Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 1.7 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 MVP Baseball 2003
Lowest review score: 0 Leisure Suit Larry: Magna Cum Laude
Score distribution:
2350 game reviews
    • 51 Metascore
    • 72 Critic Score
    Chances are, however, that you'll be bored senseless within an hour. [May 2005, p.72]
    • Play Magazine
    • 59 Metascore
    • 70 Critic Score
    Shot-Online is a pleasant snack between much heartier gaming feasts. [oct. 2006, p.69]
    • Play Magazine
    • 70 Metascore
    • 70 Critic Score
    For 30 bucks, the capable haunts here are worth this house of horrors. [May 2008, p.60]
    • Play Magazine
    • 56 Metascore
    • 70 Critic Score
    Hmmm, do I smell yet another Bandai anime-based fighting game? Indeed I do and again it's all that and a trip to the fruity farm... [Nov p.94]
    • Play Magazine
    • 73 Metascore
    • 70 Critic Score
    The top dog in large-scale fighting. The fact that it's covered with melted Japanese cheese is merely icing on the cake. [Nov 2002, p.90]
    • Play Magazine
    • 64 Metascore
    • 70 Critic Score
    This isn't just a clone of Koei's slash-'em-ups, but a game that actually improves upon them in several ways. [Oct 2005, p.68]
    • Play Magazine
    • 73 Metascore
    • 70 Critic Score
    Big fun... The only real problem I have with the game is the inability to build your fighter's attributes through climbing the ranks. [Apr 2003, p.63]
    • Play Magazine
    • 45 Metascore
    • 70 Critic Score
    I just couldn't sink my teeth into the game, mostly because of the seven-character-based non-linear play, which left me a bit disinterested. I guess I like my games more straighforward. [June 2003, p.57]
    • Play Magazine
    • 50 Metascore
    • 70 Critic Score
    If hardcore stealth is your game, satisfaction is guaranteed. [June 2005, p.57]
    • Play Magazine
    • 70 Metascore
    • 70 Critic Score
    Sure the A.I. is basic, but the action is so smooth and flowing, you'll enjoy your first kill as much as the 500th. [Oct 2002, p.83]
    • Play Magazine
    • 68 Metascore
    • 70 Critic Score
    A leaden feel of backtracking and other nags here and there tie the game down from anything memorable. [May 2005, p.54]
    • Play Magazine
    • 69 Metascore
    • 70 Critic Score
    The best thing to happen to the Tony Hawk franchise since free roaming, Downhill Jam is allso, if not more so, an introduction to the challenge of re-acclimating oneself to tilt gameplay. [Jan. 2007, p.75]
    • Play Magazine
    • 74 Metascore
    • 70 Critic Score
    The overall result is a Robotech fan's dream come true (the amount of "Paint Designs" and extras to unlock, like cast interviews, is staggering) but also a unique mission-based mech game that (finally) breathes some fresh air into an otherwise stale category. [Oct 2002, p.70]
    • Play Magazine
    • 61 Metascore
    • 70 Critic Score
    It's packed with missions and objectives, clever yet straightforward level design and delivers co-op and single player switch-on-the-fly movie derivative critter-foolery. [July 2006, p.72]
    • Play Magazine
    • 72 Metascore
    • 70 Critic Score
    But here again, another fun idea inevitably joins what feels like a game thrown together out of genre spare parts. [May 2005, p.39]
    • Play Magazine
    • 58 Metascore
    • 70 Critic Score
    There are a lot of games out there that will be much better received and demonstrate sounder core design, yet those games in the end didn't entertain me like this one. [June 2007, p.78]
    • Play Magazine
    • 59 Metascore
    • 70 Critic Score
    It doesn't hold a candle to the Xbox version in terms of visual appeal. [Dec 2002, p.82]
    • Play Magazine
    • 69 Metascore
    • 70 Critic Score
    If you’re thinking of picking up the game, go into it knowing about the steep difficulty of the story mode, and try out the demo first. I recommend the game with the caveat that you may never obtain the skills needed to see the end of the story, just like arcade games of old.
    • 51 Metascore
    • 70 Critic Score
    If hardcore stealth is your game, satisfaction is guaranteed. [June 2005, p.57]
    • Play Magazine
    • 78 Metascore
    • 70 Critic Score
    The boss battles earn points for uniqueness alone. [March 2005, p.66]
    • Play Magazine
    • 66 Metascore
    • 70 Critic Score
    Radiant Mythology will likely disappoint anyone expecting the intense storylines, vast worlds and well-designed dungeons of a "real" Tales title. [July 2007, p.68]
    • Play Magazine
    • 67 Metascore
    • 70 Critic Score
    Tomb Raider: Legend is an impressive technical achievement on PSP, mirroring the console versions closer than you might think. [June 2006, p.55]
    • Play Magazine
    • 77 Metascore
    • 70 Critic Score
    Elite excels at creating an atmosphere of paranoia and alienation... [Nov p.93]
    • Play Magazine
    • 66 Metascore
    • 70 Critic Score
    A leaden feel of backtracking and other nags here and there tie the game down from anything memorable. [May 2005, p.54]
    • Play Magazine
    • 59 Metascore
    • 70 Critic Score
    There's a cavern in here reserved for viewing your stockpile, along with enough mini-games to keep you busy until the 720 comes out. [Dec. 2006, p.76]
    • Play Magazine
    • 50 Metascore
    • 70 Critic Score
    There's some definite meat on these bones, with old-school eye candy and the music and gameplay to back it up. [Jan 2003, p.87]
    • Play Magazine
    • 76 Metascore
    • 70 Critic Score
    Elite excels at creating an atmosphere of paranoia and alienation... [Nov p.93]
    • Play Magazine
    • 58 Metascore
    • 70 Critic Score
    It's packed with missions and objectives, clever yet straightforward level design and delivers co-op and single player switch-on-the-fly movie derivative critter-foolery. [July 2006, p.72]
    • Play Magazine
    • 77 Metascore
    • 70 Critic Score
    Still, Trauma Center: Second Opinion was one of my favorite games during the launch window for the Wii, and New Blood delivers more of the same joy. [Dec 2007, p.73]
    • Play Magazine
    • 70 Metascore
    • 70 Critic Score
    Upgrades on the variety of cars gradually up the speeds and intensity. [Aug 2005, p.50]
    • Play Magazine

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