Playstation Official Magazine Australia's Scores

  • Games
For 617 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 1.5 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score:
Critic Score 100
Lowest review score:
Score distribution:
  1. Negative: 36 out of 617
617 game reviews
    • Metascore: 85
    • Critic Score 90
    Another surprisingly good game feature is the story. Objectives and allegiances chop and change, and the radio chatter drips with comic book melodrama. [July 2009, p.68]
    • Metascore: 87
    • Critic Score 90
    The best soccer game on the market. [December 2008, p.74]
    • Metascore: 84
    • Critic Score 90
    Undoubtedly the best extreme sports game ever. [Feb 2009, p.72]
    • Metascore: 85
    • Critic Score 90
    The story, on call dialogue and expansive world make its most recent rival for parkour champ, "Mirror's Edge," look poorly executed. [Summer 2009, p.56]
    • Metascore: 85
    • Critic Score 90
    Few games will make you smile more vibrantly. [Jan 2009, p.70]
    • Metascore: 81
    • Critic Score 90
    A worthy sequel to a true PSP classic. [May 2009, p.68]
    • Metascore: 87
    • Critic Score 90
    Chaotic, violent, and deliriously detailed. Only a handful of technical quirks and its cocky nihilism mar the experience. [Jan 2010, p.68]
    • Metascore: 83
    • Critic Score 90
    If you were soured towards the franchise thanks to Just Cause’s variety of glitches, repetition and a half-baked control scheme; you should totally give this franchise a second chance. Not only has Avalanche solved these problems, it has crafted one of the most exciting and entertaining open-world romps we’ve experienced in years. Plus; stripper zeppelin. [May 2010 p.67]
    • Metascore: 84
    • Critic Score 90
    It truly is a must-have package. A thoroughly entertaining and pivotal part of the Speed franchise and the racing landscape in general, we want more like this. [Nov 2009, p.68]
    • Metascore: 91
    • Critic Score 90
    In short, this sequel is a worthy heir. If Assassin’s Creed II was a cart full of hay, and the process of buying it represented an epic leap of faith from a tower, we would have no hesitation in telling you to dive right in. Hell, we’d push your arse into it. [Christmas 2009, p.90]
    • Metascore: 80
    • Critic Score 90
    It's amazing this has been crammed on one UMD with little sacrifice. Essential. [Oct 2009, p.76]
    • Metascore: 88
    • Critic Score 90
    Plot-wise, this doesn't match the original. However, the combat has been spliced to near-perfection. [Mar 2010, p.64]
    • Metascore: 65
    • Critic Score 90
    Possibly the greatest movie-inspired title ever. This positively oozes atmosphere and is a must for the fans. [Mar 2010, p.72]
    • Metascore: 86
    • Critic Score 90
    A surprise package, impossible to write-off as a gimmick: utterly and totally addictive. [Dec 2009, p.68]
    • Metascore: 88
    • Critic Score 90
    The visuals themselves, from the evolving avatars and costumes to the stages, sets and recording booths, are beautiful. The gameplay is typically right on the button. The mixes are great. It’s all close to faultless. [Nov 2009, p.70]
    • Metascore: 91
    • Critic Score 90
    Football fans who go to sleep with their laces on and foam at the mouth at the prospect of creating a virtual team ... should tattoo this title’s release on their hand and sell their copy of FIFA 09 to the blind kid around the block. [Nov 2009, p.74]
    • Metascore: 87
    • Critic Score 90
    The game designers at Insomniac have treated their series with some respect, but if you’re meeting these heroes for the first time you certainly won’t feel lost at sea. Ratchet & Clank’s latest adventure isn’t a revolution in platform-jumping, just a solid game that can suck up time like a black hole. [Christmas 2009, p.69]
    • Metascore: 87
    • Critic Score 90
    Impenetrable for twitch gamers, essential for patience imbued fantasy fans. [Jan 2010, p.72]
    • Metascore: 90
    • Critic Score 90
    Compared to GTAIV’s paint-by-numbers mission design, the average job in Chinatown Wars is more of a left-field, mayhem-filled shenanigan. This even extends to the wanted system; Huang doesn’t skulk away and hide from the heat like Nico – he prefers to utterly destroy pursuing cop cars in a crazy Blues Brothers-esque escape. [Christmas 2009, p.78]
    • Metascore: 73
    • Critic Score 90
    Streamlined and pretty, this is an example of a simple idea being the best idea. [Jan 2010, p.84]
    • Metascore: 87
    • Critic Score 90
    A mostly delightful platform experience, and the creation tools mean this is a time sink. [Jan 2010, p.76]
    • Metascore: 87
    • Critic Score 90
    Extremely well made. [Feb 2010, p.76]
    • Metascore: 76
    • Critic Score 90
    MAG
    MAG won’t wow you with its graphics like MW2, nor does it offer any kind of offline component. Instead MAG delivers online battles that feel epic and the outcomes actually affect your PMC. [Apr. 2010, p.72]
    • Metascore: 82
    • Critic Score 90
    Ultimately, you'd be foolish not to buy this. It's more expressive than LittleBigPlanet but much accessible, and guaranteed to keep you playing for a long time. [July 2010 p70]
    • Metascore: 84
    • Critic Score 90
    A grand, bloody, epic adventure. [Apr 2009, p.66]
    • Metascore: 89
    • Critic Score 90
    Buy this game immediately – and a PSP if you must. As well as unfurling the Metal Gear Solid story just that little bit more, and spending more quality time with Snake, it's a truly excellent game in its own right. Engaging and rewarding, this is a solid package no gamer should miss. [August 2010 p68]
    • Metascore: 91
    • Critic Score 90
    Collection is a title that you ought to play even if you played God of War and II back in 2005 and 2007. You ought to play it so you can marvel at the technical achievement, and to see how the games have shaped so many of those that we play today. [June 2010 p79]
    • Metascore: 77
    • Critic Score 90
    Raven Software's deft handling of the oft-tricky notion of time travel disrupting the workings of the world is very clever. It's clever enough that, as you stand poised to make one of three ending-altering decisions at Singularity's calamitous finale, you're really not sure which choice to make. The question is, will you stick around that long? Most of you probably won't. [September 2010 p.74]
    • Metascore: 84
    • Critic Score 90
    F1 2010 is Codemasters doing what it does best. Unadulterated, realistic racing. It doesn't lose its way with a trailer full of empty energy drink cans and promo girl panties; it focuses on the job at hand. That job is to make you feel like an F1 driver and, in this department, F1 2010 far exceeds our expectations. [November 2010 p64]
    • Metascore: 89
    • Critic Score 90
    Yes, we have a deeply romantic view of FIFA 11. After our initial concerns it would be too sim-like, EA have rounded the edges and made a representation of the world game that rings true. Every soccer fan will be playing this for the next 12 months. Acquire on sight. [November 2010 p68]