Playboy's Scores

  • Games
For 131 reviews, this publication has graded:
  • 63% higher than the average critic
  • 3% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 5.9 points higher than other critics. (0-100 point scale)
Average Game review score: 80
Highest review score: 100 Final Fantasy XI
Lowest review score: 50 Wrath Unleashed
Score distribution:
  1. Negative: 0 out of 131
131 game reviews
    • 65 Metascore
    • 72 Critic Score
    A painful save system demands countless restarts and all but assures general frustration. On the whole, Bounty Hunter establishes itself as a worthy, yet flawed offering.
    • 67 Metascore
    • 72 Critic Score
    A painful save system demands countless restarts and all but assures general frustration. On the whole, Bounty Hunter establishes itself as a worthy, yet flawed offering.
    • 81 Metascore
    • 70 Critic Score
    Unfortunately, repetitious sound bytes and uninspired terrain hamper a decent presentation.
    • 67 Metascore
    • 70 Critic Score
    Scores points for an original theme coupled with fresh play mechanics. It then promptly loses them to poor execution.
    • Playboy
    • 68 Metascore
    • 70 Critic Score
    Quotation forthcoming. [July 2005]
    • Playboy
    • 65 Metascore
    • 70 Critic Score
    The game is undeniably unique and entertaining, not to mention deeply in need of polish.
    • Playboy
    • 65 Metascore
    • 65 Critic Score
    Suave and stylish, courtesy of character designs by famed anime artist Yasuhiro Nightow (Trigun), it's unfortunately far too short, underwhelming, and the general aesthetic is liable to be beyond the comprehension of anyone who couldn't tell a Gundam from a gumball.
    • 72 Metascore
    • 65 Critic Score
    Frame rates are so horrendously slow in the game's crowded areas -- such as the cities -- that it becomes almost painful to even move your character, let alone interact with others.
    • 73 Metascore
    • 63 Critic Score
    The occasionally mindless, thumb-numbing play gets a helpful boost from a random mission generator and gory hidden death traps that turn enemies into meat skewers. [May 2004]
    • Playboy
    • 52 Metascore
    • 63 Critic Score
    With so many liberties taken with the story, we expected to see Godzilla. [Mar 2004, p.39]
    • Playboy
    • 79 Metascore
    • 63 Critic Score
    The huge levels and tough foes are a welcome challenge, but clumsy camera angles and controls can be a nightmare. [Dec 2003, p.44]
    • Playboy
    • 55 Metascore
    • 63 Critic Score
    A chance to slap James Garner silly would have been a really nice touch. [Aug 2003, p.32]
    • Playboy
    • 64 Metascore
    • 63 Critic Score
    Although this game adaptation's take-down-the-arch-criminal plot is trite, the heroine looks so much like Garner - skintight guises and all - that we're ready to back her on recon missions and vicious fire-fights from Saudi Arabia to Hong Kong. [Feb 2004, p.32]
    • Playboy
    • 55 Metascore
    • 63 Critic Score
    Although this game adaptation's take-down-the-arch-criminal plot is trite, the heroine looks so much like Garner - skintight guises and all - that we're ready to back her on recon missions and vicious fire-fights from Saudi Arabia to Hong Kong. [Feb 2004, p.32]
    • Playboy
    • 65 Metascore
    • 63 Critic Score
    You slash through swarms of monsters, getting an assist from seven specialized ghostly legions that you summon just as the frantic button-mashing grows tiresome. [Aug 2003, p.32]
    • Playboy
    • 57 Metascore
    • 63 Critic Score
    A chance to slap James Garner silly would have been a really nice touch. [Aug 2003, p.32]
    • Playboy
    • 64 Metascore
    • 63 Critic Score
    Although this game adaptation's take-down-the-arch-criminal plot is trite, the heroine looks so much like Garner - skintight guises and all - that we're ready to back her on recon missions and vicious fire-fights from Saudi Arabia to Hong Kong. [Feb 2004, p.32]
    • Playboy
    • 68 Metascore
    • 63 Critic Score
    Thankfully, this sequel has just enough features to keep us in the ring. [Sept 2003, p.33]
    • Playboy
    • 55 Metascore
    • 60 Critic Score
    Unless you're desperate to see Captain Lou Albano in action again (and who isn't?), scant reason for a purchase presents itself. Casual wrestling fans can pass.
    • 48 Metascore
    • 60 Critic Score
    While the vehicular slaughtering remains satisfyingly gruesome in looks and sound, the graphics of the rest of the game have taken a step back -- Carmageddon 3 suffers from lousy frame rates and animation slowdowns.
    • 48 Metascore
    • 50 Critic Score
    The sparse environments, dim-witted foes and frustrating camera angles are as awkward as a bad kung-fu movie overdub. [Sept 2003, p.33]
    • Playboy
    • 65 Metascore
    • 50 Critic Score
    Considering the series this game is based on, we expected something with more edge. [Feb 2003, p.32]
    • Playboy
    • 77 Metascore
    • 50 Critic Score
    But behind the gimmicks Outlaw is a simplistic sports game that falls to pieces like a loose string bikini. [July 2003, p.34]
    • Playboy
    • 69 Metascore
    • 50 Critic Score
    Imagine Randy Johnson's unforgiving fastball appearing as slow as a change-up -- or his change-up more lethargic than Oprah after Thanksgiving dinner. Well, unfortunately, now you don't have to.
    • 69 Metascore
    • 50 Critic Score
    Curvy goddesses and armies of flaming unicorns make this strategy game feel like something between "Risk" and a "Spinal Tap" concert. [Mar 2004, p.39]
    • Playboy
    • 64 Metascore
    • 50 Critic Score
    Curvy goddesses and armies of flaming unicorns make this strategy game feel like something between "Risk" and a "Spinal Tap" concert. [Mar 2004, p.39]
    • Playboy
    • 53 Metascore
    • 50 Critic Score
    It's sort of like "Charlie's Angels" meets "The Matrix" - with all the derivative plot lines that implies. [Apr 2004, p.38]
    • Playboy

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