Play Magazine's Scores

  • Games
For 2,364 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 2.2 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Darksiders
Lowest review score: 0 Leisure Suit Larry: Magna Cum Laude
Score distribution:
2,364 game reviews
    • 92 Metascore
    • 100 Critic Score
    Take everything you loved about "Metroid" and "Super Metroid" and imagine them magnified, modified, and improved upon. [Dec 2002, p.92]
    • Play Magazine
    • 71 Metascore
    • 100 Critic Score
    A more than welcome breath of fresh air on the GBA. [April 2002, p.71]
    • Play Magazine
    • 69 Metascore
    • 100 Critic Score
    Anyone who reveled in the joy of the NES "Excitebike" and the original "Motocross Maniacs" will undoubtedly love this update. [April 2002, p.71]
    • Play Magazine
    • 87 Metascore
    • 100 Critic Score
    The epitome of what a handheld title can aspire to - a game you pray as you play it will never end. [Aug 2002, p.72]
    • Play Magazine
    • 78 Metascore
    • 100 Critic Score
    Not only has the famous slow-down been neatly trimmed back from the SNES, the GBA game features an arranged mode which boasts level selection and all-new levels, some based on the original and arcade games. [Aug 2002, p.75]
    • Play Magazine
    • 95 Metascore
    • 100 Critic Score
    A Link to the Past is one of the best SNES games ever made, and it's found a new home on GBA, losing absolutely nothing in the translation. [Dec 2002, p.93]
    • Play Magazine
    • 83 Metascore
    • 100 Critic Score
    The graphics are just bliss: crazy parallax, glistening crystals, heat waves, blinking neon sparks, crazy animation - everything you love about 32-bit 2D (well almost; it's no Astal) is on display. [Apr 2003, p.66]
    • Play Magazine
    • 94 Metascore
    • 100 Critic Score
    The challenge is also perfect, the quick-save option makes the game more playable without being cheap, and the e-Card features are icing on the cake. [Dec 2003, p.95]
    • Play Magazine
    • 81 Metascore
    • 100 Critic Score
    Visually, the game is amazingly detailed and incredibly animated; in terms of level design and obstacle placement, it is superb. [Oct 2003, p.71]
    • Play Magazine
    • 80 Metascore
    • 100 Critic Score
    With its choice multiplayer extras in tow, this has to be considered one of the best SP games of all time. [Jan 2005, p.86]
    • Play Magazine
    • tbd Metascore
    • 100 Critic Score
    Essentially "Castlevania" with added character interaction, more environments and a deper story. [Jan 2005, p.86]
    • Play Magazine
    • 73 Metascore
    • 100 Critic Score
    This is one of those rare games that is so great, on so many levels, that you get butterflies in your stomach just thinking about it. [Mar 2002, p.18]
    • Play Magazine
    • 88 Metascore
    • 100 Critic Score
    Smilebit's marriage of art, music, and gameplay is so profound, I may never stop playing it. [Mar 2002, p.24]
    • Play Magazine
    • 84 Metascore
    • 100 Critic Score
    A level of detail never before seen...This is the gold standard for adventure horror. [Apr 2002, p.62]
    • Play Magazine
    • 81 Metascore
    • 100 Critic Score
    Many a developer has thrown hordes of warriors on screen to methodically mow through, but no one has ever captured the visceral beauty and brutality of medieval war like Phantagram has in Kingdom Under Fire: The Crusaders. [Sept 2004, p.58]
    • Play Magazine
    • 90 Metascore
    • 100 Critic Score
    Art is at the core of Panzer Dragoon Orta, and it permeates every facet of the game, from the gross to the subtle. [Jan 2003, p.24]
    • Play Magazine
    • 66 Metascore
    • 100 Critic Score
    While the rest of the world pants about the nonsensical "Morrowmind," the pinnacle of action role-playing is right under their noses. Wake up and smell the mace. [Aug 2002, p.58]
    • Play Magazine
    • 75 Metascore
    • 100 Critic Score
    Rayman 3's most awesome attribute, as incredible as the movies, dialogue, and gameplay are, is a level of visual splendor that defies everything I've come to know about lighting effects in a video game. [Mar 2003, p.47]
    • Play Magazine
    • 92 Metascore
    • 100 Critic Score
    Above all, a better feeling and playing game, boosted by subtleties that you may not even recognize until you've made it to the playoffs.[Sept 2002, p.72]
    • Play Magazine
    • 82 Metascore
    • 100 Critic Score
    Debuting in this '03 renewal is the EA Sports "freestyle" control. Wihout question, it WILL change the way you play basketball games...forever. [Nov 2002, p.88]
    • Play Magazine
    • 83 Metascore
    • 100 Critic Score
    A marvelous game, and the fact that it's not really changed on the Xbox is irrelevant. [June 2003, p.67]
    • Play Magazine
    • 71 Metascore
    • 100 Critic Score
    If this game doesn't make you smile then you probably don't have a mouth. [Dec 2002, p.68]
    • Play Magazine
    • 91 Metascore
    • 100 Critic Score
    What Team Ninja have achieved is no less than a modern miracle, a game that somehow conjures the same stickiness and addictive spirit as its 8-bit juggernaut. Ninja Gaiden for the Xbox is, quite simply, a perfect video game. [Apr 2004, p.53; Grade = A+]
    • Play Magazine
    • 81 Metascore
    • 100 Critic Score
    I love every single part of this game. [Dec 2002, p.83]
    • Play Magazine
    • 88 Metascore
    • 100 Critic Score
    Players will spend most of their time in the new Play Now mode. Here, you're given 50 scenarios where you are immediately thrown into the heart of competition. [Dec 2002, p.90]
    • Play Magazine
    • 95 Metascore
    • 100 Critic Score
    Everything's designed with a master's eye for first-person intensity, extensively crafted and technicaly superb. [Dec 2004,p.75]
    • Play Magazine
    • 89 Metascore
    • 100 Critic Score
    Come game time, stellar graphics - easily the best ever for any tennis game - are center court, along with astutely tuned AI - staunch but never frustrating, always in league with your rank. [Nov 2003, p.107]
    • Play Magazine
    • 82 Metascore
    • 100 Critic Score
    Without question, EA's latest baseball title is our choice for best baseball game for 2003. [Apr 2003, p.70]
    • Play Magazine
    • 89 Metascore
    • 100 Critic Score
    EA Sports BIG and developer NuFX, Inc. have taken their nearly flawless game and made it that much better, taking it to a whole new level in terms of graphics, gameplay, sound and presentation... Right when you pop in the game, you know you're in for a good time. [Apr 2003, p.72]
    • Play Magazine
    • 84 Metascore
    • 100 Critic Score
    The Legacy mode is incredibly comprehensive and it's something that'll keep players busy for hours on end. [Jan 2003, p.84]
    • Play Magazine