Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 1.7 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 NBA Street Vol. 2
Lowest review score: 0 Leisure Suit Larry: Magna Cum Laude
Score distribution:
2350 game reviews
    • 74 Metascore
    • 75 Critic Score
    Four-player head-to-head is a gas too. [May 2005, p.70]
    • Play Magazine
    • 79 Metascore
    • 75 Critic Score
    The background periodically moves out of synch with the action (like a movie playing behind the left-to-right flow) and the music could be a bit more charged, but otherwise I cherished every moment returning to a genre embedded in my DNA. [Feb 2004, p.46]
    • Play Magazine
    • 68 Metascore
    • 75 Critic Score
    Things start off a little dodgy, but in the end this is a fitting game for a film that has so very much to live up to. [Dec 2005, p.64]
    • Play Magazine
    • 66 Metascore
    • 75 Critic Score
    "The old cart racing mold has (finally) been broken...make that shattered" [Nov p.87]
    • Play Magazine
    • 66 Metascore
    • 75 Critic Score
    It may be chock full of farm animals in space but Ace in Action deserves a spot alongside the DS's top shooters. [Jan. 2007, p.84]
    • Play Magazine
    • 77 Metascore
    • 75 Critic Score
    What I liked most abou this title was how it managed to improve the already perfect control system from the original - especially with respect to Style Moves. [Feb 2005, p.79]
    • Play Magazine
    • 75 Metascore
    • 75 Critic Score
    Maybe it's time to teach this dog some new tricks and enter the realm of hub-based platforming with fantasy elements. Now that'd be something. [Jan 2006, p.49]
    • Play Magazine
    • 65 Metascore
    • 75 Critic Score
    MS Saga: A New Dawn, while graphically sound isn't on par with the likes of Grandia 3, Dragon Quest VIII, or the forthcoming Final Fantasy XII. [Mar 2006, p.43]
    • Play Magazine
    • 81 Metascore
    • 75 Critic Score
    Relentlessly entertaining, finely crafted and smartly engaging. [Oct 2003, p.73]
    • Play Magazine
    • 57 Metascore
    • 75 Critic Score
    The adventure-addled gameplay is pure Dredd too, and the story--Dark Judges have risen - is very cool. [Apr 2004, p.64]
    • Play Magazine
    • 55 Metascore
    • 75 Critic Score
    The procedure is more tedious than fun, and the payoff is a handful of minigames that are genuinely fun and addicting, but far too many that aren't. [Mar 2008, p.65]
    • Play Magazine
    • 75 Metascore
    • 75 Critic Score
    Control is still a tad clunky but a super fun game nevertheless. [Nov p.94]
    • Play Magazine
    • 71 Metascore
    • 75 Critic Score
    What really makes this one tick, though, is a level of creativity imbedded into each scenario that makes it impossible to put down, regardless of your maturity or lack thereof. [Nov 2003, p.80]
    • Play Magazine
    • 73 Metascore
    • 75 Critic Score
    A mostly successful game that feels like it's simply bored of its own existence. [Aug 2005, p.47]
    • Play Magazine
    • 59 Metascore
    • 75 Critic Score
    We say change is good. [July 2005, p.78]
    • Play Magazine
    • 71 Metascore
    • 75 Critic Score
    What really makes this one tick, though, is a level of creativity imbedded into each scenario that makes it impossible to put down, regardless of your maturity or lack thereof. [Nov 2003, p.80]
    • Play Magazine
    • 70 Metascore
    • 75 Critic Score
    Use of certain weapons and locomotion across the map can be cumbersome, and the game just doesn't have that same pendulum energy of before in the fights. [Apr 2004, p.64]
    • Play Magazine
    • 80 Metascore
    • 75 Critic Score
    Most interesting was the way Fore hides deeper play mechanics that more ambitious gamers can exploit, making this game more than the cartoonish take on golf it's advertised as. [Oct 2004, p.89]
    • Play Magazine
    • 80 Metascore
    • 75 Critic Score
    We only have on question: Are you ready to rock? [Nov p.92]
    • Play Magazine
    • 72 Metascore
    • 75 Critic Score
    It takes patience and tremendous dedication to learning new ways to draw on instinct for progression. Even when it's not all clicking, Siren's a rare breed of new imagination. [May 2004, p.48]
    • Play Magazine
    • 71 Metascore
    • 75 Critic Score
    Untimately, though, The Simpsons lives and dies on the strength of its gameplay and here it doesn't particularly shine. [Nov 2007, p.64]
    • Play Magazine
    • 72 Metascore
    • 75 Critic Score
    Sometimes it's cool to suspend disbelief and go back to what got us here in the first place - aiding villagers and killing monsters. [March 2005, p.50]
    • Play Magazine
    • 69 Metascore
    • 75 Critic Score
    The game aims for a classic War of the Worlds/Them/Godzilla vibe that no game has attempted to capture in years, and it does an excellent job of it. [JPN Import; Feb 2007, p.81]
    • Play Magazine

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