Play Magazine's Scores

  • Games
For 2,364 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 2.2 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Madden NFL 2003
Lowest review score: 0 Leisure Suit Larry: Magna Cum Laude
Score distribution:
2,364 game reviews
    • 77 Metascore
    • 91 Critic Score
    The attention to detail - from the enemy AI and verbal exchanges to visual clues like dust, ash and fog (I even found physics on old tires rolling off of exploded debris) - is impeccable, and the team play aspects, especially in a one-player campaign, equal maximum immersion. [July 2003, p.78]
    • Play Magazine
    • 92 Metascore
    • 91 Critic Score
    It's a game that's just incredible fun, mixing in all sorts of gaming ideas with the thrill of the real sport, painting a final touch of extreme excess and color for scintillating effect. [Nov 2003, p.86]
    • Play Magazine
    • 82 Metascore
    • 91 Critic Score
    The detail spent on each and every droid is amazing, as are the physics applied, and the locales, from the underground tunnels to the ravaged cityscapes topside, are splendid. [Nov 2003, p.89]
    • Play Magazine
    • 84 Metascore
    • 91 Critic Score
    Few games are as excitingly presented, as gorgeously constructed, as intensely visceral as the extraordinary The Lord of the Rings: The Return of the King. [Dec 2003, p.52]
    • Play Magazine
    • 91 Metascore
    • 91 Critic Score
    Visually, ESPN NFL Football is top notch, especially the tackle and running animations. No other football game comes close in this area. Coupled with tight controls and great online play, ESPN NFL Football is a fine success. [Sept 2003, p.86]
    • Play Magazine
    • 87 Metascore
    • 91 Critic Score
    When you face a player, it's almost like a fighting game: who will execute the proper move first? [Nov 2003, p.104]
    • Play Magazine
    • 83 Metascore
    • 91 Critic Score
    Pulling it all together is razor-sharp presentation, incredible city construction and track design, and a use of sound and mixed tunes that is unrivaled in the genre; praise to EA for bypassing the numbing of ill-placed techno. [Dec 2003, p.62]
    • Play Magazine
    • 93 Metascore
    • 91 Critic Score
    Digging into the online experience can take hours, simply becoming accustomed to the deep strategy of play, which sizzles in the three modes pitting spies against mercenaries. [Apr 2004, p.53]
    • Play Magazine
    • 79 Metascore
    • 91 Critic Score
    A mesmerizing tone dominates the heavily Japanese landscape, built off of a rich spirit of what feels like ancient folklore and mysticism. This translates - brilliantly, tangibly - into the connection with the combat and the control of the characters. [Oct 2004, p.71]
    • Play Magazine
    • 79 Metascore
    • 91 Critic Score
    This game is, simply put, brilliant. The music is intoxicating, the locales magical and the overall vibe decidedly dreamy. [Dec 2003, p.77]
    • Play Magazine
    • 75 Metascore
    • 91 Critic Score
    Franchise mode is by far the deepest of any baseball game out there - including"MVP." [Apr 2004, p.73]
    • Play Magazine
    • 86 Metascore
    • 91 Critic Score
    If you're unfamiliar with Guilty Gear, then be prepared to get blown away - and possibly overwhelmed - by the incredible depth of this underrated fighting franchise. [Aug 2004, p.50]
    • Play Magazine
    • 75 Metascore
    • 91 Critic Score
    Fantastic little touches abound, adding up to a firmly cohesive, engagingly structured, marvelously imagined setting to explore. [Oct 2004, p.67]
    • Play Magazine
    • 83 Metascore
    • 91 Critic Score
    An amazingly involving adventure from spirit to atmosphere to richness of setting and exploration. [Dec 2004, p.65]
    • Play Magazine
    • 89 Metascore
    • 91 Critic Score
    By far the best college football game to date. [Aug 2004, p.74]
    • Play Magazine
    • 86 Metascore
    • 91 Critic Score
    Thankfully, they took it upon themselves to overhaul the game and create a NASCAR racing experience unlike any other before it. [Oct 2004, p.88]
    • Play Magazine
    • 83 Metascore
    • 91 Critic Score
    One of the best-looking and certainly best-playing rally games ever. You will be astounded by the car models and amaze to the incredibly realistic way they take damage, right down to paint being flicked off. [Nov 2004, p.56]
    • Play Magazine
    • 68 Metascore
    • 91 Critic Score
    This is just masterful game making, pure and simple. [Dec 2004, p.66]
    • Play Magazine
    • 82 Metascore
    • 91 Critic Score
    Phatty houses, cars, jewelry...women - if you've seen it on MTV Cribs, you're going to see it here. [May 2004, p.68]
    • Play Magazine
    • 92 Metascore
    • 91 Critic Score
    With the grace, speed and precision of a great 2D fighter placed exactly in a 3D mold, Soul Calibur 2 is the only fighter I'll need for a very long time. [Oct 2003, p.72]
    • Play Magazine
    • 79 Metascore
    • 91 Critic Score
    Where Left Field shine, and do they ever shine, is in course design, AI and control. MTX is a gas to see and play. [Mar 2004, p.66]
    • Play Magazine
    • 87 Metascore
    • 91 Critic Score
    The look, feel, structure and incomparable Nintendo touch have been closely preserved, toyed with just enough to be labeled a substantial sequel. [Nov 2003, p.84]
    • Play Magazine
    • 73 Metascore
    • 91 Critic Score
    There's just no way to put it except to say that it's quite possibly the ultimate rush. [Jan 2004, p.58]
    • Play Magazine
    • 89 Metascore
    • 91 Critic Score
    Exhilarating and beautiful... For as much as the game is about speed and visual impact, it is also about feel and the overlooked art of track design. The game slams you in your seat, but it's also infused with the kind of stubtlety and attention to detail that only truly talented developers can muster. [Sept 2003, p.74]
    • Play Magazine
    • 77 Metascore
    • 91 Critic Score
    If rich visuals, stunning environments, and the most diversity-packed gameplay of this year or any other sound good to you, I have a ninja for you to meet. [Dec 2003, p.81]
    • Play Magazine
    • 63 Metascore
    • 91 Critic Score
    Once you synch up with Vanessa and the rhythm of the game, it's impossible to put down and clearly meant to be assailed three times (or more), which is also the only path to unlocking every suit and the secrets within. [July 2003, p.16]
    • Play Magazine
    • 90 Metascore
    • 91 Critic Score
    There's something about the relative simplicity of the first one that mighit appeal to me more, but I certainly like everthing they've added here in this great sequel. [Oct 2004, p.70]
    • Play Magazine
    • 79 Metascore
    • 91 Critic Score
    This game is, simply put, brilliant. The music is intoxicating, the locales magical and the overall vibe decidedly dreamy. [Dec 2003, p.77]
    • Play Magazine
    • 71 Metascore
    • 91 Critic Score
    Demonstrates exactly the kind of pure, playful, unadulterated fun that got me into video games years ago. It's innovative platforming at the top of its game. [Sept 2003, p.72]
    • Play Magazine
    • 92 Metascore
    • 91 Critic Score
    It's a game that's just incredible fun, mixing in all sorts of gaming ideas with the thrill of the real sport, painting a final touch of extreme excess and color for scintillating effect. [Nov 2003, p.86]
    • Play Magazine
    • 75 Metascore
    • 91 Critic Score
    The other big talking point of this game is the inclusion of ground missions, and again, I turn a slightly blind eye to the sloppy control and sometimes frustrating camera because these missions look good and are fun, if only because you are running around blasting Stormtroopers like you pretended to as a kid. [Nov 2003, p.68]
    • Play Magazine
    • 86 Metascore
    • 91 Critic Score
    It's hard to fathom how a game that speaks through elementary text, not voice, with characters that look like the once I drew on my Trapper Keeper in fifth grade (barking such eloquent lines as "Link, did you defeat that giant stone eye-thing?), can still hold me captive. But, somehow, it does. [Aug 2004, p.55]
    • Play Magazine
    • 78 Metascore
    • 91 Critic Score
    Added to the PS2 extras, like the added indonesian jungle level, alternate pathways and mission reports, this is the quintessential version of the game. [Sept 2004, p.73]
    • Play Magazine
    • 77 Metascore
    • 91 Critic Score
    Fantastic little touches abound, adding up to a firmly cohesive, engagingly structured, marvelously imagined setting to explore. [Oct 2004, p.67]
    • Play Magazine
    • 83 Metascore
    • 91 Critic Score
    An amazingly involving adventure from spirit to atmosphere to richness of setting and exploration. [Dec 2004, p.65]
    • Play Magazine
    • 87 Metascore
    • 91 Critic Score
    In terms of sheer fun, Paper Mario: The Thousand-Year Door is the best RPG I've played in a long time. [Dec 2004, p.80]
    • Play Magazine
    • 88 Metascore
    • 91 Critic Score
    By far the best college football game to date. [Aug 2004, p.74]
    • Play Magazine
    • 83 Metascore
    • 91 Critic Score
    The detail spent on each and every droid is amazing, as are the physics applied, and the locales, from the underground tunnels to the ravaged cityscapes topside, are splendid. [Nov 2003, p.89]
    • Play Magazine
    • 83 Metascore
    • 91 Critic Score
    Pulling it all together is razor-sharp presentation, incredible city construction and track design, and a use of sound and mixed tunes that is unrivaled in the genre; praise to EA for bypassing the numbing of ill-placed techno. [Dec 2003, p.62]
    • Play Magazine
    • 93 Metascore
    • 91 Critic Score
    With the grace, speed and precision of a great 2D fighter placed exactly in a 3D mold, Soul Calibur 2 is the only fighter I'll need for a very long time. [Oct 2003, p.72]
    • Play Magazine
    • 84 Metascore
    • 91 Critic Score
    Few games are as excitingly presented, as gorgeously constructed, as intensely visceral as the extraordinary The Lord of the Rings: The Return of the King. [Dec 2003, p.52]
    • Play Magazine
    • 89 Metascore
    • 90 Critic Score
    No question, every game in the series has felt great, but this one is in another league. [Apr 2005, p.58]
    • Play Magazine
    • 71 Metascore
    • 90 Critic Score
    Enclave on PC is illegally beautiful; in fact, I'd venture to say it ranks among PC's best-looking ever if you have the power to run it optimally. What a shame and horrible oversight that it doesn't allow you to use a control pad of any kind. [June 2003, p.58]
    • Play Magazine
    • 87 Metascore
    • 90 Critic Score
    This version's a hair better than the Xbox one, too. [May 2003, p.60]
    • Play Magazine
    • 82 Metascore
    • 90 Critic Score
    I've never experienced so much in the way of trimmings from the source material. [Dec 2002, p.61]
    • Play Magazine
    • 69 Metascore
    • 90 Critic Score
    A spectacular, inventive, wondrous adventure. The lead is a bit of an odd-ball, but everything else is the stuff of dreams. [Jan 2003, p.68]
    • Play Magazine
    • 83 Metascore
    • 90 Critic Score
    Xenosaga unapologetically challenges our conceptions of love, death, science, and religion, and aims to confound with its multifaceted plot... Just about as good as it gets for RPGs. [Mar 2003, p.59]
    • Play Magazine
    • 87 Metascore
    • 90 Critic Score
    As well as this fighter plays (it's like a drug) and as deep as it is, it's the animation that keeps me coming back for more. [Mar 2003, p.64]
    • Play Magazine
    • 87 Metascore
    • 90 Critic Score
    For 2003, Sega has upped the ante once again and has developed a near-perfect baseball game. [Apr 2003, p.70]
    • Play Magazine
    • 86 Metascore
    • 90 Critic Score
    From the superb modeling of the interior and exterior of the vehicles, the realism of its courses, and the precision of its control, McRae looks and feels just like the real thing. [Jan 2003, p.75]
    • Play Magazine
    • 82 Metascore
    • 90 Critic Score
    When it comes to the raw energy and unadulterated action, ZOE2 has few peers. [May 2003, p.72]
    • Play Magazine
    • 86 Metascore
    • 90 Critic Score
    It's got style. In fact, presentation-wise, you'll not find a better action game...anywhere. [Nov 2002, p.58]
    • Play Magazine
    • 74 Metascore
    • 90 Critic Score
    Quotation forthcoming. [Aug 2005]
    • Play Magazine
    • 72 Metascore
    • 90 Critic Score
    Visually there's nothing like it--it is a purely artistic endeavor and as shooters go there's nothing here not to love. [Dec. 2006, p.81]
    • Play Magazine
    • 89 Metascore
    • 90 Critic Score
    You don't need to be an experienced MMO player to have fun with this game, and you don't need a beast of a PC to run the game smoothly. [July 2005, p.80]
    • Play Magazine
    • 84 Metascore
    • 90 Critic Score
    Warriors succeeds because it wholly engrosses players. [Nov p.82]
    • Play Magazine
    • 91 Metascore
    • 90 Critic Score
    There's a clear and steady stream of tactical flow across virtually every map, a rare feat in and of itself. [Aug 2005, p.66]
    • Play Magazine
    • 86 Metascore
    • 90 Critic Score
    This port's still brilliant, still mind-bending and (certainly) still Psychonauts. [Aug 2005, p.51]
    • Play Magazine
    • 79 Metascore
    • 90 Critic Score
    Essentially, with MX vs. ATV Unleashed, Rainbow has perfected everything they introduced as the pioneers of next generation off-road racing. [Apr 2005, p.74]
    • Play Magazine
    • 96 Metascore
    • 90 Critic Score
    Capcom turned the venerable but stagnant series around with Evil 4 [Nov p.72]
    • Play Magazine
    • 88 Metascore
    • 90 Critic Score
    EA Chicago should be proud. It doesn't get much better than this. [Apr 2005, p.77]
    • Play Magazine
    • 87 Metascore
    • 90 Critic Score
    Together with a near flawless play-by-play announcer, excellent sound, music and solid online play, EA Sports has done it again with MVP. [Apr 2005, p.76]
    • Play Magazine
    • 88 Metascore
    • 90 Critic Score
    You'll be astounded by how much game there is here. [May 2005, p.67]
    • Play Magazine
    • 91 Metascore
    • 90 Critic Score
    It is a game of tremendous emotion, of sadness and exhilaration, tragedy and wonder. [Nov p.80]
    • Play Magazine
    • 72 Metascore
    • 90 Critic Score
    The entire game is bathed in ancient Chinese mystique, from its look to its captivating neo-Asian soundtrack - onf of the best for a platformer I've come across. [Sept 2005, p.]
    • Play Magazine
    • 70 Metascore
    • 90 Critic Score
    The tools of the demon-hunting trade define Curse. [Nov p.84]
    • Play Magazine
    • 61 Metascore
    • 90 Critic Score
    DJ exemplifies the maturation of handheld gaming - full-fledged console quality in a smaller, more approachable package. [Aug 2005, p.52]
    • Play Magazine
    • 89 Metascore
    • 90 Critic Score
    Transfixing. [May 2005, p.67]
    • Play Magazine
    • 88 Metascore
    • 90 Critic Score
    It's challenging and furious fun, made only better by multiplayer. [May 2005, p.70]
    • Play Magazine
    • 74 Metascore
    • 90 Critic Score
    Spartan Total Warrior doesn't remind me of anything before it, which is extremely rare. [Nov p.70]
    • Play Magazine
    • 88 Metascore
    • 90 Critic Score
    I haven't played a puzzle game this addictive since "Tetris." [Aug 2005, p.57]
    • Play Magazine
    • 82 Metascore
    • 90 Critic Score
    Every year Codemasters puts out a new version, and it's as sure a bet as anything in this industry that it will be even better than last year's--and that once again it will be mostly ignored by U.S. gamers. [Mar 2006, p.44]
    • Play Magazine
    • 84 Metascore
    • 90 Critic Score
    Every year Codemasters puts out a new version, and it's as sure a bet as anything in this industry that it will be even better than last year's--and that once again it will be mostly ignored by U.S. gamers. [Mar 2006, p.44]
    • Play Magazine
    • 86 Metascore
    • 90 Critic Score
    Soul Calibur 3 represents the ultimate evolution in weapons-based fighting. [Dec 2005, p.57]
    • Play Magazine
    • 86 Metascore
    • 90 Critic Score
    For now, they can bask in the glow of a truly superior achievement. [Dec 2005, p.80]
    • Play Magazine
    • 76 Metascore
    • 90 Critic Score
    Jak X: Combat Racing is the best thing to happen to the genre on PS2 [Nov p.90]
    • Play Magazine
    • 72 Metascore
    • 90 Critic Score
    With so many RPG’s vying for those last few PS2 dollars, Namco sought to make theirs stick out like a troll at an elves’ convention and so they’ve reached deep into their bag of tricks to present something truly original, while sticking to the genre’s time-honored covenants and their decidedly storybook-meets-manga design etiquette. [Jan 2006]
    • Play Magazine
    • 86 Metascore
    • 90 Critic Score
    This is Katamari at its finest. [Oct 2005]
    • Play Magazine
    • 85 Metascore
    • 90 Critic Score
    The game neither holds players' hands or pushes them away with a series of jumps only an automaton with computerized coordination could make. [Jan 2006, p.39]
    • Play Magazine
    • 84 Metascore
    • 90 Critic Score
    Sega's VT World Tour takes not only intuitive control but reactive animation to the next level... [Nov p.98]
    • Play Magazine
    • 70 Metascore
    • 90 Critic Score
    Vile and bizarre, refreshing and absorbing, Killer7 is an aggressive blessing to cleanse us from the masses. [July 2005, p.70]
    • Play Magazine
    • 80 Metascore
    • 90 Critic Score
    With 16 players and 16 guns blazing, the game is violent bliss, and certainly a war demanding to be fought over and over again. [Apr 2006, p.58]
    • Play Magazine
    • 90 Metascore
    • 90 Critic Score
    With 16 players and 16 guns blazing, the game is violent bliss, and certainly a war demanding to be fought over and over again. [Apr 2006, p.58]
    • Play Magazine
    • 81 Metascore
    • 90 Critic Score
    Visually, Condemned will spoil you, as everything is exactly as it should be. Monolith has set the bar extremely high with its first 360 offering. [Dec 2005, p.52]
    • Play Magazine
    • 77 Metascore
    • 90 Critic Score
    Stranglehold is fun. It's fun in a "God hand" way. [Oct 2007, p.81]
    • Play Magazine
    • 83 Metascore
    • 90 Critic Score
    Splendid (and strangely addicting). [Oct 2005, p.73]
    • Play Magazine
    • 83 Metascore
    • 90 Critic Score
    Splendid (and strangely addicting). [Oct 2005, p.73]
    • Play Magazine
    • 83 Metascore
    • 90 Critic Score
    Splendid (and strangely addicting). [Oct 2005, p.73]
    • Play Magazine
    • 72 Metascore
    • 90 Critic Score
    Tecmo has shown once again that it doesn't take mega licenses or millions of dollars to make a great video game. [Jan 2006, p.50]
    • Play Magazine
    • 74 Metascore
    • 90 Critic Score
    Let's just call it very, very good and remind Namco that they'll need to surprise us next time. [Dec 2005, p.55]
    • Play Magazine
    • 88 Metascore
    • 90 Critic Score
    Racing fans are lucky this launch season. [Jan 2006, p.46]
    • Play Magazine
    • 66 Metascore
    • 90 Critic Score
    This RPG is brilliant, taking me back to the good old days when games like FFVII and Vagrant Story were king. [Nov p.101]
    • Play Magazine
    • 91 Metascore
    • 90 Critic Score
    Mastering multiple note, holding notes, and nailing that crazy spaghetti takes (much) practice, but the quality axe is good to go. [Dec 2005, p.66]
    • Play Magazine
    • 79 Metascore
    • 90 Critic Score
    If it's Metroid it's in here, and looking absolutely amazing... [Nov p.99]
    • Play Magazine
    • 89 Metascore
    • 90 Critic Score
    It's one of the best games of the year. [Dec 2005, p.56]
    • Play Magazine
    • 83 Metascore
    • 90 Critic Score
    Driving through the alleyways and suburban sprawls...rain pouring down, thunder clapping, music up; this is (virtual) living. [Dec 2005, p.54]
    • Play Magazine
    • 77 Metascore
    • 90 Critic Score
    Grandia III may not be everything it could have been, but it's a great game nonetheless. [Mar 2006, p.39]
    • Play Magazine
    • 84 Metascore
    • 90 Critic Score
    Fight Night Round 3 takes the sweet science of boxing to bloody new levels, and he results are certainly impressive. [Mar 2006, p.40]
    • Play Magazine
    • 86 Metascore
    • 90 Critic Score
    Fight Night Round 3 takes the sweet science of boxing to bloody new levels, and he results are certainly impressive. [Mar 2006, p.40]
    • Play Magazine
    • 94 Metascore
    • 90 Critic Score
    The war, as it was, has been won. [Nov 2007, p.70]
    • Play Magazine