-type ending. Maybe next time we'll finally get something decent, Valve? [June 2010]
    • Pelit (Finland)
    • 66 Metascore
    • 72 Critic Score
    Geist is the kind of game the Gamecube needs. The idea of a wandering spirit works fantastically and is fun to play, but as a shooter Geist has nothing to offer. [Oct 2005]
    • Pelit (Finland)
    • 47 Metascore
    • 72 Critic Score
    The newest installation of the Call of Juarez franchise brings the series to modern day. Unfortunately this is like taking a shot in the kneecaps. The game can't stand in it's own feet anymore. The game is crowned with some really stupid game design flaws. It was once upon a time in the west, now it's just west. And plain west is not the best. [Sept 2011]
    • Pelit (Finland)
    • 60 Metascore
    • 72 Critic Score
    Create strives hard to be a worthy spiritual successor to The Incredible Machine, but falls somewhat short. For the most part, the puzzles just aren't creative or clever enough to be much fun and the presentation is outright boring. [May 2011]
    • Pelit (Finland)
    • 72 Metascore
    • 72 Critic Score
    Capcom sure knows how to make money. This game is rather an adaptation instead of a sequel. This could easily been sold as DLC, but the marketing department decided otherwise. If you've seen the original, no need to bother for a re-run. [Nov 2011]
    • Pelit (Finland)
    • 73 Metascore
    • 72 Critic Score
    Pointless violence is fun and this viking showdown is good for some old-fashioned arcade smashing especially in multiplayer mode. It's an debut to old Amiga games. Back then all you needed was a joystick with two buttons. [Jan 2013]
    • Pelit (Finland)
    • 84 Metascore
    • 72 Critic Score
    A strange mix of a decent side quest and a Mass Effect sketch comedy show. It's nice having the whole crew together for the last time, but the jokes are really not that funny or entertaining. Fan service meets fan fiction meets cheesy writing. [Apr 2013]
    • Pelit (Finland)
    • 74 Metascore
    • 72 Critic Score
    Although free to play is the biggest trend in mobile games at the moment, it doesn't fit too well with Puzzle Quest. I'd pay ten bucks for this in a heartbeat for experiencing the campaign, but now I'm left with monotonous grinding and replaying same missions over and over in order to level my heroes to the point, that I can progress to the next fight. Pvp-games are crippled, because the matches are won by those, who are willing to spend money on their hero roster. [Apr 2014]
    • Pelit (Finland)
    • 51 Metascore
    • 72 Critic Score
    Slender was a short and sweet horror game, which worked well because it kept things simple and duration short. Daylight feels lackluster because it tries to do too much with a concept that was only good for a single short-form horror game. [June 2014]
    • Pelit (Finland)
    • 54 Metascore
    • 72 Critic Score
    Jane Jensen's newest delivers a deep and compelling storyline, which yet again combines fact with fiction in intriguing ways. Although the script is solid, same can't be said of the technical execution of the game. Buggy graphics and especially lazy puzzle design make Moebius the worst adventure game Jensen's made. It's not a bad game, but it's not something you'd expect from one of the best scriptwriter of the industry. [June 2014]
    • Pelit (Finland)
    • 68 Metascore
    • 72 Critic Score
    The old classic deserved a better port. [Aug 2014]
    • Pelit (Finland)
    • 76 Metascore
    • 71 Critic Score
    Tries to be funny but the jokes are far too obvious. As a game it stumbles upon the same mistakes and cliches it makes fun of. Poetic justice, if something. [May. 05]
    • Pelit (Finland)
    • 57 Metascore
    • 71 Critic Score
    The only high-point is Jesper Kyd's music. [May 05]
    • Pelit (Finland)
    • 68 Metascore
    • 71 Critic Score
    Has a good feel of the world of Narnia in it, but as a game it is rather dull and average. Good fun for the fans of the movie. [Jan 2006]
    • Pelit (Finland)
    • 65 Metascore
    • 71 Critic Score
    The WW2 arcade flying is unimaginative and thoroughly average. [Aug 2007]
    • Pelit (Finland)
    • 63 Metascore
    • 71 Critic Score
    The level design is a little boring and the sword fighting should have been much more intuitive. The game seems to have been rushed for the Wii launch. [Jan 2007]
    • Pelit (Finland)
    • 67 Metascore
    • 71 Critic Score
    Looks and sounds good, but the game feels like it was designed by a committee. Gameplay is just too boring, repetitive and old-fashioned. [Feb 2007]
    • Pelit (Finland)
    • 65 Metascore
    • 71 Critic Score
    A mediocre, fast paced mecha action that pretty much targets the marginal audience really getting their kicks from tuning massive combat robots. For average player, clinical storytelling without drama and hooks, nonexistant tutorial to the world and the game, and especially to the overwhelmingly complex robot modification will quickly dull the interest. The core of the game in combat and in the garage is solid, but that’s sadly it. [Mar 2008]
    • Pelit (Finland)
    • 58 Metascore
    • 71 Critic Score
    Not a bad game, but cannot beat the original EECH combined with latest free community mods. I hoped for more changes to flight and systems modelling and AI, but instead we got some trees and invisible objects to crash into. [Aug 2007]
    • Pelit (Finland)
    • 48 Metascore
    • 71 Critic Score
    The story – if you can call it that – is a collection of cliches, but not in a funny way. The game offers a variety of puzzles: Most of them are enjoyable, but some are dull and one even horrific. The cut-scenes are nice and voice acting tolerable. All in all, the thing that keeps the game from falling into oblivion are the puzzles. Maybe the sequel will do better. [Dec 2007]
    • Pelit (Finland)
    • 74 Metascore
    • 71 Critic Score
    A decent remake, but the fights are too easy and there is too much of them. [Feb 2009]
    • Pelit (Finland)
    • 63 Metascore
    • 71 Critic Score
    A quite decent beat 'em up adventure. Almost all basic enemies can be beaten easily by crouching, though. [Apr 2010]
    • Pelit (Finland)
    • 61 Metascore
    • 71 Critic Score
    Entertaining but much too short. The camera angles are awful and the action itself is a little too hectic. Duels, however, are nicely done. [July 05]
    • Pelit (Finland)