Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 1.9 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 NBA Street V3
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 78 Metascore
    • 85 Critic Score
    The story that launched the series, finally presented to us Americans in the way it was always meant to be seen. Though I love what the Persona series has become, I will always adore this original chapter; and it’s still a hell of an experience even after all these years.
    • 71 Metascore
    • 85 Critic Score
    Who knew kicking arse with a chicken (wielding a yo-yo, no less) could be so super-cool? [Nov p.93]
    • Play Magazine
    • 78 Metascore
    • 85 Critic Score
    A kick-ass game of hockey that stands to be the best EA has ever produced. [Oct 2005, p.70]
    • Play Magazine
    • 58 Metascore
    • 85 Critic Score
    TMNT does only 2 things--platforming and fighting--but it does them so right that the replayability is off the charts. [Apr 2007, p.38]
    • Play Magazine
    • 69 Metascore
    • 85 Critic Score
    The seminal Wii FPA has arrived, loaded with top-fuel Wii tech, consistent, persistent, decidedly well-designed and executed gameplay, an excellent soundtrack, and enough originality to separate it from the first-person pack.
    • 78 Metascore
    • 85 Critic Score
    For good or for bad, it is the small price we must pay for getting what is otherwise such a great collection of games in convenient travel size. [Jan. 2007, p.80]
    • Play Magazine
    • 62 Metascore
    • 85 Critic Score
    In the fusion of strategy and action, the game proves itself worthy of continuing the Dynasty. [May 2006, p.53]
    • Play Magazine
    • 91 Metascore
    • 85 Critic Score
    As a strict role-playing adventure, Effect fares much better. [Dec 2007, p.64]
    • Play Magazine
    • 56 Metascore
    • 85 Critic Score
    Ninja games being as rare as they've become, its nice to have "Tenchu" back, especially given the number of refinements FROM have added, along with the online play. [June 2007, p.74]
    • Play Magazine
    • 76 Metascore
    • 85 Critic Score
    The skillfully crafted Project: Snowblind calls on the best of what we enjoy about the genre, but the game feels nicely removed from the norm. [March 2005, p.52]
    • Play Magazine
    • 84 Metascore
    • 85 Critic Score
    You've got blinding speed, and more than enough distinct cars to tinker with to push that insane speed even harder. [June 2005, p.57]
    • Play Magazine
    • 66 Metascore
    • 85 Critic Score
    Earth Assault does a fairly good job of translating a PC real-time strategy's mouse-and-keyboard controls to the Xbox 360 controller, but players should be aware there's a lengthy tutorial required to get them up to speed. [Apr 2008, p.48]
    • Play Magazine
    • 78 Metascore
    • 85 Critic Score
    Nothing short of brilliant. [May 2005, p.71]
    • Play Magazine
    • 74 Metascore
    • 85 Critic Score
    One place I never thought this series would go, however, is action. And yet, here it is, and it's tremendously successful. [May 2006, p.74]
    • Play Magazine
    • 77 Metascore
    • 85 Critic Score
    Sega Rally Revo, like its predecessors, is all about the thrill of flying around a track. [Nov 2007, p.73]
    • Play Magazine
    • 78 Metascore
    • 85 Critic Score
    Tactical, yet just as fun as any single-player romp, skillfully laid out and nicely scored, Star Wars: Republic Commando lives up to its billing and them some. [March 2005, p.55]
    • Play Magazine
    • 88 Metascore
    • 85 Critic Score
    Team Ninja oversold the sizzle, but this is still one hell of a steak. [July 2007, p.59]
    • Play Magazine
    • 78 Metascore
    • 85 Critic Score
    This is not some side-story relegated to the PSP, but a true new chapter worthy of its name and console-sized in scope. [Nov 2007, p.77]
    • Play Magazine
    • 80 Metascore
    • 85 Critic Score
    It's one of the prettiest and exciting-to-watch games I've ever seen. [May 2005, p.52]
    • Play Magazine
    • 81 Metascore
    • 85 Critic Score
    I never thought a game could get so intense using a stylus. [Oct 2005]
    • Play Magazine
    • 71 Metascore
    • 85 Critic Score
    This is a real racer, and a really big racer developed by the reigning kings of the kind, Rainbow Studios, who worked closely with Pixar and all of the celebrity talent from the film...to create a companion game as high-performance as the movies it's based on. [July 2006, p.70]
    • Play Magazine
    • 83 Metascore
    • 85 Critic Score
    There's a little more optional flavor and a great deal more core content. [Oct 2005]
    • Play Magazine
    • 83 Metascore
    • 85 Critic Score
    Spin-offs aren't as common in the video game world as they are in Hollywood, but with Dragon Quest Heroes: Rocket Slime, maybe more companies should take a cue from Square Enix. [Oct. 2006, p.65]
    • Play Magazine
    • 80 Metascore
    • 85 Critic Score
    The craft behind Call of Duty 3 is impressive. Treyarch deftly handles the stellar design duties passed on from previous developer Infinity Ward. [Jan. 2007, p.74]
    • Play Magazine
    • 83 Metascore
    • 85 Critic Score
    SHIFT will disappoint those looking for Maggie Q and cop chases, but racing sim fans, looking for a solid alternative to Forza and the like, should buckle-up for Need for Speed’s new ride.
    • 78 Metascore
    • 85 Critic Score
    It’s basically old school Donkey Kong. What more do you want?
    • 66 Metascore
    • 85 Critic Score
    Heroes will go down as the game that got me into real-time strategy. [Aug 2007, p.72]
    • Play Magazine
    • 78 Metascore
    • 85 Critic Score
    Together with the wonderfully integrated story and action-RPG accoutrements, ZXA is yet another 2D diamond from Capcom. [Nov 2007, p.74]
    • Play Magazine
    • 72 Metascore
    • 85 Critic Score
    Get it. It’s fun, it’s cheap, and it’s delightful.
    • 90 Metascore
    • 85 Critic Score
    A remarkably deep military strategy game. [Sept 2005, p.62]
    • Play Magazine
    • 79 Metascore
    • 85 Critic Score
    The control scheme, though a bit Byzantine, works well. [Aug 2006, p.58]
    • Play Magazine
    • 75 Metascore
    • 85 Critic Score
    Sega Rally Revo, like its predecessors, is all about the thrill of flying around a track. [Nov 2007, p.73]
    • Play Magazine
    • 87 Metascore
    • 85 Critic Score
    With more of an emphasis on the intimate perils of war, the game feels fresh enough, but staggers in an attempt to draw us in to the characters. [May 2005, p.50]
    • Play Magazine
    • 61 Metascore
    • 85 Critic Score
    Precise aiming on the run is a little dicey on the PSP, and the loading times can be extraneous, but it's a small price to pay to get Motoko and company into your mobile unit. [Oct 2005]
    • Play Magazine
    • 86 Metascore
    • 85 Critic Score
    Resident Evil 5 should be the perfect type of game to use with 3D Vision glasses, and now we can confirm that it is. With upgraded textures and effects, new Mercenary modes and character costumes, and superior control options, it’s another outstanding PC outing for Capcom.
    • 81 Metascore
    • 85 Critic Score
    There's a sense that Insomniac wanted to go out with a quick, clean fourth installment without too much hassle and strain. [Nov p.78]
    • Play Magazine
    • 83 Metascore
    • 85 Critic Score
    It has a solid story, incredible visuals, and a new approach to an age-old formula. [Sept 2006, p.57]
    • Play Magazine
    • 76 Metascore
    • 85 Critic Score
    A fantastic re-introduction to the charms of Suikoden, marred by crap voice acting. Thankfully, all the dialogue is skippable. Gorgeous, high-skied adventures await!
    • 88 Metascore
    • 85 Critic Score
    With more of an emphasis on the intimate perils of war, the game feels fresh enough, but staggers in an attempt to draw us in to the characters. [May 2005, p.50]
    • Play Magazine
    • 80 Metascore
    • 85 Critic Score
    Ace Combat 6 is this venerable series at its best. [Nov 2007, p.63]
    • Play Magazine
    • 56 Metascore
    • 85 Critic Score
    There's so much to do, and so much depth in this game. [Aug 2007, p.69]
    • Play Magazine
    • 68 Metascore
    • 85 Critic Score
    As a first-person shooter, Painkiller flat out excels, crucifying nearly all comers on Xbox. [Jun 2006, p.47]
    • Play Magazine
    • 65 Metascore
    • 85 Critic Score
    One of the most alluring hub-based adventures I've ever had the pleasure of playing. [Oct 2005, p.62]
    • Play Magazine
    • 72 Metascore
    • 85 Critic Score
    When it comes to balls-to-the-wall kitchen sink FPSs, Sam is the man. [Dec 2005, p.66]
    • Play Magazine
    • 72 Metascore
    • 85 Critic Score
    There's a lot to be said about plowing through town with a zombie horde, biting brains. [Dec 2005, p.59]
    • Play Magazine
    • 75 Metascore
    • 85 Critic Score
    This is a game born for the Wiimote and Nunchuck and Kuju makes the best of it. [Dec 2007, p.76]
    • Play Magazine
    • 66 Metascore
    • 85 Critic Score
    MediEvil is ultra-polished, filled with wonder and brilliant level design and set to a soundrack I'd put up against any cosole game on the market. [Sept 2005, p.61]
    • Play Magazine
    • 70 Metascore
    • 85 Critic Score
    Even the most gruesome crime scenes have a haunting beauty about them...it's almost a strange intertwining of reality and the surreal. [June 2005, p.50]
    • Play Magazine
    • 75 Metascore
    • 85 Critic Score
    So, take some of the best ideas from Mario and Kirby and throw in a lot of fun item collection and fantastic attention to detail and you have Super Princess Peach. [Apr 2006, p.73]
    • Play Magazine
    • 85 Metascore
    • 85 Critic Score
    And, were it not said, someone would be drummed out of the union: The Force is strong with this one. [Oct. 2006, p.52]
    • Play Magazine
    • 76 Metascore
    • 85 Critic Score
    As real as it gets in the modern military shooter genre, Operation Flashpoint demands your mind be as sharp as your aim. Those seeking an FPS experience that's evolved passed Hollywood's version of war should definitely enlist, but anyone annoyed by one-shot deaths should probably stick to Call of Duty's frontlines.
    • 68 Metascore
    • 85 Critic Score
    Who knew kicking arse with a chicken (wielding a yo-yo, no less) could be so super-cool? [Nov p.93]
    • Play Magazine
    • 70 Metascore
    • 85 Critic Score
    A very nice alternative to "GT4." Though its physics engine provides a proper challenge, the game itself is simpler and easier to pick up and make make progress. If you haven't got time for "GT4," play this instead. [May 2005, p.40]
    • Play Magazine
    • 80 Metascore
    • 85 Critic Score
    One gameplay aspect has changed, however: timing for button presses is noticeably easier now, especially when it comes to defending. [Dec. 2006, p.90]
    • Play Magazine
    • 70 Metascore
    • 85 Critic Score
    The game is just fun to play, and the story is satisfying pulp. [May 2007, p.62]
    • Play Magazine
    • 71 Metascore
    • 85 Critic Score
    Who knew kicking arse with a chicken (wielding a yo-yo, no less) could be so super-cool? [Nov p.93]
    • Play Magazine
    • 85 Metascore
    • 85 Critic Score
    Some games need to be on your hard drive, for yourself, your family, your friends. Machinarium is one of them. It’s a supremely accessible, lavishly illustrated, and beautifully scored point and click adventure, with charmingly conceived (at times madly detailed) puzzles, genuine humor, and tin men with big hearts.
    • 82 Metascore
    • 85 Critic Score
    With more of an emphasis on the intimate perils of war, the game feels fresh enough, but staggers in an attempt to draw us in to the characters. [May 2005, p.50]
    • Play Magazine
    • 84 Metascore
    • 85 Critic Score
    Great action and focus, excellent graphics, fun vehicles, satisfying classes...this one's a winner. [Nov 2007, p.114]
    • Play Magazine
    • 77 Metascore
    • 85 Critic Score
    Both the ATV's and Bikes feature the best current-gen behind the bars camera to date, providing the closest thing to real racing on the PS2. [Dec. 2006, p.70]
    • Play Magazine
    • 76 Metascore
    • 85 Critic Score
    It was only a matter of time before Star Fox found its way onto the DS. Instead of being a remixed version of a classic Star Fox(the N64 version springs to mind), Star Fox Command is an original effort offering up some interesting new ideas as well as classic McCloud shooting action. [Oct. 2006, p.67]
    • Play Magazine
    • 83 Metascore
    • 85 Critic Score
    If it only played as good as it looks, we'd have a sports-game classic on our hands. [Jan. 2007, p.67]
    • Play Magazine
    • 85 Metascore
    • 85 Critic Score
    If this is the last of its kind on Xbox, Far Cry: Instincts is a great way to go out. [Nov p.86]
    • Play Magazine
    • 71 Metascore
    • 85 Critic Score
    Highly replayable. It's also insanely beautiful. I'll wear this cart out; it's just a remarkable old-school shooter. [Aug 2005, p.55]
    • Play Magazine
    • 82 Metascore
    • 85 Critic Score
    All technical aspects aside,, your gameplay experience in DDS2 is what truly makes it worthy of the upper echelon of RPG-dom. [Nov p.74]
    • Play Magazine
    • 65 Metascore
    • 85 Critic Score
    One of the most alluring hub-based adventures I've ever had the pleasure of playing. [Oct 2005, p.62]
    • Play Magazine
    • 64 Metascore
    • 85 Critic Score
    This is a game crafted and polished to a surprising degree, from the beautiful graphics and music to the distinct selection of character classes available to you. [May 2008, p.65]
    • Play Magazine
    • 79 Metascore
    • 85 Critic Score
    It has a solid story, incredible visuals, and a new approach to an age-old formula. [Sept 2006, p.57]
    • Play Magazine
    • 71 Metascore
    • 85 Critic Score
    This is a real racer, and a really big racer developed by the reigning kings of the kind, Rainbow Studios, who worked closely with Pixar and all of the celebrity talent from the film...to create a companion game as high-performance as the movies it's based on. [July 2006, p.70]
    • Play Magazine
    • 79 Metascore
    • 85 Critic Score
    The skillfully crafted Project: Snowblind calls on the best of what we enjoy about the genre, but the game feels nicely removed from the norm. [March 2005, p.52]
    • Play Magazine
    • 67 Metascore
    • 85 Critic Score
    Who knew kicking arse with a chicken (wielding a yo-yo, no less) could be so super-cool? [Nov p.93]
    • Play Magazine
    • 88 Metascore
    • 85 Critic Score
    There's no better entry point to the "Total War" series than Medieval 2. [Jan. 2007, p.94]
    • Play Magazine
    • 64 Metascore
    • 85 Critic Score
    With impeccable world and character design, quirky cool real-time cinemas that pay homage to an era of gaming gone by, an outstanding opening movie and score, and compelling action-role playing for the duration, Musashi: Samurai Legend is a beacon of hope for a homoginized world. [March 2005, p.56]
    • Play Magazine
    • 67 Metascore
    • 85 Critic Score
    Experiencing Haunting Ground, I felt something new and bold as much as traditional and expected from the horror genre. [May 2005, p.46]
    • Play Magazine
    • 84 Metascore
    • 85 Critic Score
    SHIFT will disappoint those looking for Maggie Q and cop chases, but racing sim fans, looking for a solid alternative to Forza and the like, should buckle-up for Need for Speed’s new ride.
    • 75 Metascore
    • 85 Critic Score
    You can develop into a deity so festering evil that your on-screen god hand becomes scaled and tattooed... [Nov p.103]
    • Play Magazine
    • 69 Metascore
    • 85 Critic Score
    With any luck Krome's overhaul will prove lucrative enough to warrant them continuing the brand, flying Spyro into next-gen skies and who knows, perhaps a veritable rebirth. [Oct. 2006, p.54]
    • Play Magazine
    • 76 Metascore
    • 85 Critic Score
    This is by far the craziest Mario sports title yet and I had a blast with it. [Jan 2006, p.49]
    • Play Magazine
    • 76 Metascore
    • 85 Critic Score
    The controls also lend themselves nicely to Nintendo's quirky hardware; honestly, it's like the Wiimote was made for stunning, wrangling and trapping paranormal menaces.
    • 85 Metascore
    • 85 Critic Score
    But the engaging paranormal angle to the story and the violent imagery rising from it breathe a creepy chill into F.E.A.R.'s soul that never lets the game lost its powerful grip. [Dec. 2006, p.64]
    • Play Magazine
    • 78 Metascore
    • 85 Critic Score
    True to form Sonic Team gets the action just right on the DS. [Oct 2007, p.98]
    • Play Magazine
    • 70 Metascore
    • 85 Critic Score
    Bottom line, as with all the Hot Shots games (I have had enough golf though, thanks for the change Sony) Hots Shots Tennis is big on fun, end of story. [July 2007, p.63]
    • Play Magazine
    • 67 Metascore
    • 85 Critic Score
    There's more than enough here to luv for Sega fans big and small. [Apr 2008, p.64]
    • Play Magazine
    • 67 Metascore
    • 85 Critic Score
    With any luck Krome's overhaul will prove lucrative enough to warrant them continuing the brand, flying Spyro into next-gen skies and who knows, perhaps a veritable rebirth. [Oct. 2006, p.54]
    • Play Magazine
    • 80 Metascore
    • 85 Critic Score
    American gamers are long overdue for a second shot at this underrated classic. [Aug 2006, p.68]
    • Play Magazine
    • 67 Metascore
    • 85 Critic Score
    This one is designed from the ground up for Wii and it really shows. [mar 2008, p.57]
    • Play Magazine
    • 82 Metascore
    • 85 Critic Score
    Drifting and slipstreaming has never been so much fun. [May 2006, p.60]
    • Play Magazine
    • 46 Metascore
    • 85 Critic Score
    You simply can't ask for more out of an action game. Mission accomplished. Sonic is born anew. [Dec 2006; Score revised in Jan issue due to long load times.]
    • Play Magazine
    • 81 Metascore
    • 85 Critic Score
    And, were it not said, someone would be drummed out of the union: The Force is strong with this one. [Oct. 2006, p.52]
    • Play Magazine
    • 86 Metascore
    • 85 Critic Score
    I don't often get a good belly laugh from a video game, but then not many games pack the humorous charm of Mario and Luigi 2... [Nov p.99]
    • Play Magazine
    • 73 Metascore
    • 85 Critic Score
    This is a real racer, and a really big racer developed by the reigning kings of the kind, Rainbow Studios, who worked closely with Pixar and all of the celebrity talent from the film...to create a companion game as high-performance as the movies it's based on. [July 2006, p.70]
    • Play Magazine
    • 72 Metascore
    • 85 Critic Score
    While a bit unbalanced in its current incarnation, the MP Crusade mode is a nice bonus that should improve over time. [Dec. 2006, p.100]
    • Play Magazine
    • 70 Metascore
    • 85 Critic Score
    This is a real racer, and a really big racer developed by the reigning kings of the kind, Rainbow Studios, who worked closely with Pixar and all of the celebrity talent from the film...to create a companion game as high-performance as the movies it's based on. [July 2006, p.70]
    • Play Magazine
    • 63 Metascore
    • 85 Critic Score
    What makes Red Steel shine is a mixture of slick graphic novel-style cut-scenes, deft use of the hardware(reflection maps abound)and its wonderfully orchestrated gun and sword play. [Jan. 2007, p.48]
    • Play Magazine
    • 82 Metascore
    • 85 Critic Score
    The craft behind Call of Duty 3 is impressive. Treyarch deftly handles the stellar design duties passed on from previous developer Infinity Ward. [Jan. 2007, p.74]
    • Play Magazine
    • 71 Metascore
    • 85 Critic Score
    Ar Tonelico pretty much has it all. The story and especially pacing is fantastic; the music is truly special, the battles are incredibly engaging via the Revyatelis, and the art is simply gorgeous. [Feb 2007, p.36]
    • Play Magazine
    • 85 Metascore
    • 85 Critic Score
    Metroid Prime: Hunters is born from incredible pedigree, and it certainly shows. [May 2006, p.56]
    • Play Magazine
    • 61 Metascore
    • 85 Critic Score
    In the fusion of strategy and action, the game proves itself worthy of continuing the Dynasty. [May 2006, p.53]
    • Play Magazine
    • 80 Metascore
    • 85 Critic Score
    Given the obscurity of the original PC engine origins and all the extras that play to true fans, Castlevania: The Dracula X Chronicles is an esoteric gem. [Oct 2007, p.92]
    • Play Magazine
    • 73 Metascore
    • 85 Critic Score
    Pandemic delivers one of their best efforts, offering an experience that innovates both the sandbox and WWII genres. It’s not without its flaws, but its slick action, cinematic style, and colorful characters rise above its shortcomings.