Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 1.7 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 FIFA Soccer 2004
Lowest review score: 0 Leisure Suit Larry: Magna Cum Laude
Score distribution:
2350 game reviews
    • 57 Metascore
    • 42 Critic Score
    Just like in real life, the Corvettes on display possess wicked oversteer and, adding insult to injury, grace some of the most lackluster course designs I've ever traversed while good-'ol-boy rock and swanky sax music crackles in the background. [June 2004, p.61]
    • Play Magazine
    • 60 Metascore
    • 42 Critic Score
    Instead of proceeding to that final stage, I was told to backtrack through the entire game, beat every minigame two more times, and then trudge all the way back. Sorry, but that's not fun - that's lazy desing and artifical lengthening through tedious repetition. [June 2004, p.72]
    • Play Magazine
    • 64 Metascore
    • 42 Critic Score
    Though the doggie animation is realistic, the graphics are sub-first-gen quality, the first-person "Smellovision" view is misguided and the platforming always stays pretty basic. [Oct 2004, p.76]
    • Play Magazine
    • 54 Metascore
    • 42 Critic Score
    I suppose MMBCC pulls off the light strategy it's attempting well enough, but I'm afraid that doesn't make it any more fun to play. [Jan 2004, p.76]
    • Play Magazine
    • 64 Metascore
    • 42 Critic Score
    This isn't an awful game, just so average, rough and predictable at everything it does that you find yourself quickly ready to call it quits. [Sept 2003, p.81]
    • Play Magazine
    • 37 Metascore
    • 40 Critic Score
    The play is slow, rubbery, and uneventful. [May 2003, p.62]
    • Play Magazine
    • 65 Metascore
    • 40 Critic Score
    The graphics, though slick, lack the sort of interest I expected and are actually quite bland. [Feb 2002, p.62]
    • Play Magazine
    • 42 Metascore
    • 40 Critic Score
    Exasperating mini-games; bad AI, camera jams, and a slap in the face story to any fan...This is not good...no--this is really not good. [Apr 2006, p.63]
    • Play Magazine
    • 50 Metascore
    • 40 Critic Score
    xXx
    xXx is so cookie-cutter action, it's actually sad... The 2D portions are just total crap. [Oct 2002, p.86]
    • Play Magazine
    • 50 Metascore
    • 40 Critic Score
    The antiseptic chill of the game eventually takes its toll as well, finally sending this monotonous five hour experience into the deep freeze. [Mar 2003, p.65]
    • Play Magazine
    • 68 Metascore
    • 40 Critic Score
    I hate to be the bearer of bad news for WWF fans, but Raw falls well short of expectations. [Apr 2002, p.62]
    • Play Magazine
    • 72 Metascore
    • 40 Critic Score
    In a game that is billed as a "true filmic crossover," neither the story nor the play provide any pull, and their inability to work in tandem reveals the cracks even deeper. [Mar 2003, p.44]
    • Play Magazine
    • 51 Metascore
    • 40 Critic Score
    I think it's time somebody rethought this license. DBZ fans deserve much better. [May 2005, p.50]
    • Play Magazine
    • 37 Metascore
    • 40 Critic Score
    There's a lack of polish on display here, AI and collision problems, and the platforming is ugly. [Aug 2002, p.70]
    • Play Magazine
    • 33 Metascore
    • 40 Critic Score
    There are a few minor twists in the Anniversary Mode, such as the ability to use the Spin Dash that was introduced later in the series, but none of it matters when the fundamentals are so thoroughly screwed. [Dec. 2006, p.92]
    • Play Magazine
    • 61 Metascore
    • 40 Critic Score
    Besides a real lack of polish on the models and backgrounds in Dimension, it just feels mediocre when stacked against competition like "DOA," "Kakuto Chojin," and "MK Deadly Alliance." [Jan 2003, p.81]
    • Play Magazine
    • 45 Metascore
    • 40 Critic Score
    Doesn't anyone, anywhere, give a rat's ass about this franchise anymore? [Aug 2002, p.76]
    • Play Magazine
    • 62 Metascore
    • 40 Critic Score
    There just isn’t anything about this game that excites the way a jet-ski racer should. [Feb 2002, p.62]
    • Play Magazine
    • 50 Metascore
    • 40 Critic Score
    This idea just doesn't work. [Aug 2002, p.71]
    • Play Magazine
    • 32 Metascore
    • 40 Critic Score
    If you LOVE Bruce Lee, okay, if not - pass.[Aug 2002, p.71]
    • Play Magazine
    • 55 Metascore
    • 40 Critic Score
    Solid control, excellent animation, and a fittingly cute soundtrack. [Aug 2002, p.76]
    • Play Magazine
    • 54 Metascore
    • 40 Critic Score
    I like the idea behind this game well enough, but the generic packaging leaves it stalled. [Feb 2003, p.91]
    • Play Magazine
    • 58 Metascore
    • 40 Critic Score
    Chief among its problems is an unconvincing graphical presentation. [Feb 2002, p.61]
    • Play Magazine
    • 55 Metascore
    • 40 Critic Score
    A great technology demo for the box, and the best demo derby game around. [July 2002, p.82]
    • Play Magazine
    • 36 Metascore
    • 40 Critic Score
    Why does the house of "Metal Gear," "Z.O.E.," "Contra," "Silent Hill," and "Castlevania" need to bestow upon us such mediocre kiddy fare as this? [Jan 2003, p.81]
    • Play Magazine
    • 62 Metascore
    • 40 Critic Score
    This truly is a shell of the other two console versions, so I beg you to pass. [Oct 2002, p.84]
    • Play Magazine
    • 56 Metascore
    • 40 Critic Score
    Besides a real lack of polish on the models and backgrounds in Dimension, it just feels mediocre when stacked against competition like "DOA," "Kakuto Chojin," and "MK Deadly Alliance." [Jan 2003, p.81]
    • Play Magazine
    • 63 Metascore
    • 40 Critic Score
    The missin objectives leave no room to breathe and take in all the loveliness; the physics on the robot are too floaty given its awesome scale; and the difficulty becomes insane too quickly. [Aug 2002, p.70]
    • Play Magazine
    • 72 Metascore
    • 40 Critic Score
    The game is in serious need of some diversity – namely, some platforming and/or puzzle elements. [Apr 2002, p.59]
    • Play Magazine
    • 46 Metascore
    • 40 Critic Score
    I hadn't played an all-stylus game until now, but having done so, I can officially state tht I find it utterly joyless. [May 2005, p.72]
    • Play Magazine

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